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OH NO FOUR IS DOWN
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OH NO
FOUR
IS DOWN
>>
>>330973241
WHERE ARE YOU
>>
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>that fucking running animation
>>
>>330973323
1 position fc34
>>
CONTACT
140
DEGREES
>>
>>330973241
UNKNOWN - MAN - AT - 50 METERS
>>
>>330973323
shit was permanently burned in my brain
>>
ALL
DISEMBARK
>>
Crazy how far the franchise has come when you compare this game to ArmA 3.
>>
>>330973241
THIS IS TWO
TAKING COMMAND
>>
Mission editor was the tits in ofp. Spent hundreds of hours making all sorts of missions and battles.
The modding scene was god tier too. Shit like star trek ships and mechs and all that over the top stuff
>>
>>330973572
OH NO TWO IS DOWN
>>
>>330975118
THREE IS DOWN
>>
>>330973497

It's been 15 years...

And Arma3 still lacks proper mulithreading, is limited to 32bits, physX sucks, action menu is still virtually the same and sucks, vehicles fire controls haven't moved a bit since OFP and suck more than Battlefield1942's, the AI is garbage some of the weapon mechanics barely evolved since OFP despite a few rare improvements regarding character animations. Only thing they significantly improved on is polycount, fancy post processing which sucks and a fancy inventory that is full of glitches particularly in mp. The audio engine is the only thing that actually moved forward and yet is still so buggy some of the modders refuse to release their work until it's fixed.

Oh wait there is the PhysX integration which kills you randomly, sucks you into corners in buildings or simply launch you to your death trying to move in the rumbles. When it's not vehicles just lauching into space whenever you collide something in a fancy angle.
>>
>>330977137
Don't forget that damage modeling on most of the vehicles is borderline nonexistant.
>>
>>330977137
Thats why ofp is the superior game :)
Thread replies: 16
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