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>Demons Souls = World Tendency >Dark Souls = Covenants
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>Demons Souls = World Tendency
>Dark Souls = Covenants
>Dark Souls 2 = Soul Memory
>Bloodborne = Chalice Dungeons

So what's going to be the giant failure of a mechanic in Dark Souls 3? You know it's going to have one, it's the one constant across all these games.
>>
Weapon stances
>>
world tendency was cool as fuck
>>
>>323853486
Dude, did you even play the game? The simple act of going online completely fucked with your tendency and possibly locked you out of getting certain items on that NG cycle. Managing world tendency was an enormous pain in the ass.
>>
>>323853271
lord of cinder mode

50% HP boost against invaders and tough bosses :^)
>>
>>323853271
What was wrong with covenants in DaS? It didn't actively detract from the game like world tendency and soul memory.
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>>323854292
by that standard then chalice dungeons weren't that bad either.
>>
>>323854292
Most of them sucked and didn't do anything or didn't work. They're disappointing.

Although maybe FROM just doesn't care because the convenants in BB are even more worthless.
>>
>Bloodborne = Bell Maidens

Fixed it for you. Chalice Dungeons are great.
>>
>>323854905

the only good chalice dungeons were the ones at very low depth

grinding through all the early floors was incredibly boring and the level design is absolutely terrible compared to the main game
>>
>Demons Souls = Player Tendency
>Dark Souls = Gravelording
>Dark Souls 2 = Soul Memory
>Bloodborne = Bell Maidens
>Dark Souls 3 = Cinder Mode

We're done here.
>>
>>323854768
>by that standard then chalice dungeons weren't that bad either.
I haven't played BB yet so I can't comment on that.
>>
Chalice dungeons needs to be refined. Level 5 chalice coop or higher levels is one of the best things about BB.
>>
>>323854905
You're crazy, Chalice Dungeons are boring garbage. Grinding runes and weapons is the most tedious thing ever put into these games outside of those fucking Loyce Soul things.
>>
My favourite souls game is 2

and there's nothing you can do to stop me
>>
>>323854905
Chalice dungeons are OK you mean.
would have been better if there actually was a catacombs level that lead you to meet queen Yharnam
When i got to Dark Beast Paarl for the first time i thought i was entering a quarry that would lead below the city. Was super hyped, then just disapointed
>>
>>323853965
>>323855070
>Cinder mode
So what's this about? I haven't really been keeping up on the game.
>>
>>323855487
That's because you have shit taste
>>
>>323855583
When you flame on you get a huge HP boost for some reason, but it probably the same shit like the other games just that we don't know the stats in the network test so when you humanize you get the big hp surge.
>>
>>323853271
SHUUUUSH
Miyazaki can see this!
>>
>>323855715
no no no

I'll agree that 1 is a better game, but I just find 2 a lot more enjoyable
>>
>>323855748
Sounds like Demon's Souls.
>>
>Covenants
was this even a big deal.

i just joined the covenant that that gives the infinite red eye orb and leave it at that.
>>
>>323855583
looks like it's new human form. You use an ember to get like a 30% health bonus or more. Hope embers are really rare or at least nerfed considerably to a 10% extra health at most
>>
>>323855804
Bloodborne is more enjoyable
>>
>>323855583
Cinder mode is basically what Bloodborne has, but works in reverse.

Everyone has "normal" hp and then they use Cinder Mode to get extra HP and allow the ability to summon people.

In a sense, it's just that the penalty is disguised as not a penalty, but rather the health bonus is no longer to get back to "normal" health, it's to boost you into something more.

It's so they can literally make coop babbies feel powerful and not like bad players because they look like zombies.

Every phantom has the reduced health while the hosts have the expanded health, like Bloodborne.

This will kill Dark Souls 3's pvp just as it did Bloodbornes.
>>
>>323855863
>never really paid attention to covenants in dark souls 1
>decide to speak to some random npc in ds2
>don't really pay attention
>I'm a bell keeper now

hurrah
>>
>>323855887
>health bonus
wut. I thought it was like DeS where the soul/undead form had a health penalty. Are you saying dead is normal hp and human is hp bonus?
>>
>>323855909
What killed Bloodborne's PvP was being shit and chime maidens.

This sounds exactly like Demon's Souls.
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>>323855909
would be cool if you could get invaded anytime and using an ember was just asking to get invaded. Also should only be usable at bonfires so you can't go through a level and only use it before the boss
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>>323856189
Maybe make the ember make the invader able to invade you while you're at the boss?
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>>323856041
Sorta, maybe it is just like DeS but the bar showing how much HP is lacking is removed in the demo
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>>323856327
Fuck I hope so, that would be lame as fuck if it was just straight up bonus HP
>>
>>323856281
or gives the boss more HP also, like you got a coop buddy.
You can survive more attacks but you have to fight a longer battle, seems like a good trade
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>>323856401
It's bonus HP, but it's just human mode retooled visually so babbies don't feel like failures because they're green and ugly. They feel SUPER POWERFUL AND GOOD when they boost back to "normal".
>>
>>323856327
>>323856401
It doesn't matter what the bar shows, it's the same mechanic anyway.
>>
>>323856509
Maybe hollow bosses get a different moveset/bigger moveset/different reward, since they're naturally attracted to the flame, and you're literally carrying it in you.
>>
>>323853965
Literally just a different name and visual effect compared to humanity/going hollow. It's just that you lose it all at once when you die now, rather than piece by piece -__-
>>
>>323853634
Was only necessary for trophies really

