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ITT: We design a MOBA one step at a time
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ITT: We design a MOBA one step at a time
>>
>>323847679
1 person on each team is responsible for managing the creeps, towers, and base.
Think of it like Natural Selection 2 or Savage.
>>
>>323847679
Scrap the project immediately because MOBAS are shit for kids who can't manage an army.
>>
It's turn-based.
>>
>>323847679
You play as the creeps. Heroes are AI controlled.
>>
>>323847679
step one. stop immediately.
>>
>>323848236
MOBAs aren't designed to manage a army retard
>>
>>323847679
Eh, I'm curious to see where this goes, although you are starting at the wrong step.
Step 1: what kind of MOBA do we want?
Do we want a FFA MOBA where everyone is an "assassin" of some type, whole map is a jungle and do objectives to further your goal, generic lanes with creeps, towers, and bases, or something in-between.

>>323848062
Also like this idea, but would be a challenge to figure in properly.
>>
>>323847679
We're gonna need tits.

Lots and lots of tits.
>>
>>323847679
Insert dating-sim elements
>>
what the fuck is a moba?
>>
>>323848512
Only if they aren't all cowtits.
We need some medium, small, and DFC tits too.
>>
>>323848373
that's what he was saying, redditor
>>
>>323847679
>Designated lanes.

Already garbage.
>>
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>>323848496
>>323848754
I'll back it up to the bare necessities for you guys
>>
automatic mandatory stream to twitch. thats the only reason anyone plays this kind of game these days.
>>
It should let you kill your team mates
>>
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>>323848373
>a army
>reading comprehension
>calls someone else a retard
Oh anon...
>>
>>323847679
It's a mixture of Awesomenauts and Fairy Bloom Freesia

Give me my million dollars
>>
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>>323847679
Shitty overpriced characters with unoriginal designs and similar playstyles.
>>
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>>323847679
10 players per team (by necessity of the next point)
wraparound scrolling.


Suddenly, you have two sides to both attack and defend, while also being able to call upon more resources from the other side of the game.
>>
>>323848871
Okay... now, add a giant square around it that is as tall as it is wide with the bases at the center edges.
>>
>>323849183
>as tall as it is wide
yes that is a square
>>
>>323848871
make a roundabout in the middle as a start
>>
Two (Or four) teams of four.

Each player has a specific role.

Two players are bruisers. They pick their character based on combat and their job is to constantly slay mobs to net their team more money, or fight other bruisers (each bruiser has a 30 second respawn cooldown, netting their team less money per second if they die)

One player is defense, he allocates money to purchase turrets, mob upgrades, traps, and enemy debuffs (Longer cooldown for the next death, half as many mobs, etc.)

The last player is support. He allocates money into the most varied of choices. He can choose to purchase more turrets for defense, more debuffs for the enemy, can buff his own team, can purchase farms or such that generate more money after the initial investment, and lastly he can also leave the base and power play it so that they have 3 bruisers for a short amount of time at the risk of leaving his base weaker.
>>
>>323849183
I would, but check this radical shit out
>>323849125
>>
Some cool mob that is in the "Forest" that hunt players down
>>
>>323849262
I am not a normal person, an autist, probably.
>>323849026
Is that green one on the left a buff Garflondo?
>>
>>323849301
More on the bruisers:

Their team of two can have a lot of variety to it.

