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Prediction on VR
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>VR devices will sell a lot
>lame games, but buyer will be very optimistic for the future of the technology
>no games/shovelware
>fb and sony have lined their pockets
>VR devices collect dust
>these people will fall for another similar ruse in 10 years

source: remember motion controls?
>>
>>324210492
VR is actually a game changer. The only questions left to answer:

A) Will we get worthwhile games
B) Will people be interested enough to spend the money

There's really no predicting the answers to these. Affordable VR is years away and there's still no killer app. Not to mention it takes considerable power to run games in VR so a consumer needs to invest in more than just the headset.
>>
>>324211306

I don't think it will have any impact on normal games. Just the "experience" type ones and porn. Like it wouldn't benefit Quake in any way. I think it could also have applications in other stuff than games. I believe one company was making like virtual apartments that you can check out without actually visiting the physical location
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>>324210492
Pc going to have the biggest catalog ever, they have last gen which easily can add VR support without problem and the last games which can be allowed to be played with VR on some pc.
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>>324211856
in other words: shovelware
>>
>VR is like motion controls
I love this delusion
>>
>>324211646
Yeah, porn will be the reason VR succeeds. The adult entertainment industry wont let something like this die without a fight.

As for games, who really gives a shit past cockpit simulators? It will make games like E:D and Euro Truck even more amazing.
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>>324210492

You seem to have strong opinions on something you never tried.
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>>324210492
That makes absolutely no sense. If VR hardware sells well, then of course there will be a lot of high-profile games on it.
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>>324210492
VR is the new "3D!"
>>
VR will be successful, but not for video games.
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>>324212107

I mean I won't mind trying out different games with this, would be cool as fuck playing something like System Shock with these. But I don't think games will really start to be designed around them in any meaningful way, shooters will still play better without them etc.
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>>324210492
>comparing motion control to vr
What a terrible excuse. The reason motion controls failed were the motion sensors not being able to detect certain human motions/being cheaply designed. When you have a fucking controllable TV strapped to your head the motion is detected from sometime like a gyroscope. The only things that could go wrong would be literally your fault if you couldn't control your head on your shoulders.
>>
>>324210492
>source: remember motion controls?
You mean the cheap tech that worked well and sold well?
>>
>>324210492
This guy is right unfortunately.

The porn is amazing, but the games, holy shit the games are fucking awful.

And let's be honest here, the fact that the only worthwhile games to play are already-existing with a hack to move your camera with your head is a testament to why VR will remain niche and fail.
>>
>games for a new technology take time to adapt

really? let's kill television because good games didn't come decades later...
>>
>>324212330
this to be quite honest
>>
>>324212574
Yes, exactly what I said, it will sell, but have no games
>>
>>324212961
Except that VR isn't cheap, doesn't come with a game and will only work with an existing GPU investment.

It won't sell.
>>
>>324213172
oculus comes with the spreadsheet game spinoff
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>>324213172
It won't sell right now. Once it's affordable, it will though.
>>
>>324210492
Motion control failed because no one wants to be moving around. I want sit in my chair and play my games, if i can do that with a vr, than i dont know why it would fail, the way i see it is as an improvement to the monitor/tv screen.
>>
>>324212107
I'm going to buy into VR whenever it's been out long enough to confirm which ones are worth it, just to add another dimension to my flight/space sim addiction. Just the fact that it makes headlook less awkward is the selling point for me.
My boner for space only grows larger as time passes.
>>
>>324213539
Oh Valkyrie? Well, that's something at least. Maybe.
>>324213609
It won't become affordable without mass production and it won't go into mass production without mass market acceptance. The Wii launched cheap with a casual game so it took off which is completely different. You didn't need $600+ for the unit and a high-end PC to run it.
>>
>>324213645

I think it will start to feel a bit awkward sitting down. Because then you can turn your head a little, but not entirely because you're sitting, and then you will want to turn your whole body to look behind you
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>>324214028
you can turn around 360 degrees

both headsets provide full 360 degree tracking
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>>324214095

Sure, but you can't really turn around 360 degrees when you're sitting. Or I guess you can if you swivel the chair, but then the cord will get tangled somewhere
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>>324214028
there will be clumsy accident
and all other problems related to people obscuring their vision
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>>324213992
You know this "high end pc" problem is a berytemporary problem. In 2 yeats or less a normal pc will be able to stand a vr.
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>>324214258
yeah, the cord is the biggest issue I have with the vive and room scale VR

all the demos they showed has someone holding the cable for you, im afraid I would just get that shit stuck on everything
>>
3D and motion controllers failed because they were alone and had their own issues (pre-recorded 3D seems weird to people with different eye distances to the norm.)

