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The DLC in this game is fucking awful.
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The DLC in this game is fucking awful.
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>>323526748
DaS2 dlc > DaS2 base game
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>>323527848
No the enemy placement is still shit
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>>323526748
>Anonymous 01/10/16(Sun)23:55:10 No.32352
It's actually not tho
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>>323526748
The DLC is the best part of DS2.

>>323528631
>enemy placement
The only time I can see that being bad is Brume Tower, where they just all sorts of shit in the way. It's not particularly bad, however.
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>>323528792
It's the same stupid mentality of having 3 or more enemies that don't die in one hit all over the place.

Dark Souls 1 was better with enemy placement
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>>323528631
How is it shit?
I think you meant that YOU'RE shit.
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>>323529810
>stupid mentality of having 3 or more enemies that don't die in one hit all over the place.

I see. You want everything to be really easy.
You're trash, play something else.
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>>323526748

Well that's just not true at all. Good use of vertical space bordering on great in some areas.

>>323528631

Some bits of the Sunken King I'd agree, otherwise nah it's all good.
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>>323529810
>Dark Souls 1 was better with enemy placement

Yeah, like those skeleton in the grave yard and the twin archer in Anor londor.
Of course, who couldn't forget the amazing skeleton riders in the Ariamis that give you an honoroable 1 vs 1 duel.
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>>323526748
Here we go with this fucking thread again.

All the fucking denial from Dark Souls 2 babies that think their game isn't shit and all the shit talk from others that claim the prequels were better.
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>>323526748
To be fair, most DLC is awful for all games, anon.
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>>323526748
All of the DLC areas were better than the base game
This is objective fact.
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>>323528792
Time to update the filter
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>>323526748
DaS2 is fucking awful to start with OP, what did you expect?
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>>323530172
>honorable
>>
oh look another epic dark souls 2 is bad meme poster.

I swear /v/ is so fucking retarded sometimes, dark souls 1 had a crapton of flaws but hey you could see lost izalith from tomb of the giants and that one boss fight was pretty great so 11/10 designed game utterly flawless masterpiece, nevermind that about half of the individual levels were fucking shit and that it had about a million little basic usability flaws that DS2 fixed.
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>>323530012
I beat bloodborne and it was completely fair.

Dark Souls 2 felt cheap, not difficult.
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>>323532652
Nothing will fix Dark Souls 2 shitty hitboxes. Or the completely shit bosses I heard you like giant, oversized armored knights with a 2 handed weapon using an overhead attack and a 3 hit combo

Or do you like the bosses that just litter the field with enemies
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>>323532724
That's because DaS2 was made by B-team, because A-team was bought over at the time by Sony to work on Bloodborne.
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>>323532975
I know but it's still no excuse for how bad the hitboxes were.
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>>323532652
DaS 2 is dog shit.
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>>323532847
yeah as opposed to the epic dark souls 1 bosses like that one big fat demon with the jiggly butt from soft thought good enough to put in the game 3 fucking times.

I also find it funny that people always bitch about dark souls 2 having too much knight in armour dudes and then go point to dark souls 1 as an example of amazing boss design while citing big dudes in armour as it's best bosses.

The truth is that dark souls 1 has two whole good non-humanoid boss fights, Khalameet and Sif, everything else non-humanoid is either super mediocre or flat out bad.

Plus I'd rather fight a hundred big knights than one fucking bed of chaos.
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>>323530172

>the first game has a few shitty moments
>LET'S MAKE A WHOLE GAME OF SHITTY MOMENTS

That totally makes them the same bro!
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>>323533426
There was thought put into them.
They were interesting and just didn't seem to be there just because a boss had to be there.
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>>323533590

Yeah I mean the dude who put the flame effects on the third Asylum demon model was clearly putting thought and effort into his craft
>>
dks2 is feces
its good feces tho
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>>323533669
>>323533765
This art is cool.
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>>323533782
You're going to have to try harder than that, anon.
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>>323526748
Yes - but it's still several orders of magnitude better then the base game in terms of level construction and gameplay variety.
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Eleum Loyce>Sunken City>Brume tower

Eleum loyce is a beautiful winter kingdom that I would love to see again. It actually looks like a castle-city that would be ruled over by a king

Sunken city is neat, and reminds me of temple of doom/mayan style bulding with the architecture and layout.

