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why does /v/ hate this game again?
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newcomer to the Zelda franchise here. i'm a filthy casual who doesn't have a whole lot of free time to commit myself to playing long adventure games. however i am looking to get into this franchise. some people recommend me to play ALBW, but i've heard manh mixed opinions on this game? should i just play OoT instead? thanksfam.
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>why does /v/ hate this game again?

Don't know where you're getting that from, it's probably the most liked modern Zelda from what I've seen. Main thing that gets people divided on it is that it borrows loads of shit from LttP.
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If you are just getting into the series I personally think ALBW is a great introduction into the series. OoT is a fantastic game but since you said you dont have that much free time (OoT has a lot of long quests and dungeons that take a lot of attention for long periods of time, Of course you could always write notes using the 3DS note application) along with the fact you haven't really gotten into the series I wouldn't recommend it over ALBW. I would still highly recommend OoT though, the 3D remake is gorgeous.
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play triforce heroes. Best zelda on the 3ds imo
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I dislike it because of the rental system. Having the ability to do the dungeons in any order removes any sort of difficulty curve. It was incredibly easy and straight forward. Maybe I would have enjoyed it more if they had not forced me to finish the piss easy game in order to unlock the "hard" mode.
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ALBW is better than all the newer games, but loses to everything before Majora's mask. The OoT remake is great. I recommend both, since neither really plays like one another.
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The need for me to create a "So you want to get into Zelda pic" is demanding.


Ok, listen up. Basically Zelda games fall into two categories. There's the linear games, and the nonlinear games. There are approx 9 of each depending on where you set the parameters for nonlinearity which should be "Does the game encourage me to sequence-break the suggested route?" If yes, it's nonlinear.

The reason ALBW sucks to me, is because it's linear but masquerades as a nonlinear game by implying that your choices matter. But they don't. The game gives you an item shop which gives you access to all the items right off the bat. From then on the game can be summed as "Fit the peg inside the hole shaped like it" because every dungeon needs a certain item so you need most of them anyways.

Compare this to OoT which has like a thousand hours of potential gameplay depending on what order you choose to do the mainquest/sidequests as adult Link. http://garethrees.org/2004/12/01/ocarina-of-time/


It took 100 people two and a half years of development time, working 7 days a week, for 16 - 20 hours to produce the final game we got. And it shows.

If I knew how to code, I could have made ALBW in 5 months by myself.

/rant
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>>329308771
play ALBW then OoT 3D then MM 3D
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its piss easy, even for a zelda game

the art style is hideous

the item shop ruins any sense of accomplishment in dungeons until you beat the boss

fucking magic meter being tied to arrows
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>>329309843
lol no
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>>329308771
they confuse 'portable games' with 'playing a console game on the go'

Just like with the Luigi's Mansion game on the 3DS, ALBW was designed to be played in short bursts. Hence the nearly immediate access to the broom and shorter nature of the dungeons, though ALttP wasn't so different in dungeon length overall.
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>>329310304
Also, I forgot, if you buy OoT3D you also get Master Quest 3D which is worth the cost just by itself.

But I would wait until March 11th since the game is about to be reprinted and get a price drop to $20.
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>>329310460
>the item shop ruins any sense of accomplishment in dungeons until you beat the boss
So you're ignoring the ores and tunics?

>fucking magic meter being tied to arrows
Yes, because farming for shit is tedious and when there's a puzzle involving those items they just give them to you in non-random jars. Might as well make it recharge. This way you can't just spam arrows or the boomerang either.
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>>329310304
>what order you do sidequests mattering as new gameplay
>non-linear is better, but letting me do temples in any order because of the item shop is bad

On top of all that, you feel like it falls to you to make a "getting into zelda guide"
OoT isn't nonlinear because of optional sidequests and being able to switch two dungeons' order.
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>>329311034
I don't get anything about your post. Literally all four of your sentences are non-sequitors.