VR is a combination of many different elements to create one effect. Motion controllers finally have 1:1 functionality instead of being glorified laser guns and waggle sticks. 3D is fine tuned to your eye distance and you can look around you, so it legitimately feels like you're there.

Really the only downside to VR over a monitor is having to strap in and blocking out the real world. Sometimes you just want to chill with a coffee and not feel like you're doing loops in a spaceship.
>>
>>324213792
i feel you but im worried about the relatively low resolution for target acquisition at extremely long distances.

Have you tried FacetrackNOIR?
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>>324214317

Nah
>>
>>324214095
and then you have some fuck dumb cable all twisted up
>>
>>324214447
>>324214258

Headlook doesn't have to be 1:1. I already use a head tracking system for flying games and it's not 1:1, because obviously I need to be able to check my six while still seeing the monitor.
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>>324214545
>Headlook doesn't have to be 1:1
for VR it has to be
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>>324214395
oh, great, aiming with your neck
>dont worry, 2nd gen will have pupil trackers!
not having them will be felt, even for those who dont know about them
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>>324214718
>aiming with your neck
thats not what head tracking is for
>>
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>>324214317
Point at the tard and laugh!
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>>324214621
Why would it?

>>324214718
I'm confused. I aim by pointing the entire craft at the target. Never really bothered to use a head tracker for a shooter.
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>>324214395
Yes, and it's kinda crappy no matter how I set it up.
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>>324214845
you aim with the controller?
>>
>>324214028
Well that sucks. Im sure you can deactivate that and use only the mouse to turn around, right?
Because if not, than its pretty much impossible to play anything. I need to have 360 vidion in any FPS. How am i going to be spinning in my chair all the time and taking my mouse and keyboard with me?
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>>324214940
mine works ok. What kind of issues are you having? Did you set up dead zones to prevent fluttering?

The program also works more accurately if you're willing to build an LED array.
>>
>>324214420
>>324214860
>not explaining why
quality posts

>>324214913
>Why would it?
if you move your head in VR and you see your view move further than you physically moved it causes severe motion sickness

>>324214975
yeah
you think we are talking about shooters?
people use head trackers for cockpit games like elite and euro truck
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>>324215074
>if you move your head in VR and you see your view move further than you physically moved it causes severe motion sickness

I assume you'd just get used to it the way you do with head tracking itself.
>>
>>324215047
>FPS VR
FPS in VR is terrible as it currently stands

even with full 360 tracking with no cord tangle
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>>324215168
with normal head tracking you have a point of reference, everything around the game

in VR you have no stationary point of reference so it fucked with your inner ear
>>
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>>324211856
DELETE THIS!!!
>>
one more question about this, how is the FOV?
what happens when you move your eyes?
if I look back, my eyes instinctively move to look beyond what my neck can turn
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>>324215636
you have 110 degrees of FOV

everything around it is black, its sort of like looking into a pair of binoculars with no zoom, but a fair bit wider
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>>324211646
Literally any game that isn't 2d or highly competitive benefits from VR.
>>
>>324215074

Two years isn't a long time, maybe a super high end rig will handle them if they start making cards geared towards them but certainly not a normal consumer PC. I mean it needs to render a graphically intensive game on two separate pictures, at 4k and 90fps
>>
>>324216092
>4K
gen 1 is closer to 1440p
but yeah, regular people wont get this kind of VR for quite a while
>>
>>324215047

>Im sure you can deactivate that and use only the mouse to turn around, right?

