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>5% less damage received below 10% hp
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>5% less damage received below 10% hp
>>
>>323981958
>in a game where enemies regularly deal 30% of your max health in damage
>>
>this thread again
>>
Even with a less absurd example

>Doubles your defense when below 20% HP

Has this type of effect ever been useful in any game in the history of video games
>>
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>>323981958
>At 10% health
>Luck and critical hit rate doubles
>>
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>>323981958
>When you drop below 15% health, you gain 10% HP for up to 15 seconds
>>
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>>323982128
Dragon's Dogma gives you some ability combos like that that can make you nearly invincible.
>>
>+1.5% chance of activating a 10% chance of gaining 10 hp after damaging the enemy.
>>
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>>323981958
>ability where you cant die for 10 seconds

much better game design
>>
>>323982265
>0.5% chance of dealing 10% bleed damage over 90 seconds on a critical hit
>>
>When below 0% health, resurrect with 100% health, regen, haste and aura
>>
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>SUPERIOR POISON OF WEAKNESS TO POISON
>>
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>>323981958
>+32% damage when below 25% HP
>>
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>100% Chance To Cast Level 31 Meteor When You Die
>>
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>+1% damage
>>
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>When you are struck with an attack that would of been fatal, you will survive the hit with 1 health.
>>
>5% cooldown reduction
>>
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+5 defense when behind full cover
>>
>>323982128
Reminds me of the Blue Tearstone Ring in Dark Souls1. Only effective against pin-prick attacks meant to finish you off.
>>
>>323982604
>>323982656
>>323982709
guys the meme is you post bad stuff not pretty good stuff
>>
>+0.03 regeneration per 10 seconds for 3 seconds
>>
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>attack range is doubled when health is below 25%
>>
>1% increase for every piece of armor you own
>>
>>323982656
>NOW let's design enemies around the assumption that the player has this ability and have them all one shot the player!
>>
>>323981958
This is comparatively common for "Supers" (AKA Tanky Giant Robots) in Super Robot Wars, who often have abilities that proc when they hit a certain, low percentage of health and only get stronger the closer they are to dying.

However, because they have a large hp pool and high defense, this can become a secret weapon against small, annoying enemies who try to use chip damage on them because it stops working entirely, or becomes so weak that they can solo basically all the small enemies well before they die.

Generally this sort of ability also increases other abilities dramatically, and many archetypical "Supers" like Mazinger and Dancougar among others also really get going when you get their will up. One thing that gets will up is taking damage/smacking the shit of enemies.

So the combination can make them fucking come out swinging and suddenly be either just plain tanking most everything or actually dodging some too, hitting stuff pretty often without even using abilities to boost, AND doing crazy amounts of bonus damage from Mazinpower and stuff, which is like, 30 percent? Something like that or higher. Maybe it's 25 percent.

But the difference matters.

Also funny against small enemies because you can bitch slap them with very economical moves and it trashes them even it's normally pretty shit.
>>
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>DEF is reduced when HP is low
>>
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>Damage increases as your mana depletes
>>
>X% of damage taken reflects back to attacker
>On an item made solely for dex builds.
>>
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>>323983174

My god anon, this kind of shit happens in games all the time!

If you played anything you would fucking know
>>
>>323982656
lost planet 2 holy fuck
>>
>>323983174
Kingdoms of Amalur: Reckoning
>>
>>323982656
Focus sash, though
>>
>>323983174
All me.
>>
>>323983174
In Dark Souls there's a ring that gives you more defense when you're at low health, but it's when you're so low that it's useless.
>>
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>>323982478
>>323983174
>>
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>>323981958
>>
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>rate of fire increases as health decreases

>accidentally pick up a health pack and die because you can't attack fast enough
>>
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>>323982772
>enemies are immune to physical damage
>you are a warrior
>>
>>323983395
Panic attack?
>>
>>323983174
>when you die live at 1%
Similar mechanics in:
Fire emblem awakening
Mortal kombat X
Call of duty
>>
>>323981958
>crit chance on any hit: .000001%
>WOW this amulet increases my chance to crit by 75%!
>crit chance on any hit: .00000175%
>>
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>Arrows have weight
>coins have weight
>lockpicks have weight
>>
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>>323981958
>2% chance to restore 4% mana on hit
>>
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>>323983174
FFXI's Evolith system.