You did trophies offline for that reason
>>
>>323855487
Why would I stop someone with good taste?
>>
>>323856626
Did people not play DeS or something?
>>
>>323855487

i think that all the souls games are good (people really blow 2's flaws out of proportion) but i still think that

BB = DS1 > DeS > DS2
>>
>>323856923
Well, it's probably the least played Souls game.
>>
>>323855070
What the hell was wrong with character tendency in DeS? Most of what it affected was your max HP in soul form, and even then it wasn't that big of a difference.
>>
>>323856626
Are you stupid? Did you not play DeS? DeS was 50% soul form, 75% with cling ring (sacrificed ring slot) and 100% human. DaS3 sounds like undead is 100% and human is 130%. How the fuck is that the same?
>>
>>323853271
inb4 they bring CD into DS3

please, no.
>>
>>323857074
Because in both games your at less than your potential maximum health unless you use a consumable item. It's exactly the same.
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>>323857139
Already confirmed for not.
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>>323854785
>Most of them sucked and didn't do anything or didn't work
Compared to what game? DaS2? where you need to compete in a tryhard infested arena to get orbs to invade other players so you can get a token to compete in said arena?
>>
>>323857074
Only the names of the states have changed.
For instance, say you have 100hp in soul form in DeS, 200hp in human. You have 100hp in human form in DaS3 and ~150hp as Lord of Cinder. Being invaded and summoning for co-op is the same.
>>
>>323857231
>>323857440
That depends how the game is being balanced, which none of us know for sure. But when I hear "bonus hp" I don't think the game is being balanced around that being the normalized HP.
>>
>>323856783
>Executioner set, Sage set, Rogue set, Dull Gold set, Bramd all require PW tendecy (and thus are missable)

yeah, all that shit which includes the best female armor in the game truly is only useful for trophies.
>>
>>323857732
DeS is balanced around Soul Form HP.
>>
>>323857412
No, as in they flat put didn't do anything, like Princess Guard, Way of the White, Gravelord on NG, or didn't work like Darkmoon Blades because indictments and pardoning meant no one had sin.
>>
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>>323857816
I always assumed soul form was a punishment but I guess that makes sense. Game balanced around soul form HP and bonus HP (human form) would open you up too invasions. Thanks for clearing that up for me.
>>
>>323857816
This.

Raising a fuss over nothing.
>>
>>323853271
they were all good ideas in theory but pretty badly implemented
world tendency got fucked up by the online aspect that kept everyone stuck in ez mode
dont really see the problem with covenants tho except that some of them were pointless, mainly the non-pvp ones
>>
>World Tendency
>Bad

And I bet you never played in Pure Black either faggot
>>
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>civilized discussion in a souls thread
What the fuck is going on
>>
How are covenants in DaS1 bad? It turned out to be the only way that I could pvp
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>>323858627
Because committing suicide for thirty minutes is such a genius fucking system.
>>
>>323855909
>This will kill Dark Souls 3's pvp just as it did Bloodbornes.
how so? just set up a fight club where phantoms fight eachother
>>
>>323858518
Even now if you boot up DeS you are stuck in White mode.

Once the net dropped out and I died a few times and those red fucks started pushing my shit in.

I took a break, got psyched to come back to the challenge but found everything was White again.
>>
>Lord of Cinder mode gives the host an even bigger advantage against invaders.

They just don't want Darkwraiths to have fun do they?
>>
>>323858979
doesnt playing offline start you in neutral and keep it from resetting?
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>>323853271
I wouldn't mind seeing a re-imagined version of each of these in DaS3. World tendency should be more permanent through the NG you're on though. Bring back covenants and make them meaningful and interesting. Soul memory can go fuck itself. Chalice dungeons were terrible in BB, but they could have potential if done right. Maybe as DLC.

>>323858683
Fuck you, buddy.
>>
>>323858994
Invaders already have every advantage you faggot. Are you really complaining about the same health penalty that's been in the game since fucking Demon's Souls?

Fucking invaderbabies, I swear to god.
>>
>>323858979
Are you saying if you play DeS in online mode you instantly go full white tenacity?
>>
>>323858994
It's fair, Invaders have nothing to lose
>>
>>323853271
>world tendency
>bad

>das covenants
>bad

>>323854905
the only reason why bell maidens suck is that it's too easy to kill them
>>
>>323859270
tendancy* whoops.
>>
>>323859169
random dungeons would need better generation and proper jumping. pixel indie shit can do it, why can't from?
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>>323859626
Yeah, they really should be able to. They'd have to use the outdoor areas and other sets from the game and string them together procedurally, but it should be possible. BB CDs failed because they were three or four tilesets that were pretty boring to begin with, and combined with a handful of rooms. That just doesn't work for long term replayability.
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>>323859237

>Can't heal without spells
>Can easily get ganked
>In DaS2 even the enemies can get turned against you
>Free HP boost

Yea totally fair.

