[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
DUDE LET'S MAKE 3 NPCs A BOSS FIGHT CAUSE GANKING IS GREAT
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 255
Thread images: 59
File: greatbossdesign.jpg (137 KB, 1280x720) Image search: [Google]
greatbossdesign.jpg
137 KB, 1280x720
DUDE LET'S MAKE 3 NPCs A BOSS FIGHT CAUSE GANKING IS GREAT DESIGN LMAO!
>>
>>324148215
DARK SOULS 2 IS GOAT YOU FUCKING HOMO
>>
git gud, retard
>>
>>324148215
B team thought that adding more copypasted bosses at the same time and raising the difficulty to frustrate 80% of people was what made the Souls serie good. Souls was never about "le hardcore game" but more about finding the perfect balance between reward and frustration. Demon's Souls also innovated with a multiplayer mode never seen before.

Now I hope A team doesn't fuck up DS3.
>>
>>324148578
>reused assets from Bloodborne and DaS1
>"hype" trailers
>2 v 1 invasions
They already have
>>
File: photo19[1].jpg (11 KB, 320x350) Image search: [Google]
photo19[1].jpg
11 KB, 320x350
>Varg
>>
>>324148215
It's lazy as fuck, but the boss fight is actually fun though. It's all about properly kiting them and the area they give you is big enough and has enough that you can do this properly.

Gank Squad > Cool Ranch Smelter > 2cat
>>
File: 5.gif (175 KB, 360x380) Image search: [Google]
5.gif
175 KB, 360x380
2016 is off to a great start with the DUDE _ LMAO! meme
>>
Ganksquad is really cool, though.
>>
>>324148958

When has kiting ever been anything but tedious?
>>
>>324148215
its supposed to be a co-op boss

and the fact that anyone even without the DLC could help out
>>
>>324148958
nah

2cat > cool ranch > gankers
>>
Just use summons.

Seriously, the game was meant to be played socially, that's why even without being online there are npc summons fucking everywhere.
>>
>>324148215
>implying

With the right design a 3 NPC boss fight could be great.
>>
>>324149289
That section, yes.
The game, no you're a fucking shitter.
>>
>>324148215
>implying it isn't fun as fuck when co-oping
>>
>complaining about optional content
>>
>>324149359
No one thinks your cool if you don't use summons. There's no need to rag on people who like to use the game mechanic.
>>
>>324149359

Every boss has a fuckton of summon signs.

Only the Smelter Demon should ever give you trouble, due to having no signs whatsoever, unless you keep Lucatiel around.
>>
>>324148790
>He doesn't like 2vs1 invasion

What's the matter anon, too much of a pussy ?
>>
>>324149493
It bothers me because I can't 1 vs 1 those scrubs when I'm invading.
>>
>>324149539
>the Smelter Demon
Literally optional, who cares?
>>
>>324149289
https://www.youtube.com/watch?v=0v5TM70Zr0g
>>
>>324148215
>Instead of summoning people to help me or gitting gud I would much rather make a meme out of the game to prove I am just a scrub.
Nice tears, faggot. Maybe if you weren't so awful at the game you'd have something else to bitch about.
>>
>>324148215
that fight was great, but they should have use a mage instead of other warrior
>>
>>324149180
>and the fact that anyone even without the DLC could help out
Wait what
>>
>>324149641

Never said it wasn't Anon, I'm just saying that's the only boss that should give you trouble.
>>
Best boss fight if you're playing with friends to be honest
>>
>these threads will be a constant until dark souls 3 comes out
brace yourselves
>>
>>324148958

It would've been much better if Havel was defensive, but it's too much when both him and Aava are constantly in your face.
>>
>>324148215
You can literally cheese it by knocking the two guys down the cliff then rushing Cerah.
After that you can just kill the two one by one.
>>
>>324149695
the area behind the closed doors for opening up the dlcs is also the area where people without the DLC could lay down their signs and get summoned for THAT area

it was on all dlcs
>>
File: 1452172605275.jpg (23 KB, 552x367) Image search: [Google]
1452172605275.jpg
23 KB, 552x367
>he didn't fight the ganksquad with friends during the golden days of the monascim
>>
>>324148790
>reused assets

And? Dark Souls reused DeS assets too.
>>
>>324149864
Neat
>>
>>324148578
smough and ornstein are harder than anything in DS2 + dlc
>>
>>324148215
Shadows of Yharnam was such a cooler fight.
The whole evolution aspect of that fight was really cool and got intense.

