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Miyamoto: Less skilled players won't be able to finish Star
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"A big part of my focus right now is to create games that give players a challenge no matter their skill level. For Star Fox Zero, I feel that the new motion controls give a layer of depth not previously seen in the series, but I have found that many people simply will not learn how the game controls, and fault the game for it. This game is not for those people."

So if you think the motion controls in Star Fox are garbage, Miyamoto thinks you're a casual.
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Nice source.
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Here's your [my dad works for Nintendo]
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>>330660510
Source?
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>>330660510
/v/ - Reddit but with bait
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Fuck off with motion controls Nintendo I hate seeing games forced to use your gimmick bullshit
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>>330661356
they aren't forced you fucking dick head
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>>330660510
But motion control itself is for casuals, what are you talking about,
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This game is going to be a trainwreck
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>>330662528

>can't be disabled

That's the definition of forced, idiot.
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>>330664215
http://www.nintendolife.com/news/2015/06/nintendo_says_that_star_fox_zeros_gyro_controls_can_be_turned_off

That was what I was meaning you fucking idiot.
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>>330664409
you cant turn it off retard
holy shit
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>>330664409
https://www.vg247.com/2016/03/04/motion-controls-cannot-be-entirely-disabled-in-star-fox-zero/

take the nintendo cock fanboy
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>>330664215
1) you don't have to use them and you just use the camera stick
2)the motion control is actually better annd almost as close a Mouse control.
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>>330661356
I don't see what the big deal is when they work really well. I'm assuming they motion controls will alright because Splatoon did them perfectly.
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>>330662576
>But motion control itself is for casuals
Motion control actually allow greater and more precise control than the stick.
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>>330665042
dumbfuck
“The game was designed to be played with motion controls, and it would be incredibly difficult to complete certain areas of the game without the independent aiming and flight that they offer.”
>>330664940
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>>330664132
No kidding. It's time to bury that series anyway.
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>Motion Controls
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>>330665159
Yes and? You can still solely rely on the stick if you want to. You'll just make things mre complicated for you.

Also, like already said, anyone who tired the first person view in WWHD, or OOT3D or MM3D or tried out Splatoon, or actually tried the small flying section in Bayonetta 2 (who might as well be considered a Star Fox Demo) will tell you that Motion control improve the gameplay.

Complaining about the Motion control being used is like complaining about shoulder buttons being used.
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>>330665358
How so? The Wii U (and even the 3DS) has already showed several time that Motion control is the best way to control aiming, only being slightly less good than mouse control.
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>>330665423
i dont want fucking controls
i may be the minority where the motion controls fuck up my hands
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You did the same autistic garbage with aonouma playing dark souls and it didnt work either

Go kill yourself
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>STILL bitching about motion controls
>2016

For fucks sakes, it's a completely viable control scheme. Earlier shit had it's faults, but games like Metroid Prime Trilogy and Splatoon play fantastically with them.
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>>330665523
If tilting your gamepad fucks up your hand you might be actually retarded
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>>330665523
>i may be the minority where the motion controls fuck up my hands
The thing about the Wii U game pad is that its width make it so that you don' use your wirst to move it, but your arms. It result in the control being much more confortabe (and precise) without hurting you.

Long hour of Splatoon game will confirm that, it's a motion control that doesn't hurt the hands/wrists.
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Confession time /v/.

I liked the Wiimote. I think the Wiimote+ showed great improvement and potential over its predecessor. I think the controllers were hampered by either technology or poor implementation by the develepors (waggle for everything). When the controller was used well, it was great to play with.

I think more than gimmicky controllers, the thing that hurts Nintendo is creating drastically new controllers for every console generation. It will hurt them in the future regarding backward compatibility because future systems will either have to be compatible with the wiimote, game pad, etc., or choose not to include that systems games. I think it would have been better for Nintendo to stick with the wiimote, just give it better tech, and focus more on making a better console.
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>>330665701
>but games like Metroid Prime Trilogy
Metroid Prime don't use motion control to aim, but the infrared bar. Don't use metroid Prime as an example of motion control.
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Independent of whether or not the motion controls suck, the heavy reliance on the Wii U gamepad effectively means the game will be practically unplayable in the future, possibly the very near future depending on the NX.
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>>330660510
I find Shiggy acting like him and the games he makes are so hardcore absolutely hilarious after an entire gen of him telling all his core fans they were irrelevant and that soccer moms and grandma's were the future of Nintendo
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>>330666124
Thankfully they have no future in games. I hope the NX fucking destroys them.
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>>330666124
Shiggy kinda lost it after the GameCube and thinks his understanding of tight platformer level design equates to an understanding of all genres.
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>>330660510
>Star Fox
>challenge
If you purchase the game for this quote alone, you are going to be very disappointed.
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>>330662576
>He hasn't played the Wii versions of Metroid Prime
Lock on with free aim was GOAT
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>>330665506
I think you meant to say that the Wii U and 3DS have demonstrated that motion control is a terrible way to control aiming.
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>>330666574
see
>>330665828
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>>330665828
>>330666798
>Moving around the controller to aim isn't motion controls
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>>330666853
>You move your mouse to aim with it
>This means a mouse is motion controls
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I think it looks pretty good, and I'm going to have fun with it.

