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KF2
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You are currently reading a thread in /v/ - Video Games

Thread replies: 183
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Is it good yet?
>>
YEA, now with crates and skins the game is fucking awesome, finally poor russian kids like me can buy cheap games selling stuff
>>
>>323568398
It's possibly even worse. Balance is non-existent and the core gameplay hasn't improved. A few new maps and 2 couple of bad perks doesn't help anything, though Gunslinger is a pretty good class so at least there's that.
>>
>>323568925
Also no players
>>
>>323568925
This pretty much
>>
>>323568398
>demolitionist is still dogshit and half their weapons dont work
>firebat still retardedly the best class
>everything else is a meme
>>
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Has this map bug been fixed?

Was playing some HoE with a friend and saw these faggots cheesing the game to level up and accused us of ruining the game for people when we took their hiding spot and killed ourselves after everyone had been killed
>>
>>323569793
>everything else is a meme
Just say it's bad, memester.
>>
>>323568925
This. First time I want to refund and I can't.
>>
At this point, I'd still rather play KF1.
>>
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>>323568398
No.

But its the most progressive game in the market, thats what counts.
>>
>>323569918
Yeah. In a small 9 MB update.
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>>323569918
>cheesing the game

Is KF2 your first KF game? This is how you're supposed to play it. If you want a challenge play L4D 2 versus mode.
>>
>>323570486
great, I hate shit like this in mp games
>>
>>323570350
>/pol/acks will never play this game
>but they will post in every thread from here until the end of time
What an odd feel
>>
>>323570541
>hiding in a spot where I´m literally invincible is the only way to play the game
Might as well play cookie clicker then, because that´s exactly what they are doing
>>
>>323568398
No.

>Two years of development time
>only two bosses who play exactly the same
>>
>>323570603
>le /pol/ boogeyman
>>
>>323570759
>le progressive boogeyman
>>
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i enjoy this game as much as i enjoy killing floor 1

i still play killing floor 1 on the side

also my favourite class is demolitions, i just love the RPG

i always top the games i play in when it comes to number of zeds killed

it's a bit tight because they don't give you a lot of ammo for the pea shooter you get at the start, but it's good enough to kill a few zeds a once, like 3 sometiems even 4

>>323570749
as opposed to only one boss who is always the same
>>
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>>323570886
>>
Something is just not quite right.

The first one was enjoyable all the time at any hour. This one has something I just cannot like.

Monsters feel less threatening. Balance is off. It doesn't even look that nice or crisp. It's blurry and overbloomed like every next gen game. Sometimes light is too bright and some areas are too fucking dark. The flashlight doesn't really help either. Gore is nice but there are no variety in weapons. ZEDs do not talk anymore, their character isn't there, like the Fleshpound being less imposing than before.

I guess it's just the massive lack of content. There's a good game waiting there, but it just isn't quite right.

I mean there's 3 shotguns and the AA12 for the support. Commando feels like it has just 2 options. Firebug feels super fucking bland and gunslinger is shit meme tier filler perk. And that's the best perks, not even talking about the ugly as sin Berserker and boring ass Medic.
>>
>>323570886
as opposed to every other AA game with more than a two bosses developed by a competent dev team instead of a bunch of lazy sjw fucks
>>
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>>323570972
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>>323571028
the movement in the game does feel less tight than the first, also sprinting is just weak and maps feel smaller

>>323571104
i went into several servers where people would shout nigger and cunt from time to time
>>
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>>323571028
oh also, they removed "insult player" command, this shit really needs to be put back in
>>
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>>323571324
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For real though, how did they fuck up the most of the designs so badly?
>>
>>323571324
More importantly they removed "Thanks".
>>
>>323571231
>they're so lazy they even can't be bothered to enforce their own rules
>>
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>>323571441
>>
>>323571324
>invading my safe space with your videogame-ablist hate speech
Enjoy your ban, sicko
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>>323571324
>>
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>>323571607
>>
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>>323569793
>>demolitionist is still dogshit and half their weapons dont work
>>
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>>323571724
>>
>>323571837
Charges stick on people?
>>
>>323571324
>>323571607
>>323571724
I'm all for immersion and darkness being part of the difficulty and a mechanic but that shit is fucking annoying. Can't see a fucking shit captain.