One tank and one DPS, two DPS assassins, two tanks simply made to die as little as possible, or obvious other variations we could include like debuff support or buff support etc
>>
The map is a sphere and the bases are on the poles
>>
>>323849341
Draw the layout of the Forest
>>
>>323849584
>>323849301
GAAAAAAAAAAAAAAAAAAAY
>>
You can upgrade towers/creep waves and shit. Maybe put a designated "spawn" area in each lane where you can build structures (i.e. you build the catapult structure) and then your waves start spawning said units along with other stuff. Make heroes cap out early or something and make it more push/defense oriented and less about the moba stuff. Basically try to make it as much as an RTS without actually becoming an RTS.
>>
>>323849645
Ooh, I just had an idea about this.
>bases are the poles of a planet
>everything in-between is pure Jungle.
>One character is designated a "Builder" class whose job is to build the "lanes" and the turrets to go onto it.
>Game starts out and allies have to fan out and scavenge up shit in the Jungle for the Builder to use and build up the base lanes, by cutting down trees in the designated "lane" spaces, laying the road, then constructing turrets at each pre-determined interval.
>You can have >50% of a lane by building faster than the enemy, which means more Towers, more path for your enemies to deal with.
>There are only 2 lanes along the 2 "Tropics" of the world
>Teams can focus on one lane each, which requires both teams be more spread out or both focus on one lane and have one helluvah Jungle for ganks and such.
>Jungle holds many secrets, ranging from legendary monsters that spawn in the partially randomly-generated Jungle, underground caverns that can travel you across the map, etc.
>No secrets/Legendary mob camps can spawn along lane paths, but can spawn directly next to them and can be abused to help a team turn a battle.
>>
>>323848871
ADD MOATS TO THAT MOTHERFUCKER
>>
>>323850348
>all units are actually massive terraforming/clearing/building machines and aliens
>>
>>323850348
gaaaaaaaay
>>
>>323850348
And subsequently, the "builder" can modify and improve the lane minions/towers at the cost of not building up lanes further and subsequently letting your opponent get more up, which means you have to start dealing with pushes.
>Or you could completely turtle and just work on base upgrading for one helluvah base that'll take forever to break and just let the enemy siege it.
>>
You can put bombs in your base?...
And the enemy has to... steal the bombs
I've never played a MOBA.
>>
>>323849125
>moba on a sphere

HOLY SHIT TAKE ALL OF MY MONEY
>>
>>323850348
I've played a few like that back in Brood War / The Frozen Throne. Sadly, only the utter abomination that is doturd got popular.
>>
>>323850632
Hmm... actually, yeah...
>team has to hunt down and capture "construction" beasts, creatures native to the world that will help the Builder build up lanes
>Team can also find and rebuild various construction vehicles former colonization attempts left behind for the same job that work faster, but require more investment
>Towers have to be scavenged up from old machines/Rare mobs
>Machine towers are built on-site
>Rare mobs will just sit/burrow up at Tower locations
>>
>>323850745
When the win condition is destroying the enemy base, you're never going to win by going full turtle
>>
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>>323848512
How about you acquire some taste, faggot?
>>
why dont we do boss fights to replace turrets and I mean bosses that can still kick the whole teams ass even if they gank
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>>323850929
>waaah game I don't like is popular
>>
So we're breaking away from the typical isometric moba. We're going for a third person over-the-shoulder moba with button mashing God of War style play.
>>
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Reminder DotA is the original moba for retards

Before DotA mobas had

>Large intricate maps
>Multiple maps
>Support for more than 10 players
>Many unique objectives
>More resources than just gold
>Custom heroes
>Hero progression outside of items
>Base progression
>Creep progression
>Scripted abilities (70% of DotA's abilities are default WC3 skills)
>Objectives outside of kill x mob/building
>No neutral creep PVE bullshit
>Stats outside of Str/Agi/Int
>Options to acquire multiple heroes
>Real micro not "summon 1-4 shitty units"
>Battleships / Starships / Battletanks

DotA elitists are the biggest jokes in gaming.
>>
>>323851035
Who said that was the win condition?
That's ONE win condition.
There are 2 others I have in mind:
1. Find and kill a legendary subterranean creature, which requires your team be strong enough to do it
>But you still have to deal with the enemy
2. Gather and build a drill to tunnel to the center of the earth and drop a bomb in it to destroy the planet
>Enemy team can do the same thing,but there's only enough resources to finish one drill+bomb, so you will have to siege/steal parts to finish yours
>>
>>323850919
Well, it's got lanes, and I don't want you to be able to skirt around each home base, so think of it more on the sinside of a really wide ring.
>>
>>323850929
Not my fault all the other maps were memeshit.
>>
>>323847679
Allow people to leave games at any time instead of the 20 minute faggotry timer that league has.