I wish it had a bit more content to it, but it would be worse to have console without any games.
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>>330666697
No, the fucking opposite. ZOOT3D, MM3D, first person view in WWHD, Splatoon and Bayonetta 2 all proved the motion control is one of the best way to aim and far outclass the control stick.
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>>330666949
If you want to be a pedant about it, sure it is

But the infra-red aiming is considered as motion controls, even the Kinect uses IR
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>>330665701

>BUT GUISE IT'S CURRENT YEAR

kill yourself nintoddler
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>>330660510
>motion controls
>skill
[citation needed]
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>>330667178
>But the infra-red aiming is considered as motion controls, even the Kinect uses IR
You're a fucking retard. The Wiimote uses a pointer which is then recognised by the sensor bar in order to control the game. There's nothing motion-based about it. Kinect's IR sensor is how it reads your body's motions. They're entirely different functions.
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>>330667273
>doesn't even know how the sensor bar works
>calls me a retard
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Have you guys not played OOT3D or Splatoon? Waggle is shit of course, but using the gyro for aiming works great. Did you think SF0 is going to force you to flail around that brick of a controller or something?
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>>330666949
You're a fucking retard, dude. But sure, continue to be a pedantic prick about it.
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>>330666853
the Prime series use the IR detector, who has always been very precise and allowed some quite good fps out of it (though they are rather few). but the aiming does not rely on motion Control.

You want to take an early motion control aiming suystem? Skyward Sword did, though very little people noticed.

Now where Motion control for aiming really shine is for the following game:
ZOOT3D
MM3D
WWHD (multi targetting with the boomerang is a fucking pleasure)
Splatoon
and the "Star Fox demo" in Bayonetta 2.

Those all proved motion Control is better than the stick at aiming.
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>>330667243
Splatoon.
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>>330660510
>use the worst kind of shitty gimmick controls that makes precise CONTROLLING basically impossible
>people have difficulties with meme controls
>call people casual shits because for almost three decades gamers and journalists have been sucking your dick so much that you developed an unhealthy, narcissistic, megalomaniac view of yourself where you think that everything you do is unfailable

Miyamato should have died instead of Iwata.
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>>330667349
Fatal Frame 4 and 2R, along with Skyward Sword all used the gyro for aiming, and it was fucking garbage.
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>>330667178
>But the infra-red aiming is considered as motion controls
It isn't.
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>>330667370
The IR is motion controls though, a simpler but similar system to what the Kinect uses, except the sensor is in the remote and the sensor bar is just an IR blaster

Skyward Sword may have used pure gyroscope movements, but that was total ass and was always out of sync
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>>330667516
From the Motion Controller page on Wikipedia:
>Motion controllers using accelerometers are used as controllers for video games, which was publicly introduced in 2006 by Nintendo Wii Remote, which uses accelerometers to detect its approximate orientation and acceleration, and serves an image sensor,[1] so it can be used as a pointing device
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>>330667178
>But the infra-red aiming is considered as motion controls
>>330667580
>The IR is motion controls though
It isn't. Motion control it doesn't detect motion, it detect the position of a pointer.

Motion control rely on accelerometer, the IR detector doesn't.

Kinect detect the movement of your body, it can indeed be arguably considered Motion control, but the Wii IT system doesn't. The wii mote dtect the position of the two IR led on the bar, it doesn't read any of your movement, it simply triangulate the position of the bar.

But far more important, Star Fox Zero doesn't rely on the Aiming system used in the Prime seires. Comparing Star fox with Prime will always be irrelevant.
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>>330667906
Kinect only detects the position of your body in relation to itself ;^)
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>>330660510
It's funny because Miyamoto hated us last gen for NOT being casuals
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>>330667657
You are confusing the two thing. there is indeed motion control on the Wii remote (and not that great as it is what gave motion control a bad name), but it serve to detect the postion of the Wi remote and on how it is hold and how it is moved. But the pointer itseld doesn't rely on accelerometer but on triangulating its aiming compared to the two IR led of the bar.

The aiming is determined, not through motion detection, but through triangulating the two IR led.

The only exception is Skyward Sword, who relied effectively on the motion detection to determine the aiming, hence why you needed to recalibrate regularly the aiming so that the Wii motion plus would be in accordance with the general direction you wanted to point the Wii remote.

And the recalibration relied on using the IR aiming.
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Not big fan of Miyamoto trying to turn every IP into a shallow pick up and play experience but motion controls are fucking ace. I really like them. Works amazingly with shooters.
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Wait, it's Gyro controls only?

What the fuck?
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>>330668543
>Wait, it's Gyro controls only?
No the stick can also control the camera, but motion control is still the superior form of control.
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You dumb retards are confusing the literal definition of a motion detecting mechanism to controlling a character through simulated motions such as aiming your Wiimote like a gun
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>>330668426
So much of this is wrong
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>>330668530
Aside of platoon, is there any shooter game relying on it?
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>>330668678
Nice counter-point.
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>>330668718
Metroid Prime 3
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>>330668678
Nothing of it is wrong.
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i fucking hate motion controls
god damn why did this shit ass gimmick even take off
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>>330668803
No Prime use the IR bar to aim, not the motion control.

that's a completly different way of aiming than Splatoon is using.
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>>330660510
He's saying basically "we cant get rid of motion shit controls, good luck". It's not about skill, if it was we wouldn't have had the motion controls force in in the first place.
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>>330668817
It is not a gimmick but effectively a superior way to aim. especially with the Wii U gamepad, as its larger size result in more precise control.

Anyone who have tried it will confirm it to you.
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>>330667448
Im not sure you are intelligent enough to understand
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>>330660510
yeah its going to be challenging because those gimmicky shitty motion controls are going to cripple the gameplay
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>>330668543
Recent release of information to public confirmed they cant turn the motion controls off, but you can choose a motion control style with the pad. I think it was on that Nintendoeverything site as well as neofag and a couple others or something.
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>>330668963
>"we cant get rid of motion shit controls, good luck"
the motion Control is fucking Great.
what you are saying would be like saying "we can't get rif of using the shoulder buttons".

And you don't have to actually use it, as stick is still useable, but people relying on Motion control will have a better control of the game than those who don't.
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>>330668901
see
>>330668648

You CONTROL the game using an AIMING MOTION
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>>330669027
Splatoon is a game that require skills and rely on Motion control.
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>>330669095
>because those gimmicky shitty motion controls are going to cripple the gameplay
So far every game that has used motion Control to aim have resulted with having an improved gameplay.
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>>330660510
he isnt wrong motion controls are pretty good for controlling the camera
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>>330669321

They don't control a camera in Zero you fucking moron
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What, no super guide this time shigzy?