>>323859334
If the darkwraith covenant works the same way as DaS2 then yes, invaders have things to lose.
It was fair before, but giving a free hp boost to the host just makes invasions not fun and one sided. Give the invaders the ability to heal with estus then it gets fair.
>>
>>323856704
>It's just that you lose it all at once when you die now, rather than piece by piece -__-

that's how it was in demons. Dark and bb were pretty casual about that. DaS2 tried to bring it back but was super lenient about it.
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>>323859626
Because FROM did it all wrong. They made like twenty rooms and called it a day. That's already the completely wrong approach, the rooms shouldn't be static like that. If you look at any good dungeoncrawler, there are way more dynamic elements and it is way more open. The layouts are different, the enemies are different, there's more interesting interactables, and most importantly, there's a loot system that supports the randomness. Blood gems are not exciting loot.
>>
>>323859895
>DaS2
>invaders have things to lose

lolwut? invading in das2 was just a free way to restore your health and magicks. the only thing you lose is orbs that can be farmed 30/hour in the arena with a SLB RIT.
>>
>>323859895
All of your points are invalidated by the fact that the person you're invading is trying to do shit and has to deal with enemies, while every game (besides DaS2 with an unstockable item) lets you run away like the humongous pussy bitch you are and the guy getting invaded can't do anything about it. So fuck off.
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>>323860112
Yeah, I like going back to the way it was. Ember mode or whatever they're calling it should be an added bonus. An all or nothing thing you get so that you try harder to protect it.

>>323859895
Oh my fuck, why are redfaggots so fucking bad? What else could you want as an invader? A mandatory, free backstab? I bet you're one of the queers who doesn't want the invasion alert to pop up. Let me run down the advantages invaders have real quick
>the host is probably PvEing and not prepared for invasion, while the invader is
>the invader chooses to invade and has the advantage of initiating the invasion
>enemies don't attack the invader
>invaders have literally nothing to lose, while the host could lose all the souls and the progress they've made throughout the level
>invader can hide and wait for the host, and get the drop on them while they're PvEing
And you're going to bitch about a ~40% health increase?
>>
>>323860392
And ranking if you're trying to get the aura and the pyromancy.
And to be honest I don't really mind that, but I don't see why invaders are unable to heal when dragon invaders work in almost the same way but can heal just fine.

>>323860653
I can understand that if we're talking about normal invasions, but see the point I just made about red soapstone invaders. Don't forget that some people like to fish invasions because it's so easy to kill invaders when you're backed up by two other players, especially in DaS1, what's the fun in that?
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>>323858683
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>>323860881
Reds are casual fucks that want every advantage possible

I bet they'd be fine with having the Hosts summons unable to attack the invader too.
>>
>>323860881

>enemies don't attack the invader
Invalidated in DaS2, host can just use a seed to turn everything against you

>And you're going to bitch about a ~40% health increase?
Yes
>>
>>323860991
Then use arenas. Try to gank, get ganked faggot.

Also it's abundantly clear that you didn't play DeS or BB because there's a very clear reasons why invaders should never be allowed to heal ever.
>>
>>323856041
It's the same thing, just looking at it from two different perspectives.
>>
>>323861227
Oh no! You have to fight the same enemies the host has to fight. Boooo Hoooo
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>>323860991
First, invaders DO have the ability to heal in DaS3, and even get additional estus for the phantoms they kill. Going 2 or even 3v1 is just a challenge that a skilled player is willing to take on. Invaders won't be outnumbered every time; the NT was matching as many people to a game as possible to stress the network. Go look at Oro or another skilled PvP player's NT footage. It's perfectly doable. Think about the person who is summoning for help. There's a good chance they are terrible. And white phantoms don't have the health bonus.

>>323861227
>Yes
Then have you considered the possibility that you may be bad?
>>
>>323861227
damn i really wish ds3 to have a seed-like item...

>mfw leading a few of those las plagas infected hollows at a noob party

muh dik
>>
>>323853271
>Demons Souls = World Tendency
>Bad

Get out of video games.
>>
>>323861257
in DeS, youd die too fast to broken shit to be able to heal.
getting 1-shot is literally a thing.
everything is broken to the point its balanced
>>
>>323861209
I really just want to be able to use estus, the rest are minor issues.

>>323861257
What's the point in having red soapstones then?
And I did play DeS actually, and the only real problem there was that healing items were farmable, estus is limited so things won't ever drag on in the same scale as it did in DeS.

>>323861520
>First, invaders DO have the ability to heal in DaS3
I didn't play the network test, that's good to know

>Then have you considered the possibility that you may be bad?
So?
>>
>>323861738
Maybe your terrible build did. What the fuck were you doing?

Literally every single PvP build worth a damn had Second Chance and shittons of health. Fights lasted as long as people had inventory stocks. It was retarded.
>>
>>323861257
you realize that grass video that everyone likes to point out as being detrimental to DeS was nothing more than a ruse/setup, right?

A good pvp-er will stunlock his opponent and never let them heal, or at least undo all the healing with a combo lock.
Grass is a non-issue,
and BB uses the SAME system with its vials.
>>
>>323861951
I 1-shot everyone with a SL 55 build.
Cursed greataxe r1 fastroll.
I will 1-shot everyone up to SL 120, and I can stunlock everone to instant death with cursed halberd.

