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Did it ruin the series?
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Did it ruin the series?
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>>331031876
Call of Duty 4 ruined the series
>>
Nah, it peaked with MW2.
>>
>>331031876
annual releases did

all installments have actually been pretty solid apart from MW3 and Ghosts, but the fact that they release the shit every single fucking year is what ruined the franchise
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>>331032491

By being the best game in the series.
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>>331031876
WAW was the best cod.
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>>331032656
Well... yes.
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>>331031876
Completely and utterly. After this it was all downhill, each installment trying to outdo the last in the crazy cinematic factor. Gameplay took a back seat to "epic" moments like the Eiffel tower going down or fucking rockets being dropped from orbit during a crazy astronaut gun battle.
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>>331031876
nah, COD 2 already did that years earlier.
>>
>>331032548
it peaked at bo1
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>>331031876
Call of duty was never good. Back in 2003, /v/ hated it. Neo-/v/ needs to fuck off.
>>
>bought BO1 in a whim
>loved it, 15th prestige with like fucking 13 golden guns, literal month playtime
>MW3 rolls around
>the fuck
>keep playing BO1 until Treyarch shits out another one
>dude what the fuck: BO2
>like it a lot, not as much as BO1 but whatever, still diamond all the weapons
>wait again until Treyarch shits out another one
>what black ops again
>exo shit, could be interesting
>actually isn't fun at all, games are just lag fuelled spas fests because of all the exo shit
So, what now? Wait until Black Ops IV comes out or what?
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>>331032548
maybe it's because i tried playing it today on PS3 (fucking full of hackers) but MW2 is pure fucking shit. like seriously. awful. mw2's success bred of its predecessor and the dawn of "cod kids".

COD4 was that fucking good I could get past the hackers here and there. It feels like no other Call Of Duty.
>>
>>331031876
Yes

Killstreak spam (Cod4 had the 3)
Pro Tubes
OMA
Painkiller
Recoiless ACR
UMP
1886 Models
Shit maps
Famas
Heartbeat sensor
Commando
Tactical insertion boosters
Aimbot-worthy intervention (Shoot 3 feet away - KILL)
AK 47 was last AR unlocked, Ak was my gunfu in COD4
Dual G18s

Things MW2 did right

Soundtrack (Audio was spot on)
Voices in MP ( RADGOVEET!! PROCYOUS STUN GRENADOR!! - ARDCORE TEAMFUCKING DEATHY MOYTE)
Hit reg - again spot on
>>
>>331031876
Yes even though it was good.
Black Ops was even better but MW2 started that trend to not give a fuck about gameplay and focus on cinematics
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>>331033159
Oh yeah, don't even bother with MP games on the old gen. They're all cheater fests. CoD, GTA, RDR, etc. they're all fucked.
>>
>>331031876
It was TOO successful
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>>331032686
Agreed, so much fun
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>>331031876
It was the beginning of the end.
>>
I stopped playing at MW2 because it was shit.

Do they still use those awful peer-to-peer servers? I found it ridiculous how the top FPS had awful servers. The Host always wins.
>>
>>331033202
Oh also more shit

Shotguns as secondry
Launchers as secondry
Machine Pistols as Secondry
>>
https://www.youtube.com/watch?v=lKPzwNwV4y0

Find me a game with russian this good?

"SEVENICH STOGENA!!"
>>
>>331033483
Launchers are still secondaries? And have always been except noobtubes but they don't even have them in the game any more.
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>>331031876
No, it ruined gaming
>>
>>331032735
>>331032656
Just like resi4
>>
>>331033698
>That background music
Holy shit I forgot how epic this game was.
>>
It's weird cod4 for me was a great game and I only played Modern Warfare 2 at my friends and I didn't really like it. When I first saw Black Ops 1 I thought it was going to be a clusterfuck but I ended up liking it the most as it was pretty well balanced even with all the new shit. MW 3 came and ended up being an even less appealing game than MW 2
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>>331033732
My point exactly, not one COD has been decent since then.