>Implying Nintendo is not going to use the failure of this game to push their opinion on what types of games they make in the future

"You wanted star fox and you didn't buy it so no F-zero ever"
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>>330667906
You still have one problem:

Position resetting.

If the game needs to be paused or any interference is had in the positioning of the physical peripheral, that's that, it's fucked. Or if any fast/advanced movements are required that make the human player out of alignment with the visuals of the main TV or perhaps interfere with the 3D/AR/VR effect.

With sticks and other input methods, position is maintained and allows for the human element.
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>>330669198
The anon there >>330668648
is wrong. The aiming system with the Wii doesn't rely on motion control technology. It use triangulation of the postion thanks to IR led. it doesn't detect motion but directly detect the position.

the aiming is controlled through position, not motion and does not rely on detecting motion to determine the aim.
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>>330669507
>Position resetting.
That problem has been resolved a long time ago. Splatoon has no problem with it and you can reset you position by simply pushing a button. It's done immediately.
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>>330669527
You still don't get it do you?
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>>330669412
what do they do?
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>>330669303
You mean becoming super easy with every shot being a head shot or totally unplayable if the controls are not spot on?

Because thats how every shooter on the wii/u has been.
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>>330669628
Same with Skyward Sword, but it was annoying as fuck
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>>330655279
shh shh shh
Do you hear that?

It's the winds... of change
https://youtu.be/4RgFkyjvgXQ
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>>330669672
>Because thats how every shooter on the wii/u has been.
lel how wrong you are
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>>330666697
You have no idea how so many things got trivialized with motion control aiming in Zelda. So fine and precise.
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>>330662576
>He didn't play Sin & Punishment 2
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>>330669637
I get it perfectly. You are the one confusing motion detection and position detection.

You also seems to not understand that the aiming technology used in Star Fox Zero (motion control) is completely different than the aiming technology used in the Prime series (triangulation of the position).

Using the Prime series to illustrate how the motion control of Star fox can be good is not pertinent.

>>330669652
motion control the Aiming, the path of the camera is more or less fixed as Star Fox Zero is rail shooter (with some freedom added).
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>>330669171
>what you are saying would be like saying "we can't get rif of using the shoulder buttons".
What a stupid fucking statement. We already had buttons. Shoulder buttons are just more buttons in a different spot. It's incomparable to an entirely different control method that you're forced to use in conjunction with or instead of buttons.
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>>330669726
No, not the same than Skyward Sword, as it required a full process to be done (it was still a starting tech, at this point).

With Splatoon, a simple push of the button rest things immediately.
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>>330669935
>Another game that used the IR sensor and not motion control
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>>330669991
It's not about the technology you fucking mongoloid, it's about the user simulating motions to control the game

How fucking autistic can you be?
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>>330669672
Once again Anon prooves that he has no idea what he's talking about
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>>330670141
What full process? You hit down on the d-pad mid game to reset aiming immediately
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>>330670070
>. Shoulder buttons are just more buttons
And motion cotrol is an additional stick. It's in no way incompatibel and quite of the contrary compliment the control of the camera with the stick. It's the combination of the two that result in superior control.

And if you don't like it, just only use the stick, no one is forcing you, except for the experience of gameplay actually being improved.
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>motion controls

fuck you and your gimmicky bullshit
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So now that the Wii jewgold era is over suddenly miyamoto is saying stuff like this? How amusing.
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>Lock on in all range mode
>free aiming
>game is slow as shit

Goddamn it. This game is going to be trash, isn't it?
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>>330670270
you had to pause and access to a special screen to do so. In Splatton, that is not necessary and you can do it while actually still fighting.
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>>330661356
Fuck off with these analog sticks I hate seeing games forced to use this gimmick bullshit
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>>330669890
Once again, don't use the PRime series to illustrate aiming with motion control, the Prime series does not rely on Motion control to aim.
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>>330670336
>And motion cotrol is an additional stick.
An imaginary stick?

>And if you don't like it, just only use the stick, no one is forcing you
Except the entire problem and basis of this thread is that the motion controls are forced in SF0.
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>>330670215
To be honest splatoon gameplay is extremly slow(aside from swimming in ink) especially turning 180° happens at snails speed, if you are behind a squid its a safe kill.
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>>330669628
No, no, not to some default position, to the position where the player wanted to be.

And you completely did not address fast/advanced movements. Or interference with intricate display methods.
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>>330660510
Didnt Splatoon already prove motion controls are superior?
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>>330670470
Did you even play the fucking game?
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>>330670643
Is it possible for you to stop exaggerating the speed? It does not move at a snail's pace.
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>>330669672
>You mean becoming super easy with every shot being a head shot or totally unplayable if the controls are not spot on?
The sensibility can be set.
In WWHD, Splatoon, and Bayonetta 2 (for the small Star fox section), the control were actually perfect.
>Because thats how every shooter on the wii/u has been
What are the Shooter actually relying on Motion Control on the Wii U?
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>>330670582
Autism speaks
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>>330670643
>especially turning 180° happens at snails speed
To turn at 180°, you use the stick and it goes as fast as any shooters.
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>>330670642
>An imaginary stick?
It fulfil the same purpose of stick you use to aim, only more precise.