This isnt even as broken as, say, running firestorm, mind you.
But its basic shit.
>>
>>323861145
>This is still the only Maiden in Black doujin
The souls series in general has so little porn its criminal.
>>
>>323861861
>So?
As soon as you accept it, you can start actually getting good. You're not going to win every PvP encounter. If you want each encounter to start on equal footing, duel. Invasions are about surprise and combat unfolding organically. The invader still has most of the advantages, it's up to you to exploit them rather than trying to trade with someone who may have 30% more health than you.

Besides, there will probably be a covenant or item that lets you invade with equal HP. As much as they favor invaders, it's bound to happen.
>>
>>323862039
>same system
>it takes 2 vials to restore as much health as a top tier grass
>limited to 20-28, depending on runes compared to 70 trillion grass
>>
>>323861951
Second chance is not gonna save you from minmaxed morion builds, nor will it save you from getting combolocked by someone who actually knows what they are doing.

Grass is also just as punishable with BS as estus is, since runspeed is quite fast.
>>
>>323860112
Demon's was pretty much balanced around using the cling ring though, there were hardly any one hit kills.
>>
How was soul memory a failure?
>>
>>323862292
sure, it might take you 2 vials to restore health...

if you ever get hit, you gigantic scrub.

>ever USING all 20 vials in 1 pvp session
>ever using more than 1-2 grasses in 1 invasion

You can get fucked easily for overzealous healing in both games.
>>
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>they still won't make a covenant that lets you invade as a monster

fuck these rehashing jap hacks
>>
>>323862039
And vials suck ass. Fights in BB take for-fucking-ever. It's the most tedious shit in the world. Every invasion always ends with a ten minute faggot chase around where the invader keeps hiding behind enemies when he realizes he's complete shit (which is why he's invading and playing in a fight club) to heal.

>>323862214
How the fuck do you 1-shot someone when they've got two lives?
>>
>>323862459
inconvenient and not fun

>>323862578
I've been in a bunch of fights in Bloodborne where the I've won or lost based on who ran out of Vials first.
>>
>>323862247
You guys talk as if every host is a new player with shit tier equipment, as the game grows older it gets increasingly harder to find a player like that.
Look, I can deal with fighting against three players at the same time, or being counter invaded by a blue sentinel, I really just want to be able to use Estus, and since I apparently can use them in DaS3, I admit my point is moot.
>>
>>323862608
>thinking everyone has a second chance build.

Second chance is still trash though.
If you're bad enough to die once, you're bad enough to die a dozen more times.

its literally a bandaid crutch for losers that wanna tank hits.

Rolling R-1 cursed greataxe will take all of your health, then when you get back up, I'll do it again. Simple.
>>
>>323862719
Same.

Only times it doesn't happen are on the bloodtinge build and I Indiana Jones someone to death.
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>>323862719
learn to parry heals for fucks sake.
>>
>>323853965
literally just human mode from demon's souls.
sure, your hp is "boosted", but its basically the exact same effect as in des.
>>
>>323862586
That is one shit idea for a Souls game. Go play dying light.
>>
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>>323862586
>There will never be a new Old Monk boss
>>
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>>323863298
>hurr durr muh honorabru duels, muh knights, muh cosplay, muh edgy katanas
>>
>>323863604
DaS2 was a step back in the right direction with Mirror Knight at least.
>>
>>323863776
what?
>>
Im in it for the SP tbqh family members
>>
the weapon arts stuff has potential to flop hard

>axes have shit weapon art
>never ever used because you'll always be gimped
>>
>>323863776
you ok man?
>>
>>323864371
This is assuming that weapon arts are the same across an entire class of weapons. All axes may not have the same buff weapon art. It's too soon to know for sure. Besides, if a weapon is good and you like the moveset, I don't think its weapon art is going to be the make or break for you.
>>
>>323853271
Well if the barrier for a new mechanic is soul memory which was nothing more than an attempt to fix twinking then it could be fucking anything.
>>
>>323864683
its confirmed already. im sure there will be uniques though.
>>
>>323864747
Is it? I hadn't heard that. Axe might have been a little underwhelming compared to the others, but the rest were great.
>>
>>323853271
The only problem with covenants was programming bugs / a few design oversights / bad peer to peer connections.

The only problem with chalice dungeons is that they weren't random / interesting enough.

Hopefully DS3 has well designed covenants and good randomly generated endgame areas
>>
>people badmouthing world tendency

figuring that shit out for yourself and slowly noting that some events are different was one of the best aspects of demon's souls.

but of course you wiki/minmaxing/trophyfags wouldn't like it since it was so organic
>>
>Cinder Mode

Why can't we got back to collecting humanities? That shit at least made sense and the only thing that was missing from it was more benifits from hording it other than Chaos weapons.

I also hate how the games lore is getting raped by it. Like DaS II there is no humanity, just effigies which we can only assume contain it?

So what is it in DaS 3? Why does rubbing embers on yourself restore your humanity?
>>
>>323866556
You don't hollow in Dark 3 so you don't have to restore your humanity. You ascend to Lord of Cinder state.
>>
>>323866556
The players in DS3 are not undead, they don't need to restore humanity

DS2 replacing it with effigies was retarded and made no sense, but that's DS2 in a nutshell.
>>
>>323866673

I assume you're still undead though right? Any reason why undeads stopped going hollow?
>>
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>>323853271
>World Tenancy
>Covenants
>failures
>>
>>323865996
axe is just an example
>>
>>323866556
I'm sure it's a plot point in DaS3. As of now, it looks like we're human/Lord of Cinder and for some reason, never go hollow upon death. You're human to begin with, and embers buff you into LoC mode. If you're already human, you don't need humanity. I think it will be clear once the game is out.
>>
>>323866556
>>323866673
>>323866707
>>323866803
so we play as Gwyn

is ds3 a prequel?
>>
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>>323866803
Plenty of hollows in souls 3, you are not one of them
>>
>>323866947
No, ds3 is the end of the sequence of events Gwyn set in motion when he committed the first sin
>>
>>323866920

Well if you're human, you inherently have it.