Oh sure, you do turn with your mouse, headtracking just moves your head. I'm just talking about how it feels to your brain, I mean you sort of feel like you're in the game, you can turn your head around a bit to look around, but not your entire body because you're sitting down and then you also turn your body with a mouse instead of just actually turning around. I think it will feel kinda disjointed, or like you're paralyzed in a wheelchair
>>
>tfw nobody's ever going to make a good first person open world RPG, let alone one that lets you do combat with the motion sensors most VR packages are getting
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>>324216451
it will be made, but dont expect it for a few years
>>
>>324216196

>gen 1 is closer to 1440p

True, but it will need to be higher. My brother got a phone with 4k resolution and he got some cheap goggles for it to try out this whole thing. From my short experience with it, even at that resolution you can still tell it's a screen you're looking at
>>
>>324216363
Wheelchair based VR shooter is a great idea though desu
>comes with a wheelchair peripheral that you turn with
>>
>>324214975
Ever heard of Half-life VR?
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>>324216712
you would be surprised what high pixel fill does for VR

the main reason why you can tell its a screen is because of the screen door effect from the gaps between the pixels

if you fill those its actually quite hard to tell at 1440p at a glance, let alone 4K
>>
>>324212107
Honestly, porn is the main reason I want one.
>>
>>324216092
The fuck are you talking about.
Gen 1 is 2160x1200 90 FPS and rendering both views is not twice as hard, it's only about 15%.
The system requirements are fairly high because the computer has to maintain 90 FPS even during intense scenes to avoid sickness.

Right now the recommended card is GTX 970, it's a high end card but in 2 years you will easily find an equivalent card as a mid end.
>>
>>324215047
Mouse control causes terrible motion sickness, even more so if you disable head tracking.
>>
All these 'predictions' are pointless. When the headsets are out in stores, you can bet there will demo booths set up so people can try it themselves and as we've seen from every video out there, the reaction to experiencing VR first hand is always positive.

It will still be a rich kid's toy for this generation but people will want it as the tech improves and gets more affordable.
>>
>>324217290

Sure but it's not like games will stop becoming more demanding too, graphics won't stop advancing past 2016
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>>324217290
>it's only about 15%.
is that because of some software optimization?
like rendering things at infinity point only once?
>>
>>324216451
Check out Gallery, it's more of a story-based adventure game but it uses motion controls for interacting with the world and objects in a realistic fashion.
>>
>>324217290
Prices don't go down that quickly nowadays the tech has stagnated, and VR will be dead in 2 years anyway.
>>
>>324217627
>the tech has stagnated
sadly
what size are transistors nowadays? I think the theoretical limit was something like 12 nm
>these should be called nanoprocessors now
>noone will call them that because its silly
>>
>>324216092
The required for oculus is a gtx 970. In 1.5 years that is going to cost less than half of what it does now, specially wit pascal coming.
>>
>>324210492
I think VR is pretty dumb and will go the way of the Virtual Boy. No one's going to wear that ridiculous headgear without looking retarded, standing or sitting down. The games will suck and probably be nothing but CoD and Halo clones.
>>
>>324217513
Demand will drive development, if you are a developer making a game with VR in mind and the majority of people have the recommended specs for VR then you won't be making a more demanding game unless you don't want to sell at all.
The fairly big specs jump for VR will encourage GPU companies to work on optimal cards for VR in the next gen while devs will optimize their games for VR.
>>
>>324217627
It stagnated because devs are making games for the lowest common denominator, there's no point in buying the latest greatest card if no game actually needs it.
Expect VR to kick things into gear again.
>>
>>324218036
Virtualboy wasn't even VR, it was just a console with a built-in plastic headcase for blocking outside light.
>>
>>324218165

> the majority of people have the recommended specs for VR then you won't be making a more demanding game unless you don't want to sell at all
>devs will optimize their games for VR

So it's like with consoles, these goggles will hold back graphics because devs are making them for console specs
>>
>>324218490
Not really because poorfag casuals are already holding back game developers, the vast majority of games today have fairly basic graphics that work on anything, graphically groundbreaking games don't sell anymore since PC gamers aren't only enthusiasts anymore.
>>
What do you guys think is going to be the next gimmick after motion controls and VR? Holograms perhaps?
>>
>>324218295
>It stagnated because devs are making games for the lowest common denominator
If anything games nowadays are so badly optimized you can't play them on lower-end systems at all, not like they used to be. No, they stagnated because we've reached the limits of what is possible w/ current circuits so it's diminishing returns from here on out and GPU manufacturers are happy to release extremely expensive incremental updates (MOAR VRAM!!!) while charging the same price for existing chipsets for as long as possible. Lower R&D costs, sustained profits. It's not the 90s anymore when every new generation of cards/consoles was a huge leap in color, texture, draw distances and FPS etc.
>>
>>324219051
Teledildonics.
>>
>>324219051
homodeck
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>>324219051