>Except the entire problem and basis of this thread is that the motion controls are forced in SF0.
the stick is still active and hasn't be disabled, no one is forcing you and you can rely solely on the stick if you want to.
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>>330670643
>especially turning 180° happens at snails speed
>if you are behind a squid its a safe kill
I take it you haven't played Splatoon much. And if you have you can't have done so at anything but lower ranks.
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>>330670643
I could have SWORN Splatoon had some kind of instant turn around thing.
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>>330670780
Compared to 99% of the shooter market yes.
I like the game dont get me wrong(played until i got S rank), but speed is not one of its strength.
The turn rate is just one example and in this point splatoon is Dota 2 when other shooter games are LoL.
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>>330670339
Motion control on the Wii U is actually great ad make aiming almost as easy as mouse control.
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>>330671070
>the stick is still active and hasn't be disabled, no one is forcing you and you can rely solely on the stick if you want to.
Except the stick and gyro are both performing different functions and as you can't turn off t he gyro controls which the game was based around you having, you have to hold the controller completely 100% still at all times if you wanted to not use it, which is a severe inconvenience at best.
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>>330671113
It does not.
It has a "reset camera" button that will make you look straight ahead, which is insanely useful, but no instant 180 turn. I personally dont think it's necessary because using the stick to turn is fast enough, but it'd be nice to have.
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>>330671113
X resets the camera behind you, so it's kinda like a quick turn
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No one at Nintendo knows what the word "challenge" means.

Any time Nintendo claims they upped the difficulty of a game, they mean they made it more difficult for 4 year olds.

They aren't talking about challenge or difficulty when it comes to 40 year old manchildren who can't let go.
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>>330670745
>No, no, not to some default position, to the position where the player wanted to be.
Yes, you can do that with Splatoon.
>And you completely did not address fast/advanced movements.
Fast movement are managed with the stick, the motion control is there for precise aiming.

and the Wii U gamepad is good enough inteference is not a problem.

Here is how it work: the stick allow you to get to the general directionwhile you use motion control for a more accurate aiming, The combination of the two result in a far better control than just using the stick.
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>>330671270
I just realized what >>330671329 said is true. You can totally use that button as a quick 180.
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>>330670860
No autsim, simple basic fact. Prime does not rely on motion control.
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>>330671091
I played until i got to S, which was also quite easy to manage.
Which is why i say attacks from behind are safe kills, flanking and then teamwiping is extremly easy in this game.
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>>330671405
Some of the mario games have difficult levels towards 100% completion.
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>>330671243
>you have to hold the controller completely 100% still at all times if you wanted to not use it, which is a severe inconvenience at best.
Except
-You can actually reduce the sensibility of the gyro to the point it won't react to small movement
-the gyro acctually complement the stick control, resulting in a more precise aiming.
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>>330671405
>No one at Nintendo knows what the word "challenge" means.
https://www.youtube.com/watch?v=yL-qhTst3mA
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>>330671536
>use aiming motions to control aiming
>isn't motions controls because your autism won't let you based on the tech used
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>>330671546
But you can turn easily and it's most certainly not safe kills.
Just watch the tournaments or anything.
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>>330671951
>>use aiming motions to control aiming
Wrong. position detection isn't the same as motion detection.
>>isn't motions controls because your autism won't let you based on the tech used
It's two completely different technology and using one to defend the other make your point self defeat.

Saying "aiming with Motion control in Star Fox Zero will be great, look at the Prime series" is not a valid argument.
>>
>>330660510

Skill you say, miyamotot?

Ill keep this game on my radar.
I like when developers don't cater to casual trash
>>
>>330671951
>>use aiming motions to control aiming
Skyward sword use motion control to aim. Not the Prime series.
>>
>>330672242
How many times do I have to say that it's not about the technology? It's about the user experience

>m-muh position detection
You think a gamer is going to give a rat's ass about that stuff when they're blasting a space alien in the face while strafing around one of his friends?
>>
Why exactly would anyone call gyro aiming a gimmick? Because waggle controls set a bad precedence?
Did you call sticks gimmicks too when they were/are implemented over d-pads?
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>This thread
>>
>>330672420
>How many times do I have to say that it's not about the technology? It's about the user experience
it will never be true
The user experience come from two different kind of control.
>You think a gamer is going to give a rat's ass about that stuff when they're blasting a space alien
But here we are talking about how a certain kind of technology affect the gameplay.and if the same kind of motion control was used for the PRime series than in splatoon, it would result in a completly different kind of experience.

Imagine the PRime series with the aiming provided to you by Skyward Sword and even lambda players will be able to tell that there is a difference.
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>>330672420
>How many times do I have to say that it's not about the technology? It's about the user experience
The user experience will actually be different depending of what kind of aiming system you are using.
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>>330672462
>Why exactly would anyone call gyro aiming a gimmick?
Because Nintendo did it and not Sony and Microsoft.
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>>330660510
I see they're getting their damage control in early with this game.
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>>330672926
>>330672770
But the end user still sees it as motion controls you autists
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>>330670643
>>330670643

Maybe you should tell me what shooters you play where attacking from behind ISN'T a safe kill?
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>>330660510
>star fox with a casual filter
buying star fox 3d when I get home, preordering zero next pay day
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>>330673078
>But the end user still sees it as motion controls you autists
Actually not. the way the controller is handled and the experience of gameplay is quite different for Prime 3 and Skyward Sword.

Not to mention, you were trying to defend the motion control of Star Fox Zero, you don't do that by illustrating your point with a game that do not use that technology in the first place.
>>
>>330673503
Firstly, even though they may see a difference they won't think it's not motion controls
Secondly, I said absolutely nothing about Star Fox
>>
>>330671647
Okay, first
>sensitivity
not
>sensibility
The gyro controls are not sensible. You're talking about how sensitive they are to input.

Second - it remains an unnecessary hassle to play the game, even if the range of adjustable sensitivity are what you say they are. In SF64, Assault and to a degree Command, you pointed where you wanted to go along the rail, which was where you were aiming, and you shot shit. Simple. Intuitive. Immersive.

SF0 makes it so you HAVE to move and aim independently. And it isn't with a stick like every other console game, it's with the gyro controls which you must tweak, trial-and-error, until it reaches something you can manage. Instead of being something controlled by hand, you've got to aim with your arms and upper body, which I find to be incredibly distracting.