>OoT isn't nonlinear because of optional sidequests and being able to switch two dungeons' order.
Yeah, it's nonlinear because you can do all five of them out of order as well as Jabu-Jabu and Dodongo's Cavern if you get the Bomb Bag early, which enables you to complete the HMS quest, speak to Zelda with masks, hear Saria's tip, etc.

In before you tell me "a dungeon is a dungeon. You can't say you only beat half."

What you always fail to understand is that that's still half a dungeon left open to completion out of order.

Also, anyone who says this never played Master Quest.
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>>329310471
Great counterpoint. Homo.
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>>329311849
I played master quest on gamecube when it was first possible and on 3DS.

You say that non-linear means beating half a dungeon to get the item then leaving the boss so you can play more elsewhere, just to come back and beat the boss. That's non-linear to you, even though coming back later gives you no advantage besides the possibility of more health.

And at the same time, ABLW having the item shop makes that game's non-linearity simply linearity in disguise to you, even though you can swap the dungeons around too.

No, I refuse to accept you saying OoT is non-linear because you left a temple after getting the item. That isn't non-linearity, that's saving the bosses for later. The real problem I have with your post though is that you define non-linear in that way, then when ALBW doesn't make you leave the dungeon halfway through to change the order you say that isn't non-linear. Of course the first three dungeons and the business with the sand rod mean it isn't totally free, but neither is even your crazy idea of OoT.
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>>329310480
i think people have the wrong expectations for ALBW. like you said, it's supposed to be a handheld game, not a portable version of ALttP, or any console Zelda game for that matter.

>>329310354
that's the plan.
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>>329313782
You misunderstand. OoT isn't nonlinear because of the item scooping. That only applies to Dodongo's Cavern/Jabu-Jabu. All the dungeons, as with the Ganon's Castle barriers except Light and Fire, are nonlinear.

I said you mustn't have played MQ because that game gives you the Longshot right off the bat without having to do anything, which means you can get to the Spirit Temple and complete it with ease. This is not a new convention to Zelda. Zelda 1, AoL, OoT, and MM all benefit from item scooping. ALttP arguably does not, but the game is undeniably nonlinear.

Your idea of nonlinearity is arbitrary and only applies to one game in the entire series as I mentioned last time we argued; Link's Awakening (original). You can say that health is your only perk in that game but they fixed even that in the DX version by locking you out of the Color Dungeon which changes based on your health and items.
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>>329310304
As a guy whose played 2 Zelda games (ALBW and OoT) I have to agree. ALBW didn't seem all that open and free. I just felt like I was going back and forth between the item shop and various dungeons. OoT seemed like endless possibilities and ways to spend time, most working in one way or another toward the end goal.
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>>329308771
Because it's ALttP, but with no fun allowed dungeons due to the fact that you start with all the fucking items.
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I want a Zelda game where the dungeon puzzles feel more natural. If I have to hookshot across something, it should be because the bridge broke, not because they expected anyone visiting the dungeon to have a hookshot.
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>>329315061
Also ALBW is linear because your choice doesn't amount to anything.

Tower of Hera and the Fort of Gales or whatever being interchangeable means nothing because aside from where you meet Syrup, it's all the same. No matter what, you have to complete Thieves Town before the Desert.

It is the same no matter what order you complete it in. Whereas doing the Spirit Temple child portion gives you the Silver Gauntlets which contributes to sidequests or getting the Ice Arrow which affects the Water/Shadow boss encounters and Like-Likes.
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>>329315284
Why do you think there's a hookshot in an unlocked chest in the dungeon to begin with? Except in this game, cause they ruined everything with that stupid rental garbage.
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>>329315545
>nonlinear means the game can't have a start and end point!
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>>329315619
>Why do you think there's a hookshot in an unlocked chest in the dungeon to begin with

These sorts of things should not be in the dungeons
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>>329315686
here comes the dungeon police
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>>329315061
>by locking you out of the Color Dungeon
*until you've finished the dungeon you started, I mean.