Unless you aren't a human and are a modern "lord" race that thinks its human assuming the dark soul has reformed.
>>
>>323866916
Mace was really good. Longsword was the shit. Greatsword was GOAT. Spear was pretty good. 4 out of 5 isn't a bad start. The axe wasn't even bad, it just didn't stack up with the others. It's going to come down to the damage, speed and movesets. Weapon arts will just be added bonus.
>>
>>323867045
I mean that you don't need humanity or human effigies to take you back to a state that you're already in. You're already human in DaS3, even upon death you don't hollow.
>>
>>323867030
then why is Aldia the Scholar of the first sin?

were they working together?
>>
>>323867164
Oh and the legion scimitars. Their weapon art was nice too, though they were a little underwhelming as a whole.
>>
>>323867483
Are you disabled?

Tell me what you think a scholar is
>>
>>323866803
Well, getting all the crowns in 2's DLC managed to negate hollowing since you are wearing the infinite Will of Kings. That's probably something about it. The whole DLC idea probably was adapted to DS3's lore since they started production during the same period and they had to make DS2 important somehow and not some sidestory about all the kingdoms that fell to the cycle.
>>
>>323858260
they gave you exclusive spells and shit.

you HAD to be a sunbro to use sunlight spear, for example. or you HAD to be a darkwraith to get the dark set, and you locked yourself out of frampt if you did so, and vice versa. In DaS2 they are just side missions to get stuff and then you never touch them again unless you REALLY like the blue/red arena.

while princess guard for example, was stupid, and had nothing to do with actually guarding the princess, it gave you exclusive miracles.

Way of white was stupid, but it served a purpose, and to keep getting that purpose you had to stay in it. covenant of champions and way of Dark are literally just side quests to get some stuff and then there's no longer a point to them. which is a bigger failure, IMO.

it was also more of a commitment.
>>
>>323859169
IMO, Bloodborne's time of day cycle was kind of like world tendency, only automated and plot driven. at different times of day, different things happened.

it wouldnt surprise me if DaS3 brings in that from BB, considering its already using Bloodborne's lore notes
>>
>>323862608
>Fights in BB take for-fucking-ever.
no they dont and you must be one of the fags who runs all the damn time.

Getting in a viseral is almost instant death and high level gems can 1 shot you with a proper build
>>
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>>323862240
the Yuria one is still top quality though
>>
>>323867626
Scholar is a smart person
>>
>>323861227
>host can just use a seed to turn everything against you
and you know what you can then do? drag all the enemies to the host. You still lose absolutely nothing except an orb if you die.

and in DaS3, you can estus again, AND regain estus by killing phantoms
>>
>>323853271
Rehashing
>>
>>323868296
Yes I know, some other anon already clarified, you're late to the discussion bro
>>
>>323868184

It's not really about her though, it's just an excuse to sexualize Adjudicator
>>
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>>323868190
Close but no

Gwyn COMMITTED the first sin. Aldia STUDIES the first sin centuries later.
>>
>>323866506
The only thing world tendency succeeded in doing, is forcing the player to play offline or else they won't see any events of any kind.
>>
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>>323868391
and it does a damn good job of that too.
>>
>>323854768
They aren't that bad. They aren't fun, and they're a grind but there is nothing wrong with them. The only glaring issue is you can tell by contrast how good Bloodbornes level design is compared to the dungeons randomness.
>>
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>>323868184
>>323868689
>that doujin
>>
>>323853271
Chalice dungeons aren't abysmal, just boring
>>
are there seriously only like two places in BB where pvp can happen at random?

And killing the bell maiden ceases that permanently?

That's so dull.
>>
>>323857802
>playing female
Kek deserved it
>>
>>323855487
The there is no hope for you.
>>
Do DeS and BB take place in the same universe as DaS 1/2?
>>
>>323869421
which makes them, a failure. there is nothing really engaging about them, and the mere idea of a randomly generated souls dungeon is something I hope they NEVER do again. because that shit was terrible.
>>
>>323869923
no, and DeS/BB don't exist in the same universe either
>>
>>323863776

he's done it, he's gone full blown retard to try and prove his point

go furry ERP if you wanna be a beast so much
>>
>>323853634
>enormous pain in the ass
God you fucking sucked. JUST SUICIDE IN THE NEXUS AFTER BOSS FIGHTS. And don't play in human form in areas where you haven't beaten the boss. It's so. Fucking. Easy. There, now you've got a strategy that will guarantee you PW tendency in every zone, and you can try every boss as many times as you want.
>>
So has there been any story leaks or anything like that? I havent been paying attention.
>>
>>323869923
no. BB and DeS are part of the same continuity, however.
>>
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>>323853271
let me fix demon's souls for you
>world tendency
>item burden
>luck
>almost every boss is cheesable
>pure bladestone
>colourless souls
>the lock on system
>the thief's ring

only thing demons did right was item durability and the nexus
>>
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>>323854292
>It didn't actively detract from the game like world tendency and soul memory.