BO1 made the launchers totally fucking useless, so they were never a problem, that was the last decent COD

COD4 - 9/10
CODWAW - 4/10
MW2 - 6/10
BO1 - 7/10
MW3>>>>>>>>Cancer/10
BO2 - Lag Comp - The Game
COD Ghosts - Shitfest/110
COD AW - Never played, never will
COD BO3 - Sliding/Wallrunning grants i-frames, into the trash it goes.
>>
BO1>WAW>MW2>MW>>Everything else
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>>331034289
Well done anon, you managed to get the list completely backwards.
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>>331034239
>BO1
>useless launchers
whot
don't make me dust off my PS3 for my stats
China Lake might be the only shitty one, and even then it was useable in objective game modes. Also fun to use in S&D because nobody fucking expects some nerd to whip it out.
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>>331034239
>CODWAW - 4/10
>MW2 - 6/10
Castrate yourself.
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>>331034404
>Impyling
I haven't played the others but MW2 didn't have based zombies and it's story was eh.
>>
>>331033202
>>331033483
Most of these could have been fixed with patches if IW didn't go belly up 3 months after release.

As for the secondaries I never really had a problem with them. Shotguns always have been underpowered in CoD (except maybe MW3) so they fit right in. Machine pistols or launchers as primaries? Seriously?
>>
>>331032779
>oh no, moments that are actually fun to witness happen now
I wanna see just how much crazier these games will get
BO3 was pretty fucking weird
>>
Titanfall>BO1>MW2>WAW>MW
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>>331034642
>fun to witness

That's the point. You do less and less in these games and just watch most of the action instead of participating in it.
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>>331034419
RPG was ok but inaccurate

Chink Lake was slow as fuck to fire and wildly piss poor splash damage

M72 LAW - Ok this was only good for dead on the mark hits.

Strela - Anti air, 10 foot long made it obvious to spot

>>331034424
WAW was garbage

MP40/JUGG
MP40>>>>>Everything else
Shit maps
Piss poor hit reg
Bolt actions - Crap
Garand/M1A1 only decent rifles
Bouncing Bitches that could be glitched in terrain/walls, made S&D a slog
Shit campaign (Revnov aside)

MW2 only got 6 due to the soundtrack/Campaign/Hitreg that pushed it ahead, both are shit games regardless
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>>331034923
Not in BO3
In BO3 you kick a guy and he gets impaled on a tree
You burn 3 giant hearts
You talk to a shadow
You fight in ww2
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>>331035169

You also get your mind raped by a bird.
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>>331035169
BO3's story is a clusterfuck and nobody knows what exactly happens. It's strongly implied that you, the player get fucked up by the robot and don't survive the surgery. The missions aren't in order and the story is actually about Taylor and his squad, and you are just the AI reliving memories from other people their DNS. Or something like that. Treyarch always has confusing campaign stories that run deeper under the surface.
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>>331034627
>Activision Devs
>Patches and tweaks
>Ever

Yeah no

And it took 1 week MAX to discover that these were utterly broken and you can't say that IW took 3 months to tweak these...

Killstreak spam (Cod4 had the 3)
Pro Tubes
OMA
Painkiller
Commando
UMP

^These were spammed to death launch week

>Shotguns always have been underpowered in CoD (except maybe MW3) so they fit right in. Machine pistols or launchers as primaries? Seriously?

Shotguns are OP as fuck in the right hands, and to give every cunt one was a total shit decision

Spas12/AA12/DOA12 were op as fuck

And no Not launchers as primary, lose perk 1 and it's fine (COD4 style)
>>
>>331035395
Yeah the actual story is the scrolling text at the beginning of every mission
Nightmare story is a lot better anyway
>>331035361
You also imagine yourself in a frozen forest
>>
>>331035541

The art direction there was great.
>>
>>331035708
Sarah's bit was fucking amazing. I really didn't expect the turn the story was going to make.
>>
cod4 was peak
esport scene was strong


waw was last quality cod


mw2 was broken as fuck and ruined but it was fun as fuck somehow
>>
>>331032975
bo1 maps were shit and the gunplay was shit
>>
MW2 put too much emphasis on killstreak rewards. in CoD4 and WaW, they weren't a very big deal, just something you had to deal with every few minutes. but in MW2, once the ball started rolling, there was ALWAYS something in the air. this led to more camping and less team cooperation.
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>>331036002
Woah. Never heard an opinion that was this wrong before.
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>>331036093
they literally had to change the spawns and gun balance 3 times at least
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>>331035871

>YOU SHOULD NOT BE HERE.