And then the ZED time enters and all the colors get washed up for no reason, furthering my annoyance.

I can't see shit. Not even in the light rooms because it's super fucking bright outside in the snow.
>>
What are the best classes right now?
>>
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>>323571837
this is why i love the demolitionist

>>323571943
this time they stick on monsters, never tried on team mates though
>>
>>323568398
No, it still sucks
I'm really upset, specially since kf1 was my favourite coop game
>>
>>323571442
God I fucking hate what they did to him.

What's wrong with his old look? Why go and make him some generic zombie bullshit.

He was so much better as just a fucked up guy with a rocket launcher for an arm
>>
>>323571986
they need to put longer charges on the flashlight and shorter recharge time
>>
>>323572025
FIREBUG
I
R
E
B
U
G
>>
>>323572194
Or a wider light. It looks like a lightsaber pointing towards.
>>
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I dunno, I love this game. It won't be any different until it's out of early access though, so don't waste your time or energy wondering if TW has added, patched, fixed, balanced, nerfed, or buffed anything, even if they have. The experience will remain, on the whole, completely the same until then.

Also: I love the magnums. I love them with my whole heart.
>>
>>323570350
Fuck off, this post is correct because it's keeping with what the originals style is. If you want skanks in your game then go play that anime shit on the ps4
>>
>>323568398
No, it's getting worse
>microtransactions in early access
>microtransactions
>It was supposed to be finished by now
>not even half way done
>shitty balance
>Nvidia lagworks

Wish I could get a fucking refund for this garbage, it's not even worth playing anymore.
>>
>>323571442
So you'd rather they charged for maps than weapon skins. This shit is actually funding free updates
>>
So, why people can get refunds?
>>
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>>323572537
>it's keeping with what the originals style is
>>
>>323571943
They did in the first game too.
>>
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This game is ok but TW learnt nothing from RO2.
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>Want Van Helsing clothes for the Reverend to use as Gunslinger
>It's separated into hat and cowl cosmetics
>Most variations cost as much or more than what I paid for the game

O-ok then
>>
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>>323572796
>>
>>323572963

I'm gonna guess that's on HoE. Guess Zerk walls just changed in flavor after the nerfs
>>
>>323572796
LARP fits the game. Seems like a decent armor, which can has it's purpose in zombie apocalypse unlike some piece of cloth.
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>>323573051
>Will never have the Helsing set
>Will never have White deagles with gold trimmings
>Never gonna purge the land as Alberts
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>>323573226
it's tho most boring cheese spot in the entire game so natturally we used it for those sweet cheeves.
I don't know what you mean by zerkwalls changed in flavour, some spots need 1 zerk, some work better with 2.
More zerks on a team are never a bad thing (unless you enjoy challenge)
>>
sharpshooter when
I NEED the winchester back
>>
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>>323572796
>>323573332
Here's an example of good KF style.

Reggie is an ex-cop. When he heard about apocalypse, he took his old uniform and attached home made armor.
>>
>>323573627

You don't really need Zerk walls on Sui or lower

What I meant is that back when Zerk has 200HP and the Zweihander was a lightsaber that 4-hitted a FP on 6-man HoE you didn't even need to huddle up like that. You could play fast and loose with something like 2 Medics, 2 Zerk, 2 FB and even fuck around a bit

The change was for the worse by the way, not defending how it was before as HoE clears were retarded in this game (like cheesing the staircase in Catacombs) from day one bevause kiting is nonexistant, but now it's even dumber
>>
>>323573059

I bought this fucker in KF and I'd buy him again in KF 2. My favorite.
>>
>>323568398
maybe in 2 years if it doesn't die till then
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Has anyone met a turbo-goy yet?
>>
Who works on Rising Storm 2 anyway?
TWI or RS team?