That being said I beat both bosses on 2 tries, they weren't so hard if you learned how to be patient and wait for your time to strike.
>>
>>324149938
That doesn't make it okay. The purpose of a sequel is to move forward.
>>
>>324150086
>they weren't so hard if you learned how to be patient and wait for your time to strike
Literally the majority of 1 and 2
>>
>>324149180
>its supposed to be a co-op boss
All bosses are co-op bosses then.
>>
>>324150162
Literally the majority of Souls in general besides a couple of BB fights.
Nothing wrong with it, but it does make bosses like these a lot easier.
>>
>>324149938
Difference being that DS has a simlar art style to DeS whereas Bloodborne is all dark and gothic. DS shouldn't look like a Tim Burton film
>>
>>324150160
>movie sequel comes out
>it has the same actors

fucking lazy fags
>>
File: 3721706i.jpg (97 KB, 520x600) Image search: [Google]
3721706i.jpg
97 KB, 520x600
>>324148790
>invading

Souls have always been all about the co-op, or some say bro-op.
>>
File: 1322082111525.gif (613 KB, 238x143) Image search: [Google]
1322082111525.gif
613 KB, 238x143
>>324149727
It makes sense for people to go back and replay the series when DaS3 is coming soon. I hope you're filtering every souls series if you don't like it.
>>
File: 12590062.jpg (7 KB, 212x238) Image search: [Google]
12590062.jpg
7 KB, 212x238
>>324148578
>he actually thinks the A team is working on DS3
>>
>>324150086
I hated shadows because the one with ranged snake attack could attack through textures and it was cheap and annoying as fuck
Never understand why people hate this fate(excluding IIRC raids when they just spammed /v/ with b team meme), it was cool idea, you just meet group of adventures who fucking big surprise wear ingame armor and they even work as a team!
>>
>>324150086
Shadows of Yharnam is just Skeleton Lords tier but oozes style.
>>
>>324150537
>his argument is a smug anime girl
>>
File: old monk.jpg (103 KB, 1280x720) Image search: [Google]
old monk.jpg
103 KB, 1280x720
>>324150496

>Souls have always been all about the co-op, or some say bro-op.
>>
>>324148808
Varg did nothing wrong.
>>
File: 1406462681112.png (149 KB, 480x351) Image search: [Google]
1406462681112.png
149 KB, 480x351
>>324148215
Now it all comes together.

This is also you >>324141285
You're just going to spam these same threads every day until enough people start to recognise them, then you'll change things up a little.
Almost as sad as Ruggarel.
>>
>>324150537
not only that, Big M has taken control over every aspect of the game since the beginning of development.

so it will be GOTY
>>
>>324148215
This is the only boss fight in all the souls games or bloodborne that I summoned for, just used the npc summons. I feel unclean.
2cat was easier alone anyway because the hp bonus they get from coop is too much health.
>>
>>324148215

For all the shit people bitch about relating DS2, the only thing that kills it for me is how inferior the art direction and level design is.

Its weird because it manages to look worse than DeS and DaS despite being technically superior
>>
>>324149539
>summon Lucatiel for Smelter
that just makes the fight take 1000x times longer
>>
>>324151495

"In the case of Bloodborne, although I was the lead game director, there was another director level person that also contributed. This is the same for Dark Souls 3. Actually, [Yui] Tanimura-san, the director of Dark Souls 2, has already joined the [Dark Souls 3] team, which will allow me to work on core gameplay design while other things are taken care of."
>>
>>324150245
The side dungeons were purposely made to be co-op you sperg
>>
>>324152024
DaS got cucked again
>>
Third time's the charm

>>324141285
>>324148215
>>323973156
>>323971760
>>
>>324151892
I do find Majula more comfy though.
>>
>>324151917
>I haven't played since release on the console.
>>
>>324148215
> Challenging Boss Encounter in Dark Souls 1
>"Man! The Capra Demon gave me a lot of trouble on my first playthrough!"

>Challenging Boss Encounter in Dark Souls 2
>"FUCKING ARTIFICIAL DIFFICULTY"
>>
>>324149928
>monascim
>golden days

nah fuck off
>>
>>324152892
This.

Esp since Capra demon is the definition of artificial difficulty
>>
>>324153421
Capra Demon is easy as fuck.
Why do people usually complain about it?
Are you retard enough to not kill the dogs?
>>
Holy fuck seriously git gud. What is kiting
>>
>>324153847
>works for me :^)

There's always one
>>
>>324148790
All of fromsoft's games have "reused assets" you stupid fuck.

That's part of the jank charm.
>>
>>324149493
It's a single player game first and foremost so it needs to be designed around being able to beat everything solo & offline you fucking moron.
>>
>>324152892
The Capra Demon only had 2 adds that died in 2 hits and he had a reasonable amount of health

It wasn't three enemies who could be bosses by themselves who endlessly rush you down
>>
>>324154810
>I'm a big whiny casual
>I don't like being challenged

Get fucked you whiny little baby.
>>
Why do two guys get names but the grave robber gets shafted?
>>
>>324148790
>>324148790
>invasions are 2v3 instead of 1v3
WAAAAAAH ARTIFICIAL DIFFICULTY!!!!!!!
>>
File: 1448588783261.jpg (108 KB, 450x360) Image search: [Google]
1448588783261.jpg
108 KB, 450x360
>>324148215
>tfw was extremely overleveled and tanked all 3
>>
>>324152359
underrated post
>>
Is that Havel the fucking Rock ?
>>
PLaying Dark Souls for the first time right now:

