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Why do you hate Sonic CD again?
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Why do you hate Sonic CD again?
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>>330274147
garbage level design that feels like it was thrown together by a drunk child
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>>330274208
this but the music is ace
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>>330274147
Unfinished, under-realized.
It does nothing to fix any of Sonic's fundamental flaws, and adds a whole host of new flaws, as well.

In other words. It's a Sonic game.
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The game was hyped up to have 72 levels or some ludicrous number like that but the ads never mentioned that there were just two slightly different versions of each level. In the end of the day it's about as good as sonic 2
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>nearly half of sonic fans grew up with this PoS
>CDfags everywhere
only good thing about CD was Metal Sonic
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>>330274542
But the levels look nice though.
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Level design was shit.

The game is still great though, the Sega CD is pretty underrated.
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>>330274147
Ultimately the main flaw of the game is that it's pulled in two different directions and isn't able to reconcile them well. The game should've picked one direction and ran with it instead of doing half-measures. In retrospect it's the same problem that most modern Sonic games have in that they try to do too much and underwhelm at all of it.

>>330274542
>fundamental flaws
Let me guess, you think Sonic games are about going fast but it punishes you for going fast?
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>>330274147
I don't, it's one of my top 3 sonic games. I lover exploring and traveling through time, but I can see where other people wouldn't.
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>>330274147
I don't. It's the classic Sonic game I replay the most really.
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>>330274147
Time traveling was awkward in the later levels
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>>330274147
People mistakenly believe that, since it released after Sonic 2, it's meant to pick up from where it left off. In reality, the two were developed in parallel and took the root mechanics of the original Sonic in different directions: CD played up the physics puzzles, 2 played up the speed. It's a victim of a lot of factors that were completely out of its control.
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>>330274147
Shit level design.
If you fuck that up in a platformer the game sucks
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they added a save system which destroys the point of lives, and therefore destroys the point of score, time, continues, and makes the player go through the motions instead of constantly thinking of how to not get hit, how to get to through the stage quickly, how to get as many rings as possible all simultaneously like sonic 1,2
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>>330275081
>Ultimately the main flaw of the game is that it's pulled in two different directions and isn't able to reconcile them well

To answer your question: that is the fundamental flaw of Sonic, in general.
But you said it. Not me.
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>>330275759
>they added a save system which destroys the point of lives, and therefore destroys the point of score, time, continues, and makes the player go through the motions instead of constantly thinking of how to not get hit, how to get to through the stage quickly, how to get as many rings as possible all simultaneously like sonic 1,2

But Sonic 3 has a save system as well.
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>>330275886
it's optional in sonic 3, but the sonic 3 just sucks because the levels are TOO big, they get so old so quickly, and ur stuck in a zone for like 10 minutes each, it just dragggggggssss
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>>330275759
Hol up. I always played the PC port that came out in the late 90s. how did Sega CD do saves?
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>>330276243
no idea, i played the ps3 port, but i do know the sega cd version did saves
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>>330275839
On the contrary, that's specific to CD because they had two different aims in mind and was unable to adequately develop both. Other classic games have one aim: get to the end of the level while gathering rings and smashing robots. Not a fundamental flaw of the series as a whole.
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what's the best song from cd?
Either or Jp/eng
>inb4 huehuehue
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>>330276645
>what's the best song from cd?
Ending version of Sonic Boom.
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>>330276243
Internal battery backup in the system there was also a genisis cart you could buy that worked as a memory card.
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>>330274147
wacky workbench brings the game down.
time travel is a neat idea but it barely adds anything gameplay-wise. like it almost seems like it wasn't worth the dev effort.
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>zones solely designed for exploratory purposes
it's shit
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Sonic.

He can really movie.

Sonic.

He's got an attitude.

Sonic
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>>330278169
he's the fattest thing alive
https://www.youtube.com/watch?v=7-tiilhR8Fw
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Has Egoraptor reviewed Sonic CD yet?

He should make a sequelitis video about it, lel
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>>330278452
each time he opens his mouth about sonic i just want to punch him in the cock repeatedly
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Honestly the best 2D Sonic.
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>>330278586

Why?
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>>330274208
>le bad level design meme
spoken like a true idiot
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>>330278452
>watching e-celebs
sorry about your brain damage
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>>330274147
Shit level design when compared to Sonic 3 and Knuckles.

All good sonic games had one thing in common. Three tiered pathing. Top path takes you there quickest requires the most skill, mid path is for casuals, low path is for those bad at vidya.

THE WAY IT WAS MEANT TO BE
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>>330278706
he's the typical retard who couldn't figure out how to roll and spindash so he's butthurt about it
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>>330278586
Ditto that but about literally anything
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>>330278754

Yeah I know.

I was the same as you some years back, heck, some months back even. Then I finally succumbed to /v/'s hivemind culture and ended up getting into grumps just so I could shitpost about it on /v/.

Danny>Jon forever
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>>330274147
It has bad level design because /v/ told me so.
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The layout of the levels is fucking garbage. You'd have to be a retard to defend it.
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>>330279125

You'd have to be a retard not to have fun with Sonic CD's expansive level design.

abloo abloo it's not hold right to win anymore!
Get fucking gewd
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>>330279198
Can't you fucking see that I don't need to think or git gud at a sonic game?
Why would anyone defend this piece of shit level design that punishes me for trying to time travel, what a fucking joke holy shit it's like they want me to think or some shit.
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>>330278452
sequelitis is dead
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>>330279449
>punishes me for trying to time travel

Get fucking good bro
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>>330279594
No Fuck Sonic CD for having such a shitty level design that doesn't let me hold right and go fast without thinking.
Fucking shitty level design, holy shit
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The problem of the level design isn't when it intentionally is challenging, but when it's unintentionally frustrating due to competing design goals tripping over each other. This isn't even "git gud" because it doesn't make the game harder, just more annoying. They should've just stuck with one design choice and rolled with it instead of trying to do both at once.
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>>330279737
I beat Sonic CD by holding right without really thinking. I got a bad ending and had absolutely no desire to replay those clusterfuck stages with no sense of progression, but I still beat it.