That alone would be a massive improvement.
>>
>>323851362
boy you must feel stupid
>>
>>323851362
>tl;dr I suck at moba's and can't think for myself
>>
>>323851245
OTS is too close to the action, pull the camera out to 15-25 feet from the character. On a scale of Dynasty Warriors to Ninja Gaiden, how intricate is the combat?
>>
>>323851362
>using the term "moba"

your entire argument is invalidated
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>>323851407
Sphereba has lanes, too!
>>
>>323850240
I think lots of the other WC3 ones did this
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>>323849026
Don't you dare put Garflondo in a MOBA. He's better than that.
>>
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>>323851149
>>323851418
>>323851475
>>323851510
lol
>>
>>323849125
This is King Arthur's Gold in a nutshell
>>
>>323851812
I love that game, too bad its dead.
>>
>>323851761
Thats where I got most of my ideas from. I think it was tide of bloods? I liked the being able to make new units spawn aspect.
>>
>>323851803
>Educating people is mean
>>
>>323851852
Masterpiece of a game, Towerfall: Ascension is comparable in mechanics
>>
>>323849551
It's obviously a one eye'd geodude from the sea
>>
Every two minutes the team with the least resources gets a twenty second buff to all stats
>>
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>>323847679
first-person spectating from within the game as ghosts

spectators can take the form of ghosts and fly around and be spooky and chat with other ghost spectators realtime

ghost spectators aren't visible to players in the moba and they can be toggled off
>>
>>323852564
What would be the point of this feature?
>>
>>323852564
Nobody really spectates games outside of esports and those would just be Twitch-lite anyway.
>>
>>323851539
I imagine the combat would either be exclusively "who can mash buttons faster?" or "who can zone and pick the S-tier heroes better?"
>>
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Stats which you can purchase with in-game credits that's used to customize your characters before a fight.

oh wait it's shit
LoL!
>>
>>323851720
yeah, sure, but I want each "side" to be segregated so that if you want to move from one side of the action to the other, you've got to either travel back through your home base or rush through the enemy base, so that it's more risky. Alternatively, a character might have some sort of teleport or perhaps an item that does it.

>>323851812
sure, but 2D, and I think that trying to make a MOBA means that we should stick to 3D.
>>
>>323849125
>Mobious moba
genious
>>
>>323852656
>>323852806
disregarding the entire premise being hypothetical, i only want some dope as fuck way to spectate moba with virtual reality
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>>323852821
If you only let special moves apply hitstun/knockback/launching and gave each character combos then it could turn into something pretty badass
>>
>>323853208
>Only special abilities can have heavy crowd control effects
That sounds... surprisingly easy to balance in comparison to other things.
>Specials always have a Crowd Control effect
>Can include a root, suppress, stun, heavy slow, or position movement, back side, forward, etc.
>basic abilities can have minor slows and silences, but no other forms of crowd control
>>
>>323853636
>>323853208
shit tier balancing baka desu senpai skip it you're fired pls move on
>>
>>323852926
All lanes are separated by something like a ridge, treeline or river, but there are cut throughs between certain lanes. Yes or no?
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>>323853902
>>323852926
Forgot my pic
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>>323853796
>This Anon is the boss
Hmm, how about a MOBA in an office setting
>Supervisors and managers patrol the lanes and "jungle"
>If they see you, they aggro on site to send you back to your workstation (base)
>No lane minions, but no turrets either
>Just jungle creeps, enemy players, and your superiors
>>
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4 players on each of the three teams, last team standing wins.
>>
>>323854069
.....Overthrow?
>>
>>323853902
>>323853982
>cuthroughs
>Not just having water "Lanes" your team can build ships to sail down and lay siege to the lanes next to the ship
>>
>>323848236
>>
>>323853902
>>323853982
if we're going to be including jungling, then there has to be a winding swiss-cheese-like area to travel between lanes. Besides, if there's only little cut-throughs, then ganking (which is fun) is restricted too much.

Lanes are really just "unrestricted movement/sight" areas. It's not like you can't go to pretty much any point on the map if you don't mind taking a few winding paths

A ring/mobius strip is going to work better than a sphere, I'm telling you.
>>
>>323848236
considering the ideas ITT, theres plenty of originality around to be added to the genre, thus making it actually fun. too bad its not gonna happen never ever
>>
>>323854149
Not really, it should keep actual lanes and pushing towards bases, rather than be entirely about a clusterfuck in the central arena.
>>
>>323854149
To be fair Overthrow is a glorified deathmatch and for me griefing simulator, I'll elaborate if anyone's interested
>>
>>323854582
Elaborate as I eat my Chex mix.
Also, I hax Chex mix now.
>>
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>>323854582
Activate it.
>>
>>323853982
I've always wanted a One Piece moba, using the globe as the field.