Always makes me wonder if we actually did force a connection to her DNI, which would at least explain the weird face to face conversations that kept breaking in during the gameplay.
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>>331035517
MW3 was well maintained and they even managed to balance the shotguns once they gave the weaker ones an extra pellet.

>Killstreak spam (Cod4 had the 3)
Nothing wrong with it. There's a reason Black ops TDM went to time 90% of games. Maybe implement spawn protection for the airborne ones.

>Pro Tubes
>OMA
Could have been fixed by disallowing certain combinations like they did in Black Ops. I would add shotty sniper builds and MLC to this as well.

>Commando
>UMP
>Weapon balance in general
Easily patchable.

>Deathstreaks
Wholeheartedly agree on this one. Bad play should never be rewarded.

>And no Not launchers as primary, lose perk 1 and it's fine (COD4 style)

Wouldn't work with MW2's perk system. Your first perk wasn't an equipment perk. The launchers could have been fixed with a simple damage/radius patch. Besides, having to forgo a perk just to be able to shoot down killstreaks would be stupid.
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>>331036209
Woah, so they actually fixed the mistakes? But to be fair, I bought BO1 early next year, so I might not have had the absolute shit.
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>>331031876
it was fine
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>>331036209
They only 'balanced' the weapons once in the FAMAS nerf. Too bad the weapons were all clones so it was too boring to matter in the first place.
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remake when?
>>
Remember when Activision fired the leader's of Infinity Ward because they didn't want to pay them royalties? I wonder what ever happened to that lawsuit.

Also hell yes this ruined gaming as a whole.
First 60$ pc game.
Forced peer to peer connections for multiplayer. No server's what so ever.
Most blatant corporate jewgame ever. This was one of the first successful "lets remove features and make the game shittier because our fanbase is retarded enough to buy it." games.
MW1, great game. Loved it. I bought every single COD up to this one, when I heard MW2 was going full retard it ended up being the first game I ever pirated.
Fuck Activision.
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>>331031876
It just brought in a cancerous audience that shaped the following titles
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>>331036494
Clones? Nah man. There were a lot of unique, maybe shit but if you were good at the game useable weapons.
>Kiparis
>M16
>Olympia
>Mac 11 (okay no this one was literally unusable fuck that piece of shit)
>a fucking exploding crossbow
>experimental knife shooting thingie
>WA2000
>HS-10
etc.
>>
Yea. Imagine if Activision had gotten serious with making CoD competitive, and adopted CoD4: Promod.

It's not too late. They could do it today if they wanted, while copying a bunch of CS:GO shit like crates/keys/purchasable skins. It would be super popular on PC.

If only.
>>
The first modern warfare ruined the series, MW2 just built on what the first created
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>>331037000
>copying a bunch of CS:GO shit
Have you even looked at BO3? Cryptokeys, end game "winner circle" with shitty à la GTA Online emotes, customized skins for your shitty "specialist" etc.
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>>331037171
Nope, but I'm imagining their system is worse than CS:GO's?

I don't see a problem with cosmetics as long as the gameplay/competitive integrity is kept. But IW/Trey/Act threw away competitive-ness a long time ago.
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>>331036672

West and Zampella settled with Activision for an unknown amount.

The IWEG suit netted the 38 employees $42 million because Activision withheld compensation to force IW employees to work on Modern Warfare 3.
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>>331037354
You get around 3 cryptokeys per match.
Shitty crate is 10 keys
Guaranteed "rare" (lmao) is 30 keys
Or buy 200 codpoints for 1,99 and open up the 30 key case
And no, it's a shitshow of flashy bullshit desu. I just use a plain camo and how many times I've been missed completely because they just expect everyone to be in flashy gold colorful bullshit is astounding
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>>331036332
>Nothing wrong with it. There's a reason Black ops TDM went to time 90% of games. Maybe implement spawn protection for the airborne ones.