The only good thing about Sonic CD is its music. Holy shit that's a good ost.
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>>330274147
I hate Sonic CD because it reminds me they brought in Michael Jackson two years too late, meaning they tried to make him compose for the Genesis soundchip instead of giving us a CD-quality soundtrack.
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>>330280054
>I got a bad ending
>but I still beat it.
No you didn't.
I remember the first time I played I also did that and hated the levels, but as soon as I got gud and destroyed the time machines on every single level I understood why they made the levels that way and made me appreciate the game a lot more.
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>>330274147

The music, which is nowhere as catchy as the Genesis games but still good, does not make up for the awful level design in each level. This was the 16-bit era's Lost World if you ask me. Both have unfun level design that strays too much from the Sonic 1-3 formula.
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worse level design and bosses than all genesis games. music ranges form terrible to decent. Graphics are all over the place and most levle look like shit
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>"CD's level design is great! It encourages exploration!"
>There's fucking nothing worth finding in the levels.
>"b-but muh metal sonic projectors and generators"

I'll stick with grabbing all the Time Stones if I want the good ending, thanks.
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>>330274147
I hate the level design
Do I fit in yet /v/?
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>>330280526
>bosses
Nah. I criticize CD on a lot but I actually liked the bosses because, although still easy, they were actual platforming challenges instead of "jump on the massive weak spot 8 times" The only disappointment with the bosses was the last one, and even then it would've worked well as a normal end-of-stage boss, it just didn't work as the final boss of the game.
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why was collision chaos even the second zone in that game

its really poor placement
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>>330274147
Looking for the time travel sign you want and machines in the past feels like a shot in the dark, trying to gain consistent speed is a bitch and takes precise planning, and to top everything off you only get so many attempts.

It's a great idea for replay value in a Sonic game though. I think my dream game is a CD 2 that does the music and aesthetic justice while having more thoughtful map design and leeway on the time travel mechanic.
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I enjoyed it. I think the design of it would have fit better in a 3D platformer style, just because there is a bit of backtracking and it's awkward to pull that off in a left-to-right format of level design. Has a great soundtrack.
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What about Sonic CD's level design is bad?

Palmtree Panic: Basically a bigger, more extravagant Green Hill Zone.
Loop de loops, fun set pieces, speed, yada yada. Can't dislike this zone.

Collision Chaos: a mix between Spring Yard Zone and Casino Night Zone. If you dislike this zone, you're homosexual, plain and simple.

Tidal Tempest: Labyrinth Zone DONE RIGHT. What's not to like? Yeah yeah it's a water level, but it's pretty damn good. And there isn't any major frustrating moment in it.

Quartz Quadrant: Maybe the overall best zone in the game. Feels like pure, classic Sonic. Tight level design, speed-based, momentum-based, lots of platforming and cool enemies.
Also best music.

Wacky Workbench:
OKAY PEOPLE. I KNOW, I KNOW.
This level is infamous because it has a bouncy floor mechanic that takes you all way to the top everytime you want to progress, making you zig zag your way back down, only to be accidentally (actually your own fault but whatever) bumped up back.
HOWEVER, the bouncing floor mechanic is extremely original and hasn't been done by any other game yet.
But okay, let's say this one might be a zone that's a big hard to navigate.

Stardust Speedway: OH MY FUCKING GOD. Is this real life?
This level is the dream of a Sonic fan come true. It's all about speed, doesn't matter if you might get stuck on a pipe maze, it's all about FAST and eventually you find your way out anyway.
Also, it has the best boss fight/race in the entire franchise, Metal Sonic niggas, can't touch this. Stardust Speedway: 10/10

Metallic Madness: The mandatory hard as fuck final zone in a Sonic game. Yeah it's frustrating and confusing, but it IS the final level, you're supposed to be on Robotnik's place, not taking a walk in the park.
Lots of unique enemies and multi-layered screens.
I don't think this one is badly designed, but I can see how it might frustrate many people, so let's say this is another of "those" levels along with WW. That's just 2 "bad" acts out of 7
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>>330281193
http://info.sonicretro.org/R2
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>>330281412
People didnt play it during their childhood so they label it bad.

Its stupid as fuck, but its what people do.
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>>330281412
You type like a retard. Expected from someone who likes Sonic CD lel
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>>330281495
so it would've been a trippy marble zone, like how all the other zones in sonic cd are just trippy versions of sonic 1 zones
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>>330281347
Colors was CD 2, so we'll wait on CD 3.
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>>330280054
NA or EU/JP?
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>>330281412
>Robotnik's face during the last moment of the Quartz Quadrant fight
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>>330281412
You're not making a good case for Workbench and Speedway, but yes people are over blowing it otherwise.
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>>330282316

I know, it has 2 zones that are problematic, but no Sonic game is safe from having zones people hate.
Sonic 1 has marble zone and labyrinth, sonic 2 has metropolis and sky chase, sonic 3&K has marble garden and sandopolis.

And I fucking love all of these zones anyway, because Sonic is my life.
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>>330282687
Carnival Night and Sandopolis more like. I see Marble Garden pop up in hate threads though, whats peoples' problems with it? The tops are stupid but easy to get past.
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>>330283193
It's just too long, the music doesn't help and the gimmick is mandatory to progress.
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