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What does /v/ think of this game?
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What does /v/ think of this game?
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Not as good as the others.

Yes, not even as good as CS.
>>
H.A.M.B.U.R.G.E.R.
>>
It's as if the Zone got turned into a fucking theme park and I'm not even exaggerating. The plot is also fanfic tier. I'd say that the only good things about it are mods such as Call of Chernobyl.
>>
Makes me eager to play its spiritual successor...
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Never got into it fully like I got into SoC. Tried the misery mod but that was too hardcore for me.
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Its the only one I was really able to get into. I really enjoyed it, its one of my favorite shooters.
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Does some things better and some things worse than SoC. It having less direction and just expansive maps kind of hurt it I felt. If they keep the same thing for Stalker 2 they need to find a way to make the maps interesting. There's not really much to do outside of missions, and even then CoP is the shortest of the three games I think. Even with the A-Life the maps feel pretty empty.
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>>329213017
I found that the A-Life in CoP basically did fucking nothing. Other than spawning bandits out to kill you. Also no random anomalies outside of the clusters kill the mood. In SoC and CS you had to be on your toes and toss bolts all the damn time, in CoP you can just run though the fucking map without caring.
>>
Only played SoC.

I imagine they're a lot alike, in that they're horribly engrossing once you get deep enough to look past the abundance of rough edges.

Some people say it fails to live up to the original, others say it's the only one of the three that really did it for them.

Seems to be more of a taste thing than any of them being objectively the best.
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>>329213237
>I imagine they're a lot alike
You couldn't be any more wrong.
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>>329211520
>only good things about it are mods such as Call of Chernobyl

Hello, Alundaio!
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>>329213376
Oh I fucking wish.
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>>329211520
Sadly this.

Doesn't help that the areas feel empty as fuck aside from some hotspots.
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>>329210652
I think Misery 1.1 and SGM are good mods for it
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>>329210652
It is the most polished of the three games. Whether it's the best is subjective. Without mods it is a vastly better game than SoC, but when you bring mods into the mix it becomes a closer game. Every time I play it it makes me sad because it shows how the GSC team was really starting to hit their stride when they made this game.
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>>329213442
>hotspots.
Hence why I define CoP as a "Zone themed amusement park". The hotspots are the "stalls and carousels".

>>329213638
>Without mods it is a vastly better game than SoC
No.
>>
I like it. Would have been better if it was more about killing mutants and exploring shit instead of fighting monolith people and bandits.
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>>329213716
Go back and play SoC without mods anon
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When GSC put up a poll on their Facebook when they were initially developing Stalker 2 about what the most requested feature was I picked having a large connected world but after playing CoP some more and all the shitty open world games we've been getting for the last few years I'm kind of hoping if they get back around to it they go more SoC's route.

Though they need to get the loading times quicker. Though I've been thinking maybe having one map but it being split up into separate slices like SoC is without them being all interconnected in a seamless way would solve both the problem that open world games have as well as minimizing or getting entirely rid of the loading screens between them. VtMB has a similar system to what I'm thinking with how its sewers work where you don't just climb up onto the street but you click on the manhole lid and are teleported to the street with no loading screen. What I'm thinking of is like that but with separate maps like SoC has.

I'm sure it's possible to make the world interesting but that seems to be the hardest part of making an open world game and most games don't get it right.
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>>329213826
I already played plenty of SoC without mods other than ZRP which is almost exclusively bugfixes. It was a thrilling experience, unlikely CoP which was fucking boring.
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>>329213890
the modding community would explode as big as skyrim if the game's engine could use more than 1 CPU core
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>>329210652
POP IN SOMETIME IT CAN BE FUN AROUND HERE
>>
GUNSLINGER

NEVER

EVER

EVER

THAT'S WHAT I THINK ABOUT THIS GAME

THAT THE ONLY MOD THAT COULD SALVAGE IT

IS NEVER EVER

DON'T BOTHER

NEVER
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>>329213957
Cossacks 3 actually fucking coming out might show how well they can make an engine.
>>
Worst of the trilogy. It's exactly as these guys say
>>329211520
>>329213442
>>329213716
>>
>>329213890
I think that the problem with CoP is that they didn't even TRY (or have enough time to) to make the maps interesting other than Pripyat.

>>329214008
Memeslinger would still retain the goddamn fucking godawful vanilla campaign, A-Life and maps and I'm not even kidding. It'd be like coating a steaming dog turd with spray whipped cream an Nutella or whatever your favorite dessert is, it's still be shit at its core.
>>
I like CoP the best. Almost all the quests are pretty fun to do, and there's stuff to find while you explore; but, I think Pripyat falls short compared to the other two zones.

I think some balance between SoC and CoP anomalies would be best - big hazardous zones with artifacts inside, but occasional hazards (though less frequent than SoC) scattered about the world.
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>>329213907
>2 decent guns
>having to recycle your shit constantly
>pointless money and looting
>dogshit AI and scripting
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>>329214008
Gunslinger wouldnt have salvaged anything for me desu. Ive played CoP to death already and no amout of gunporn can keep me interested.

I want a new game with new maps and new things to do.
>>
>>329214434
>2 decent guns
Even the Ak-74 is viable if you're gud. Not being able to repair shit is really annoying, I'll give you that.

>pointless money and looting
Hot opinions.