Suits with physical feedback. See that mountain? You can feel it
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>>324217854
There have already been built much smaller ones.

https://en.wikipedia.org/wiki/10_nanometer
https://en.wikipedia.org/wiki/5_nanometer

Intel already said that below 10nm they won't use silicon anymore but something else but it looks like we're decelerating.
>>
>>324219459
It would make that HL1 electrified water section so fucking terrifying.
>>
>>324219459
it will suck becauseno anal stimulation
>>
>>324219051
Probably more work on stuff like Omni treadmill and others like it. If it can be possible to walk on one spot and feel convincing, it will more possibilities. Plus make exercise more interesting.
>>
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>>324219654
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>>324219572
>Intel already said that below 10nm they won't use silicon anymore but something else
that would be carbon
and theres nothing beyond carbon
>>
>>324219718

Those could totally work as treadmills, instead of staring at a wall you could run around in fantasy worlds
>>
>>324219806
>has only one size/shape
garbage
>>
>>324219862
Why not make processors bigger? They are so tiny.
>>
>>324212017
Nigger people have 6th gen PC roms now. The shovelware argument might work if PC didn't inevitably get every console game but it does, eventually all games come to PC.
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>>324219947

Just glue a dragon dildo onto it
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>>324219051
I know, I know!
g-force simulators!
using the same technology as acoustic levitation, and vectoring into the inner ear you can feel like in a rollercoaster while sitting in a chair
>>
>>324215047
Buy the game pad its sides are on 45 degree angles so when you walk your feet slide back its essentially walking in place ya u cant sit down but this coupled with an arcade quality lightgun I think fps will be amazing. Or if your lazy rail shooters like house of the dead or time crisis
>>
>>324220197
>having shit blasting into my ears
No ty
>>
>>324219862
Well I hope they can do it when the time comes.

>>324220005
I think you could do that until there's too much heat. Which also comes with more electricity cost so you have to become more efficient somehow.
Maybe this 3d die stacking stuff can be applied to processors too not only memory. I guess there will be a solution when we reached those sizes.
>>
>>324220197
That would be a great solution to all the motion sickness issues if it worked. Examples I've seen only mess the sense of balance up randomly.
>>
>>324220351
its ultrasonic, you hear nothing
eventually erodes your inner ear and you cannot walk anymore because no sense of equilibrium
>>
>>324220202
Err I meant the omni pad/treadmill thing
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>>324219051
We've already got holograms so yeah the holodeck would be the next big thing (not a gimmick) but it'll be awhile until any of that is released to the public so it's stagnation land for the foreseeable future
>>
>>324220005
they just add more cores
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>>324210492
>remember motion controls?

Yes.

>wii
shit
>wii motion plus
still shit
>kinect
shit
>sony move
idk

>razer hydra
worked really well, but no marketing

If nintendo would've actually tried, and used something like the hydra, the story would've been different. But Nintendo loves making huge profits with outdated hardware.

If Nintendos WiiU included VR as their gimmick VR would've been doomed.

Fuck Nintendo.

https://www.youtube.com/watch?v=PmRrLgljYG0
>>
It's gonna be hilarious when stuff like this happens. https://youtu.be/8TROBbOmbc8?t=22s
>>
>>324220174
>having to change the dildo every time I want to raped by a different monster
way to break immersion
>>
VR MMO when
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>>324221042
>what is EVE valkyrie
>>
>>324215740
Most top-down games wouldn't.
>>
>>324221205
That counts as 2d.
>>
>>324221205
Watching Dota 2 matches like that minecraft hololens demo would be pretty cool, and it's possible right now, unlike hololens.

https://youtu.be/FNoHNTaP_Gk?t=110
>>
>>324221191
thats not an mmo
>>
>>324210492
>Already spent hundreds of hours playing what few games/tech demos are currently available
I'm sorry you can't afford VR, OP. But maybe one day you'll make a friend who'll let you try it.
>>
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>>324221545
>thats not an mmo
>Massively multiplayer online
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>>324222374
It's not 'massively multiplayer' though. You just fight a limited number of people in arena battles.