>Doing a blind run
>Buy everything from the undead vendor and then kill him
>Get his Katana
>"Oh cool"
>Start Dex build
>Keep playing
>Die 15 times to the gargoyles
>Ring first bell
>"Use this to upgrde the estus flask"
>Use it
>Strange, it doesn't seem to have done anything
>go to the catacombs
>Get insanely frustrated
>Go back up
>Find the old lady taht can upgrade the estus
>Realize I fucked up
>Keep playing anyway
>Go to old Londo
>Run around scaping ghosts
>Find Parrying Dagger
>Die
>Equip it
>Beat all of the Undead Burg minibosses by parrying them
>Feelsgood.jpg
>Find Capra
>Beat him in my first try
>Go to the Depths
>Beat boss in my first try too

Aside from not having upgraded the Estus, and from losing an absurd amont of time trying to go through the catacombos with a +6 Uchigatana, I'm having fun.

I've just started Blightown which people seem to think is horrible.
Curringlty in level 33, with focus on Dex, Vit, End and some Str

Also, it took me this long to realize what Kindling bonfires do.

I feel like a retard for using a DEX build while also using the parrying dagger, since a single enemy hit fucks me up immensily, but fuck it. I'll see what I can do.
>>
>>324148215
It's honestly just tedious, unless your parry game is stronk, you're running in circle like an idiot during the whole fight.

That Havel rip-off is a threat even alone though, handling that dragon's tooth like it's a toothpick and shit.
>>
>>324156473
Nice blog faggot
>>
>>324152892
>>324154205
I'm not good at dark souls but I beat capra at my 2nd try without troubles
Maybe it's because I had a black knight sword at lvl 2?
>>
>>324151185
Except everything post-Filosofem.

Just kidding; I've only heard Belus.
>>
>>324156979
T-Thanks
>>
>>324148215
and then one day you will beat a a sl +200 host and his two phantoms while sl 15 and it will be a glorious day for you.
>>
>>324152024
>which will allow me to work on core gameplay design while other things are taken care of

And?
>>
At least the fight has great soundtrack.
https://www.youtube.com/watch?v=tNhqsri8Mdc
>>
>>324148215
Lol you're whiny, dumb, and bad.
>>
Dark Souls being good is the biggest meme /v/ has ever created.
>>
>>324150068
Idk mayne

Fume knight was pretty fucking bad
>>
>>324157648
Only because he had an AoE of damage, which is fucking retarded.
>>
>>324148215
>Way of the Blue
>Whining
Yep, all adds up.
>>
>>324148958
This. It's not the pinnacle of game design but I always have a blast when I get to gank squad.
>>
>>324157842
So did smough
>>
Is Scholar of the First Sin worth $30? What's the difference between it and vanilla DaS2?
>>
>>324158082
No i mean getting close to him damaged you.
>>
>>324157000>>324157000
Post-Filo is pretty goat honestly.
>>
>>324158205
Everything. SoFS is pretty much an upgrade on every level
>>
>>324158205
Different enemy placement + DLCs included.
>>
File: git gud.webm (3 MB, 1280x720) Image search: [Google]
git gud.webm
3 MB, 1280x720
>>324157648
>>
>>324149938
I'm pretty sure every sequel has some reused assets.
>>
In during GIT GUD, the only argument DaS2fags have for their game's poor designs.
>>
>>324158441
>summoned 2 NPCs
>git gud
:^)
>>
File: das sif.jpg (26 KB, 400x300) Image search: [Google]
das sif.jpg
26 KB, 400x300
>>324158205
Easily, yeah. Don't listen to the memesters here, most of /v/ is either shitposting when they say "le worst game evar xD" or they're just butthurt they couldn't control their hype levels for DaSII, like they can't with any big game.
>>
>>324157648
He really isn't.
I beat him solo with three tries.
>>
>>324158441
This guy looks easy after fighting Ludwig.
>>
>>324152892
Most people don't defend the Capra Demon. It's a bullshit fight in an overall good game.

I like when people try to defend Dark Souls 2 my cherrypicking exaples from 1 and pretend issues in 2 aren't far more frequent.
>>
playing through 2 right now and not nearly as bad as /v/ describes
second half feels lazy most of the time but the dlc is some of the best souls maps in the series
>>
>>324156473
Not too bad anon, I've seen much worse. Beating Capra first try makes up for the other shit. Dex master race.

>Aside from not having upgraded the Estus
There are several other firekeeper souls around if you explore. It's not a huge deal to miss one.

>I feel like a retard for using a DEX build while also using the parrying dagger, since a single enemy hit fucks me up immensily, but fuck it.
If you actually managed to easily parry both black knights in the burg on your first playthrough then you could probably pull this off. Shields are better though, even the ones without parry bonuses, because you have another means to defend yourself.