Because TWI already teases they'll show it soon.
>>
>>323574719

The RS team got buttfucked by TW before the launch
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>1 drop per week

Sigh... the Kike is strong with this one.
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Why is hans even around
Did horzine imploy a literal nazi
He experiments on specimens so why hasn't patty murder fucked him to death yet
How and why
>>
>>323574830
What exactly happened?
>>
>>323568398
No balance, no content and fucking crates.
And after playing Vermintide which has a way better shotgun feeling, it really feels like a bad F2P game now.
>>
Wouldn't be so bad if we had major update every month or every two months. Not every six fucking months. And a decent class balance.
>>
I genuinely wonder: what the FUCK happened to the company that made Killing Floor? It's so baffling to me that this game is supposed to be the result and evolution of +10 years of working on an extremely humble and pure fun-orientated UT2004(?) zombie horde mode mod.

I'm not gonna lie, the gameplay is fun and I'd say better than KF1, but the game otherwise is just absolutely not finished, it's nowhere near what they promised. Instead, they added microtransaction bullshit into a PVE game that's as populated as it's predecessor was when it hit 10 years. All that good will, gone in just a year.

Why?
>>
>>323574952

Tripwire fire them when they finish Rising Storm because they wanted to add mechanics that TW didnt like because they wanted to "keep the game simple" (like Ha-Go tanks, mines, tunnels respawns, M50 Reisings and ton of unused stuff)

The new RS team is a new one and you can see how shit they are with just playing the maps added after launch. Hell, you can check all the cool stuff they didnt use, most of them still on the game files.
>>
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Post em
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>>323575450
>gone in a year
The sudden up pricing of the Killing Floor 1 DLC should have been a clear warning sign. Went from $3 for 5 skins, to $5 for a single skin, along with weapon packs they promised they would never release.
I like to pretend Tripwire doesn't exist now, because its painful thinking about how I ignored such a clear sign of greed and bought this piece of shit on day 1.
>>
>>323575834
>letting the jews win
>>
>>323568398
i bought it for xmas

its really dull
>>
>>323575943
They won in 2007
>>
When I bought the game I didnt expect them to be slow at adding content. I dont personally mind too much because this is the kind of game that I play maybe once or twice a week with my friends, for a couple of hours tops, but I can see how people who expected a steady stream of content might be disappointed.

Since the game is early access and TW clearly doesnt have issues patching the game often, I dont see why they cant just toss in a couple more classes even if they are "unfinished" in terms of balance.
>>
>>323575834
>wanted the cap before the whole crate thing
>expected it to be in a shop for fair price
>it's one of the rarest shit in the steam market

yeah ain't gonna buy shit for people's profit
>>
>>323576383
>I didnt expect them to be slow at adding content.

Tripwire is very slow with content since KF1 days, they make 2 big updates per year and they let the game to rot in between.

I still find incredible people didnt learn a thing with all the dlc from KF1 and how shit Ro2 launch turn out to be
>>
>>323575678
>WP_RS_USA_M1A1_Bazooka.upk
>>
>>323570350
A girl in a bikini is like a guy in swimshorts.

If they somehow think a girl in swimwear is objectifying them, that makes THEM the sexists.
>>
>>323568398
no. the grind is still there and the grind is still fucking stupid WHY THE FUCK WOULD YOU LOCK GAMEPLAY BEHIND A GRIND FOR A FPS THIS SHIT DOESN'T MAKE ANY SENSE JUST LET ME CUSTOMIZE MY CHARACTER FROM THE START I DON'T WANT TO PLAY 500 FUCKING HOURS BEFORE I CAN PLAY THE FUCKING GAME THE WAY IT WAS MEANT TO BE PLAYED.

i kinda regret purchasing it. the grind is a major flaw.
>>
>>323568398
Just read the first two reviews top to bottom on the Steam page and you'll see both the truth about the game, and the kind of fanboys that defend it.
>>
>>323568398
Nope. Still has hardly any content and all the devs are adding is microtransactions since it's more important in early access
>>
>>323577875

Also Jap flamethrowers
>>
>>323570717
This. The point of Killing Floor is teamwork, so anyone that relies on invincibility is a faggot.
>>
>>323571837
>all those explosives
>all that kiting space
>half of your health
>all that time
>just for a single Flesh Pound
They neutered the demo pretty fucking hard.
>>
>>323574904
>Why is hans even around
To assfuck you and your teammates with his bullshit melee until only a single guy is left who will then proceed to kite him for 50 minutes.
>>
>>323580895
Volter is such a shit boss design.

