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Do you think it'll be better than the original game? What's
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Do you think it'll be better than the original game?
What's going to be different in the remake compared to the original?
>>
Strafing alone is going to make it10x better the original
>>
Topping the original should be really easy, it wasn't even that good. The series really started to shine with the second game IMO.
>>
Ratchet not being a cunt.
>>
Gameplay will be much better, at the very least.
>>
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Strafing
3 new islands
More weps
Excellent fidelity

YES.
>>
>Meme weapons like Zurkon
>Shitty "cinematic" music
>30fps
>Future writing and retcons

I don't think it'll top the original.
>>
>no bergeaud
>meme weapons that we are sick of
>not 60fps
I'm losing hype
>>
>>324238836
>>324238819

hivemind
>>
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>>324238819
>>324238836
>fps
>>
THE GROOVATRON IS

NOT
FUCKING
FUNNY

STOP SHOVING IT INTO EVERY FUCKING GAME
>>
>>324238865

But anon, all the Ratchet and Clank games before Nexus targeted 60fps.
And Nexus suffered greatly because it targeted 30fps.
This isn't a PCfag thing.
>>
Cautiously optimistic. Worst case scenario it's a competent ratchet game, gameplay videos already prove there's nothing particular to be worried about unless you're autistic about the fact it's not a carbon copy of the original game or it's using the movie's plot which takes creative liberties with the original game

I could do without zurkon but the agents of doom are confirmed

>>324238819
>retcons
It's a different canon, it's not retconning anything you autist
>>
>>324238819
>>324238836
That Hivemind
>>
>>324238929

Nexus suffered because it was fucking short, not because of the FPS.
>>
>>324238865
>bulking hard in gen 7
>lose all motivation in gen 8

he was gonna make it brah ;-;
>>
>>324239069
dreamer bulked too hard to the point of no return
>>
>>324239065


Literally this
>>
So is Quark a villain in this one?
>>
>>324239065

It suffered for a lot of reasons and FPS was one of them.
>>
>>324238929

>before nexus
Before A4O

Nexus suffered because they weren't able to keep a STABLE 30fps, the framerate would often drop just from using your standard arsenal of weapons. They were doing a shit ton of particle effects and shit on ancient hardware so the performance suffered as a result

The PS4 game is 30 but with motion blur, which while not as good as 60fps is an improvement. Having played sunset overdrive which is the same 30w/blur, while it's jarring at first you quickly get accustomed to it and at no point did it detract from the gameplay (SO has a shitton of autoaim since you're constantly grinding on rails and can't accurately keep a steady aim on your own, that probably helped)

It won't be inherently bad because of the 30fps. For what it's worth insomniac are one of the few companies who actually make visually impressive stylised games
>>
>>324239147

Doesn't look like it.
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>>324238658
so this..... is the power....... of the ps4
>>
>>324239147

Apparently Quark sabotages a very important mission for Ratchet out of jealousy, causing Ratchet to lose morale.
>>
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>Drek has normal eyes
>>
>>324238836
>>324238819
Pretty much these two.

I can forgive reusing the same fucking weapons for the 6th game in a row; but they couldn't even keep a stable framerate in Nexus. Strafing and upgrades will be great; but the game will take a hit in every other category asides from graphics.
>>
>>324239065

>a game is bad because it's short

That's not how it works though
you rate a game based on what it is for how much it was, not what you wanted it to be

Nexus was a $20 title, at no point did they mislead you into thinking you were getting a full 14 hour game

>>324239147
knowing TJ he'll downplay qwark's role as a villain significantly and victor von robotface will take qwark's place as dren's right hand man
>>
>>324237854
I'll pick it up because I love the series

But it'll probably be another game where Ratchet lets everyone push him around for some unknown reason, like his resume of "crazy shit accomplished" isn't six miles long.
>>
>>324239251
>the game will take a hit in every other category asides from graphics.

How will it take a hit in gameplay?
>>
>>324238865
>normal gamer is blinded by flashy graphics to realize how shit the games are
>pc has woken up and will soon abandon this childish hobby
>>
>>324239221
>Not voiced by Kevin Michael Richardson

I mean, Paul Giamatti is good and all but it's not the same.
>>
>>324239321

You mean PC let /v/ brainwash them into not enjoying things any more under the pretext of maturity?