They added customisable stats to shit weapons that were even more ridic than some examples here.

I can remember stuff off the top of my head like:

+3 evade VS bats at night
-5 white magic recast VS slimes
+2 accuracy VS aquans
+2 magic accuracy (water magic only) on watersday (day of the week)

This is in a game where most your stats at the time were like 500. Sure you could get 3-5 of these, but there's also like 50 species of monster. It was the worst system ever released for the game.
>>
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>you can attack twice per turn
>your defense is reduced to 0

>your attacks restore 10% of your damage as health
>your maximum health is reduced by half
>>
>>323982128
Well if it doubles your defense at 20% HP then that means you have 40% effective HP
>>
>>323983174
Kingdom Hearts has a lot of these.
>>
>>323983174
>>When you are struck with an attack that would of been fatal, you will survive the hit with 1 health.

Literally "At deaths door" from darkest dungeon
>>
You're supposed to stack them, you fucking idiots.
>>
>>323983174
Pokemon
>>
>>323983174
>>323982579 Diablo II
>>
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>equip: 30 more attack power against demons
>>
>>323983524
>wait why isn't my amulet working against these bats?
>these aren't just any bats, they're mutated venomous bats, totally different thing :^)
>>
>>323983174
Blue Tearstone Ring in DaS and DaS II.
It's absolute garbage. It's the counterpart to the Red Tearstone Ring that raises damage at low health.
The RTR is amazing because, if you're good at dodging, you get a massive damage buff that you can use to wipe bosses and players out much quicker than usual.
>>
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>Critical chance increased by 200% for 4 seconds
>>
>>323983583
Only in games where defense scales directly with damage
>>
>>323983174
No.
>>
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>>323983461
>Enter a zone full of enemies who use magic
>Makes your high DEF knight worthless

>>323983583
Unless you're fighting against magic
>>
>>323982128
Monster Hunter.

I don't quite remember everything, but there was one skill that doubled attack and defense when below a third of your HP, another skill that doubled them (they stacked) when you were below ten percent, and then a skill that allowed you to survive a hit with 1 HP remaining if you were above 50 percent or something like that.

If you were a bowgunner, you ran those skills, intentionally got hit once, and then dodged everything else while wrecking shit. If you were a bowgunner on high rank, you were getting one shotted most of the time anyway.
>>
>>323983524
>>323983174
There's so many useless fucking stats we NEVER used and there's just pages and pages and pages of them. My fucking god.

>Enmity - or + to fire songs
>There's like a handful of them in the game and they DONT DRAW ENMITY (aggro)
>>
>>323983749
well if any damage rolls against your defense then its directly 40% EHP if your defense is doubled
>>
>>323983174
dropping below a health threshold and gaining temporary hp is in basically every mmo, and i'm sure i could find examples in d20 games

berserking is in plenty of rpgs

1% damage is literally what nostalgiafags in wow are complaining about losing as opposed to skills that actually do things

cheat death mechanics are in wow

cooldown reduction is popular in non dota mobas and again, in mmos

the defense in full cover thing is just straight from xcom

damage increases as your mana depletes is just the opposite of an arcane mage from wow

i barely even play video games and you're retarded
>>
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>>323983727
>Demons only appear in 2 areas in the whole game and there's no reason to backtrack there
>>
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>+1 to light radius
>>
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>having a less than 100% chance to deal damage over time
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>>323983745
>crit damage increase
>don't have any crit chance
>>
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>>323983502
>Lockpciks, coins arrows, empty bottles, potions, and small items like flowers don't have weight.
>Get to a boss room
>Drop 9999999 of each of these items.
>Collision damage from rapid expansion kills the boss.
>>
>>323983730
Would you believe there's 3 diff species of bats?