>World Tendency locked items behind poorly conceived mechanics
>Covanents locked items behind poorly conceived mechanics
>Chalice dungeons locked items behind poorly conceived mechnics

If anything, it's Sould Memory that doesn't really fit
I'd say the despawning mechanics in DS2 are more apt, since there were so many enemies that didn't respawn and had rare drops
>>
>>323870253
you forgot not quitting the game and then coming back to it in online mode at the wrong time, which could pull you from PW to normal white and thus screw you out of PW events.

That was the really shitty part.
>>
>>323868441
thought the witches were the sinners for trying to recreate the flame
>>
Everyone will probably hate me for saying this but here it is.
Soul memory was a great idea, it failed in execution but it meant there was no reason not to level up and become a stat monster. The feeling of becoming more and more powerful is great, and being able to level up pretty much forever is fine. The problem lies in that once you get to a certain level you can wear full havels and fast roll, attack 1000 times before having to wait for stamina and tank 10 backstabs, then run and chug and do it all over again.
The problem in dks2 was never soul memory. The problem was that heavy armor doesn't have a downside when you get enough stats and the soft caps were too high and not punishing enough. Wearing the heaviest of armor should always have a downside, you should never be able to fastroll and not have your stamina fucked in full havels, even with 99 in every stat.
>>
>>323870418
>gendered armor
>>
>>323870812

>Soul memory was a great idea, it failed in execution but it meant there was no reason not to level up and become a stat monster.

Yeah, because it actively punished you if you *didn't* become a stat monster.
>>
I think I'm the only one who played Demon's Souls on launch, and thought it was boring. It was like Assassin's Creed for me. The trailers were hype as fuck, then it came out and I thought the first few hours were cool, then I slowly realized that it was repetitive and lacking.

Dark Souls 2 was the first game to grab me and put in 120 hours.
>>
>>323870789
Witches tried, gwyn suceeded
>>
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>>323870939
>>
>>323870812
There is no way to implement soul memory and have it work.

DS1's multiplayer mechanics were fine. The only problem was the connections.

Fromsoft seems to have this crusade against "unfair invasions", first making it a limited consumable AND making soul memory a thing in DS2, and then making so you could only invade co op players in BB.

Getting ganked by someone with endgame gear when you're just starting out is a part of the souls experience. Faggot players need to harden up, fromsoft needs to stop trying to please them.
>>
>>323870927
But what's wrong with that?
If the game were balanced better and you could actually do damage to people with full havels and 99 vit etc. then it would be fine, everyone would be stat monsters so it wouldn't matter. It's not like you need your souls for anything else, why not spend it on leveling up?
>>
>>323870828
>being a sjw that wants the concept of gender to be erradicated

shaking my head to be honest family
>>
The invasion system in DS2 and BB was just fucked in general.

DS2
>soul memory
>limited invasions in NG
>NG completely cutoff from NG+
>10,000 souls per invasion (despite the fact that you would have to kill somebody at SL250 to get any sort of payoff

BB
>Bell Maidens mean that you can only reliably invade in two areas

At least with DS2 you could fix it with CE and treat invasions more like they were in DaS
>>
>>323871291
Because it's better if the game is like, say, path of exile, where you have to or at least can make choices in a unique build that makes your experience different to everyone else.

In DS2, there is no reason not to have 40 all stats, and when you have 40 all stats there is no reason not to play a heavy armored hex caster with a buffed weapon.

Promoting a low soul memory meta and making multiplayer depend on those soul memories makes builds a thing, and builds need to be a thing.
>>
>>323853403
If you liked trick weapons then you'll like weapon arts. That's pretty much what they amount to
>>
>>323870715
What? I never even heard of that. I put like 500+ hours into DeS, all online, and never had that happen to me. And I always payed attention to tendency, because the Bramd was my favorite weapon and I always liked to get it on all my characters
>>
>>323871276
I agree with line 2, 3 & 4. You could have it work if you had more weapons with higher scalings, the only problem with that is some people would go full glass cannon early on and you can't tell if you'll die in one hit or 10 until you get hit.

I don't see a problem with tinkers (I think that's what they're called) because you can have a weapon or spells that kill new players instantly but you can never become tough without putting stats into it. It just means in low level pvp you have to avoid getting hit and blocking because that might be a +3 claymore or a +15.
>>
>>323871576
>Promoting a low soul memory meta and making multiplayer depend on those soul memories makes builds a thing, and builds need to be a thing.

Replace "memory" with "level" in that sentence, complete brain failure.
>>
>>323870828
i don't think gendered armor is a bad decision, unless you want to be a memelord running around in a dress
>>
people who don't like world tendency are shitters
>>
>>323871214
Hey, not everyone is into dungeon crawlers, which Demon's Souls essentially was. Each game since has been less of one.
>>
>>323871682
then you don't know how the system works. starting up the game online moves your tendency to the server average (which is 1 step below pure white). This is why you have to be online to reliably manipulate tendency,
>>
>>323871576
Why not have heavy armor be detrimental to stamina useage and spell casting even with the proper stats then?
It's always equipment that defines your playstyle in souls games, stats just allow you to use more. The only difference between a level 120 "warrior" (big sword medium armor) and a level 350 could be that they can take an extra one or two hits, deal a bit more damage and have a buffed weapon. I see what you're saying, but you could balance the game around high levels and builds would still be a thing.
>>
>>323871718
I was thinking you were simple when you said "low soul memory meta". But yeah, Soul Memory tried to fix a small, low level fairness problem (twinking) and caused a massive problem with high level build variety/matchmaking.
>>
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I'm actually stuck for the first time in DaS
I can't beat this fucker.