The point is: they took a simple form of gameplay, added a needless layer to push a gimmick, and there's no way around it.
>>
>>330673919
>Firstly, even though they may see a difference they won't think it's not motion controls
Actually, many are able to tell it's not the same thing. And saying other will be wrong does not back up your point.

>Secondly, I said absolutely nothing about Star Fox
You were trying to defend Motion control and yet using an example that does not rely on motion control.
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Uh, hey guys, did OP ever post a source? Anyone?
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Miyamoto knows what he's doing.

Remember when he said that he was interested in swimming back in 2008-ish, and everyone's like "Oh, he's going to make a swimming simulator."

And then we got the best game of this gen?

If Miyamoto says you're a casual if you don't like motion controls in this game; he means "This game makes Ikuraga and Sin & Punishment 2 on HARD look like a baby's abacus. You better use motion controls unless you want to self-brand yourself as a casual for life. Oh what? You can't multitask and control two analogs and a gyroscopic axis at one time? Tough. Maybe you can go back to playing Lair on PS3 to acclimate yourself to the controls.

In a thousand years that is."
>>
>>330674305
Google only comes up with /v/, so it's most likely bait.

Point remains: forced gyro will suck
>>
>>330674642
>>Remember when he said that he was interested in swimming back in 2008-ish, and everyone's like "Oh, he's going to make a swimming simulator."
>
>And then we got the best game of this gen?
No, I don't.
>>
>Shigeru Miyamoto

Who?

You mean the creator of Wii Music, Nintendogs and Sticker star?
>>
>>330674114
>The gyro controls are not sensible. You're talking about how sensitive they are to input.
It still mean you don't actually need to remain 100% still, like you were complaining
> it remains an unnecessary hassle to play the game
Except it's not an hassle

>you pointed where you wanted to go along the rail, which was where you were aiming, and you shot shit. Simple. Intuitive. Immersive.
All quality Motion Control has. Seriously, multi aiming with the Boomerang in WWHD has never felt that great.

>SF0 makes it so you HAVE to move and aim independently.
So, improved, additional gameplay compared tothe other games, greater control.

>And it isn't with a stick like every other console game
Yes it is with a stick, Motion control is there to make it more precise.

>it's with the gyro controls which you must tweak, trial-and-error, until it reaches something you can manage. Instead of being something controlled by hand,
Confirmed for not playing the StarFox sequence in Bayonetta 2. you know why everyone aclaimed that segment? because it felt natural and instinctive immediately.

You are basically the equivalent of someone complaining about the implementation of stick and saying "game should only be played with d-pad only".

>The point is: they took a simple form of gameplay, added a needless layer to push a gimmick, and there's no way around it.
The point the new tech allowed for an improved form of gameplay. they are not pushing any gimmick, they are using motion control to make a better gameplay.
>>
Motion controls aren't bad I just don't fucking like them as they are now. Unless I don't have to hold a controller and can just do the moving with my hands alone I don't want it, it's not natural whatsoever and requires constant movement I don't care if it's more accurate I like to keep still when I play not move the gamepad around non stop. I don't care if they make the game harder I turned them off in Splatoon and I'll turn them off in Zero, fuck off
>>
>>330674893
Hey man Nintendogs was great for what it was.
>>
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>>330666124
Now I remember why I don't take them seriously
>>
>>330674953
>Unless I don't have to hold a controller and can just do the moving with my hands alon
doing themotion control with the Wii u pad actually allow you to be more precise and stable.

Basically, with the pad resting on your lap, you can tilt it in any position while remaining very stable, meaning you can remain in the same position without stressing your hands.
>>
>>330674697
I just wanted to make sure people were aware. I'm fine with this argument about the merits of motion controls, but I've had enough of gullible /v/irgins who don't check source and have their opinions shaped by fake articles, like "Wow, Miyamoto actually said that?"
>>
>>330674286
>Actually, many are able to tell it's not the same thing
No they're not. Do you even know how stupid the general population is? Let alone the kind of people who play Wii and Wii U games?
>>
>>330669242
I was one of those players that tried to play Splatoon purely with the sticks. I tried motion controls and never looked back. It allows so much finer control when aiming at a moving target.
>>
>>330674953
>it's not natural whatsoever and requires constant movement
From my experience with Splatoon it's not really anything more major than pushing a butting or pushing the sticks. The movement needed for accurate results are minimal.
>>
>>330674938
>Except it's not an hassle
Having to fine tune an aspect of the controls repeatedly until I find the right level of not-shit is a hassle.

>All quality Motion Control has. Seriously, multi aiming with the Boomerang in WWHD has never felt that great.
Yes, the simple sweeping motion and generous targeting was nice. Th jittery as fuck bow was not.

>So, improved, additional gameplay compared tothe other games, greater control.
No. Convoluted, counter-intuitive, distracting gameplay resulting in divided attention and less control.

>Yes it is with a stick, Motion control is there to make it more precise.
A stick is a simple input used with my thumb. It's muscle memory. Motion control is aiming with my arms and upper body and obnoxious.

>The point the new tech allowed for an improved form of gameplay. they are not pushing any gimmick, they are using motion control to make a better gameplay.
I played the E3 build. It was a gimmick. And while we're harping on it specifically, the rest of the button mapping left much to be desired. Given how the new gameplay videos look, it doesn't look like they've fixed the fundamentally flawed design decision.

I want to be wrong. I want this to work. From personal experience, and what's most recently been presented, it looks cumbersome and frustrating.
>>
>>330676136
>Motion control is aiming with my arms and upper body and obnoxious.
Not that guy but what are you talking about? It's aiming with your wrists unless you are after truly extraneous motions. It's no more complicated than using a mouse.
>>
>>330676136
>Having to fine tune an aspect of the controls repeatedly until I find the right level of not-shit is a hassle
You really don't need to fin tune anything it come almost instantly.