Sounds like the dumbest shit anyone could do to themselves. I'll continue enjoying my hobby, thanks.
>>
>>324239158

>But with motion blur
But that doesn't improve anything. I'd rather have plain 30fps than that.
>>
>>324238898
>Not knowing about the initial concepts from R&C1

Anon, it was going to be in every game, just that they couldn't make dancing animations for every enemy in the original trilogy, so with the added power of the PS3, they introduced it in ToD.
>>
>>324238898
But the dancing animations are CUTE!
>>
>What's going to be different in the remake compared to the original?
OC characters from the film.
Plot elements from Future as well as the later PS2 games.
The weapons are Grummelnet now, I think.

>>324237948
This.

>>324239321
>childish hobby
>being so self-deprecating that you can't enjoy something without being ashamed about it
How about you go get some self-worth before you decide to post again.
>>
>>324239546

Does that make it good?
>>
>>324237854
If they add any mechanics from the newer games it'll immediately be better. So yes
>>
>>324237948
>>324239632
>>324239667

Faggots
>>
>>324239653
If it was in every single game, there'd be no real complaints being made as it would be considered a series staple at this point, as it was intended to be.
>>
>>324239321
Taste is subjective, I can call something you enjoy shit and it would be meaningless. That's actually immature.
>>
>>324237854
Its almost impossible for them to fuck up the remake, and quite literally, they could not make a worse game than the first if strafing is in.
>>
>>324239632

Gadgetron is still the vendor (HQ is confirmed as well), they're just selling Grummelnet and Megacorp weapons because reasons.
>>
>>324239714
there is literally nothing wrong with what we said
>>
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>>324239420
>>324239632
>>324239758
>>
>>324237948
original had strafing.
>>
>>324239903
No, it didn't.
It had side jumps and that's about as close to strafing as you could get.
>>
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>>324239837
https://www.youtube.com/watch?v=r_xeqt9l5FQ&index=1&list=WL
>>
>>324239979

It had the thruster pack thing but that doesn't really count.

I don't even think it matters that much. The first game had a much heavier platforming lean and the combat wasn't designed in a way that would require being able to strafe. R&C2+ without strafing would be broken but R&C1 never needed it.
>>
>>324239979
Yeah it did. You could strafe but only with the rocket pack once you got it. It was really shitty but that doesn't mean it wasn't there
>>
>>324239305
I implied that the game would be better gameplay wise as well due to adding gameplay mechanics that weren't previously in the original R&C1.

I think overall the game will be good; but some hardcore fans like myself hate a lot of the decisions made with these games as of recent.
>>
>>324239519

It is an objective fact that motion blur helps ease the transition and fill the in-between between two frames
>>
>>324240705

I don't care about how it looks, I care about responsiveness
>>
>>324240752

It is an equally objective fact that motion blur has no effect on responsiveness
>>
>tfw come the game's release /v/ will be unable to have a ratchet thread without console war shitposting
>despite the fact Insomniac will be responsible for the best exclusive game on both the PS4 and the Xbox One
>>
>>324240904

There's more Fixman and Mr. Zurkon bitching than console war shitposting.
>>
I'm worried a little because it's 40 dollars, is it going to have cut content?
>>
>>324241005

I don't think so.
>>
>>324241005

There's a lot of returning planets + new ones + new areas on existing planets. It won't be as short as Nexus.
>>
>>324241005
>cut content
Uh, how?

For all intents and purposes this is a brand new game. It's only a remake by virtue of being tied to a movie which is loosely based on the first game.
>>
>>324240968

To be fair Fixman bitching is somewhat warranted, but is he even working on this game? I thought he formally left after ITN. He wrote the movie but I've assumed he isn't responsible for the game's specific story

>>324241005
This game is a rare example of a dev getting extra time just for polish because they want to release it alongside the movie
>>
Does /v/ know anything about Jon Paquette?

He's credited as the writer of Sunset Overdrive

It's entirely possible he's going to stay around as insomniac's writer and work on ratchet games
>>
>>324241296

He did Resistance 3 too apparently
>>
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I'm fucking excited but still
>Ted Price wanting to turn Insomniac into a Triple A dev even though they are perfect as they are with Sony
>Writer is the one who worked on the Future saga, which already has shown retcons with the original story and will probably have dank memes like Q-Force and Sunset Overdrive
>It's going to be piss easy, even though the original trilogy nailed challenging but fair difficulty
>30FPS even though this is perfect for a 60FPS PS4 game
>Music is going to be no where near as good as the original
I'm probably still gonna get it and watch the film but it's clear Sony wants to use this and probably Sly to market Playstation to a new young generation
>>
>>324241412

It's sad really. i'll likely enjoy it but it'll be in the same, slightly hollow way I enjoyed the PS3 games.
>>
>>324237854
One thing I like that theyr'e doing is fleshing out Ratchet's past.

his life between being sent to Veldin and meeting Clank was never really explained, but now it's shown that a new character, Grim owns the garage that Ratchet worked at, and is likely his parental figure.