I do good damage, but I'm just shit and dodging and once he's powered up, I'm fucked. My sword and board adventures may never go into Oolacile.
>>
>>323873714
Don't let him power up. When he's doing his power up thing, you can knock him out of it with heavy poise damage. Two hand that bitch and slap his shit.
>>
>>323853403
/thread
>>
>>323870949
No, Gwyn just rekindled the flame to keep it alive.
>>
>>323870416
No they're not.
>>
>>323853271
I think all of that stuff were good ideas(besides soul memory) that were executed terribly. why can't they just make covenants more fleshed out, something like world tendency that isn't manipulated by killing yourself over and over, and chalice dungeons that are made with a map creator instead of randomly generated?
>>
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I got Cursed in The Great Hollow and I don't think I'm man enough to climb back up and out of Blighttown. Is there an alternate way or do I need to git gud?
>>
>>323874865
>HE WENT DOWN TO THE GREAT HOLLOW WITHOUT FINISHING ANAL RODEO FIRST
enjoy that climb back up, moron
>>
>>323873714
Beat the shit out of him while he powers up, you can stagger him and stop it happening.

I had the same problem, to the point where I was throwing controllers, until I realised this.
>>
>>323874865
You do not go down there without the Lordvessel. Either suck it up and climb out of there or restart.
>>
>>323874865
Yeah. Go down to the bottom and farm the oysters for a little while, they drop the cure curse stones.

Honestly you shouldn't have any problems climbing up except for that one spot with shoddy collision detection, there aren't any real threats in the Great Hollow.
>>
World Tendency and Chalice dungeons are pretty okay though.
>>
>>323875421
>>323875627
Shit I thought I was going the right way, the enemies felt pretty weak.
>>
>>323855487
I agree with you
>>
>>323876310
>a hidden wall behind a chest behind a hidden wall behind a chest
how the fuck did you just luck out and find that shit
>>
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>>323853271
>covenants
>as bad as world tendency or soul memory

double and triple kek'd my friend
>>
>>323876980
>infinite invasion covenant
>auto invasion covenant
>invasion covenant that doesn't work
>summoning covenant
>summoning covenant that gives nothing
>summoning covenant that locks two useless miracles
>dead dickery covenant
>dead dueling covenant
>shortcut covenant
definitely worse than a variable difficulty system
>>
>>323876884
>>323876884
Writing on the ground
>>
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>>323877496
>shortcut covenant
To think about it, it really was a shortcut covenant
>>
>>323859895
>>Can't heal without spells
But that's wrong.
>>
>>323854292
Gravelording was completely broken and White/Princess Guard did jack shit
>>
>>323877496
>completely optional content that extends the game's lifespan vs. nuisance mechanics which add nothing of value

yeah man
>>
>>323877971
this

people seem to forget that not everyone needs to look at the wiki, the orange soapstone system was designed for shit like that
>>
>>323874865
Keep going down until you reach Ash Lake.
>>
>>323853271
I went through DeS and never knew a thing about World Tendency. What is it anyway?
>>
>>323879447
something that locks you out of content if you play the game normally
>>
>>323879068
>2/3rds of the covenanats don't work/do anything
>pure black world tendency is fun
>>
Are Chalice dungeons that bad?
>>
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>>323880380
No, they're just there.
I wish they didn't have requirements though so I could just go straight to Depth 5 and get those max damage gems fuck the gem system
>>
>>323880380
They're pretty fucking miserable. Incredibly boring and repetitive. Makes an hour feel like ten.
>>
>>323880380
Incredibly boring and repetitive, filled with artificial difficulty and bullshit encounters you'd expect to see in Dark Souls 2. Stuff like taking a regular boss, giving him a billion HP, cutting player HP in half so you get OHKO'd by even a graze, and then putting you in a tiny room which the boss clearly wasn't designed for.
>>
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Is the Black Knight Greataxe still shit tier, in DaS2? If not, what's a decent build for it?
>>
>>323856923
This board is pretty anti-Sony so I imagine that the amount of people who played a Sony exclusive from before the series got popular is fairly low. A shame since I think DeS has aged better than DaS.
>>
>>323880836
It's not amazing. You have to worry about sweet spotting the blade if you want to use it
>>
>>323881894
Savescummed and used a Soul Vessel to try it out there, only 20 str and base stats gets 600ar, it's pretty decent in the 5 matches I had but it's so damn slow and leaves you open for ages for backstabs.

Is the crescent axe any better? it seems to have quite a faster swing speed.
>>
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>people unironically or even ironically saying lol
>people using emoticons beyond :^) and :3
>people literally openly being welcomed from Reddit

Why did you let them kill your board /v/? All you had to do was make stupid fuck vermin and children feel unwelcome so they either conformed or left.
Why did you think ignoring them would work? All that did was remove any sense of challenge against their behavior.
You arguably welcomed these pieces of shit here by not doing anything about it.
>>
Haven't kept up with the news at all.