>Th jittery as fuck bow was not.
I had not issue with the bow. Mind you, I have always played with the Wii u gamepad resting on my lap, meaning that all my tilting were always smooth and stable.

>No. Convoluted, counter-intuitive, distracting gameplay resulting in divided attention and less control.
An F-zero where you can move your jet yet aim at a different direction is finally a new gameplay and they managed to do it intuitively.

>A stick is a simple input used with my thumb. It's muscle memory. Motion control is aiming with my arms and upper body and obnoxious.
It's just as much muscle memory and those are move you naturally do even with game that have no motion control

> Given how the new gameplay videos look, it doesn't look like they've fixed the fundamentally flawed design decision.
What they want to do is upper the gameplay with making the aiming and the position of the jet different. From this a brand new layer of gameplay can be added.

From what was seen in Bayonetta 2, it seems like they nailed it. I am am basing my opinion form the various games who have relied on that technlogy so far and have made it felt like it was second nature.
>>
>>330666124

The problem with Shiggy is that he is a game developer and a business man.

How hard the game will be its definitely a business decision.
>>
>>330675454
>No they're not. Do you even know how stupid the general population is?
stupid, but not that stupid. any players will be able to tell the difference.
>Let alone the kind of people who play Wii and Wii U games?
Nintendo fans? they are okay.
>>
>>330660510
>forced motion controls
Great. Just fucking great.
>>
>>330677375
Motion control is great.
>>
>>330676767
In my experience - WWHD and Splatoon - I can't get any degree of accuracy just using my wrists. I've got to lock my arms and swivel while standing. I've tried adjusting the sensitivity all over the spectrum and it's either too imprecise or too jittery. I turned off the gyro on Splatoon because I couldn't hit a stationary target reliably.

>An F-zero where you can move your jet yet aim at a different direction is finally a new gameplay and they managed to do it intuitively.
I have no idea what you're talking about. What F-Zero? There hasn't been one since the GC.

>From what was seen in Bayonetta 2, it seems like they nailed it.
I've not played Bayonetta 2, but from what I've seen, it's a different scenario. It's one long on-rails corridor where the enemies come in shooting gallery style - and that's great. That's NOT was SF0 is.

SF0 has enemies coming in from above, below and the sides. You CANNOT aim at these unless you use the gyro controls. It also has bosses where the camera is locked so that you have to fly awkwardly on the TV in a forced perspective while also aiming on the game pad with the gyro controls. That is awful.
>>
>>330677375
>forced analog sticks
Great. Just fucking great.
>>
As long as the one liners are good then whatever, then at least that aspect of the game will be good.
>>
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>>330678047
>I can't get any degree of accuracy just using my wrists. I've got to lock my arms and swivel while standing.
You are doing it all wrong, you use it while sitting, and the lower side of your Wii U gamepad resting on you lap. You then simply tilt the gampad left or right or pivot it forward or backward with minimal movements. You us your arms indeed, but it actually means it's less stress for your wrist.

The fact that the Wii u pad is resting on your lap and that there is always at least a corner resting on it not matter how you orient it result in it becoming very stable and not jittery at all.

If you were playing while standing, holding the pad in mid air I actually understand more why you are reluctant to motion control.
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>>330679119
Giving the chair a different color so that it's clearer.

try playing Splatoon again with Gyro on in that configuration and see if there is an improvement.
>>
>>330662576

You're not very bright
>>
>>330679119
I appreciate the suggestion, but I've tried that too. I can't sit comfortably like that, and it takes conscious effort to keep the gamepad in my lap.

It also won't serve well with SF0, given how I'd need to look down at my lap to aim while trying to steer on the TV.
>>
anybody have that tweet about how when Miyamoto's staff was asked by Platinum about Krystal they burst into laughter
>>
People keep acting like motion controls are some savage convoluted beast that are impossible to work with when they're more streamlined and simpler to use than ever
>>
>>330680197
The argument isn't if they've good or not - or at least that's not my position. My point is they're poorly implemented in SF0, where they aren't needed to begin with.
>>
>>330680406
Well they certainly don't look poorly implemented
>>
>>330680406
>poorly implemented
Gyro aiming remains the best kind aiming aside from K&M aiming. It's hands down the best possible control scheme for aiming for consoles.
>>
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>>330679818
>I can't sit comfortably like that
I tend to lean backward with most of my arms resting on my lap. I am saying the wii U pad is resting on my lap, but it's more may arms resting on my lap whil holding the controller.
>It also won't serve well with SF0, given how I'd need to look down at my lap to aim while trying to steer on the TV.
Wrong, the aiming reticule is fully visible on the big TV screen. You don't actually need to look at the Wii U gamepad.
https://www.youtube.com/watch?v=Ld5QwkTw-Ug
>>
>>330680596
True. Gyro plus analog is as GOAT as consoles are going to get
>>
>>330680672
>Wrong, the aiming reticule is fully visible on the big TV screen. You don't actually need to look at the Wii U gamepad.
>aiming reticule goes off screen multiple times in the first 30 sec of gameplay

I'm done. You'll learn the hard way.
>>
>>330681293
Learn what? That Youtube players are not indicative of my personal skill?
Stop trying to convince me that I'm not good at using motion controls.
>>
>>330682187
>Stop trying to convince me that I'm not good at using motion controls.
That was never the point, you dense motherfucker.

The point is they're required to play SF0, and that they are poorly implemented.

Do they work in other games? Yes.
Have you had good experiences with them? Yes. Clearly. Fan-fucking-tastic. I'm elated for you. I'll throw you a goddamn parade.