Your made up remark is painfully true
>>
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>enemies reflect damage
>they have shitloads of hp so you have to use some basic attacks in order to not kill you instantly
>>
>>323982240
Can you list them?
>>
>>323983174
Monster Hunter
>>
>>323983861
>DS2
>go through entire poisonous area with all sorts of poisonous shit
>reward chest for finishing the poison area
>poisonbite ring: reduction to poison build up
>hope you like the ring anon because you can't use it again till NG+ because well you just completed the only real poison area in the game

Also
>IRON KEEP
>FIRE, FLAMES AND LAVA EVERYWHERE!
>a chest
>oh boy a quartz ring
>what kind is it?
>thunder quartz ring +2 :^)
>>
>>323983972
your build is shit
>>
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>Pistol
>Increases STR by 7
>>
>>323983838
True, I'm just saying that some games don't scale damage like that. Dota for example. The armor system has diminishing returns, so the EHP increase from 0-10 is much less than the increase from 10-20. In that situation, doubled armor (or defense) would be nowhere near doubling EHP. And that's assuming you don't have to worry about magic or non-reduced damage.
>>
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>>323983742
>Red Tearstone Ring
>Bellowing Dragoncrest Ring
>Dusk Crown
>Tin Crystalization Catalyst

Not sure if it was fair to completely decimate players like that considering it only needed slight tap from a rusty dagger to kill such a build.
>>
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>>323983837
>>323983524
>>323983174
>>323983972
>>323983883
>>323983868
>>323983727
GENTLEMEN... BEHOLD!!!

http://ffxiclopedia.wikia.com/wiki/Evolith
>>
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>>323983883
>99% chance to hit
>Miss

Fucking disgaea
>>
How about some good ones instead?

>Your hits can no longer miss but you can't crit
>>
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>time spell has a chance of freezing, slowing, devolving, or evolving an enemy
>>
The Witcher has so many fucking potions that go against certain monsters but there are HUNDREDS of fucking kinds of monsters

>potion gives extra damage against vampires
>vampires appear like 5 times in the ENTIRE game
>potion gives resist to werewolves
>barely any in the game except that one mission
>>
>Using a melee attack increases the damage of your next ranged attack
>Using a ranged attack increases the damage of your next melee attack

FUCK
>>
>>323984268
>Missing in the first place
What the fuck nigga?
>>
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>>323984084
>Guns do damage based on STR
>>
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>100%+ damage when health is at 1% or less
>>
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>50% poison resistance
>doesn't decrease duration or magnitude but the chance it gets applied
>>
>>323984084
This is fine in games where strength = damage and dexterity = crit rate
>>
>>323984292
Theres a couple of these in Pathfinder
>take a feat to get an extra ability
>take an ability to get an extra feat
>>
>>323984268
>After attacking an enemy, allies who attack that enemy receive an attack bonus
>>
>>323984284
So? Don't bulk buy then.
>>
>50% or lower health
>offense multiplied by 0.5x
>>
>You can no longer become addicted to drugs, but you're hardcapped at level 30
>>
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>doubles chance to critical hit
>1% to 2%
>>
>>323984229
>90% chance for rocket to go where you aim it
>it veers off 3 times in a row
i fucking hate xcom
>>
>>323984343
That's a really good one.
>>
>>323984339
The harder you pull the trigger the more damage you do
>>
>>323984284
>Quest
>KILL THE WEREWOLVES THAT ATTACK THE TOWN
>Rarely see them in the fucking game
>HEY CONGRATS, HAVE THIS WEAPON THAT IS USEFUL AGAINST WEREWOLVES
>>
>>323984268
>all dodge chance is converted to armor
>>
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>>323984339
>>
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>>323981958
>new ability drains HP when toggled
>massive attack damage increase