>main lane is the Grand Line
>jungling lanes are the Calm Belt
>the teams start with their backs to Reverse Mountain
>capturing island bases instead of towers
>>
Rather than having the same old RTS based system everyone else has we need to go different. We make it 2D platformer based. Top lane is a cloud path, best for agile characters with flight and double jumps. Middle is mostly flat ground. Bottom is caves good for ambushes and assassins.
>>
>>323854704
>>323854765
Okay so basically what you do is:
>Pick Pudge
>Rush blink dagger and buy some wards
>Ward the river outside of spawn for a hero with no mobility
>Blink up onto a cliff next to the spawn
>Hook the hero and the instant you see the hook land blink back off of it
>Hero is now stuck on the cliff unless somebody knocks them off with an ability
>>
>>323854983
>shitty awesomenauts clone
>>
>>323854983
Awesomenauts exists. To a lesser extent, King Arthur's Gold.

I'm starting to think that the people on /v/ who blindly hate the concept of a "moba" have never actually attempted to investigate the genre outside of LoL or DOTA. It's like looking at Street Fighter, and saying "naw, I fucking hate fighting games."
>>
>>323855013
So just your average everyday Dota 2 shenanigans, huh?

Damn, I thought it'd be something new.
>>
>>323847679
No creeps. Everything takes place in first person. No more spells or items. Everyone uses guns.
>>
>>323855013
This is on the map where everybody's solo by the way.
>>
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>>323855261
...and I take it ALL back!
>>
>>323855243
To be fair nobody buys couriers so you can't just get one to bring you a TP scroll; you're generally stuck for the game.
>>
>>323855258
Final destination.
>>
>>323855258
We'll call it a first-person shooter, it'll make millions.
>>
LAN Compatible and no e-sports
>>
>>323847679
realistic day/night cycle that requires torches to see/be seen when not on the paths

campfires can be built with items and everyone can receive torch buff from it if they wish and have lighted vision
>>
>>323855667
Some characters have darkvision but reduced vision during the daylight hours
>>
>>323855013
I thought that now you have 5 seconds to walk away from a cliff if pudge/venge gets you there
>>
>>323855750
so Nightstalker basically?
>>
>>323855875
I haven't heard of anything like that but I also didn't do this since 6.85 so iuno.

Also didn't even think about Venge, that's genius
>>
>>323855875
I think only with Pudge. You can still trap people with Rubick's telekinesis.
>>
>>323855954
Dunno what that is so I'm just gonna go with yes.
>>
>>323847679
The first order of business should be how to stop the experience of playing the game from being "get grouped with four retards for an hour and may God have mercy on your soul" that make MOBA an inherently unfun cancerfest genre
>>
>>323856000
6.85? bud, you need to read these changelogs

>6.79
>Can now buy Blink Dagger icon.png Blink Dagger.
> If a unit gets hooked onto an unpathable ledge, the unit gains free pathing for 5 seconds.

nice trips btw
>>
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5v5v5

Three teams square off in a triangular field of battle. Each team represents one city state vying for dominance over the realm, only one can win. If one faction becomes too powerful the other two may gang up on them.
I dunno, that's all I got. Maybe make it as much PvE as PvP and you can do quests and shit to make your city state stronger.
>>
>>323850348
>game is decided by rng because whoever gets resource spawns closer to base has an innate advantage
>game is boring if you make fixed resource points
choose
>>
>>323851039
Why would I want to acquire the taste of nutraloaf?
>>
>>323856239
So you want a single-player game?
>>
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>>323856291
>square off
>triangular field

Did you even think this through?
>>
>>323856239
have you ever considered that YOU might be that retard?
>>
>>323850348
The Tropics don't run from pole to pole bud.
They're latitudes, not meridians.
>>
>typical default MOBA map
>typical default MOBA mechanics such as towers and creeps
>create-your-own heroes
>>
what about a chaos based MOBA
literally,a no working MOBA,broken as fuck
>2 lanes
>4 towers each one
>bases are squares,in a way lanes dont curve themselfes to each other
>20 players per game
>absolute chaos,10 players in both lanes,killing each other
>exploding scenery
twist
>one player of each team gets a riot like shield
>when both players with the shield meet each other on the map,shields disappear and everyone killthemselfes
>the only way to win is pushing foward as fast as possible

it would be fucking awesome
>>
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>>323856513
Sempai I did that on purpose.
>>
>>323858016
You lost me at the part with the shields. I like the idea of trees bursting into flames and lanes haphazardly not meeting up as the level designer couldn't be assed to make things work.

