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How were you supposed to know to look up into the light?
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Thread replies: 18
Thread images: 2
How were you supposed to know to look up into the light?
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toad
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>>331444827
>>331444871
/thread
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>>331444827
There wasn't light there before.
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>>331444903
more like shitty thread
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paramel uniberdse xDDDD
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t. low attention span
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File: smb3_w5-7_white_block_.png (1 KB, 256x240) Image search: [Google]
smb3_w5-7_white_block_.png
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>>331444827
How was I supposed to figure this white block shit to get to the warp?

It's not like the game had a save function. A sensible warp was a must.
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It's brilliant game design if you think about it. An area you keep seeing between levels suddenly has a new element to it, and if you try to look at where it's coming from you get taken to a secret level.
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>>331445132
you tried things. That's how games were back then, long before the internet and twitch streams. Not to mention IGN, PCGamer, etc. Gamers these days have it stupid easy with secrets, you're just 1 youtube video away from figuring shit out.
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How were you supposed to know to jump into the painting?
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>>331445132
nintendo power
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>>331444827
having half a fucking brain helps
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>>331445319
Like ducking for 5 seconds into every single thing? That's insane.
"You try things" works for the warps in smb and smb2, not here.
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>>331444827
Games back then didn't hold your hand every step of the way. Especially Japanese games
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>>331445132
By watching the Wizard.
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>>331445520
>like ducking for 5 seconds into every single thing?
exactly. how the fuck do you think people found obscure as fuck glitches in SM64? Time + boredom = secrets eventually, if they're there to find.
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>>331445724
A lot of glitches are found through reverse engineering.
Thread replies: 18
Thread images: 2

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