LETTHEBODIESHITTHEFLOORLETTHEBODIESHITTHEFLOORLETHTHEBODIESHITTHE *tis tis tis tis*
>>
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>>323984284
>want to use a specific elixir against specific monster
>missing one flower from some fuckyouswamp so can't create it
>>
>>323983937
In real life there are over a thousand species of bats. They're the second largest mammal order behind rodentia.
>>
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>>323984462
>halves chance of not getting a critical strike
>99% to 44.5%
I wish there were games that did it this way.
>>
>>323984129
I did all this minus RTR but I had 99 INT.
>>
>20% chance to gain 2 extra attacks
>they can proc off itself
>>
>>323984698
Should have been 49.5
fug
>>
>>323984612
Let's add something good.
>Special equipment gives you fixed amount HP with every kill.
>Negates MP recovery.
>>
>>323983174
Borderlands 2
>>
>Fire Emblem: Sacred Stones
>Final boss has a 1% chance to hit, 0% chance to crit, 0 luck
>Ephariam has a 99% chance to hit, 80% chance to crit, near max luck
>Ephariam misses, boss counters and crits.
>Ephariam dies in one hit
FUCK THAT GAAAMMMEEE

Same game
>Have a stone that "causes all arrows to miss"
>Still get hit by archers with a 0% chance to hit, crit and 0 luck
>>
>>323983461
>trying out Warrior in Dragon's Dogma
>get to quest to kill Living Armour
>didn't know about their PHYs immunity in second phase
>spend 30 minutes exploiting iframes and working my warrior dick off waiting for sorcerer pawn to cast something before raqe quitting

Never again.
>>
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>+5 Resistance against Wind spells
>>
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>dealing fire damage decreases their frost resistance
>>
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>monster reduce all damage to 1
>10 HP
>often runs away
>there's an rare consumable item that deals 10 damage
>>
>make an awesome fire centric build
>there's an entire act where pretty much everything is immune to fire damage
>can't respec
>>
>>323984951
Those balls are shit, no one ever used them
>>
>enemies scale with you

what's the fucking point?
>>
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>animals can report your crimes to the police
>>
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>>323984982

>Speech build
>forced combat section
>>
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>>323985043
>level up 3 times in oblivion
>even imps are literal brick walls
>>
>>323985160
thanks rockstar for being the laziest fucking group of developers ever
>>
>>323981958
>X2 Healing when above 1/2 HP
>>
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>Take your game-wife out into the middle of nowhere with no witnesses and kill her
>In-game child-protection services somehow know you killed her and take your kid away
>>
>Increases Agility by 30% when no armour is equipped
>>
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>4 hit reload mechanic
>crits deal less damage than normal
>attack speed from items doesn't give any bonus attack speed
>attack speed gives attack damage instead
>crits give movement speed based on attack speed
>>
>>323985420
V tries really hard to not allow you have any fun

>some faggot gangbanger gets mad at me for whatever reason
>beat his ass
>instantly hear "AAH UUMMMMMMM SHOOT OUT AT FUCKYOUVALE PLEASE DISPATCH AN UNIT"

also
>fuck around with bulldozer, flipping cars around
>same shit happens
>>
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>speed boost with every crit
>>
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>>323985690
>The neighbors have alerted the police
>The police are now searching for a person of your description
>Witnesses have led police in your direction
>>
>oh shit I'm sorry was in the latest gachimuchi yearly collab
that was a good one
>>
>+2 to Luck
what the fuck does that even mean?
>>
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>>323985690
>>In-game child-protection services
name ONE (1) videogame that features this concept
>>
>this armor provides no physical defenses, but increases the success rate of seduction attacks
>>
>>323986053
Up to the game

Increase drop rate, chance of the enemy failing an attack/miss, critical chance bonus