>Curringlty in level 33, with focus on Dex, Vit, End and some Str
I won't bother giving advice because it ruins the first time experience but I'll say at least that these are good choices for stats.
>>
>>324158441
god souls looks so slow and shit after bloodborne.
>>
>>324148215
shh

do you hear it

the sound

of

git gud
>>
>>324156473
I like the level design of Blighttown, I just can't stand the fucking framerate. Maybe I should try it on PC.
>>
>>324158205
Yeah man its really fun.

The only people complaining about it are just bad at the game.
>>
this fight was really fun op, stop being such a wuss.

run around to get some distance and get a dew hits on the damned archer every time.

once he dies go for the other light enemy dont be greedy, dodge dodge.

once he is dead go for the havel and be carefull, backstab him to death.
>>
>>324159124
I thought it was pretty decent. I didn't like how a lot of the main bosses were just kind of there to be there, and the difficulty level was all over the place though.
>>
>>324158205
It's shit.
DUDE PEOPLE COMPLAINED ABOUT GANK SQUADS AND SHITTY HITBOXES SO LETS JUST INCREASE ALL ENEMIES AGGRO RADIUS AND PUT GANK SQUADS EVERYWHERE AND NOT BOTHER FIXING THE HITBOXES
>>
>>324158327
>>324158408
>>324158832
>>324159267
Thanks. How's the performance of the PS4 version? Is the framerate anywhere near as bad as BB?
>>
>>324158205
its an incredible game overall. dont trust /v/ its just contrarian.
>>
File: chara.png (26 KB, 800x1200) Image search: [Google]
chara.png
26 KB, 800x1200
>>324148215
I hated it because the only way to fight them was to be unfair because the boss itself is unfair. There is nothing fun about running around casting Dark Fog on the ground while you wait for their health bar to drop.
>>
>>324159556
Are you being sarcastic, or..?
Literally the only area that got worse after SotFS is Iron Keep.
Everything else is improved, especially
Dragon Aerie.
>>
File: tracking and hitboxes.webm (3 MB, 1280x720) Image search: [Google]
tracking and hitboxes.webm
3 MB, 1280x720
>>324158795
>implying i'm the host
(^:
>>
>>324156226
Has Rose come back?
>>
File: 1388467757331.gif (2 MB, 318x239) Image search: [Google]
1388467757331.gif
2 MB, 318x239
>>324156473
Nice job not being a faggot and quitting after going the wrong way from firelink. You're in the meat of the first game, I truly wish I could erase my memory and play it all over again without any knowledge of it. Enjoy it, sweet prince.
>>
>>324159761
Lol nope. Go fuck yourself.
>>
>>324159776
>the one guy with fist weapons.
That's a real man right there
>>
>>324159647
Played it on PC so I can't comment there, sorry anon.
>>
>>324159965
waaah waaaah ablooobloobloo
>>
>>324154810
You can kill the archer bitch in one back stab you little meme loving faggot
>>
>>324150245
Nope.
Rat Vanguards in GoS and DoP, along with the second Pursuer Knight at Iron keep are bosses that cannot be co-op'd
>>
I have 404 hours in Dark Souls two, with all the expansions.

What would the purpose of buying Scholars of the First Sin be?
>>
File: 1435377501119.jpg (44 KB, 400x400) Image search: [Google]
1435377501119.jpg
44 KB, 400x400
>>324158441
>>324159776
This is one of my favorite boss fights in the series. His moveset is so fun to learn and when you get the patterns down it's a marathon of a fight.

>NG+1
>using his own sword against him
>just two fatdads slugging it out, STR vs. STR
>>
>>324149469
You pay for that content.
>>
>>324149280
this

>>324150330
not the same

>>324150496
lol maybe 4u faggot

>>324151892
Some things were well done, but all together the art was pretty bad

>>324153847
It was pretty challenging my first time through, mainly because you get instgibbed your first time through blind and then if you have no notion of poise the next few times will get you too

>>324154258
this

>>324158205
Ye, have all the dlc and 60fps
>>
File: totally necessary.webm (3 MB, 1024x576) Image search: [Google]
totally necessary.webm
3 MB, 1024x576
>>324159996
that's just a shitty npc summon that's supposed to be able to use pyromancies, but never uses them outside of the Aava fight
>>
>>324160265
so everytime you don't 100% a game you're getting scammed?
>>
>>324160228
I was rolling a pseudo-Ornstein build, and this fight was the only one where I went "fuck it" and dropped my armor.

