The n64 has a built-in AA filter that most developers use. Some don't like it because it's blurry, but someone has found a way to turn it off without resorting to emulation. Would you prefer to play n64 games with or without the AA?
Ah an AA filter, thats why my father never played video games with me
>>331239641
Both look disgusting 2bh
Whatever is faithful to the game on an actual N64
Graphics nowadays have gone ways above the N64, making any enhancements intended to make the graphics look better in an N64 game completely meaningless to me
>>331239641
Source? Video?
>>331239930
http://www.retrocollect.com/News/nintendo-64-games-hacked-to-remove-blurry-graphics-via-action-replay-or-flash-cartridges.html
>>331239718
>>331239641
AA on, obviously.
The main reason I was so mindblown by N64 back in the days because FINALLY we got 3D graphics without jaggies, pixelating textures and wobbly surfaces.
pic kinda related, though I know N64 did obviously not use FXAA.
That being said, the AA itself is not the reason for the blurry visuals in N64 games. There was this odd full-screen filter being applied by the N64's hardware itself on top of the image before displaying it, in order to eliminate the visible color-dithering. Combine this with the very low texture cache memory size (4kb), and we got the trademark smoothness. Some devs learned some tricks to go around these limitations later on though.
>>331239930
It's an ages old known FACT that N64 was the first console to have anti-aliasing. It was kinda big deal.
>>331239641
There's absolutely no point when all the best N64 games are already on better platformsSuper Mario 64 DS, Ocarina of Time and Majora's Mask 3D, Banjo Kazooie and Tooie HD in Rare Replay/Live, and DK64 on Wii U that makes it play faster
>>331241097
>portable shit-screen toys
>fucking Xbone/360
>"better platforms"
>>331241097
>not counting Sin and Punishment, Tactics Ogre and Kirby VC
The system has very few games, why would you reduce it even more.
>>331241097
>playing mario 64 with a fucking d-pad
>lower resolution than the original game
>>331239641
The blur was needed back then to make the graphics look "smoother". Without it, it looks blocky and of lower quality.
I'd prefer the blur.
>>331239641
Try 0.5x AA filters.
>>331239641
I'd like to answer your question, but first...
>>331239641
There is literally no observable difference.
Both images look like shit.
Thank god I am not a fucking 90's kid. Those game sucked
>>331244080
> There is literally no observable difference
....you need glasses
>>331244439
maybe post a bigger image, instead of that thumbnail.
or don't, whatever.
I'm sure it will suck donkey dick.
>>331239641
That looks WAY sharper. N64 games are often too blurry and the old CRTs didn't help.
I think developers liked the AA more because they had professional quality CRTs in use when they were testing the game. Those are very sharp, and they didn't necessarily realize that the difference to consumer-grade TVs can actually be pretty drastic.
Still, it masks pixelation, something that was new at the time.
>>331244730
You can click the image you know
>>331244730
What are you talking about? Just click the image and you'll notice the differences.
>>331244730
Are you fucking serious right now
>>331241097
>Mario 64 DS
>better
>>331245329
>>331245279
>>331245248
holy shit, sorry.
:->
>>331244730
this is next level bait anon... hopefully.
>>331239641
That image isn't a great comparison because it was captured on a flatscreen. The non AA version would look worse on a CRT.
>>331245015
>Still, it masks pixelation, something that was new at the time.
Exactly.
Sure the blurriness on the left is a pain to look at NOW, compared to the sharper graphics on the right. We don't mind looking at the sharper-but-pixelated graphics now, since in 2016 we've accepted the N64 as having ancient inferior 3D graphics....so we'll excuse the blockiness nowadays (especially if you're a youngfag who didn't actually play the games back then because it was before your time)
But if Nintendo had released their console/games back then without that blur to hide the pixelation, it would have been a huge deal against them...especially compared to Playstation graphics. Game graphics was a bigger deal back then among gamers.
>>331245946
I don't think it would have been anything against them. This kind of small details tend to have very little effect on sales and what not - especially in a pre-internet world.
>>331245423
How new are you
Be honest
>>331239641
With AA. Without AA it feel like a ps1 game without the ugly texture warp.
>>331239718
I chuckled
>>331245279
>not autofiltering tripfags
I didn't even know one was in this thread
Anyone by any chance got those webms of OoT running at 60fps? I can't find jack on whole wide web and this is the only place I've seen them.
>>331248468
>tfw I've made something unique and sought after in the world
There are youtubes too though m8.
>>331248468
I haven't seen that but you can get Banjo Kazooie running at 60 fps in an emulator with some tweaks as the game apparently wasn't tied to the framerate. I have a hard time believing that OOT didn't have things tied to the framerate though.
>>331248826
Is it actually playable for most or all of the game though? This part seems fine but is there any weird side effects?
>>331248826
Thanks famicom.
>>331249082
https://www.youtube.com/watch?v=xEpMTJgrfCc
This here seems to cover most of the major ones.
Funnily enough I didn't find this video last time I searched for this, and considering it's from almost december of last year then it's actually been a while since I did I guess.
>>331249082
https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Collector%27s_Edition#FPS_Hacks
google it for the bugs it causes, MM is unplayable but OOT might work, albeit very poorly.
>>331248826
Why doesn't this look special at all to me? Last time I played Ocarina was on the N64, and I was shocked to find out it was 17fps or something stupid. I certainly never noticed any jerkiness as a kid.
And now, of course I can differentiate between 30 and 60, but I watch this, and I think "yes, this is what this game looked like when I played it. I notice nothing new."
>>331239718
EXPLAIN THIS TO ME
>>331249804
Maybe you're just dumb.
>>331249990
I think it's something to do with his father being in Alcoholics Anonymous.
>>331249804
>yes, this is what this game looked like when I played it
It REALLY isn't.
>>331250270
yeah, but why didn't I think it looked like shit when I was a kid? Does that mean it's all subjective, and if you don't know any better, whatever you have will look like the best? Is that why people put up with 30fps, because they haven't seen better and think it looks fine?
>>331239718
>>331250684
It didn't look like that, if you thought it did you are imagining it. ie you're acting like a retard.
>>331249804
Well the animations are still 20fps.
>>331241772
Te be fair, the 360 fucking murdered the PS3 in terms of multiplats
The definitive version of multiplat titles that arent on PC are always on 360.
Look at Bayonetta for the best example.
Devs developed for the 360 first and ported over for a reason
>>331253471
Only applicable for the first half of that gen. Once games got bigger during the second half (and Sony got their shit together) it became clear that devs were favoring PS3 for Blu-Ray alone.
>>331253471
Good thing Bayo is best on WiiU
And generally multiplats were about 50/50
>>331249804
That's because believe it or not, any normal human's head and eyes get used to just about any kind of visuals and performance level, if you expose yourself to it for a while.
I still replay my old N64 and PS1 favorite classics almost annually, and thus I still have no problems playing 240p 20fps games today.
>>331245423
It's okay. Just don't let it happen again. Understood?
>>331241097
>Mario 64 DS
>4 directional movement, can't be fixed with use of circlepad, stuck with fucking yoshi at the start, more stars added through tedium instead of different gameplay avenues
>OoT/MM 3DS
>worse models, animation, cinematography, nerfed movement, changed aesthetic