Do they work well in SF0? No. In my experience they do not, and the video you linked shows exactly the kind of bullshit I'm talking about.
>>
>>330682756
>they are poorly implemented
According to who?
I guaran-fucking-tee you that I personally will not have any difficulty with them.
>>
>>330682932
According to me. I have personally had a lot of difficulty with them, and all evidence points to the present build being about the same.
>>
>>330683343
Well that's your problem, not mine.
>>
>>330667370
Skyward Swords aiming was awful because it always desynced every 5 minutes. There was absolutely no reason to not just use the sensor bar for aiming and the motion+ for everything else. The sensor bar was way better for aiming because it was impossible to desync
>>
>>330683460
It's Nintendo's if there are more people like me than you. If I'm the odd spaz out, then fuck me, enjoy your Starfox. If I'm not, if it's cumbersome for a large percentage of the playerbase, then the game is largely unplayable.

Which would've been easily circumvented by not using the goddamn gyro controls in the first place.
>>
>>330683879
>then the game is largely unplayable
Yet you cited that video as evidence to the fact.
The guy is always aiming at something. Even when the reticle is offscreen, he's clearly doing it to aim at something just off the edge of the screen.
>>
Honestly I do think people who can't deal with motion controls are fucking casuals. Yes you have to figure out how they are read and use that to your advantage. Git gud. I never had any problem with any motion controlled game, ESPECIALLY not when it's just one shake for an input, yet people constantly bitch about how DKCR or SMG are "unplayable" because they're apparently too shit at video games to time a shake at the right time. If you think your input got dropped, you just didn't fucking do it right. Learn and improve. Retards.
>>
>>330684485
Get a perfect score playing harp with Kina in Skyward Sword 10 times in a row. I dare you.
Actually I kind of doubt you could even do it 5 times in a row.
>>
>Nintendofags actually shilling for motion controls

Typical. And disgusting
>>
>>330684870
>taking pride in being shit at video games
Anti-Nintendo fags will say anything to support their vendetta.
>>
>>330681293
>>aiming reticule goes off screen multiple times in the first 30 sec of gameplay
And? you do realize that all it means is that the reticule doesn't get blocked.

You know many shooting games allow you to shot enemeies that have gone off-screen simply by estimating the direction they have taken. This is no different here, except you have an additional help if you really want to be sure to hit them.
>>
>>330684703
It is all agreed on that skyward Sword still hadn't figured out how to use motion control correctly.

Other games have done better since (also, with the Kina harp, you are supposed to keep playing when they don't wave, but no one tell you that. Fuck, Kina's harp is the moment you realize this game is fucked. Neever before had a music game in Zelda failed that hard).
>>
>>330682756
>The point is they're required to play SF0
You can solely rely on on the stick, though, so motion control isn't really required, but it greatly improve the gameplay.
>>
>>330660510
This is going to be Skyward Sword all over again I can feel it already. No matter how good the game ends up being everyone will go straight to the motion controls as a criticism even going so far as to say they flat out don't work. This means people that don't even buy the game will have a concrete reason to shit on it and most will take it at face value. Brb going to throw up.
>>
>>330686792

>Implying Skshit Sword was shit based around its controls
>Not just for being overall a shitty game
>>
>>330667370
I didn't know you could use the gyro control in that Bayo 2 sequence. That's pretty neat.
>>
I would have been upset with motion controls if I didn't play Splatoon. It's amazing how precise motion control was in that game
>>
>>330683879
Splatoon is proof that you are in the minority about motion controls... fuck off with your odd spaz out.
>>
>>330686935
>Not just for being overall a shitty game

I see what you're trying to say here, but this argument wouldn't really work as well because you'd be asked why it's shitty overall. Saying the controls don't work however can't really be argued with.
>>
>>330662576

>I don't know shit about tech

It shows
>>
>>330660510
>So if you think the motion controls in Star Fox are garbage, Miyamoto thinks you're a casual.
If you think motion controls are garbage, then you ARE a casual.
>>
>>330679853
You mean by the guy that was BTFO so hard he got banned on neofag?
>>
>>330667370
It also works amazingly well for Resident Evil Revelations on 3DS and Killzone Mercenary on the Vita
>>
>>330667483
I'll admit the aiming in Skywards Sword was far more complex than it needed to be, they should have just stuck with the pointer for the bow.
>>
>>330660510
his idea of challenging doesn't really match up with what the rest of the gaming world considers difficult. milennials have been at least somewhat trained for difficult games by Souls and etc, the trouble is keeping their attention
>>
>>330662576
Just spotted the true casual right here. Eat a dick.
>>
He's right, if you can't adapt to the controls you're casual scum.
>>
>>330660510
>forced motion controls
>too short
>full priced
>no online
>handholding
>rehash story and dialogue...again
>shit graphics
>memes

Miyamotodrones and N64 nostalgia babbies will defend this
>>
>>330691060
Don't you have a tumblr to be updating?
>>
>>330691060
So much of that is wrong.
>>
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>>330690683
>trained for difficult games by Souls
Souls games are easy
>>
I love how this thread constantly confuses "Motion Controls" with "Gyro Aiming"

Both are actually 2 different types control. One is a casual attracting gimmick, and the other is far more precise to use than analog sticks for aiming.
>>
>>330670643
you can put the left stick back and press Y. Insta 180º turn.
>>
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When it comes to aiming
Mouse > Gyro > Analog sticks

Its a scientific fact
>>
>>330691423
Personally while I feel SF0's controls will be alright, IR Aiming is still the best. Games like Prime 3 have great aiming.
>>
>>330691690
The wii type of aiming system isnt really the most precise and accurate, but its the one that feels the most like actual aiming.
>>
>>330691423
Gyro aiming is part of motion control. Motion control is everything that detect movement (motion) that include gyro and waggle.
>>
>>330691690
SF0 use Gyro, not IR aiming.
>>
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>>330693109
I'm aware. Makes me Wish SF0 had a IR option or that the series had a Wii installment.

