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Let's be honest here; if this game doesn't completely
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Let's be honest here; if this game doesn't completely reinvent the franchise. It's never going to be great again is it?
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Nope. The audience grew up and is now playing Dark Souls
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There is absolutely no hope of it "reinventing" the franchise, that's not even worth entertaining as a possibility.
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>>331241146
Open World basically forces them to reinvent it though, the old tactics won't work anymore, for better and for worse.
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it's going to be a watered down witcher 3, nobody gives a shit about zelda except the few people who bought a wii u and will be disappointed when nintendo announces this game is now a NX exclusive game
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>>331241820
>it's going to be a watered down witcher 3

You wouldn't here me object if they removed the contrived levellng and RPG elements. Who the fuck thought level locked gear for a guy like Gerlat was a good idea?
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>>331241572
The original LoZ was open-world. 2D Zelda actually manage to have good overworlds. Then OoT had a shitty hub-like world rather than a world similar to that of the 2D games. Since OoT was so well-received, it became the basis of every subsequent 3D Zelda and they never ended up having good overworlds. I'm hoping that Zelda U actually breaks that trend, everything they've said about the game so far is promising (open-world, rethinking conventions, going back to its roots, etc.)
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>>331241146
This
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>>331242636
>Then OoT had a shitty hub-like world rather than a world similar to that of the 2D games.

OoT had a better overworld with more interesting stuff to explore and interact with than any of the 2D games. Not being structured like a block maze was fantastic.
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>>331241146
Does anyone have the Ryuko edit of this?
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>>331240916
It's been great all along faggot
clearly you're not going to be happy with it regardless so why not just give up now?
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>>331240916
They tried it with Wind Waker. You people didn't like them doing that, so you get OoT bifurcations until the end of time.
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>>331242636
Zelda U needs to have completely freely approachable dungeon order imo.

No bottle neck bullshit, no handholding. Just a big open world were exploration is the name of the game.
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>>331243125
>It's been great all along faggot

It's been okay, not great.

Wind Waker was basically the last one were they took some huge risk. With the artstyle and with the open sea, and even then that game was still riding on the coattails of OOT.
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>>331242940
Pretty much every single screen in the 2D games has something notable. The 3D games have incredibly bland overworld by comparison. The block maze feeling was a result of hardware limitations. The later 2D games (Minish Cap, ALBW) fixed that since they could handle more than a single screen at a time. There are defined entry and exit points to every part of the overworld in the 3D games. It doesn't feel like an overworld, it just feels like a big dungeon. Wind Waker's sea was slightly closer to what the 2D games are, but the ocean was just completely empty.

The 3D games do a lot of thigs better than the 2D games, but overworld is not one of them. If they combine the strengths of the 2D games with the strengths of the 3D games, it would be perfect.
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>>331243135
>They tried it with Wind Waker.

Oh please. Nobody wanted a piss easy game when you stare at a patch of blue for minutes on end. I'm not even denying the game's merits, but please don't try to argue that WW alone with all it's dumb bullshit = creativity and innovation or that good content necessarily has to be paired with stupid crap like that.
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LoZ has lost its way a while ago

They're too heavily catering to the west and what they think the west wants and needs. Massive tutorials, excessive hand holding, and shitty gimmicks stacked on top of gimmicks.

They're only doing open world to cash in on the west's obsession with open world games like GTA, Red Dead, and Bethesda in general. Nintendo is actually listening to the fuckers who think we absolutely NEED a female Link for no reason other than some sociopolitical shit. They want these things not because they think it will make a good LoZ game but purely because of shit that's happening in the market and what will be trendy enough to get interest.
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>>331243810
>The 3D games have incredibly bland overworld by comparison... It doesn't feel like an overworld, it just feels like a big dungeon.

I'd argue that the reverse is true and that it's the 2D games whose overworlds feel like extensions of the dungeons. The 3D games are greatly more free to experiment with varied structures. One of the things I particularly like about the 3D games is their ability to use space such that some areas are incredibly dense and filled with content, while others are deliberately sparser in order to create a feeling of open space. The 2D games never do this. Likewise, 3D games can fully employ vertical structures like canyons without issue.

>There are defined entry and exit points to every part of the overworld in the 3D games.
Which matters or is different how? This only allows the areas to be even more unique than they would be otherwise.

>If they combine the strengths of the 2D games with the strengths of the 3D games, it would be perfect.
Agreed, through the "strengths of the 2D games" mainly boils down to more aggressive enemies.
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>>331240916
Absolute truth, nobody will buy Nintendo without good Zelda.

Look at the Wii U's sales. It's strictly because of Zelda and Mario being shit.

>>331243135
Are you retarded? WW copied OOT, TP and SS did not. Those two newere games focus on conversation driven story rather than going on an adventure.
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>>331246201
OOT and WW did that too, each newer game just kicked it up a notch
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>>331246426
They focused on adventure and had the other stuff. The 2 newest games didn't even have much other stuff. It was just tacked on.
Thread replies: 21
Thread images: 3

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