Inversely I'm not sure how I feel about starting with a swingshot because it would invalidate Helga's course.
>>
>>324238898
The groovitron is okay because there isn't really anything that fills its niche.

I'm absolutely sick of Mr Zurkon though
>>
>>324241412
>Sunset Overdrive

In the entire 14+ hour game I only noticed
>doge 'such wow' in a mission about using a dog
>charlie sheen 'winning' random dialog line
>fizzie says 'I am become death, destroyer of worlds' in the final boss
>neogaf namedrop
>reddit namedrop
>entire side character named after 4chan (4kim)

And that was it, nothing else really counts as a 'meme' unless you think any reference to pop culture or TV shows is a meme
>>
>>324241412
What retcons?
Also this isn't supposed to replace the original game so it can't retcon anything regardless.

>PS2 trilogy
>hard
Nefarious is probably the only time the trilogy got hard.

>>324241582
Zurkon Family was great though
>>
>>324241534

You need to cool the autism a little bit and understand that this is a movie which is based off of the original game (and a game based on the movie) and in no way do either of them replace the story of the original series. There's no retconning, the movie is a separate entity
>>
>>324241582

Then use the Agents of Doom then.
>>
>>324241619
Which is exactly what a retcon would be.

Ratchet is not a dick anymore.
He doesn't want to 'get off the planet anymore'
He instead wants to become a galactic ranger.
also he had something like a dad in Grim
>>
>>324241736

Except it's not a retcon because it does not replace the original game, it is its own separate entity which takes creative liberties from the original game
Yes it will be shitter in some aspects
No it will not be the exact same plot points
No it does not diminish anything about the original game
>>
>>324241736
A retcon is retroactive continuity. It's rewriting history.

This is a separate continuity.
Hence, it cannot retcon the events of Ratchet & Clank 2002
>>
>>324241736

The game is an account told by Quark. It's not canon.

Hell, there'll probably be a gag where the Plumber makes a remark about how none of this happened in the original.
>>
>>324241619
There were some bits in R&C1 that were brutal, the Drek boss fight is easily the hardest one in any R&C game.

R&C2 and 3 did difficulty really well. It was both challenging AND fun, Protopet boss fight excluded. The only thing that was bullshit about either game was the snow level in R&C2 with the optional crystal grinding.

I disagree with his post though, CiT was both hard and challenging as well assuming you played on the highest difficulty. Some enemy segments were actually hard because they throw so much shit at you in some of them, both the true final boss and the optional post-game one where actually hard as well. Nefarious in R&C3 is literally just keep moving and firing and you won't get hit 90% of the time. It's not hard.
>>
>>324237854
>No Bergeaud
>Changing Ratchet from a selfish douche into a bright-eyed chipper space cadet

Man, I adore Ratchet and Clank but I just can't get hyped for this
>>
>>324241934
According to Qwark, Drek and the Blaarg played a part in the Lombax 'extinction'
>>
>>324241997
They changed ratchet's personality to what it is currently in the first place because his character was so badly received in the first game.

He'll still have his moments I'm sure, to being a dick for a while after Qwark tries to kill him, his faith in his hero shattered and something something.
>>
>People being mad this isnt 60 fps

Fucking try to run this (its the best looking game to date in my opinion) on 60fps on a PS4 i fucking dare you.
>>
>>324242119
>They changed ratchet's personality to what it is currently in the first place because his character was so badly received in the first game.

I know, but I really enjoyed his arc over the course of the games from being an asshole who had to be dragged into saving the galaxy to a legitimate hero that actually gave a fuck.
>>
>>324238836
>no bergeaud
This and the writing kill it for me. The original had some funky as fuck tunes. The new music sounds so fucking generic.
>>
>>324242172
It looks only a bit better than the Future games which were 60fps on PS3.

So it can probably be done.
>>
>>324242119

> his character was so badly received in the first game.
I liked it.
>>
>>324242267
>It looks only a bit better than the Future games

No
>>
>>324241582
the terrifier filled the niche in nexus.
>>
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>>324242253

> The original had some funky as fuck tunes.
All of the PS2 games did. Where do I find more like it?