>>323986139
>Sexyness +4
>>
>>323986115
The Sims
>>
>>323986115
Fable 2
>>
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>+15 to Magic
>+25 to STR
>+30 to HP
>-4 to dick size
>>
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>Hitting enemies make them drop extra coins
>>
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>boss starts taking 99% reduced damage at certain percentages, and the fight only advances when they use certain attacks to trigger QTEs
>>
>>323984268
>Attack and crit chance go waaaay up when the enemy is angry(pretty much always)
>>
>>323984339
>guns do a set amount of damage making them broken in the early game but useless in the late game
>>
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>Using a toilet increases EXP earned by 15% for 30 minutes
>>
>>323983395
Stress
>>
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>continuously attacking an enemy's corpse causes it to fall apart, limb by limb
>>
>>323983174
Some Ragnarok Online cards had some retarded and useless effects
>>
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>Reflect abilities also reflect DOTs
>on auto-attack you deal frostburn, burn, shock, and poison
>>
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>ability that increases crit rate by such and such percent
>base crit chance is stupidly low to begin with
>>
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>1% chance to decrease enemies armor by 100 for 5 seconds
>>
>counterattack when attacked
>>
>>323983986
I'd be riiight happy to.
>>
>>323987582
>+25% crit damage
>my crit chance is 3%

I fucking hate shit like this
>>
>>323981958
>attacks that would normally kill you reduce your health to 15% instead.
>>
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Post some cool shit now

>Instakill moves don't work on you if your level is higher than the one of the enemy
>>
>regen
>>
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How about we actually make up abilities that seem pretty cool.

>[I've been through it all] - The less hp you have, the more exp you gain
>>
>>323983583
Or unless you get hit by something that is not affected by armor.
Example poison.
>>
>>323986665

Mfw using boon of the hoarder and a +gold find set.
>>
>>323983174
Bloodborne
Caryll Rune Corruption:
>Continuous healing when near death (lower than 12.5% hp).
>Healing effect +1 hp/second
By the time you get this rune you'll have ~700-800 hp at least.
>>
>>323988265
>health reaches 0
>have chance to revive yourself up to 3-4 times, each time with a little less health

easily the best mechanic in nmh2.
not sure how you'd do it in a non-retarded way without motion controls though.
>>
>>323983174
Maplestory.
>>
>>323988321
That sounds easily exploitable right off the bat
You'd have to have diminishing returns for XP gain
>>
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>>323983845
>cooldown reduction is popular in non dota mobas
So you might not have played recently but the most recent patches have introduced cooldown reducing items and runes. One rune reduces cooldown by 30%, and one high end item reduces cooldowns by 25%.
>>
>>323984339
Well, if you trow your gun harder it will hurt much more.
>>
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>AI has a party member whose sole purpose is to apply defensive party buffs
>>
> 100% chance to give half of all damage taken back to attacker
> boss 50 hit combo begons
> boss an hero
>>
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>ability that activates upon taking damage
>>
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>>323988424
All of the Oath runes are supposed to be utterly useless for the actual effect, though. The only one that's even remotely useful is the slight increase of Stamina recovery from Hunter.

The non-Oath Caryll runes are things like 15% more health, 200 Frenzy resistance, and 300 health recovery from Visceral Attacks.
>>
>>323983845
is there really a difference between a cooldown mechanic and stamina gauge filling up in rpgs?

I mean, it's just the bar going in different directions for all intents and purposes.
>>
>>323983972
And this is why I quit playing diablo III after beating inferno
>>
Danger Mario
>>
>5% chance to heal for 4% damage of a melee auto attack

This is an actual skill in XCX
>>
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>6% Chance To Cast Level 11 Fade When Struck
>10% Chance To Cast Level 18 Life Tap On Striking
>20% Chance To Cast Level 20 Charged Bolt On Attack
>Level 17 Might Aura When Equipped
>+330-375% Enhanced Damage
>Ignore Target's Defense
>60-70% Chance of Crushing Blow
>Prevent Monster Heal
>Hit Blinds Target
>>
>>323983354

Get more than 30 vit you scrub
>>
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>Boosts attack value of your weapon by 5%
>Damage formula is exponential, so it gives a huge increase
>>
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>critical chance accumulation has no limit
>when it goes past 100% you have a chance of a double crit
>when it goes past 200% you have a chance of a triple crit, etc, etc ,etc

I FUCKING LOVE IT
>>
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>>323989075
>+1 to teleport
>>
>Scared to be outside, +9 more trait points
>Scared to be inside, +9 more trait points
>Scared when near zombies, +9 more trait points.
>"Adrenaline rush: when scared, +500% movement to speed
>TFW beung alive turns you into fucking sonic.
>>
Why do devs put such shitty procs and effects on things?