Not fun or fair to fight at all.
>>
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better, not good yet

very slowly getting there

stay tuned
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>>323568398
Go to their forums and ask for a timed demo so you can make your own opinion of the game.

I wonder if the devs would actually do that.
>>
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>there will never be a doom-like single play campaign for Killing Floor

why even bother
>>
>>323575834
>lobby full of buddies as the Wehrmacht guy as firebug/bezerker, and 1 guy playing Reverend medic
>Rev preaches and anoints us before every round
>>
>>323570541

>versus

Nah play survival mode instead. This is where reflexes and endurance is truly tested.
>>
>>323584010

And the community is top notch too. They are like family once you get to know them. Versus is very hostile and team oriented so unless you have a decent team you just won't enjoy it at all.
>>
Who is best survivor and why is it Alberts

>Fallback, kill n heal
>An old classic, just like me
>Aughawaugh
>WATER WATERRRRRR AAAAUUUGH
>I'LL SCRUB YOU OUT
>>
>>323586042
Zerkberts is best
>OPEN YOU UUUUUUP
>>
>>323586156
>POW
>BOOMSTICK
>>
>>323586042
>>Aughawaugh
What did he mean by this?
Best survivor, best quote
>>
>>323575146

Vermintide was built on Left 4 Dead 2, right? And yea, the shotgun feeling on VT is great. I loved the hunting shotgun in KF1, but it seems unbelievably nerfed and therefore not satisfying at all in KF2
>>
>>323571837

That's pretty much impossible to do on 6-man Sui/HoE unless the FPs come at the very end of the wave. When else will you ever get that much time and running space?

Even if your team is clearing every Crawler, Stalker and Siren coming for your squishy 100HP ass, the very fact you walked more then 10ft in one direction will have enemies despawning somewhere in the map and respawning right on your path. You'll backpedal into a Bloat
>>
>>323574904
>The machineguns used to be very powerful and precise, Hans would just shred you if you were anywhere in sight
>"Don't worry, guys, we got this"
>Nerf the machineguns, buff the melee attack and make it so Hans will now start houding your ass and shred you up close in about 2 hits
Goddamn it.
>>
>>323587565

Swap to your melee weapon to parry/block his swipes. Any perk can do this

Even unparriable (red glow) attacks will deal reduced damage if you hold block

When Hans aggros on you from close (or when he's sprinting in your general direction and it seems like he could be coming for you), swap to knife, forget about shooting for a while. After 2-3 swipes he'll switch to grenades/guns and you can then create distance and heal yourself
>>
>>323587936
Cheers, bageers.
>>
>>323571442
Its funny cause they say he mutated himself even further yet they still cant bother to keep the consistency of the first design.

>Flesh bud on stomach instead of chest
>His bugged out eye somehow popped back in
>>
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>>323587936
>Even unparriable (red glow) attacks will deal reduced damage if you hold block
Not true anymore.
>>
>>323588626

That tooltip is straight up wrong, it still works

Try it yourself. I'm serious
>>
>>323569918
It was fixed in the last update
>>
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>>323571837
>16 seconds for a full kit max level demo to kill one (1) fp with infinite kiting space and no trash mobs
>>
so I'm guessing my level 25 commando is worthless now that firebug is in the game
>>
>>323589906
>commando
>ever

Back to collodütï with you.
>>
>>323570350
true, where's my sexualized male fantasy characters, I want a hot muscle daddy

>implying foster isnt a fetish for some
>>
>>323590114
commando was the undisputed best trash mob wiper in the game before firebug showed up
>>
>>323590427
And what is it now?
>>
>>323590578
I don't know that's why I fucking asked if my level 25 commando is worthless now
>>
>>323590578
a spotter
>>
>>323590578
Stalker duty
>>
>>323570350
I'd be 100% for a Cho Aniki like character smashing shit with an explosive sledgehammer
>>
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>>323568398
>Is it good yet?

