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>Sword A: 100 DMG, 100 ACC >Sword B: 125 DMG, 90 ACC Which
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>Sword A: 100 DMG, 100 ACC
>Sword B: 125 DMG, 90 ACC

Which one do you pick?
>>
Literally no reason to not choose B
>>
Obviously sword B unless the game has some dreadful punish for missing an attack.
>>
>Sword vs Sword
Neither. Fuck swords.
>>
>>330758953
>>330759027
If most monsters have less than 100 or some derivative there off, there's no reason to risk a miss when it's not even going to kill a turn earlier
>>
Depends, as always
High damage, low life pools? The surefire one
Low damage, xboxhueg high life pools? The higher dps one
And so on
>>
>>330758904
Completely depends on what I am fighting and the consequence for missing an attack
>>
Sword b is better for prolonged fights and for when enemies have armor.
>>
>>330758904

B. An extra little bit of damage does help you get a long way. The accuracy penalty is negligible, considering that you would be roughly missing one in 1 in 10 attacks. And that's only assuming you WILL miss 1 out of 10 attacks, since for all intents of true RNG, you could end up missing 9 attacks in a row if your luck is that bad.

But if you were to consder that you could the same ammount of damage with 4 strikes in a row from Sword B (which is still very likely to occur), whereas Sword A would take 5 strikes, I'd still go with B.

Unless there's some sort of unspoken penalty, or we were to take other stats into account, both mine and the opponent's, I don't see why go with A.
>>
I choose the blunt/hammer.
Swords are for fucking nerds.
>>
If over 88.8888% of enemies have 0-100, 126-200, 251-300, 176-400 health, then A is more efficient
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>>330759513
rather, if 21.11111% have over
>>
>>330759591
rather, 11.1111%
>>
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>>330759452
this desu

what are some fun games where I can use hammer/great hammers? preferably as a paladin
>>
>>330759112
But we dont know that, were only being presented with two weapons.
>>
>>330759667
dnd
>>
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>Sword A
>safespace hugbox where all battles are predetermined and everything will be exactly the same forever

>Sword B
>a spice of risk enough to make battles tense and unpredictable
>>
>>330759667
world of warcraft
>>
>>330758904
Depends how accuracy works and if I can compensate for the differences between weapons.

If 100 means 100% hit rate with no dodge chance, then RNG is likely to fuck you over on B's 90. If it's still possible to miss of have targets dodge with 100, then you take the 90, unless those 10 points translate into a large chance to miss.

If either deficit can be overcome with other gear or stat allocation, you find out which is easier to fix and run with it.
>>
>>330759667
Exanima
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