>>329315661
No, it means the start and end point shouldn't be the same, which is exactly what I'm talking about and why ALBW is linear. Once you've beaten the game, you've basically done everything you could do again if you restarted it. There's no reason to play it again.
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I thought this game was generally liked? It's pretty good
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>>329315545
And you call my definition of non-linear arbitrary when yours depends on order mattering to gameplay. You can think that's important, but it hardly defines the phrase.

>Whereas doing the Spirit Temple child portion gives you the Silver Gauntlets which contributes to sidequests or getting the Ice Arrow which affects the Water/Shadow boss encounters and Like-Likes.
Like I already said, doing side quests in different orders doesn't mean shit.
Glitching and speed run autism don't exactly impress me. It's clear you very much love OoT and want it to be this deeply complex game when it's almost entirely linear unless you choose to skip, glitch, or make things harder on yourself.
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I don't hate it. On the contrary, I think it's the best Zelda game in a long time. I just wish that it utilized more interesting art direction and didn't feel so ineluctably married to A Link to the Past. I've played ALTTP already, I don't need to be reminded me of it so thoroughly. They're ultimately very distinct games, but it's enough to be disappointing.

I also didn't find the rental system to be all that compelling.
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>>329315284
I never knew I wanted this
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Its the latest Zelda. So fedoras are obligated to hate it.
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>>329319137
But it's not the latest Zelda.
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>>329308771

i didn't buy it when it released so i didn't pay attention to /v/'s initial reaction, but i think the dungeon's are some of the most fun in the entire series. since they aren't stuck with the formulaic "ok we have the first half of the dungeon, then they get the item, then they use the item for the second half" set up, they could literally do whatever they wanted. i wasn't big on the item renting shit otherwise, but it definitely had the effect of improving the dungeon design

also we got all of that grade A hilda porn, pretty good game
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>>329316945
>choose to skip or make things harder on yourself.

No kidding, you mean the exact definition of "sequence-breaking," a prerequisite of something being nonlinear? We're finally on the same page. Except that you're just repeating fallacies I already addressed like a little child and refusing to admit you were wrong.

Sidequests that affect nonlinearity are pertinent to this argument, but go on, keep moving the goal post some more until you fall off the cliff your hot air is leading you up.
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>>329310460
Spotted the pleb
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>>329319514
Holy fuck this anon is so stupid. This autist googled sequence breaking and thinks it's the defining characteristic of a game being nonlinear.
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>>329319514
>>329321065
https://en.wikipedia.org/wiki/Nonlinear_gameplay
>nonlinear gameplay presents players with challenges that can be completed in a number of different sequences.
As in, choosing the order in which you complete each dungeon. Sequence breaking and impact on the ending are not involved. Sorry, you're autistic and your understanding of linear is wrong.
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>>329319514
>>329321065
https://en.wikipedia.org/wiki/Sequence_breaking
>In computer and video games, sequence breaking is the act of performing actions or obtaining items out of the intended linear order
Jesus christ, he LITERALLY read the wikipedia page and formed this false notion of what linear is.
>Reads that sequence breaking avoids the linear order
>Brain is operating at such a deficient level that he believes that just because someone causes an effect, that it is the prerequisite of said effect
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>>329308771
Just pick any game in the series and play it, they're all great.
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Piss easy
Shit collectibles
Shit puzzles
Shit bosses
Story literally impossible in canon without Lorule having been created by an earlier wish on the Hyrulean Triforce because they could NOT have a Triforce otherwise.

How the fuck they went from this pile of shit to Tri Force Heroes, which while lacking decent plot and collectibles still had tight challenging game play and puzzles I will never understand.
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>>329322241
I forgot.

>Survive the cucco minigame for 999 seconds for 100% completion
No, fuck you game.
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>>329308771

ALBT is so easy there's no point in playing.
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>>329319265
That doesn't even count.
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>>329322241
Tri Force Heroes is only challenging because of the forced multiplayer.
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>>329319514
This faggot got BTFO so hard he's too embarrassed to try to backpedal
Thread replies: 47
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