Sin & Punishment 2 uses it extremely well. But I still am looking forward to SF0. All the new footage is really a step up compared to before when the game was first shown off.

https://www.youtube.com/watch?v=jjmyRoGLLxQ
>>
>>330693592
Titania looks really cool.
I wonder if the broken ring you see is the same ring space station you see in the other mission
>>
>>330665770
The Wiimote+ was a good control and could have fun uses in games but developers just made gimmicky shit with it most of the time. Games like Pandora's Tower showed promise but the Wii was super under powered and underserved.

Now instead of evolving control schemes we get shit like Asscreed where they just reduce all inputs to be automatic so casuals don't have to wrestle with the limitations of a traditional controller while being too bad to master the things it's good at.
>>
>>330693592
>Makes me Wish SF0 had a IR option
The IR option is only good for the Wii remote. Wit the ocntroller hold in both hand (and seeing the screen of the pad is used, it'd better be), the Gyro is the best thing to go by.
>>
>>330665286
>we get nothing Zelda and Mario
>finally get something else
>"hurr this game going to suck."
>"yeah time to bury this series anyways!
>new Metroid
>"hurr no Samus! Series is better off dead anyways!"

This is why we can't have anything other than Mario or Zelda shit. I don't want to see anybody complaining when Nintendo doesn't take anymore risks.
>>
>>330691609
So is higher FPS=better controls, and we all know that is universally accepted...
>>
>>whining about motion control before the game is even out
I bet you're the retards who can't stop whining at KIU's controls.
>>
>>330666697
>>I never played a fucking wiiu game.
>>
>>330662576
First thing comes to my mind are the golden wheel players in Mario cart. That shit is impressive, I disagree with your statement.
>>
>>330695901
The Wii U isn't a PS4 or Xbone, it'll have a stable framerate
>>
>>330696689
You realize if they toned down their games to last gen standards they can easily run at 60fps as well but it's what do you prefer? shit graphics like SF0 that looks like a direct n64 port at 60fps or next gen graphics at 30fps?

I'll take graphics personally, I'm not about the 720p wiiU last gen bullshit. Oh but 60, fuck that lmao.
>>
>>330690449

lol furfag detected
>>
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>>330690449

Yeah it's the same fag who makes up a ton of shit, and it's hilarious how he gets butthurt if you so much as question him on his claims.

>G-Guys Shovel Knight WILL be in!
>Proceeds to force this until getting BTFO
>H-Ha ha, he isnt! W-Wait what do you mean I was forcing that upon all of you?!

>>330697456

Liam pls go
>>
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>>330696426
If I killed a lion with a dildo, it'd be pretty impressive but that doesn't mean a dildo is a shitty weapon
>>
>>330697284
>Graphics are more important than gameplay
Whatever you say man
>>
>>330698439
shit I meant to say it isn't a shitty weapon
>>
I mean, if they work as good as Splatoon's motion controls, it could be alright.
The problem is, though, is that you only really used the motion controls in splatoon for vertical movement, with the stick for horizontal.
>>
>>330679853
You DO realize, that even if that were true. Platinum was for her, miyamoto was against her.

All it will take is miyamoto to fuck off and have platinum take the reigns and she'll come back, the "we'll put her in the sequel if WE (platinum) get to make one!" still holds despite what that shovel knight rumor fag says.

We'll just have to wait and see, what we do know is that it will sell well. Though if you still want miya, hope you enjoy DK being simplistic without Retro's full involvement and Paper mario being cut up.
>>
>>330698439
Right it'd mean you were skilled at lion hunting. Which I think is what OP is getting at- motion controls are another facet of showing one's skills playing video games.
>>
>>330699293

You forgot the part were literally everyone began to throw up and screamed NO in response to that tweet.

Thank god Shiggy was smart enough to cut off all the post-64 fat.
>>
>>330699981
>Everyone

Just miyo's team, the head of platinum working on starfox wanted it.

Miyo didn't, and for good reason. She wouldn't make sense in a 64 timeline (and possibly because he's doing the "if i didn't make it..." autistic excuse again)

And of course what he says goes, so of course his team would agree. We'll see what happens next time, the fanbase won't go away, i know that much, 2016 bred more furries.
>>
>>330699293

The fact the rumor is coming from the same retard that;

>Serves for Nintendo Life, one of the shittiest Nintendo based sites imaginable, iirc they fell for a parody account on Sun & Moon before it was even true
>Was so hell bent on the idea Shovel Knight was getting in Smash that he practically forced it on everyone, only to backpedal in damage controlling levels when he got BTFO
>Sparked a fake rumor that got his rumors banned on Neogaf
>Gets buttmad if called out and or questioned, will block you without question

>Implying Miyamoto was against her
>>
yup
>>
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>People don't like the Wii U's gyro.
>>
>>330700557

Krystal only has fans (read: people that jack off to her) because all the kids who grew up with the Krystal games are 18-ish now.

In like 4 years when the next Starfox comes out, most people will have forgotten about Krystal.
>>
>>330660510
>new motion controls
nintendo is out of touch and miyamoto is fucking retarded as shit now. Hes the george lucas of video games.
>>
>>330700557
>>330700578
>Still caring about Krystal

Holy fuck it's been 10 years. She's a fucking garbage character and only hurt the franchise. You guys need to let her go.
>>
>>330700557

Miyamoto allowed her in, stupid, and really?

>Believing Liams rumors, ever
>>
>>330700869
Consider this, because this will probably happen

>younger kids like zootopia and the furry movies that are coming out in loads in 2016
>Some get into vidya
>some see the krystal pics being spammed
>they get interested
>new krystal fans are born

I would say its already starting due to the sheer spam of her name in starfox videos now, it would say she was dying, but this gave her a boost. And now i doubt her fanbase will ever die off, new daisy.
>>
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>>330701019

At least they're not triggered by her, you misogynistic fuck.
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