It was fun though.
>>
>>324159965
Sure is underage in here.
>>
>>324152892
You're the only one who said artificial difficulty.
>>
>>324160401
I actually quit DaS 2 because i got bored of it but that boss looks almost too easy from these webms. What's his thing that fucks people over?
>>
>>324160017
>>324160642
Sure is underage in here.
Go suck B-team's dick somewhere else.
I suggest >>>/r/eddit
>>
>>324160418
No, that's a false equivalence.
In this case they're asking for extra money to sell you stuff that's already ingame.
>>
>>324160751
The webms are showing multiple phantoms in with the host, which has always fucked over boss AI

if you 1v1 him he has cheap ways of damaging you.
>>
>>324160401
>99agility.webm
>>
>>324160874
>cheap ways of damaging you

Hitting you with a big slow sword is not cheap, you baddie.
>>
>>324160751
>What's his thing that fucks people over?
Mainly shitty hitboxes but he also has a 5 hit combo that will fuck people with low stamina up.
>>
>>324160751
Most boss in any DaS1 game turns piss easy once you summon someone, simply because the bosses are designed against one player so when two of them arrive it's easy to switch aggro.

I wonder if DaS3 will make boss react more to groups, with special move that can focus on more than one person.
>>
>>324160930
It's not the sword, it's the shockwaves and damage aura, brethren.
>>
DS2 is pretty shit. What's new?
>>
File: DaS critique.gif (3 MB, 380x214) Image search: [Google]
DaS critique.gif
3 MB, 380x214
>>324160874
>if you 1v1 him he has cheap ways of damaging you.

There's really nothing cheap about him senpai.
>>
>>324161114
Hopefully Dark Souls 3 will pull something like giving the bosses adds only if you have phantoms.
>>
>>324160852
EPIC TROLLE XD
>>
>Finally got done with Aldia's Keep

Fucking finally. Thoses 4 summons going at you when you light the brasiers were a fucking nightmare, and the worst part is, I don't even feel like the key I painfully managed to grab was all that worth it.

At least I killed the dragon first try.
>>
>>324161276
>nothing cheap about him
Yes, he suffers from the universal failings of DaS2 which are shitty hitboxes and too much tracking.
>>
File: Fume.webm (1 MB, 1280x720) Image search: [Google]
Fume.webm
1 MB, 1280x720
>>324160930
What about not hitting you with the sword?
>>
>>324161404
SHOCKWAVES!
>>
>>324161404
ayyyyyyyy
>>
>>324161385
>fume knight
>too much tracking
His thrust attacks, both the phase one sprint stab and phase 2 stab have some really fucked up hitboxes where like a 2x4 rectable to his right turns into a deathzone but fume knight having too much TRACKING
You are high on memes anon
>>
File: 1452358610030.jpg (1 MB, 1256x5080) Image search: [Google]
1452358610030.jpg
1 MB, 1256x5080
>>
>>324158441
>DS2 has "shitboxes"
>This guy fucking dances around each attack
sounds like a lot of people need to git gud.
>>
>>324161404
git good, should have seen that shockwave
>>
File: Dark Souls 2 - Skeleton Lord 1.jpg (279 KB, 1280x720) Image search: [Google]
Dark Souls 2 - Skeleton Lord 1.jpg
279 KB, 1280x720
>>324149709
I love the skeleton lords in co op. Tons of fun.
>>
>>324161404
What about it? Guy deserves to get bitchslapped for leaving an idol alive.
>>
>>324161818
>get behind him
>he snaps 180 degrees to take a second swing

Yes, he has too much fucking tracking. You never see shit like this in any of the other souls games.
>>
>>324161404
His arm hit you
>>
>>324161568
>>324161754
Please, tell me you are trolling and don't think that it was fume knight who killed him
>>
File: giant.webm (2 MB, 1280x720) Image search: [Google]
giant.webm
2 MB, 1280x720
>>324161850
The fact that he dodged it once doesn't mean that the fucked up hits never occur.
>>
File: WHAT IS LOVE.jpg (111 KB, 638x651) Image search: [Google]
WHAT IS LOVE.jpg
111 KB, 638x651
Still better than any shitty gargoyles.
>>
All the games are shit when going back to them tbqh

Bloodborne improved everything and it's a pain to go back to the previous ones. Except DeS.
>>
>>324162098
What killed him then ?
>>
>>324162025
He doesn't snap 180 buddy so unless you have a webm of that to post kindly shut it, he has a lot of combos especially in phase one where he just backhands you without even looking, but thats not tracking
>>
File: keikaku bird.jpg (62 KB, 554x390) Image search: [Google]
keikaku bird.jpg
62 KB, 554x390
>>324161938
>tfw I killed one and had to deal with ten skeletons
>Decided to kill the two remaining at the same time so I win the boss fight immediatly
>mfw
>>
>>324162228
Fume knight's shockwave aura.
>>
>>324162097
In DS1 if a boss's body part hit you, but not the damaging part of their hitbox, you'd just be staggered a little
Not take the full damage from the attack.
>>
>>324162127
S H O C K W A V E S
H
O
C
K
W
A
V
E
S
>>
>>324162284
Did the same fuckign thing. I somehow pulled it out but when I saw that first wheel rise I had the same face.
>>
>>324162234
>unless i have a webm of something that happened to me 9 months ago on PS3 it doesn't happen!
Nice shitpost Fromdrone.
>>
>>324162415
Same applies to DS2, Raimes thrusting attacks have always been strange, like the changed his sword hand last minute but forgot to actually move the hitboxes, dodging you right and you never take damage, roll to your left and you almost always eat shit.
But thats an exception rather than the rule, bosses pushed you are with their body quite a bit
>>
>>324161368
Got there earlier today, then list all motivation. Holy shit what a horrible level. Also, the placement of the second bonfire is the worst of any Souls game
>>
>>324148215
Yeah the second game had some great DLC but it's curious that all three DLC areas each had one particularly shitty, reskinned boss. It's like they finished the areas up but realized that they needed to up the boss count to meet some sort of weird quota, so instead of putting effort into make more bosses they put three random NPCs, a Cool Ranch Smelter Demon, and two versions of a boss fought earlier in the same expansion.

