>sq-enix makes rise of the tomb raider exclusive
>great game but it sells poorly
>KEK SO GOOD THAT ITS FAILING THATS WHY YOU DONT SKIP THE BASED PS4 TAKE THAT SQUARETARDS AND MICROSHILLS
>Capcom makes SF V exclusive
>skeleton of a game, not even the online works; also sells poorly
>WHAT A SHAME, THE GAME PLAYS SO WELL AND ITS ON THE PLATFORM 4THEPLAYERS I'M SURE THE HARDCORE #PLAYSTATION PLAYERS WILL BUY IT WHEN IT HAS MORE CONTENT
Why the double standards /v/?
because thick thighs
>>330331707
Didn't Sony help fund it? Whatever, you should know how the sonygger mindset works by now.
>>330331707
Nobody has said either of those things but nice strawman
>>330331707
Who are you quoting?
>>330331707
I keep forgetting the exclusive thing.
>get paid a shitload of money to make a game exclusive
>release it half finished
>release the rest of the game when it launches on other platforms
Brilliant. Evil, but brilliant.
>>330331707
>Rise of the Tomb Raider
>Street Fighter 5
>exclusive
kek
>>330331707
>sells poorly
>500k
>poorly
Xrd can only dream about sales like that and I really doubt SFV development was much more expensive.
>>330333442
>they have to make money somehow
Ahahahah holy shit.
>>330334058
>500k
>poorly
That's on par with the console sales of Darkstalkeers, the series that everyone these days loves to claim as a failure. And unlike Darkstalkers, it doesn't have a much more successful arcade presence to make up for it.
>>330334058
It's a bonafide commercial flop, sorry.
>Dat pic
Rise of my cock, that's for sure
>>330331707
you forgot Splatoon
>launches as barebones as SFV, but with even less content
>everyone still praises it
>>330334651
>even less content
lmao not possible
>>330334058
>comparing a AAA title to fighting games
You can't be this stupid
>>330334058
Anything under 2 million Capcom considers an utter failure, the genre doesn't matter.
SFIV didn't fail this much and it was released during the time fighting games were dead.
SFV is the flop of all flops.
>>330334678
It came out with 3 maps if I remember correctly
>>330331707
If SFV didn't have solid gameplay it would have been a complete disaster. It's the only reason the pro scene isn't shitting on it too.
>>330334651
At least Splatoon doesn't charge you for the post-release content.
>>330331707
I don't think you know what "exclusive" means.
>>330331707
Uh-huh. Just like his Bioshock Infinity and MGSV were "flops", right?
>>330335260
Exclusive probably wasn't the right word for OP to use, but the fact is this is companies paying millions to a developer to not release their game on another system. It's fucking ridiculous.
It's not even like they had an investment in the development of the game. They just want to fuck consumers over any way they can to get a tiny advantage. What gets forgotten is ensuring an actual good game, but fanbois never care about that so they get away with it.
>>330334683
There's nothing really AAA about SFV. Xrd visual and animation style require more effort than lazy SFV style.
>>330334058
Capcom is aiming for 2m by the end of this month. That is poor.
>>330335139
Neither does SFV, but Splatoon does have Amiibos, which is paid physical DLC.
Nice try nintendrone
>>330334651
at least Splattoon
>didn't had a multiplayer that shit itself on launch day.
>didnt have paid dlc that devs claimed weren't on disc.
>a single player mode other than KILL ALL THESE BOTS IN X TIME OH BY THE WAY YOU HAVE TO BE ONLINE TO PLAY THIS MODE AND IF YOU LOSE CONNECTION YOU LOSE YOUR PROGRESS
>vague release dates
>wasn't rushed becase of tournament contracts
>sold 5 mil on a dying console
>>330331707
>great game but it sells poorly
It's alright, not great.
>>330331707
>>sq-enix makes rise of the tomb raider exclusive
You mean MS paid for timed exclusivity?
The rest of your post is just mind numbingly retarded
>>330331707
>exclusive*
*also on PC