Despite its flaws, was Halo Reach cinematic gaming done right?
>>330772591
>Cinematic
Hardly. Uncharted is cinematic gaming done right.
Halo does cinematic right, yes
I think so, in fact when it comes to cinematic gaming 2, 3, ODST, Reach, and 4 did a good job.
5 was an example of it done poorly.
>>330773996
>4 did a good job
I wouldn't consider the halo games cinematic.
Telltale, life is strange, asura's wrath are cinematic.
>>330774141
When it comes to cinematic gaming, yes 4 does a god job.
>>330776229
Much worse job than the rest of the series though.
What would have been just cutscenes in Halo 2 had to be quick time events in 4, and it really detracts from the effect.
>>330773996
I would argue that good characters and at least a serviceable plot are necessary in a 'cinematic' game. Halo 4 had neither.
>>330772591
>never got a 360
>bought a xbone with MCC and halo5
>played through all Halo campaigns enjoyed the hell outta Halo 2 and 3
>read that Halo reach has backwards compability
>runs like ass with shit tier 20fps at times
fucking microshit
>>330777947
>playing Halo Combat Evolved on my 360 through backwards compatibility
>get framerate dips and the 360 gets hot enough to melt a candle
>while playing a game from 2001
>>330777947
>>330778503
What do you expect with emulation? Not even PC can emulate those two yet.
>>330778734
>>330778503
>>330777947
Why can my pc from 2010 play games from the early 2000s with silky smooth 300 fps, but an Xbox 360 struggles to even play a game from the early 2000s at all and does it worse than the newer games? How does that work?
>>330779058
Because the 360 uses hardware from like 2005 you fucking idiot.
Literally the last good halo multiplayer. This is fact.
>>330779303
>2005 hardware
>plays 2001 game worse than 2007 game
>>330779058
Accurate (not buggy as shit) emulation requires performance to virtualize the the weird and quircky hardware that doesn't work like normal hardware.
The Duke doesn't have an emulator because it has very few true exclusives and documentation for the GPU is practically nonexistent.
The Duke is a Pentium 3 and some modified nvidia card that has a ton of weird shit.
Good emulation requires devs to pursue accuracy as hard as possible, performance be damned, until shit stops having bigs out the ass, THEM they can optimise shit without breaking everything.
Halo 2 emulation on 360 was shit because they rushed it for the 360's release
>>330779631
So it actually like creates a virtual Duke inside the 360 to work?
>>330780869
First you write it in "software" it's slow but works accurately, then you go for hardware acceleration and map virtual shit to your actual hardware or API like DX/OpenGL, hopefully without breaking stuff and getting your target platforms to hedge any weird shit an console might do.
For example, Rogue Squadron had shit draw distance on dolphin for years because the way the game managed to have really big draw distance AND antialiasing. It did this in a way that OpenGL and direct x had no real equivalent.
>>330772591
>>330781335
So why don't old PC games flip shit when you try to play then on modern hardware they weren't designed for?
How do PC devs account for the huge variety of PC parts they'd need their game to work on?
>>330782028
>reverse image search to find out who this punchable fag is
>he's defending always online for single player games
Do people like this actually exist or is this satire or merely playing the Devil's advocate for sake of discussion?
>>330782109
Standards - OpenGL and DirectX
Consoles don't follow these standards because the games are designed to take advantage of the hardware as much as possible, which involves using every small quirk possible.
PC games can have a multitude of different parts. You can't program the games to take advantage of particular hardware because most of your players won't have that specific setup.
>>330782280
He has liberal SJW cuck written all over his smug face
I'd be surprised if he wasn't arguing in favor of someone fucking him over. Probably the only dicking the white knight ever gets desu