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Why RPG Maker games (and pretty much most retro-style rpg) lack
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Why RPG Maker games (and pretty much most retro-style rpg) lack the graphics and animation quality of god-tier SNES games like Chrono Trigger and Terranigma?
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Because RPG Maker is a general toolset for beginner and very low level game "developers", while Chrono Trigger was made by one of the most renowned devs in the industry.
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>>330256352
There are plenty of great RPG Maker games with custom art assets and animations, they're in the minority because there are so many talent less hacks but they exist and there are plenty.
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>>330256352
At most, the indie devs make sprites for walk left and right, up, and down.
Maybe have a sprite where they hold their hand out.
Making enough sprites for an animation is lots of work, especially for multiple characters.
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Because if you watch the credits of those games compared with the credits of indie shit you realize why one is better than the other.
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>>330256490
Yea but it was done entirely in asm with a limited color pallet and a chipset that could only add or subtract . Game maker should allow for more innovation. Ironically it never has
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>a team of trained and paid individuals
VERSUS
>some guy using babies first game maker as a hobby
GEE I WONDER
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no budget and most people use rpg maker to play puzzle with exisiting assets
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>>330256793
Original ff team was small as fuck even on game as big as ff3 for the time
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>>330256887
Look up Hyper Light Drifter, which was made in gamemaker
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And yet RPG Maker games with default sprites are sold for 20$ at Steam.

Also with most of them being funded with Kickstarter, there is no excuse about the budget.
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>>330257012
Should I remind you Kemco jrpgs which most of them were made with RPG Maker? Even the ones that use 3D graphics for the battles, they still use cheap ass sprites for the overworld.
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Having a good game engine doesn't mean you have good artists.
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>>330256352
Budget and staff.

Chrono Trigger and games like it were AAA before AAA existed.
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Because adding better graphics and animation would require actual effort.
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>>330257440
>comparing 8-bit development to 16-bit development
ooh lawd
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