There should also be a ton of game changing RNG, critical failures, and a luck stat.
>>
>>323858423
>you get 0-150% gold whenever something drops it
>even from player kills
>you lose 10-50% of your gold whenever you die
>tripping is a mechanic
>spells have a 10% chance to fail
>everyone has a 1% chance to critically strike for 500% damage
>spells can critically strike
>creeps waves have a 5% chance to just not spawn sometimes
>>
>>323858715
>tripping is a mechanic

Holy shit. Add in a 0.0000001% chance to win the game on every auto attack and I'm sold.
>>
>>323858715
>towers are supposed to regenerate health slowly over time
>sometimes they fuck up and just go straight back to full health or 0 health
>>
>>323858423
What about....
>Focused on free for all combat
>Whole map is a giant Jungle
>Center is the spawn zone for everyone initially
>Goal is to get a certain number of kills/points
>You have a large circular Jungle and set your new spawn point basically anywhere with an item you spawn with
>Center spawns gear every X minutes that anyone can interact with to pick up
>There are wild shopkeepers out in the field to buy items with gold from monsters/other players, but you can't sell them your used items, only destroy them, so picking up items you don't need is solely for denial purposes, like picking up a magic item as someone who uses pure attack damage.
>>
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It's a porn game
>>
>>323858715
So essentially MOBA: Brawl
>>
>Copy-paste that same map every moba has into a Square-Enix moba
>print money
>>
what about a MOBA with 120 players but it looks like an RTS

>30 players or something in your squad are Knights with the same abilities to poke things to death, bash with shield, etc
>you get your orders and you all haul ass to the location to fight

>you only micro your character but it looks balling for spectator and pretty crazy to be a part of it

oh wait Running with Rifles kinda does that lol
>>
>>323848236
>>323848329
These, to be honest
>>
>>323859035
>>323858715
>>323859064
>towers REMOVE health based on player luck,full RNG
>911% chance to trip when attacking
>GAME BY PURPOSE LOCKS DOWN TO 5 FPS WHEN ABOUT TO KILL ENEMY SO TEAMMATE CAN GET THE KILL
>userbase combats itself about their harware
we ruin e-sports forever
>>
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a sex-based hero

>naked mole rat character design (pic related)
>dominates other heros one-on-one
>drags them underground into a deep dark fantasy dungeon
>his dick erupts from the ground and there is an eruption of cum
>he can have various 'safe holes' that he can jump and hide into and quickly leap out of them to grope and molest enemy heros
>>
>>323858715
How about
>randomonium
>every time you start the game, all properties are randomized
>this includes character of all non-playable entities, replace lane minions with any neutral mob, swap their colors, etc.
>On death, you lose X% of gold, Y% of XP
>On kill, you gain X% of gold, Y% of XP
>Mobs have their XP and Gold values randomized as well
>On death, you have an X% chance to respawn every second, your timer continues below 0
>The entire map is in chaos, storm effects of varying types spawn constantly
>Half of one lane may be caught in an acid storm while the other half is literal sunshine, rainbows, and happy unicorns.
>Boss camp can randomly explode, leaving the reward on the ground and killing all present in the camp
>Items from shop have had their statistics, Unique or otherwise, randomized in both value and actual stat
>you could buy a sword with cooldown reduction and spell damage, but damage leeched from attacks
>All item prices randomized from 0-whatever most expensive base item is
>Earthquakes can shift the map, connecting lanes randomly, rift opens across center and tunnels now link upper left to lower right, center left to upper right, and lower left to middle right
>EVERYTHING IS RANDOM
>>
>>323848579
Mefense of bhe Ancients
>>
>>323860036
Someone make this
>>
>>323860067
So TF2?
>>
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>>323860036
League Of RNG:Global Randomness
>>
>>323850876
This post is hilarious.

