>Sony files patent for VR Dynamic resolution
>Golem developers claim the game runs sub-1080P and only at 60FPS
>Driveclub VR is only 1024x1080 and missing weather effects and global illumination
http://www.freepatentsonline.com/y2015/0287166.html
Is this thing dead on arrival?
>>330348983
you wish pkek
If it costs less than $300 and somehow someone hacks it to work on PC, it will sell 3x the combined amount of Vive and Oculus and Gear and Cardobard and the other shit
>>330349557
But why buy a headset that can only run 720P games? I thought the PS4's biggest selling point was 1080P
>>330349557
>it will sell 3x the combined amount of Vive and Oculus
That's a given.
>and Gear and Cardobard
Lol, no.
Check out this killer PSVR app...
https://www.youtube.com/watch?v=UIFSt0YSDls
>>330350057
The worst thing about that are the sound effects.
>>330349643
This is a VR headset? Wouldn't that mean smaller field of view and no need to pump out 1080p? The thing is right at your eyeballs.
I'm sure the 1080p version would come later if the product provesto be good and actually sells. It would give people an excuse to upgrade and an excuse to sell it to the public.
I don't think anyone gives a damn about VR. It's a huge gimmick with a steep price tag.
>>330350228
>Wouldn't that mean smaller field of view and no need to pump out 1080p? The thing is right at your eyeballs.
The opposite is the case. The optics of the headset stretch the image over a big part of your FOV, typically 110 degrees or so, meaning that the individual pixels (and especially the space between them) get more noticeable.
http://www.polygon.com/2016/3/9/11174194/the-making-of-playstation-vr
>Added up, Sony’s proposition is significantly cheaper, though the company had to make certain tech trade-offs to get there. PlayStation VR features a smaller field of view and lower-resolution screen than the Rift and Vive, for example (though Sony staff tout their unit's 120 Hz refresh rate as an advantage).
>"If you just talk about the high-end quality, yes, I would admit that Oculus may have better VR," says Ito. "However, it requires a very expensive and very fast PC. The biggest advantage for Sony is our headset works with PS4. It’s more for everyday use, so it has to be easy to use and it has to be affordable. This is not for the person who uses a high-end PC. It’s for the mass market."
>Admitting Oculus is better
>Will still be $399
What's the point?
>>330349557
I that case i would rather to gear vr which is better.
>>330350485
It's a good deal cheaper, it doesn't require a gaming PC and it has exclusives.
>>330350696
>"it has exclusives"
>Playing sub-1080P "Exclusives" on a sub-powered console is a selling point
How did consumer standards get so low?
>>330350485
is that psx on HD?
>>330350696
PS VR has no games, PC has actually 150 vr games working.
>>330350878
yes
Rift and Vive have Elite. When's the PSVR version?
https://www.oculus.com/en-us/blog/elite-dangerous-brings-deep-space-to-oculus-for-rift-launch/
>>330350228
>resolution doesn't matter when it's an inch from your eyes
>resolution only matters when shitposting about how people sitting 10 ft from their xbox get a slightly lower resolution
bravo
>>330350228
Actually fov would have to be increased along with resolution(pixel density) framerate(90 is said to be the lowest comfortable) and the performance of headset that's technically 1440p(for example) will still be smaller than on 1440p monitor because it renders the scene "kind of" twice(still the effect is negated in large part by the use of better API's which PS4 has, other problems remain as they were).
>>330350485
>It’s more for everyday use
kek casual vr confirmed