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Where to next, traveller?
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You are currently reading a thread in /v/ - Video Games

Thread replies: 25
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Where to next, traveller?
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>>331091013
The trashcan hopefully, seeing what they've done with Fallout 4.
>>
>>331091013
proto era
humans just arriving in the northwest
>>
>>331091013
Just fuck my shit up, thalmor.
>>
>>331091013
>wanting another bethesda game
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>>331091129
Say no more, friend.
>>
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HERE COMES AUTISM

TES: Pirates

Green circles are ports. Main game is on the ocean, doing pirate shit.
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>>331091106
seriously why have a whole awesome cosmogeny and do nothing with it?

here's an idea:
you do an adventure/action zelda-like where you play one of the early gods during the shaping of the worlds. You go along learning the mythology, getting to know the gods and seeing the creations of the races. For this game you *fanfares* DEVISE A NEW, ACTUALLY MODERN, ENGINE.

You revitalize your company making your employees actually be creative, you get a smaller project to make a nice combat system in which can THEN be moved over into the next TES, AND you get to do the same for graphics in a smaller project where there actually is the budget for it, rather than having to make concent all the time.

I see a 15 hour game, tops.

am I missing something or is this the good idea?
>>
>>331091418
>blackflag in bethesdas rule

how retarded are you?
>>
Take me to elsewhere.
>>
>>331091497
>how retarded are you?

I DID say "here comes autism"
>>
Elsweyr and Valenwood. Have two different stories based on where you start. If not, have it be based on a border accident and you're trying to stop a war from happening but you fail and are ordered to fight in the army. Have a Dark Brotherhood faction based in Elsweyr though. That's all I ask.

Would you play it?
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>>331091418
>Green circles are ports. Main game is on the ocean, doing pirate shit.
It would probably be bad though. Imagine this for the entirety of a bethesda game.
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>>331091624
>It would probably be bad though

Well it would be made by modern Bethesda, so that is a given.
>>
>>331091624
I fucking loved that quest. Got it when it was night, was amazed when I walked out into the deck of the ship and saw that amazing Oblivion skybox with hundreds of stars and two moons in the sky while being on the middle of high sea. A pity that that is the only chance you get in the entire game to ever go into the ocean.
>>
>>331091013
where do the cats live
i wanna be a catgirl
>>
Vilewood. yeah, you heard me. they just straight up retcon that shit in, because it's wicked as fuck. it doesn't need a dragon break to explain it, but they can'tould go that route if they wanted.
>>
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>>331091013
Take me east.
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>>331091013
It's gonna be either Skyrim 2 electric boogaloo or High rock.
Elsweyr and black marsh would be a pain in the ass to create, and bethesda is way to lazy to actually do them,
Summerset isles is a possibility but I think they'll save it for later, same with valenwood,
High rock is nice and easy fantasy that bethesda can create without any real difficulty.
>>
>>331091418
JUST FUCK MY SHIT UP
gamebyro: "creation engine edition" Black Flag?? What could go wrong?

>>331091337
A full on Shivering Isles game would be pretty cool, it'd be very Morrowind-esque with the weird atmosphere
>>
>>331091610
Elsweyr doesn't even exist as a "nation" by the time of Skyrim. It was divided back into the two ancient nations that pre-dated Elsweyr, Anequina & Pelletine, both under Thalmor rule
>>
>>331091418

If you want a sea based game, why not involve Pyandonea?
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>>331091013
Anyone else think Tamriel is way too small? The Imperial city isn't even that big and it takes up so much space on the world map. I don't want them to go back to the scale of Daggerfall, but a larger world with bigger cities would definitely be better.
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Akavir

>Vampiric Serpentmen
>Giant Ice Demons
>Monkey people
>Tigermen with the ability to transform into dragons
All with an Asiatic far-east theme


Neat for a spin-off
>>
>>331094747
So you want it Truncated, but not too Truncated.
Thread replies: 25
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