By that definition, Counterstrike would be a MMO.
>>
>>324211306
Christmas 2016
Yes, mo ye will be spent.
>>
>>324222731
so you want a theme park mmo
>>
>>324213992
D you have any idea how basic technological advancment works
>new technology (widescreen, hd, 4k, dvd, blu ray, digital audio, stereo audio etc.) is introduced at a premium, bought mainly by enthusiasts
>technology advances and age drive costs down, gradually reaching more and more consumers
>>
>>324222934
This isn't about me.
>>
>>324222731
My bad, i was thinking of EvE
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>>324222934
>Rollercoaster Tycoon where every visitor is a real player
Fund it
And make it VR
>>
>>324222958
>technology advances and age drive costs down
this is what tech illiterate people believe
money drives costs down, not time
you can argue time is money, but if noone invests in a tech it wont advance

anyway, this was just a spergy rant with little consequence
>>
>>324211646
All it would take is some of the big league devs like EA and Ubisoft to start developing first person open games for VR, and it's set to redefine video games as a whole.
>>
>>324223826

I don't want them to be redefined
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>>324223826
hmmm, considering the current audience they could get away with making "games" that are just a long cinematic with some mouse pressing
fuck, they already do this
>>
>>324223363
VR headsets are comprised of tech used in other industries though. We wouldn't even have a DK1 if it weren't for advances and price cuts in phone screen technology. Advances that are happening independent of direct investors.
>>
>>324224080
I meant button pressing
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>>324224041
Then you will be cast out.
>>
>>324224080
Many AAA games are already compatible with VR, and not because they're walking sims, but because they're first person and designed for controllers. The walking sims are usually indie games.

I mean seriously anything in first person will be compatible, and can be way better in VR. Imagine Silent Hills / PT demo in VR. Would have been god damn sexy as hell if it wasn't canceled.
>>
>>324210492
>VR devices will sell a lot
Not with those prices. At least motion control was cheap garbage.
>>
>>324224569
Oculus CV1 already sold out.
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>>324219572
I think the current problem they're dealing with is that they can't regulate the temperatures as well as the transistors continue to shrink.
>>
>>324222958
>bought mainly by enthusiasts
All that shit you listed is mainstream. Audio is mainstream. TVs are mainstream. Movies on physical media, mainstream. Phones were mainstream too, it's not like Apple invented something new when they came out with the expensive early iPhone, they knew it was going to sell based on precedent just like 4k TVs or blu-ray discs. There is no successful precedent for VR, you need to make it a REALLY good deal to appeal to people, if people even gave a fuck in the first place anyway. 3D? They pushed it hard in cinemas, PCs, TVs you name it and people didn't give a fuck. What chance do you think an overpriced monstrosity you need to strap to your face has? Some people will buy it, there'll be some content made for it, and then everyone will forget about it.
>>
>>324212049

all indications are that it will be though

>social media company bought Occulus Rift
>>
>>324225659
except its not

its not some cheap gimic like motion controls were
>>
>>324214309

>VR porn
>spergs getting walked in on fapping to loli fuck sims
>>
>>324211646
Actually it has already proven useful in racing games.
As in, due to better depth perception, people make better times.

https://www.reddit.com/r/oculus/comments/3z0n1l/the_oculus_rift_gives_a_huge_advantage_in_car/
(I know, reddit, but for VR talk it's 100x better than this shithole we call home)
>>
>>324225794
>playing this shit
>not locking yourself in your room

if you dont live alone you should lock yourself every time you play VR, it will be extremely tempting for other to slap the back of your head
>>
I predict that people will alter the data in torrent links for VR games.
They will add jumpscares, loud noises, snuff videos, stuff that induces seizures etc
People with weak hearts and epilepsy will die, and others will be fucked up from the awful shit people sneak in.
>>
>>324226083
>I know, reddit, but for VR talk it's 100x better than this shithole
Except it isn't, it just appeals to tards like you who buy into marketing hype.
>>
>>324226496
no
4chan is full of retarded ignorants in what VR is concerned.
People still wonder if there will be porn on VR, and I've been fapping for 1 year to miku porn on it.
>>
>>324226703
>People still wonder if there will be porn on VR
nobody wonders that
>>
>>324226789
then you don't pay attention to VR threads in 4chan.
>>
>>324226463

That would be a pretty good deterrent for piracy, devs sneaking in stuff like that if the copy isn't legitimate. Like that unkillable scorpion in Serious Sam, except you get a heart attack and die
>>
I think it outprices it's core demographic if marketed solely as a Video Game product.