It really takes away from the trilogy for me because you can tell a lot of thought and effort went into them for the most part. The level design was great in all three, the bosses that were good were some of the best in the game. But looking at the choices made for the "extra" bosses, I can't help but realize that the same kind of thinking that dragged the base game down so much lower than its predecessor was still ever-present in one form or another.
>>
>>324162576
>Same applies to DS2
Bullshit. Just look at the webms posted ITT.
>>
File: ds.jpg (179 KB, 850x1116) Image search: [Google]
ds.jpg
179 KB, 850x1116
>>324160225
There's not going to be much value to you. The new graphics are nice and the multiplayer is very active. It might be nice for you to get it just to see the changes in the game.
>>
>>324162540
Yes unless you have proof of something impossible or unlikely to happen happening I will say that you are in fact lying and full of shit.
Such is life
>>
>>324162780
The graphics are still shit.
>>
>>324162709
Why would I look at the thread when I can play the game?
Bosses move you around shitloads with their body without doing damage, Rat Authority is probably the most common example

As I said before raimes thrusting attack hitboxes are fucked and way off from the model, couldn't tell you why but they are the exception rather than the rule, of course you won't believe me because you are a memelord following /v/s latest and greatest
>>
>>324162631
I think the third tseldora bonfire got that beat
>room has 5 spiders literally around the corner
>more spiders drop down if you get close to them
>go outside
>4 mages are shooting homing magic balls at you
>while 5 more spiders come at you
>and a basilisk

All this just to talk to a fucking bird
>>
Deadzones.
>>
>>324162157
Because the man eaters were uniquely designed. The gargoyles were pretty cool in Dark Souls, but they got incredibly boring in DaS2 especially with repeated music.
>>
>>324159073
They aren't. That's why people keep bringing up shit from DaS1. It's guilty of EVERYTHING people condemn DaS2 for in the enemy design/placement category.
>>
>>324162780
>tfw no option to romance the Herald
>>
>>324156473
>return to das for shits and giggles
>sl 36 in Blighttown swamp, gathering all the items
>some faggot invades
>runs all the way to me which took like 10 minutes only to get two-shotted by my zwei

almost felt bad for him
>>
>>324163072
At least it's not behind an illusionary wall with no indications except meme messages spammed everywhere
>>
>>324150068
Mate, Lud and Zallen is a harder (and shitter) version of O&S.
>>
File: 1446331822048.jpg (159 KB, 1060x1600) Image search: [Google]
1446331822048.jpg
159 KB, 1060x1600
>niggers trying to gank me in belltower
>spam dark fog
>win every time

Hexes really are cheap.
>>
>>324148215
This game is horribly fucking ugly.
Do you ever just walk into a room and see it's just a box with repeating textures? Every fucking room in this game is just ugly ass textures repeated.
>>
But for real, why do the turtle knights spin around to hit you when they have a built-in defense mechanism for people who get behind them? It's the most counter-intuitive thing ever. It's like two people with two entirely different philosophies about how enemies should act worked on the same enemy.
>>
>>324163418

Console limitations
>>
>>324163072
I had to look this up because I just couldn't fucking find the way there, even after three playthroughs
>>
>>324163428
Because overhead tracking and hard tracking in general was applied on top of everything as just a core part of how the AI worked, way after all the special moves and animations were made
>>
File: WOW.webm (3 MB, 1280x720) Image search: [Google]
WOW.webm
3 MB, 1280x720
>>
>>324163428
I don't see the issue.