How's humanity form work in this game? Like Des, Das, or Das2? Or different?
>>
>>323883767
>people unironically or even ironically saying lol
>people using emoticons beyond :^) and :3

People acting like mid-2000s /v/? Sounds good to me.
>>
>>323884641
Mid-2000s /v/ was cancer.
>>
>>323853486
Yes. World Tendency gave you up to NG+4 to see everything if you are efficient enough. Essentially its the perfect reason to keep playing past New Game.

Dark Souls 2 did something else where more enemies and invaders would appear in later NG+s.

I think the DeS system is still superior because the player has absolute control over the situation, and the player can manipulate the game into spilling the good weapons and items. Meanwhile in DaS2 you totally have to initiate NG+. Bonfire Ascetics in DaS2 would not give you all the benefits of further NG+s.

DaS1 and Bloodborne don't have these systems.
>>
>>323870253
None of this shit matters on a first playthrough. Its possible to make the game much easier or harder depending on how you play, because some arbitrary numbers shift in the background based on some arbitrary actions.

DeS is my favourite Souls, but it is a shitty mechanic. Even on a second playthrough, none of it is intuitive. There's no way to tell what effect an action will have until you look it up.
>>
>>323855909
Who cares about co-op, when can I get invaded? BB was ruined by single player babies who cried about invasions and disconnect whenever someone invades. It's cancerous as fuck.
>>
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>>323853271

Fuck you nigger, World Tendency was a fun replay mechanic.

In fact, covenants in Dark Souls weren't bad either.

I agree with Soul Memory and Chalice Dungeons tho', Chalice Dungeons took away resources from an otherwise close to perfect game which besides that only had weaker NPCs. So sad.
>>
>>323880507

I like gems, the higher tier gems just shouldn't have been locked to Chalice Dungeons only.
>>
>>323880507

God damn that picture is accurate of /v/ OP's sick obsession with shitting up Bloodborne threads.
>>
>>323870418
>>almost every boss is cheesable
I think this is not bad really, since it encourages not specializing and trying a lot of different tactics to see which ones work best with each boss, it had a strategical point
>>
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>>323870418
>being this casual
>>
The concept of randomly generated dungeons in a series that lives or dies by its level design just seemed like the stupidest fucking idea ever.
>>
>>323870949
Gwyn didn't.
Basically the difference between the witch and Gwyn is like the difference between a guy who is trying to build a lighter, which then explodes in his face and a guy who has a fire going and a stick to put into the fire.
>>
>>323880380
Bad in the sense that they're tedious, boring, and not difficult in a good way.
>>
>>323871721
I used the witch skirt for the most part of Dark Souls during my first playthrough, because it gave crazy resistances for barely any weight.
>>
>>323853271
>world tendency
>bad
Nigga it was broken but they should have fixed it, not remove it entirely. The great things about Demon's was that dying was an important mechanic, dying too much would make the game harder but you'd unlock special enemies and items. Death doesn't mean a thing but resetting enemies in the newer games.
>>
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>implying armor is anything bu fashion

You can run around naked as long as you git gud at dodging.
>>
>>323853271
Never played demon souls.
What is world tendency and how can it be as bad as chalice dungeons or soul memory
>>
>>323891571
Dying makes the game harder by increasing enemy health, decreasing player damage and spawning harder versions of regular enemies and black phantoms. it also unlocked more powerful drops from enemies and opened some secrets up.
>>
>>323853271
>So what's going to be the giant failure of a mechanic in Dark Souls 3?

I know 100 percent for sure that at least one of them will be ridiculous grinding for rare drops.

Every SoulsBorne game has had them. Shit like Pure Bladestone, Titanite Slabs (Red, Blue, White, Red), Black Dragon weapons and shit like that.

I know for sure that Dark Souls 3 will have plenty of upgrade materials and weapons that will require painfully long and unpredictable farming sessions.

Personally speaking, I care more about how stupid these mechanics will be than multiplayer-related mechanics, since I don't really play multiplayer SoulsBorne.
>>
>>323891743
So the game could get so hard it's unplayable if the player is garbage?
>>
>>323853271
>Chalice Dungeons
>failure
>>
>>323853271
Any tips for a second playthrough of DaS1? Good builds and weapon progressions?

Finished the game for the first time this week and feel like something should change in my playstyle.
>>
>>323855303
>loyce soul
Somebody's never heard of pure bladestone
>>
>>323891827
Nah, tendency goes from -10 to +10
>>
>>323891827

Not just the player. Demon's Souls's Tendency's were global. If players were dying more than a certain amount everyone's world tendency shifted
>>
>>323891926
Use Claymore.
Press R1.
>>
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>>323891975
Christ, don't remind me
>>
>>323891795
>I know 100 percent for sure that at least one of them will be ridiculous grinding for rare drops.

In DS2 you have special armor and rings that significantly increase the chance of rare drops.
Burning a bonfire asthetic also increases drops but makes the game harder.
>>
>>323891986
Fuck holy shit. So if the game went on sale the whole world would get harder for everyone?
Why did they get rid of this?
>>323891982
Oh that's not that bad
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