Remember when KF was the shit and everyone was having a blast with it? Well, KF2 is the same game, except:
>longer loading time, because the game is heavier
>longer queue times, because there arent any players
>zeds teleport when nobody is looking at them
>some perks are missing
>some perks are overpowered into being required
>some perks are underpowered into being useless
>the game feels 0.001% slower, just enough so that you notice it and it tingles you the wrong way
>the game overall lacks the jank low class B tier character the last one had, gone are the bad british VA or the chick selling you guns from behind some bars
>>
>>323591540
the game controls like a fucking dream though
every time I sprint it makes me laugh though, it's like the exact same speed as walking
>>
>>323591540
>longer queue times, because there arent any players
> using queue
> zeds teleport when nobody is looking at them
Early on KF1 had massive issues with zeds getting stuck somewhere, and you having to look for them for upward to 5 minutes to end the round.
> some perks are missing
Many perks were missing when KF1 was still in beta, demo didn't even exist until years after release
> some perks are overpowered into being required
What is KF1 sharpie
>some perks are underpowered into being useless
What is KF1 firebug
> the game feels 0.001% slower, just enough so that you notice it and it tingles you the wrong way
Game is faster, the reason why you feel off is because zeds are more reactive and don't tend to walk in a straight line like in KF1, you won't pop headshots repeatedly on them because they move more.
> the game overall lacks the jank low class B tier character the last one had, gone are the bad british VA or the chick selling you guns from behind some bars
Agreed, I miss the cheesy as fuck british dialogue.

I don't want to be the "But it's a beta" guy. But it's not released yet, and KF1 had MAJOR issues before it was released. Anyone who's played the KF1 beta will tell you this.
>>
>>323591796
The game mechanics - shooting, moving, reloading, and the way they are represented, visually and audibly, is perfect.
Thing is it was already good enough in KF1, without all the other flaws.

KF2 is a game that took the good parts of KF1, improved on them a bit, and forgot about the bad parts.
>>
>>323590578

Still good, but if you can play Commando well you can play Gunslinger even better (and kill Scrakes for free and help decently with FP, which Commando can't really do well on 6-man). They're basically the same kind of perk. Gunslinger has 50 less HP but the movement speed bonus is more than enough to make up for it
>>
>>323592071
I get teleportation to fix path finding, but it fucking sucks when you run from a zed, go around the corner, reload, go back the same corner and the guy isnt there, because he teleported behind the wall into the other room.
>>
>>323592134
Gunslinger is also considerably better at range. And less good at clearing LOTS of trash when surrounded, due to lesser magazine size. Although firebug is still the master at close range trash clearing.
>>
>>323592286
Haven't seen it happen too often, but yes it is extremely annoying.

I guess an easy fix would be simply having a "bubble" around the player of a few meters where zed can't teleport in / out, regardless of line of sight.

I'm not clear on the exact mechanics of the zed teleportation.
>>
>>323592071
>What is KF1 sharpie

Not a requirement for HoE clears like KF2 Zerk and Medic are, quit spreading this bullshit around. All people like you are gonna do is make people disappointed as fuck when the KF2 sharp drops and it's not the godlike perk they were expecting

Sharp was strong and dosh-wise the most economical Scrake and FP killer, but Support was just as good and Demo was better (expensive though)
>>
>>323571837
>proving the point

demo needs a ton of work to be usable in 6 man and a total rework to be viable sui/hoe

the reload glitching needs fixing like fucking months ago
>>
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Top tier

>Berserker
Basically whoever plays this will be useful and collect mad dosh for the team. Even incompetent players have some room for fuckups due to 175HP, damage reduction and movement bonuses. Still a mandatory HoE perk, even after the nerfs.