The mace stone knights now, thoses are pure bullshit.
>>
>>324163487
I like this meme.
Demon's Souls, Dark Souls, and Bloodborne are console games.
>>
File: 3 ADP.webm (2 MB, 857x480) Image search: [Google]
3 ADP.webm
2 MB, 857x480
>>324163570
>>
>>324163487
Demons Souls and Bloodborne both have great levels that manage to avoid these ugly box rooms.
>>
>>324163564
>rolling early with low ADP
You never adapted did you?
>>
>>324163564
That was clearly a hit, you stupid fuck.
>>
>>324163296
You're right. It's behind a locked door which you can only get around by dropping onto the correct ledge and fighting through more spiders and mages. Also, if you miss the ledge in anyway, the only way to get back to it is to homeward bone back to the chapel bonfire, unless you summoned someone, in which case you'd have to either desummon them and bone back or just finish the level and get to it later.
>>
>>324152892
Capra Demon is actually where "artificial difficulty" originated, if I;m not mistaken.
>>
>>324162174
Stupid sonyposter
>>
File: 2016-01-01_00007.jpg (375 KB, 1920x1080) Image search: [Google]
2016-01-01_00007.jpg
375 KB, 1920x1080
>>324162780
I-I can be your Emerald Herald tonight anon...
>>
>>324148215
You know what's the even bigger joke?

They did AGAIN in Bloodborne.
>>
>>324163570
>I don't see the issue.

You don't see the issue in an enemy having a specific gimmick that is supposed to shake things up for veterans of the series, but ends up being completely pointless because the AI ignores its own gimmick just to spin around on its feet to attack you anyway?

It's so shockingly simple, which is why it confuses me to such a degree. How did anyone look at that and not instantly think that it should be fixed? Did it not even occur to them or did they just not care? I can't tell which is worse.
>>
>>324163683
And they all can't run at 30 fps.
>>
>>324163961
Except it wasn't as bad.
>>
File: rat-king.jpg (88 KB, 1024x576) Image search: [Google]
rat-king.jpg
88 KB, 1024x576
>Join the Rat covenant
>No option to call the swarm to my sides to fuck up surface walkers

Welp.
>>
>>324164201
Yes it was even worse, they all entered stage 2 once you lowered one of the below a threshold.
>>
>>324164115
So?
>>
>>324164115
Neither can DS2 on PS3

Dark 1 on PS3 was a lot prettier than 2 on ps3
>>
>>324163683
>>324163818

>Bloodborne

That's a PS4 game you dumb niggers.
>>
>>324164246
I hope they try to make covenants cool in DaS3. Imagine the giant skeleton covenant that lets you use necromancy.
>>
>>324164306
Wow they actually become an interesting boss fight?
>>
>>324164201
That is up for debate.
>>
File: 1320959390491.jpg (68 KB, 407x521) Image search: [Google]
1320959390491.jpg
68 KB, 407x521
>>324164349

>So?
>>
>>324164396
No they just became more bullshit
On top of being a recycled as a normal enemy later
>>
File: bricks.png (3 MB, 1920x1080) Image search: [Google]
bricks.png
3 MB, 1920x1080
>>324163418
JUST
>>
>>324164349
>console limitations
>all games mentionned can't run the game well
>>
>>324163961
Shadows is this fight done correctly, though. Using hit-and-run tactics and smart dodging while multitasking and using the terrain correctly in order to nullify the long-range fighter. There should only be one fighter directly confronting you if your spacing is correct because they occupy three different ranges, short, medium, and long.

As opposed to this fight in DaS2 which pretty much requires you to keep looping around like a retard and backstabbing, because two of the enemies are right in your face and the third stands all the way in the back of the room shooting endlessly at you. Oh, and because the enemies are actual NPCs they can reset their animations, have infinite stamina, and can backstab you, as opposed the Shadows who are humanoid enemies but aren't hunters.
>>
>>324164504
>using terrain to your advantage is good if its in BB
>using terrain to your advantage is bad when its in DS2
Just admit that your nitpicking and ignore that guy, you ain't gonna change anyones mind like this.
>>
File: 1297789747296.jpg (11 KB, 323x246) Image search: [Google]
1297789747296.jpg
11 KB, 323x246
>>324148215
>tfw soloing them

you just need to run like a faggot the entire fight a hit them they will fall eventually
>>
>>324164464
There are plenty of bosses in these games that become normal enemies later on. The shadows were unique enemies that had multiple phases. The one in the OP is just copy pasted NPCs. It's not bullshit. You're just bad.
So my point was "It's not as bad"
>>
>>324164490
They all run at 30fps.
Also why is Dark Souls II the only one that looks like shit? The other games have good textures and detailed environments.
>>
File: 1444708876427.jpg (17 KB, 500x281) Image search: [Google]
1444708876427.jpg
17 KB, 500x281
>>324164380
>get invaded while clearing an area
>manage to find the invader
>along with everything I killed alive again
>>
>>324148215
>optional boss in an area designed specifically for co-op
>HURR I'M A RETARD LMAO

I wish people didn't try so hard to fit in here when it's so painfully obvious that they're new anyways
>>
>>324164841

Dark Souls 2 also has good textures. It also had Ambient Occlusion and cloth physics. The empty rooms square rooms may be a rushed job, laziness, or console limitations.
>>
File: dong.png (27 KB, 236x272) Image search: [Google]
dong.png
27 KB, 236x272
>>324164841
>They all run at 30fps.
>>
>>324164740
But the terrain usage in BB is better, because it's just a simple obstacle that briefly prevents the long-range Shadow from being a threat, at least until you have to move out from behind it.