Like oh yeah man that 2% of gaining lifesteal after doing X is going to so be a huge help to me. Just give me fucking flat stat boosts and let me go on with my life.
>>
>>323988321
Lightspeed - You have no speed limit and are only limited by what you can control.
>>
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>Game rewards you for having a save/achievement from the previous game
>And from the sequels too
>>
>>323987110
indian detected
>>
>>323990314
>retroactive save unlocks
But how?
>>
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>when you die you lose experience

>It's an MMO
>you're playing on the PvP server
>that adrenaline rush when you see a player lingering around your area
>>
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>>323989961
wow used to be pretty bad with this shit
>>
>>323990693
Dude that DPS increase if it procs tho.
>>
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>>323990601
>they play some shitty faggy stealth rogue assassin class
>stabs you in the ass when you're fighting a mob/low hp
>>
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>knockback
>character mains zeal/rapid attack
>>
>>323990792
that's the thing, the procs were so fucking rare too

like 2% chance to cast a shadowy bolt that does 20 damage
>>
>>323990601
>someone in your guild ganks you because you won the loot he wanted

What the fuck sam seriously.
>>
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>craft rare item
>one of the modifiers is +5% chance to cast level three holy bolt when struck
>>
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>picketpocket/steal is not luck based but AGI based
>>
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>>323984462
>skill description: increases critical chance
>invisible actual numbers: .1%, .2%, .3%
>>
>>323983174
OP's is one of the trait you can choose in underrails

XII or XIII has an accessory that increases crit rate during critical health (6.25% HP left). Also abilities during low health is relatively common in RPGs

red tear stone ring in dark souls increases weapon attack by 50% when under 20% health for example.

100% chance to cast meteor when you die is diablo

Several games have things that will save you from fatal blows. Second chance from kingdom hearts, persistence in lost odysseys, Endure in SMT, etc..

Cooldown reduction is common in mobas and newer dungeon crawlers.

Half of the things not listed is pretty easily achieved by games with random loot/stat
>>
>>323983936
Literally name one game this happens
>>
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>item effect gives you the best spell from another classes arsenal
>>
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>+8% spell casting range
>range is unlimited
>>
>>323991117
Why would you want RNG to decide how deft your character's fingers are?
Maybe Luck could change the contents?
>>
>>323991230
Skyrim.
>>
>>323991240
>mfw items that did this in Diablo 2

it was fucking amazing
>>
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>melee classes can be tinkered into ranged
>ranged classes can be tinkered into melee
>>
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>>323991567

Axe throwers are fucking sweet.
>>
>keep in inventory to gain bonus
>>
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>Gain 10% max HP for every team member in your party
>Take 20% of your max HP as damage for every team member that dies

>Explain your team your ability so they try not to die and increase our survival capabilities
>They say lmao try to out dps the enemies, die and you take 60% of your max hp as damage

>They then complain asking why is the Tank dying so fast
>>
>>323991035
what game allows to do this
>>
>>323991890
>with extremely limited inventory space
>>
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>>323991567
>something that would seem strictly a melee class can be made into a healer

Are there games with this? I would love to see some kind of a warrior that heals with battle shouts. Or a mage healing with time magic.
>>
>>323986115
Fable 2 and fable 3
>>
>>323984951
Legend of Dragoon
Satchets were dropped by Gigantos pigs
>>
>>323992958
Monk in EO3.
>>
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>find weapon
>gives you invincibility, immunity to knockback, immunity to damage, full health, and 10 seconds of crits
>>
>>323993602
>does almost no fucking damage
>>
>>323991890
>>323992221
fuck you diablo 2
fuck you so much
>>
>>323991273
Aether lens? Its fucking aether lens isnt it. What did you think would happen if you got it and used a global spell?
Also more abilty dmg
>>
>>323985043
after playing Witcher 3, I'm not sure if that's such a bad thing anymore. It needs to be intelligent scaling, that's for sure.
>>
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>>323981958
>>
>>323982128
Diablo 3 has a skill that reduces damage taken by 50% and skill cost by 75% when your hp falls below 35%. It's pretty good for hardcore mode.
>>
>>323987025
What game?
>>
>Unpredictable
>Attack becomes attack all when HP is at 7.
>>
>heals while under stealth
>in a game where only ONE class have good detection skillset