Never played TDM, I went Domination and everyone would likely agree that Domination is the best test of - 'can we find spawn/setup exploits', but what you are saying is "Well I prefer my games to be finished by aerial attacks, rather than my guns.

>Could have been fixed by disallowing certain combinations like they did in Black Ops. I would add shotty sniper builds and MLC to this as well.

But it never was fixed and this was the issue, and the fact remains, people call COD 'clones', so if we say that every game is the same, why is it after reskinning guns for like.... 5 releases, why can they still not get it right since COD4?

>Easily patchable.

Same as above

>Wouldn't work with MW2's perk system. Your first perk wasn't an equipment perk. The launchers could have been fixed with a simple damage/radius patch. Besides, having to forgo a perk just to be able to shoot down killstreaks would be stupid.

This is a valid point, but the point I was trying to elaborate was the fact the entire game was a fucking mess, and launchers should have been slot 1, or just do away with ground based Launchers. either works.
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>>331036969
Spectre SMG was GOAT
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>>331036969
I don't know what you're talking about, the Mac11 was amazing.
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>>331036969
Galil, AK47, Commando and Enfield
750RPM, 3-4 STK, ~37.5m range upwards/up-right recoil

FAMAS, AUG
937.5RPM, 3-4 STK, ~37.5m range, upwards/up-right recoil

MP5K, AKS-74u
750RPM, 3-5STK, ~25m range

Mac 11, PM63, MLP, Spectre, Kiparis, Uzi
937.5 RPM, 4-5STK, ~25m range
(though the magazine sizes and recoil do differ significantly)

The first two LMGs were also almost identical as were the first two snipers. The first two pistols were also completely obsoleted by the CZ-75.

So really BO1 had:
>3 SMGs
>6 ARs
>3 LMGs
>4 Shotguns
>3 Snipers
>2 Pistols

I'm well aware that some guns had minor differences (Kiparis penetrating enemies, Enfield 0.2s ADS etc.) but they made so little difference to the gameplay and, perhaps more importantly, the feel of the weapon that they just didn't matter.
>>
What ruined the series is several games worth of horrific map design. Look at the maps from the treyarch days compared to now. It's a joke.
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>>331037673
>
Never played TDM, I went Domination and everyone would likely agree that Domination is the best test of - 'can we find spawn/setup exploits', but what you are saying is "Well I prefer my games to be finished by aerial attacks, rather than my guns.
I prefer my games to be finished.

>But it never was fixed and this was the issue

I agree. And I believe the reason for that was Activision's grand jewery.

>launchers should have been slot 1
I think they did it fine because equipping a launcher means you forgo a CQC backup which, in a game with such varied engagements, is basically suicide.

>launchers should have been slot 1, or just do away with ground based Launchers.
How are you supposed to shoot down air support?
>>
>>331037853
>MPL + Rapid Fire
Mmmhh.
>>331038016
>saying that the Enfield and Galil are basically the same shit stat wise
>saying that the Uzi and Mac 11 (can't kill a fly with it, you'll lose 75% of engagements) are the same as SMG's that actually kill
>pistols obsoleted by CZ-75
Nope, reload times + hardcore modes are a thing too you know.
Plenty of proof that you didn't actually play it a lot. Range doesn't also say a lot, it's CoD, 37M is practically an across the map in most maps. The damage drop-off also differs, you're looking at the point it just doesn't do anything.
>>
>>331038110
MW2 had the best deathmatch maps. Absolutely huge (by COD standards) but still action packed because of the power positions.
>>
>>331036002
>maps were shit

lmao, Nuketown is fucking better than the piece of shit maps that MW2 had.

