Why do devs think that making damage/health numbers go absurdly high is a good thing, anything more than 4 digits as the most powerful attack is redundant and always results in broken scaling as exponential curves get out of hand.
>>330520515
Ask JRPG devs.
>start out doing doing something like 20 damage
>by the end of the game you are critting for an orangutan fuck billion points of damage
>>330520515
Things like this are why I don't like games like Borderlands, games with "RPG elements" are just annoying.
>this gun does more damage than this gun just because it does
>bigger numbers everywhere lol
fuck you. I love seeing low as fuck numbers at the start of a game and high ass numbers at the end.
>>330521186
Going from 10 to 4000 is ok.
Going from 10 to 1.9 million is not.
>>330521364
19 million actually.....
I wish they'd at least fucking put some effort into formatting it the text. "19845380" is ugly to read. "19,845,380" is better. "19.8M" would be better still.
Also yes, Borderlands 2 is a shit game.
>>330521062
>What are game mechanics
Borderlands is shit but if you seriously scoff at the idea of a game not doing one hit kills all the time then you're in the wrong medium friend.
>>330520515
I don't get autistic over the numbers themselves, just the fact that BL2 becomes a chore to play at higher levels because of it.
Did the new ones have the exponential scaling? BL1 was one of my favorite games, but BL2 was so bad I never bothered with another.
>>330520515
Fucking level scaling
>>330521364
Why?
>>330521548
i've noticed this too, and i think they do it to conserve space for digits. i find it fucking stupid to have numbers in the billions but no comma to make it easy to read.
i thought i was the only one pissed by this shit.
>>330521364
Guess you don't like Disgaea
>>330520515
it makes players feel good
doing 10 damage to a 100 hp target is not the same as doing 1000 dmg to a 10000 hp target
I don't like it but I understand why devs do it
>>330521548
The division actually does this. Rifle says 19.7k on dmg
>>330521902
Pre-sequel started off having numbers very much like BL1, but by the time you reach the end of TVHM and move into UVHM, you've already started seeing BL2-tier numbers. By the time you reach max level in Pre-sequel, you're essentially playing BL2: We're On The Moon edition.