fuck stealth mechanics. Fucking bullshit made for niggers.
>>
>>323990314
I knew becoming an employee in ratchet and clank would pay off eventually!
>>
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>turn based rpg
>has higher difficulty levels
>>
>>323984481
You're safe to remove 30% from any % chance in XCOM and it'll be correct.
>>
>>323983174
Fallouts and Wastelands
>>
>>323983174
WoW
>>
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>reduces poison damage taken by 7%
>>
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>does more damage to the opposite sex
>male character
>never see females
>>
>>323984229
>Ninja has the innate ability to dodge anything 50% of the time
>Giga Heal
>Dodge
WHAT A GOOD FUCKING ABILITY
>>
>>323984767
WF PLEASE
>>
>>324002149
how did the ref not call that fight sooner. jesus.
>>
>>323997275
FF12
>>
>>323983387
Sorry for what?
>>
>>324002149
That should have been called at 6 seconds.
>>
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>>324002149
when will /v/ 4chan host fight clubs so I can beat the snot out of you nerds and have my opinions reign supreme?
>>
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>Luck increases chance for items to drop
>Only increases the chance of common items dropping
>Effectively lowers the chances of good/rare things ever dropping
>>
>>324005423
>he doesn't know
>>
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>lowers enemy defence and attack by 50% for 0.5 seconds
>>
>>323984339
makes perfect sense for weapons with heavy recoil

>better musculature
>better controil of recoil
>better rate of fire
>more damage!!!
>>
>>323983745
>crit chance increase
>greatsword that gets 2 hits in every minute
>>
>>323983174
Don't know how they are now but Team Fortress 2 had a shitload of weapons with retarded + and - in them.
>>
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>>323981958
>99% chance to rip the skin
>>
>>323984284

This can potentially be pretty cool. If you know you're facing werewolves you may have to prepare for that by gathering the requisite ingredients for the potion. I didnt play W3 yet though so I dont know how it worked out
>>
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>3% chance to instantly slay any enemy on hit
>>
>>323986115
what is this NUMBER (#) meme, and where is it from?
>>
>>323981958
>1hp regen per second when standing still
>In an action game
>Completely breaks the game, but makes it boring as fuck because you have to take 10 minute breaks letting your character idle in a corner every few minutes.
>>
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game makes you pick between
>full tank armor with standard defence
or
>1HKOs with +5% increased drop rate
>>
>>323983174
Guild wars 2 and it's even worse since armor don't do shit in that game.
>>
>>323986365
fucking hate this
>item increase multiple stats with no downside
>still feel like it's not the right decision to use it
>>
>>323988272
>+1hp per second
>5k max hp
>>
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>3.5% chance to increase your damage by 15
>it stacks
>>
>>324006771
Sanctus shield in DaS. I once got summoned by some idiot who, in lieu of drinking estus, stood in place for minutes waiting for the 0.001% health per second regen to top him up.
>>
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>skill gives increased XP gain
>have to waste a level picking it
>>
>>323982758
Man, now that's some bullshit; as if in most games where cover can be penetrated your best option isn't to keep constantly moving anyway.
>>
>>323981958
I don't get the point. How can you even notice the difference? The impact such RPG mechanics have on gamefeel is vastly negligible so it's clear why Nintendo games never do this.
>>
>-90% debuff effect time
>game classifies helpful status as debuff
FUCKING FINAL FANTASY 12
>>
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>-2 rElec rPois rF+ rC+ rN+ MR+ rMut rCorr
>>
>>323982128
In TF2 the soldier got one melee weapon in his first update that had an effect like
>super speed + crits when low health
and it was so great it got nerfed again fast.
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