>Medic
Still mandatory for HoE, still a hard to kill, quick bastard that's the best at off-perking shit (Medic AR + whatever = You'll never need a Medic Shotgun to swap to and keep healing if you're level 25 and time your darts properly with the AR). Nerfs to crazy strong armor healing were necessary and barely cramped his game

High Tier

>Firebug
So easy to use, even a complete retard will be an effective trash cleaner. Nerfs to M1 spam have greatly reduced his effectiveness at killing big guys, so he's not quite the god of death he was before I&D

>Gunslinger
Basically a squishier Commando but beefed with a ton of useful stuff, like movement bonuses, target penetration and far less ammo problems. LV20 skill that allows him to trip charging FPs is amazing. The best Scrake killer in the game.
>>
>>323593390
>implying the commando has ammo problems once he gets 2 rifles
what
>>
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Mid Tier

>Demo
Nerfs to Nuke made him a more honest class, so you need to sweat your fucking ass as him to be useful. Guaranteed FP stun with dynamite is great. 100HP and lack of movement bonuses make you an utter liability for HoE outside of cheese spots and behind Zerk walls, unless your team is utterly on point. Weak at close to mid-ish range. Utter trash at the boss wave.

>Commando

Whoever plays this will either be the most worthless cuck in the face of the earth and aggro Scrakes with the Bullpup or will be someone with 300+ hours played and an exquisite knowledge of the game. VOIP is a bit of a necessity so he can call out remaining enemy healths. Call Out is an useful skill in general, and the Patriarch is affected by it

Low Tier

>Support

The Dan of KF2. Invariably some retard that thinks his Solo performance or managing to spray down FPs with his AA12 on 3-man Hard with his friends is representative of the perk's strength. Start votekick immediately on Sui/HoE if a Support joins
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>>323574875
>All the good items removed from the drop table because fuck you
Enjoy those headbands and usb sticks
>>
>>323593757

Are you a wizard? My drops so far:

3x Headband purple (what are the fucking odds?)
1 Zed Killer USB
1 Horzine Issue USB
>>
>>323593914
No they openly said at the "zed conomy" launch that "some" items are gamble or store only

Basically everything you want will be gamble only
>>
>>323593914
I got 3x headband green

lets get married
>>
>>323568925
>Balance is non-existent
so just like L4D2 then.

>>323570541
>If you want a challenge play L4D 2 versus mode.
speak of the devil.
>>
>>323593914
>>323594450

Thanks Doc
>>
>>323587936
Switching to knife doesn't make you run faster too.
Speed only depends on how much you're carrying.
>>
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>>323593678

>he does not supplier/strength/bombard support
why cant i hold all this knock down?

cockmando and demo are currently the worst classes
>>
>>323590578
The guy who extends zed-time six times so that you can kill everything on screen.
>>
>>323572537
>supporitng the progressive agenda
>supporting the effort of the jews to control the videogame industry the one medium they have yet to control
>>
Is the ammo situation still complete ass?
>>
>>323595627
Hope you didn't like playing Support.
>>
>>323572194
Or maybe it's just time let go of that stupid recharging 20 second batteries meme? You can leave a flashlight on literally all day before it runs out.
>>
>>323596537
>meme
get aids you fucking reddit trash
>>
>>323596164
Support's really gotten the shaft
>>
When are we going to be able to mod in different gun models and sounds?

If they're not going to give us new guns anytime soon, the least they can do is allow us to make our own.
>>
>>323595165
Commando is still really useful for holding down an entire corridor by himself and getting clutch zed-time extensions so your team can sneeze through a horde of zeds. Support and demo are far more useless.
>>
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>>323596164
>support main before the nerf
>mfw the nerf
>>
>>323596676
It's a video game mechanic that's become memetic. You can't just have a flashlight in a video game without it lasting under a minute and then inexplicably recharging when not in use. It's like nudging a healthkit with your foot to heal only it's completely shit and nonsense.
>>
>>323598310
it's for balance purposes you fucking lobotomite
>>
I>>323568398
Nope
>>
>>323598310
you're probably also the guy that says "omfg why are shotguns so inaccurate they aren't like that irl woooooooooooow"
>>
>>323598398
Explain how it balances the game.
>>
>>323598310
Yeah, I just gave up with it and turned my gamma up.
>>
>>323598398
No its because Tripwire are massive fucking retards

>add detailed as fuck lighting
>it breaks forever when nades go off
>had to be pressured for months just to get the chest light added
>20sec light with 1 min recharge
>everyone just turns brightness up so its not pitch black by wave 5