>dogshit AI and scripting
Oh please.
>>
I loved that mission where you're in a squad operatin in the undergrounds of Jupiter Factory
I wish the game had more segments like that
>>
To put it in perspective, I had more fun making my own tasks as Merc in Call of Chernobyl than playing CoP for the second time. Outside of the main quests the game feels really dead and I can't stress that hard enough.
>>
what do you guys think about the book where a New Zone was created in Afghanistan?
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>>329215931
I think that only roosters and pigs read those.
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>>329215980
what?
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>>329215931
There were already multiple Zones in Roadside Picnic so it's not that weird. The Zone in the game wasn't formed by the meltdown at Chernobyl but with the scientific meddling with the Noon Sphere so it's possible it could happen somewhere else too.
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>>329216116
As far as I know they're not translated in english, ergo only russians (roosters) and ukrainians (pigs) read them.
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>>329216193
it was an english book made by some non russians after they asked the devs if they could
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>>329216208
Oh. What's its name again, does it have pdfs on the net?
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>>329216270
Southern Comfort
I torrented it a few years ago but I don't remember if it was .epub or .mobi
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I wish they made a Stalker multiplayer game. Like The Division, but plays like a modded Stalker game, with a necessity to play in group to get artifacts and loot, factions to join, etc
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>>329216564
That's what Ray of Hope or whatever its called is for.
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>>329216564
All the Stalker games have multiplayer but it's only deathmatch. And there are multiple Stalker themed multiplayer games made by other people. Games like you're wanting don't work though as evidenced by DayZ.
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>>329216564
How's Survarium doing these days?
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>>329216637
I feel that shit could work in STALKER's case, especially due to factions.
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It was great, but if you did some mild artifact farming you could get nearly max kitted out before even leaving the first zone. But playing around with an exosuit was a nice change to finishing the game in a completely broken SEVA (looking at CS here).
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>>329216131
it was made from some sort of buried ancient arabian ghosts that was accidentally unleashed by US marines + a nuke

I can't really remember anything else about it anymore other than Tasarov from CoP was the protagonist, he fucked and married a scarred tribal girl and that the new zone had americans, europeans and chinese agents/mercs making bases inside the zone so they could get artifacts for their country since they couldn't do that shit in the russian zone because of the russian gubbament and dutyers.
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>>329216674
CoD 2.0
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>>329216637
As >>329216974 said, the presence of strong ideological factions would prevent a general team deathmatch. Also the presence of "missions" comparable to the Jupiter strike team, actually requiring several devices to be turned on at the same time etc. It wouldn't work as a mmo, but like the division, with small servers
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>>329219120
There are some aspects that could prove problematic though, for example the relation with Bandits (should they be enemies with everyone or allied with at least the Mercs?) and Mercs towards other factions, and with Monoliths and Zombies AND other creatures. I remember that /sg/ had a bit of an argument on that when Call of Chernobyl came out and the faction relations were all sorts of fucked. Especially regarding the Mercs, as you could interpret their presence in at least 4 different ways.
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>>329217532
>the russian zone
>the russian gubbament

stop. please
>>
>>329219438
Well it's easy to see how you can sacrifice some RP elements for the sake of gameplay.
Bandits can be hostile to everybody, while mercs can be lumped with stalkers on a "neutral" state. If you decide to stay neutral you can rp either as a stalker or a mercenary
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>>329220091
I think that the best solution would be either breaking down the Mercs into various subfactions (what most of /sg/ seemed to have agreed upon), or changing the Mercs' ROE from time to time. Practically everyone agreed that the Mercs should be VERY territorial.
>>
>>329220329
Another solution would be to simply do what the Clear Sky mod "Faction Wars" did.
On top on that you add "dungeons" to do with people of your faction or people your faction is neutral/friend with (but they can betray you) for rare artifacts/loot, and secrets
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>>329220772
Yeah but who would handle the factions? Putting them in the hands of human players could lead in disasters and/or shittons of drama.
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>>329210652
Lurk more newfag
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>>329220847
>disasters
Well, if the world is server based that wouldn't be so bad. Players are an addition on top tof the AI, the AI decides to attack some point of the map, players could reinforce them and give the involved attacking/defending AI squads orders.
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>>329221064
Disasters as in Duty allying with Bandits.
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>>329219902
ukraine belongs to russia

cyka blyat
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>>329221126
You can always invent some story-related reason for each faction not being able to ally 2 other factions for balance reason.
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>>329221286
The reason why Duty and Bandits would never ally is precisely because of plot related reasons.
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>>329221398
I fail to see your point, that's what I'm saying.
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Its better than CS by far and actually tried to do something interesting by turning it into a semi open world, which i prefer to the tiny areas in SoC.
The only thing that's shit, is the tiny amount of mods you can get for it.
Right now i'm just waiting for CoC to get decent mods, then i'll never play one of the mainline games again.
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A nu chiki-briki i v damki!
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>>329221560
My point is that if humans were to manage multiplayer factions they could fuck up the immersion by making them behave in a way that doesn't make a lick of sense according to the established lore.
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>>329210652
I've only played SoC and CoP, both without mods.
As far as I'm concerned SoC is an unfinished alpha build for CoP, which is one of my favorite games.
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>>329221650
Well I've said the AI should manage the faction and that you can make it impossible for some factions to be allied, so yeah
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>>329210652

I heard its basically a halo clone
Thread replies: 69
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