It'll be a few more iterations and maybe 3-5 years before costs are low enough and there is a big enough audience for major publishers to start dipping their toes / franchises in.

In the first 2-3 years we will see either a huge, MASSIVE, paradigm shifting amount of porn present, if that happens then VR will probably become detatched from games (traditionally 'kiddy' stuff) and become primarily for adults and porno afficionados.

If that doesn't happen, it'll mostly be shovelware walking simulators, 3d dating sims and other probably shitty games for those 2-3 years until some real muscle gets behind it.

Even when devs actually start making games for it i imagine it will take quite a few iterations before they manage to tailor their design philosophies to meld perfectly with VR.

tl;dr
> Costs too much to be insanely popular out of the gate.
> As with all technology, future iterations will greatly improve it.
> It will either be a childs toy video game peripheral, or an adult jerk off peripheral.
> There will be no noteworthy games on it for a long time.
> There will be no legitimately great games on it for a longer time.

Basically just wait and see, unless you're into it for porno, the porn industry is already beginning to emrbrace it, WAY more than the video game industry is.
>>
>>324228221

>In the first 2-3 years we will see either a huge, MASSIVE, paradigm shifting amount of porn present, if that happens then VR will probably become detatched from games (traditionally 'kiddy' stuff) and become primarily for adults and porno afficionados.

Porn is always at the frontier of tech, this is no different. I can guarantee that when cameras were invented, someone was shooting porn with it right away
>>
Same as Sony eyetoy, ds, win and then kinekt, wii u and then 3ds. About 15 games will get absolutely good use and the rest generic games not using all the capabilities of the hardware, 4 years later the fad is over and everybody is playing again with bug controllers
>>
>>324228584

Im talking even more than that normal level though. I'm talking like, a complete changing of the perception of what VR is for primarily. Currently it's sort of nebulous and hooked to video games, but i mean there are no real VR exclusive big ticket items i could name, the most i've seen is stuff that are basically ports of games that either are currently out or will becoming out that look nice that might work well with VR (No Mans Sky for example).

Like, imagine if porn was the primary platform for VR. It sounds crazy but i think it's actually possible because the vidya industry is so fucking slow to change (they've practically been publishing the same shit for the last decade), and the porn industry is shrinking and looking for anyway possible to expand and VR is that option.

If the porn industry can find a profit in VR. If they can mitigate their huge losses that internet porn has dealt them, you can bet your ass their going to pour everything they can into it to make as much money as possible as quick as possible before the internet catches up with them again.

A literal Pornucopia.
>>
So what happens if you wear glasses? Do you just have to start buying lenses?
>>
>>324229926

You can wear glasses with them
>>
>>324217513
foveated rendering could end up making VR games less demanding than flat screen games past a certain point.
>>
>>324210492
source: a retard on the internet
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>>324211306
>VR is actually a game changer
How so? inb4 muh immersion
That's not game changing at all.
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>>324212231
This pretty much. How many 3D TV shows and broadcasts have we had? None, exactly.
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>>324233734
>inb4 the thing that makes it a game changer
immersion is literally the game changer
the feeling of presence is fucking insane
>>
>>324233862
>it's a game changer
>but only for a handful of games
I'm sure immersion will help a lot for platformers, rhythm games, turn based RPGs, etc
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>>324234180
>implying VR is made for those games
why the fuck would you want to play those games in VR in the first place?
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>>324234219
So how can you call it a game changer when it doesn't affect all games.
>>
>>324234298
I dont think you know what game changer means
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>>324234298
The same way that 3D graphics didn't affect text adventures in the slightest, I guess.
The point is not that you can use it to make conventional games better, it's that you can do new and compelling things that you simply could not do before.
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>>324234180
>rhythm games
You can make them trippy as fuck and place in a 3D environment.
See? I changed it.
>>
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>>324229581
>A literal Pornucopia.
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>>324229581
I dunno man. If porn does become the primary thing anyone would get VR for, I can see that negatively affecting VR sales, because a VR headset would basically turn into a 600 dollar sex toy.
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>>324212131
You seem to have the need to justify coughing up all that money for your toy, which you know will be gathering dust in a year if it isn't already.
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>>324234961
>which you know will be gathering dust in a year
but how do you know that?
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>we reach the VR age
>only chad and tyrone can do motion-capture bunnyhopping
>nerds are finally put in their place once and for all
Thread replies: 165
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