Just fucking add chemical lights to the trader holy shit its not hard
>>
>>323598682
>explain how not being able to light up dark corridors 100% of the time balances a game where you want to be able to light up dark corridors 100% of the time
>>
>>323594734
L4D2 is balanced because both sides play survivors and infected you tard.
>>
>>323598957
I'd like to be able to reload my guns at any time. They should put in an arbitrary 20 second period during which I am unable to reload my gun in order to balance the game, right?
>>
>>323568398
no
>>
It's a shame that Support got shit on, a perk that was fucking glorious in KF1
>>
>>323598398
>balance purposes
So that's why it's in every single game right? Even games that aren't really dark enough to warrant turning a light on?
>>323598957
So by that logic the unbreakable map lights and outside are OP and mess with the finely tuned balance?
>>
>>323599287
at any time is not 100% of the time you fucking moron
jesus christ how do you even manage to turn your computer on to post
>>
>>323599403
welding is completely fucking useless in this game, I'm surprised they didn't tweak the class to do something else instead
>>
>>323595165

I thought Bombard did stumble, not knockdown. Either way it's pretty shit outside of JUST situations, because once a stumble lasts like less than a second and once you stumble a Scrake/FP there's a cooldown until you can do it again
>>
>>323598958
tanks don't spawn at the same time
survivors get abundance of items
shit maps means wide open spaces for spawncamping, low ceilings and now tall buildings means no high pounces, invisible walls everywhere to fuck with you.

you don't what the fuck you're talking about you $5 sale shitter.
>>
>>323599562
at least demo can trap doors

before getting server banned for welding
>>
>>323599562
Passive AoE buffs would've been nice.

Y'know, for it's name sake?
>>
>>323599463
That's not the point.

"Because the player wants to do something" is not a legitimate reason to deny them that thing, and then justify the denial by claiming it's for the sake of balance.

Tell me how it balances the game, or fuck off.
>>
>>323599562
>I'm surprised they didn't tweak the class to do something else instead
don't be, tripwire has no idea what the fuck they're doing
they believe demo is in a perfect spot right now
>>323599750
door traps is shit considering how useful the siren perk is
maybe on boss wave on solo if you're kiting it could be good but even then on HoE sirens spawn on boss wave
>>
>>323599934
I already did bye
>>
>>323599750

Trap door is the most useless skill in the entire game

The explosion it does isn't even that great. I had some Gorefasts behind the door survive it

Welding has some VERY SPECIFIC uses but since doors stay destroyed now, you need to save it for when it matters (which isn't often). If you see anyone welding before like wave 9 or 10 start a votekick because the fucker doesn't know what he's doing

You can re-route FP/Patriarch/Hans with a weld on some specific maps to buy your team some extra seconds to heal and reload. That's it. You need to know how their pathfinding works. They actually massively buffed the damage Hans does to doors, because in the Beta he would take forever to break one and you could actually circle around and shoot him for free
>>
>>323600171
>they believe demo is in a perfect spot right now

They don't. Yoshiro (or whoever from Tripwire it was) said it's getting an overhaul but they couldn't test it in time for the Gunslinger update

I'd imagine the grenade launcher will be getting some sort of buff
>>
>>323601562
Maybe give that party popper a buff so they can survive wave 1 on their own too. Honestly the only good thing about what's happened with demo is they throw up less smoke so the shitters don't blind you as long.
>>
>>323601975
the nade pistol is actually perfect once you are lv25

you dont actually fire it ever, just sell it the moment you have enough dosh for rpg
>>
>>323601153
>votekick fo welding
>no fun allowed
Thats why KF community is shit.
>>
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>>323604181
But lets be honest my family memeber, since zeds have line of sight respawn welding is basically you deliberately blocking your team.
>>
>>323604181
>get kicked for doing dumb shit
>woooooooow no fun allowed
good have fun wiping on hard you fucking casual
>>
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>>323604872
>>323605479
I don't even play this game.
>>
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>Tfw they took out the m32.
Never the leed the rpg is satisying as fuck to use.
Thread replies: 183
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