The DaS2 cave is pretty much specifically designed so you can get the two close-range NPCs to follow you down and get an easy backstab while you're out of the long-range NPC's sight, then loop around and repeat once the second one is in position to fuck you up. It's sloppy, and what's worse is that it really seems like that's the intended way to fight them. You don't HAVE to use the rock to nullify the long-range Shadow. You can go after him first and take him down pretty quickly since he has the lowest health. It'll just be more difficult because A) the second phase will trigger faster and B) the sword-wielding Shadow will be right in your face, meaning you have to dodge very carefully.

Also you can just as easily just stay out of the long-range Shadow's max range while you fight the other two, something you can't do with the greatbow-wielding NPC in this fight.
>>
>>324165178
The textures in Dark Souls II are fucking shit.
Look at the bottom right image.
Look at >>324164480.
It has nothing to do with console limitations, because Demon's Souls and Dark Souls don't look that bad.
>>
>>324165576
That's not texture, that's geometry.
>>
File: maxresdefault.jpg (125 KB, 1280x720) Image search: [Google]
maxresdefault.jpg
125 KB, 1280x720
>>324165576
pic
>>
>>324165576

The textures at >>324164480 look completely fine and even have parallax mapping. The only problem is the room is completely empty.
>>
"Gank" fights aren't hard or lazy design. Lots of games have them but it's suddenly wrong when a Souls game does it? In Ninja Gaiden you have a shitload of beefy ninjas and demons going after you at the same time, that IS hard.
>>
Anyone know the best time to start the Old Hunters DLC? I just got to Mensis on this playthrough and I'm not sure how high or low they have the DLC leveled

>>324165301
I always kill the shadows going Katana -> Torch -> Magic
If you get down the Katana wielder before they transform the fight is cake since he's the only one that gets a tremendous boost from the snakes and he NEVER stops attacking
>>
>>324165746
Demons Souls still manages to look better than Dark Souls 2. Amazing.
>>
>>324165812
>Gank fights aren't lazy design
They're more than lazy.
Also being gank is the last of that fight's problems.
>>
>>324165812
It's lazy when it's just a copy pasted NPC.
>>
>>324165812
>"Gank" fights aren't hard or lazy design.

They are in a type of game that excels in one-on-one confrontations, with the occasional subversion in order to make the player panic and improvise. Something that DaS2 really seems to forget.
>>
>>324165812
>Gank" fights aren't hard or lazy design
>Take 1 mini-boss
>Copy-paste 5 times

What a not lazy design.
>>
>>324166050
>They are in a type of game that excels in one-on-one confrontations
You guys dont seriously believe that, right?
>>
>>324166284
No because Dark Souls 2 excels at nothing.
>>
>>324166550
Don't see what this has to do with the type of game.
>>
>>324150496
>Orphan of Co-Op
lel bro-op fags btfo
>>
File: 1374240839857.png (244 KB, 728x745) Image search: [Google]
1374240839857.png
244 KB, 728x745
>>324159709
>Only way to fight them
>Blatant cheese

Anon, just git gud.

They give you 2 ledges (not to the water, from the entrance), three narrow walkways and a pillar. You should have no problem at all kiting these guys around and picking them off one by one.

It's not a hard fight at all. Cheesing it is just pathetic.
>>
>>324166284
That's what Demon's, DaSm and Bloodborne all do best. Even in DaS2 these are the best fights.

Why do you think some of the best fights are against single, humanoid enemies, and some of the most memorable fights are ones that subvert this, like the Maneaters or O&S? Why do you think some of the shittiest fights in the series are against bosses with additional enemies in the room like Capra Demon?

It's why fights like Alonne and Fume are infinitely more memorable than something like Freja or Ruin Sentinels. DaS2 even did something clever with the Ivory King by having you bring in your own enemies to fight the enemies that spawn with the boss.
>>
dark souls 2 is a shitty game and you're all faggots

ok bye
>>
>>324166771
>it's easy, you just have to kite them around like a tremendous faggot!

That IS cheesing them.
>>
>>324166550
lmao, who the fuck is talking about just DS2? DeS and BB had as much mobs and ganks to fight. I really get the feeling that the people that complain about this sort of fights only played DS1, which was by far the most lenient of crowds, and also the most boring as a result.
>>
>>324166848
>bloodborne
>1v1
You nevr played this game, right?
>>
File: 1446684077022.jpg (76 KB, 384x449) Image search: [Google]
1446684077022.jpg
76 KB, 384x449
>>324166771
>kiting isn't cheesing

holy shit dark souls 2 babies in charge of understanding actual game mechanics
Thread replies: 255
Thread images: 59

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.