I'd play it.
>>
>>323860297
AYY!
My really cancer tile. I knew it was still around.
Take a guess.
>Boss mob has been replaced with a basic jungle creep
>lane minions of one team are now all copies of that boss mob
>All player's abilities are thrown into a pool
>Randomly doled out to all players
>You can have between 0 and 4 ultimates, but always have 4 abilities total
>Game has X% chance to completely change rules
>Gamerule events have a global time between once every 30 seconds and 10 minutes
>Gamerule changes can range from: you no longer gain XP to "The map has shrunk!" where the map literally shrinks, bases are next to each other, remaining towers shoot each other and the game will be done in <30 seconds assuming no rules fuck shit up in those 30 seconds.
>>
>>323848236
>trying to trigger assfaggots

do you want to be sued?
>>
>>323860770
>spectator mode is deactivated
>On a joke match between pros, booting everyone, including Twitch software
>spell damage now applies to auto attacks
>It's raining!
>OH god, it's raining snakes!
>Venomous snakes!
>Oh god, they're in my eyes!
>All players have their legs broken, permanent 80% slow
>All players receive a wheelchair
>Now only 20% slow, but not able to go up any tile that classifies as a "step"
>>
>>323847679
One player plays Zuma on the base to get bonuses for his team.
>>
>>323858016
I have a better idea for a chaos MOBA
>Each match begins like the standard
>Every minute, things change
>Map and base layout are randomly placed and completely crazy
>Different events show up
>Heroes getting swapped
>Other madness

The 60 Second combat rush: Battle Fever
>>
>>323860770
>Game has X% chance to completely change rules
>Game has X% chance to revoke all player's abilities and redistribute them
>If a player's health drops to 777 or 7777 they go into berserk mode dealing 777 damage per hit until they are killed
>>
>>323861138
The mini-game that one player is assigned is randomly chosen from a pool that includes titles such as Tetris, Bejeweled, Zuma, Centipede, and many others
>>
>>323849125
>10 players per team


The rest of this idea is fucking bananas, but bigger teams would be a huge step forward.

Get rid of the 3 lanes super linear mess, make a bigger map with more complex jungles and cover and less focus on dedicated pushing lanes.

Suddenly you have solved the problem with every game being the same formulaic team mess on both sides, you've lessened the impact one bad player can have, and you take emphasis off the stupid farming phase every damn game
>>
>>323861534
You could at least pick a different number if you're going to rip off FF
>>
Kind of like league but with more players in a round and more roles
-2 top
-2 bot
-1 mid
-1 in jungle to farm creeps
-1 in jungle harvesting trees
-1 in jungle fishing
-1 in base doing random chores
-1 on a mountain trying to climb up
>>
>>323861138
>>323861605
How about...
>A 6th player per queue as a "leader"
>It's an RTS mode, you get a bunch of special units for resource gathering from the Jungles and such plus the usual
>Can beef up everything
>You are the base heart and get a ranged catapult that can hit anywhere on your half of the map
>>
>>323861748
That's that point dorkus
>>
every character in the game is furbait
>>
step 1.
no last hitting
>>
>>323862497
perfect
10/10
>>
>>323862569
>step 1: turn the game into boring stagnant garbage like HotS
>>
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>>323848282
That sounds pretty good.
>>
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here's my Moba-esque fps styled map
>>
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>>323861785
This gives me an idea

A game where you need to BUILD the towers, and the lanes.

>Game starts
>Teams start on 2 floating islands that are only the base
>2 islands on the sides, jungle
>Starts off with a few bridges on hand, enough to pick a jungle and go to it.
>Team must harvest resources to build bridges, which are hand placed by 1 player on the team
>Unlimited combination of pathways, even towers must be hand placed