Nothing in MW2 tops Jungle, Firing Range, or summit.
>>
>>331037957
Yeah I think I confused it with the Uzi. One of them was utter shit.
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>>331038483
I'll add that the Uzi had insanely small hip fire. It was almost as small as holding the Python while prone, fucking abysmal bullet spread. Greatest hip fire in the game.
>>
>>331037585
Awesome, I'm glad the workers got something from those pricks.
>>
>>331038392
>I think they did it fine because equipping a launcher means you forgo a CQC backup which, in a game with such varied engagements, is basically suicide.

I disagree, most Primary guns on MW2 were good at everything (UMP/ACR) so the loss of a shotgun was not a bad thing, the thing that made having shotguns as secondry was the fact you would be cautious to ever push a corridor in case you got BLAMMED by a Spas from 20foot away, and in the past, you would have gone "ok player 1 is using a shotgun, I'll avoid that area, or change my playstyle", but in MW2 it's "OH FFS EVERY CUNT HAS ONE NOW?"

>How are you supposed to shoot down air support?

I meant launchers that can be shot at the floor at targets (RPG/LAW/Javelin)
>>
no

what ruined the series was actjewvision firing the core of the team at Infinity ward
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>>331031876
NONONONNOONONONONONONONONONOOOOO

Noooo it did not, MW2 was best cod

Fuck is wrong with you
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>>331038560
Favela, Highrise, Scrap Yard, Salvage just off the top of my head
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>>331038483
>saying that the Enfield and Galil are basically the same shit stat wise
Same range, RPM, STK, TTK. Different reload times (.35s), ammo capacities (5) and ADS times (.05s).

>saying that the Uzi and Mac 11 (can't kill a fly with it, you'll lose 75% of engagements) are the same as SMG's that actually kill
Yeah they have pretty different recoil patterns, true, in any case they are both obsoleted by the MPL and Spectre, respectively, which is boring. I don't mind joke weapons but having 3 per class is just stupid and having the best weapons tied to level is just Battlefield stupidity.

>Nope, reload times + hardcore modes are a thing too you know.
Aside from the ASP they're all within .1s of each other. I also forgot about the ASP, should have been the "second two". As for hardcore they Python just outclassed the others since it could score a 1-shot at any range.

>The damage drop-off also differs, you're looking at the point it just doesn't do anything.
Nope. They all begin to drop off at 37.5m (12.5 with suppressor) and are fully down 12.5m later. Same with the SMGs. Every one except the Skorpion starts at just under 20 and finishes at 25.
>>
I enjoyed BO3
>>
>>331038527
Not only large but also with multiple lanes of ingress and egress as well as multistory buildings. The laziness of the map design for the last several games has been unforgivable. They care more about coming up with wacky new movement gimmicks than decent shooting mechanics and maps.
>>
>>331038982
Yeah I agree. Making them secondaries was a bad idea but they were terrible primaries (except maybe the SPAS-12 if you had good ping).

>I meant launchers that can be shot at the floor at targets (RPG/LAW/Javelin)
Ah, I understand. Though I disagree since it would hurt the variety and make killing campers too difficult in a game with maps geared towards camping.
>>
>>331031876
CoD4 unintentionally ruined the series by being the best game of them all
>>
God Tier:
MW1
Black Ops 1
Call of Duty 2
Black Ops II

Broken as Fun Tier:
Modern Warfare 2
World At War

Fuck all Y'all I really liked this one Tier:
Advanced Warfare

Good Tier:
Black Ops III

Well At Least Specialist Streak Was Good Tier:
Modern Warfare 3

Irredeemable Shit Tier:
>>
>>331031876
I played most of the modern CoD games and didn't even realise there was a story trnough the games.
>>
>>331041089
For a game that is 90% multiplayer and 9% zombies/specops the stories are surprisingly good at times. Cod4, WaW, MW2 and BO1 all had their moments.

I think they should just get a schizophrenic to write the plot for the next one (assuming it will be a new story strand). It's not going to affect sales and who knows, it might turn out fantastic.
>>
>>331031876
WaW ruined it for me, no other CoD came close to filling the void that, that game left in me. R.I.P to my AXIS clan ;-;
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