>>324242267

>It looks only a bit better than the Future games which were 60fps on PS3.
Maybe you don't remember how bad ToD looked, or how many framedrops CiT had.
>>
>>324242267
>It looks only a bit better than the Future games which were 60fps on PS3.

U fkin wot
>>
>>324242119
Since when was Ratchet badly received?
>>
>>324242172
I would actually be fucking amazed if this game was actually pushing the hardware, it looks really good but at the same time, it feels like most of it is basically effects and pretty textures, doesn't look to be super demanding
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>>324242398
the first game sold well but people didn't like how ratchet was a dick is what I'm saying.

Which is why he's voiced by Johnny Test now.
>>
>>324242307
>>324242384
So far I'm not seeing a huge upgrade in fidelity.
I mean all I've seen is YouTube videos, so there's some compression going on, but still.

>>324242343
>CiT
>framedrops
Replayed it recently and I don't recall it happening with any frequency, if at all.

And of course ToD looks bad now, it was an early-gen game.
At the time it looked fucking stellar.
ACiT/ItN would be the more apt comparison regardless.
>>
Better gameplay and graphic wise

Tradeoff may be feeling(atmosphere, characters, music, plot) may be changed for better or worse.

Nervous.
>>
>>324242413

I believe what's making the game demanding on the hardware is just the amount of shit on the screen. There is an absolute shitton of particle effects and they're doing some computationally impressive stuff like the voxellizer gun that generates the voxels dynamically
>>
>>324242489

CiT regularly dropped to about 40, don't think it ever got worse than 30
>>
>>324242664
Shit dude, I remember the dev playthrough, they mention some kinda trick they did in the PS2 games where, if the framerate dropped, the game did something to compensate so you wouldn't notice?

Maybe CiT has that as well.

Or maybe I don't notice because I seriously, for the life of me, cannot tell the difference between 30 and 60 and anything in-between
>>
>>324242664
why is it so hard to get 60?
these games aren't exactly demanding.

and they're usulally really enclosed.
>>
>>324242790

I don't mind either to be honest.
I can see when things start dropping but it doesn't bother me until it gets below 30.
>>
>>324241956
>2 did difficulty well
Nah man, it felt like it jumped all over the place for late game
>Flying lab is pretty simple
>Thug HQ is fucking brutal
>Boss isn't that hard, just long
>then Smolg is fair for the most part, complete contrast
>then Greblin gets the YETIs but the actual plot section isn't fustrating
>Then yeedil becomes fitting difficulty wise, but felt like a sudden jump, until boss

3 was more balanced with the curve.
>>
>>324242903

Garbage hardware.
The PS2 games targeted 60 to but dropped often.
>>
>>324243045
The problem with 2 was that your early game weapons become completely useless by the end.
>>
>>324242790
>if the framerate dropped, the game did something to compensate so you wouldn't notice?

I don't remember the specific episode where they talked about this but the concept of delta time in game calculations (where you calculate distance moved based on how long since the last frame instead of assuming it will be x time always) is actually well established and fairly common in games that aren't shit
>>
>>324242903
>these games aren't exactly demanding.

Because they actually are, you overestimate the capabilities of the hardware
>>
>>324242790
>>324243325

If delta time is the compensation technique he was talking about, then that's a standard technique to make sure the game doesn't slow down like an early 2D game if it starts dropping frames.
>>
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>>324243121
This too.

Went to the point where I attempted the challenge boss with nothing but the starting weapons on a NG+/Challenge mode.

The fully upgraded Wrench did more DPS than the lancer or the Mini Nuke in the long term.

Even the Blitz Gun was shit.

Ended up running Minirocket tube and Plasma coil with Synthenoids for late game.
>>
>>324242267
>It looks only a bit better than blurry 960x704 mess
>>
No arguments about CiT's framerate. It was bad. Skip to the Ratchet part.

https://www.youtube.com/watch?v=epabOVZVx-8

We must give the R&C games some slack though. On both the PS2 and PS3, they're some of the best looking games on the system and they still push for 60fps. Though the low 960x704 resolution on ToD and ACiT makes the HD collection end up looking better at a much clearer 720p with a solid 60fps.
>>
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>>324244030
>demo
>>
>>324244097
the demos came out with the release of the game. no changes in performance would've been made
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