TWIST
You can only see enemy paths when standing on them.
The map also only shows your own placed objects, unless an item is used. Like a ward.
>>
SO,i'm going to try to make a MOBA solely based on the best and most approved ideas of this thread
>10/20 players per game
>three or 2 lanes
>full RNG on everything
>random events,both bad and good
>no last hitting
>cast is pure furbait
>game can simply change its rules by any reason whatsoever
>earthquakes that change the map
>mobs have random EXP and gold
>you do random damage
>tripping is canon and will happen a lot
>spells can critical
is this good enough?
>>
>>323863184
>cast is pure furbait
Remove this retarded shit and then godpseed
>>
>>323863016
That's kinda like this shit up here:
>>323850348
>>323850745
>>323850997
'Cept sky and not on a sphere.
I kinda like it.
>>
>>323863184
So it's a dumbed down, RNG-based TDM simulator for furfags. I'm good.
>>
>>323863016
I feel some deja vu here, almost like there was once a whole genre of games like this at one point, where you could build bases and stuff.
>>
>>323863184
>20 players per game
But there's already a dota 2 mod that let's you play 10v10
>>
>>323863431
>>323863342
okay,no furries
is it good now?
>>
>>323863578
Yes. If you ever make this game, remember the day I made this thread and all the anons that contributed.
>>
>>323863578
So it's a dumbed down, RNG-based TDM simulator. I'm good.
>>
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FUTA DICKGIRL CHARACTER

AND SELL HER AT 3.99

WE WILL MAKE MILLIONS
>>
>>323863578
you just made it shit
>>
>>323863563
>game can run on 2005 PC
there,you get more 1 Billion people to be able to play your game.
who is going to care about a game that can only run on NASA computers?
besides you,you fucking faggot
>>
>>323847679
>MOBA
>>
It has a ranked matchmaking system that just fucks people. Fucks them really hard, without lube.
>>
WASD movement
>>
>>323863953
Those exist. Awesomenauts, Dead Island, and Super Monday Night Combat.
>>
>>323863953
>I want the game to be trash
>>
so.... every character has what? 4 moves?
lets bump that shit up to active abilities 12 per character.
>>
>>323864254
six or eight at the most, this isn't an mmo
>>
>>323864354
>>323864254

Each player can pick from over 300 classes. You can then put ten levels in to the class and then pick another class, until you reach level 100.

Each class grants 12 abilities.
>>
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Man, I am just looking for an excuse to waist time.
>>
>>323864354
what about a VRMMORPGMOBARTS?
>>
>>323864550
>over 300 classes
Name three hundred distinct classes for me
>>
>>323864693

That would take too long. I don't wanna.
>>
What if we removed everything that gave the genre depth, make a bunch of crappy maps with different types of Roshan and called it a hero brawler?
>>
You guys can literally just go make your amazing ideas in dota 2 and realize no one wants change
>>
>>323864770
Exactly, you can't.
>>
Supports are actually fun to play
there is no gold farming just creep wave control
Creeps are way stronger but towers destroy them stupid fast but are easier to destroy
you only get exp and gold from player kills

Seriously why do people play mobas, they're design is so boring.
>>
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>>323864878
People have a better chance of picking up a new game than playing a user-created variant for a game they already play.
>>
>>323848496
You just described Island Troll Tribes

4 teams of 4 control trolls that pick a class at the start

Large island map with objectives and resources to gather, you can build small buildings and tools to assist in defeating other tribes

If you ever played WC3 then you know how fun this shit is back when it was actually competitive
>>
>>323864254
>lets bump that shit up to active abilities 12 per character.
So, dota?
>>
Make lanes intersect. Let the upper blue lane, merge into the middle lane before they strike back out and form two separate distinct lanes.

That way, if your team pushes a tower on one of the far lanes mid will come under more pressure requiring more people to hold the lane, and if the enemy pushes out the lane they are easy to gank.

Incorporate tunnels and overpasses into map design.
>>
>>323865570
Dota has 4 per character, in fact heroes like Anti-mage only have 2 actives and 2 passives

The only ones that have more than 4 and just extra controls for a single ability like Morphlings Morph STR/AGI
>>
>>323865709
Defense of the Shrines does something kind of like this, each base branches into 2 lanes but then one side's top and the other side's bottom branch out and connect as middle, so it's kind of like a yin yang shape.
>>
>>323866360
Dota has 4 to 6 abilities and 0 to 6 active item abilities
>>
how about this /v/, you have to control multiple of your hero units at once
>>
>>323866535
but that sounds hard :(
Thread replies: 197
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