Brume tower makes absolutely no sense. It's just towers in the middle of a frozen wasteland connected by chains. Were people actually supposed to use the chains to get from place to place? Was the actual "kingdom" completely underground?
>>
Did they really add another Smelter Demon that looses a weakness? I just don't want to believe that.
>>
>>
>>323533932

And the guy who took a generic late-game enemy and made him a boss by sticking him in a Japanese apartment with a couple of dogs, now there's a genius at work
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>>323534171
*loses
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>>323533932
He really doesn't have to when it comes to DaS1.
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>>323526748
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>>323534236

It's not as creative as taking another late-game enemy and making him a boss by sticking him on a rampart that's barely wider than he is though.
>>
Ivory King and Iron King were good.

Sunken King was the worst piece of shit I've ever played.
>>
DaS1 fans are just butthurt cuz DaS2 got 2 more points on metacritic than DaS1.
>>
who /des/ here?
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>>323526748
I liked crown of the sunken king. possibly my favorite area of das2.

but the other two were shit.
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>>323526748
r u havin a giggle? DaSII DLC is its only redeeming value. I loved it, and I HATE DaSII
>>
>like the visual design of Eleum Loyce
>turns out to be the most tedious of the DLCs

Fucking B team.
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>>323526748
>The DLC in this game is fucking awful.
This game is fucking awful
>>
>>323534618
This
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>beat demon souls.
>always burn out and fizzle on DAS though i love the game so i don't mind powering through the begining of it over and over and over...again..
>Das2 was eh, liked the online for abit.
> Das2 sotfs is fun but feels really dead. can't reach any of the further areas i use to hit and keep burning myself out running katana fag builds and now a Great hammer build.

Its like i want to like this series after DES...oh i do, a part of me is just playing to practice for ds 3 though right now and i'm feeling bored of Sotfs already.

this tired gamer syndrome is really starting to wear me down, its like every video game i play is just a skinner box variation.
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>>323534865
>always burn out and fizzle on DAS though i love the game

what?
>>
>>323534439
>tfw Cave of the Dead
how the fuck do I beat these three niggers
it's literally the ganksquad experience
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>>323526748
I swear every single boss fight in all the DLCs were "dodge boss' combo, swing your weapon once, maybe twice, and repeat for 15 minutes." What a load of horse shit. And that blizzard area in that one DLC still gives me nightmares.
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>>323534618

Forzen Eleum loyce is good if you completely ignore the wasteland.
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>>323535079
that part of the DLC was literally made for co op

that's why Dark Souls 2 DLC fucking sucks they all have shitty co op sections.
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>>323535108

It was still tedious, most of the DLC was literally backtracking and the enemies were a chore to clear out.
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>>323535079

Kite the fuck out of them.

My pro sorc strat was jumping down into the puddle, activating crystal soumass, then running up to the archer and blasting him with it.

Then doing the same thing for the dual wielder

And then blasting the havel's with all my strong spells.

It makes the fight take forever, but it's better than dieing constantly.
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>>323534106

I hope the next Dark Souls has a winter level, like Loyce or Ariamis. Shit is mad comfy, even though the latter stage is a prison world.
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>>323534106
I thought the Brume tower area was just the Old Iron King's weapons manufacturing center.
>>
So do we think DS3 is going to be better than 2?
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>>323533575
>all of ds2 is shitty moments
>"remove everything that is a pain in the ass plz"

Face it man, if you removed everything in dark souls that was a bitch to deal with the combat would be the witcher 3.
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>>323535476
>>323534106
btw the "snow" in Brume tower is not snow

its shittons of ash
>>
Currently playing DaS2. Reached Lost Bastille by killing the Pursuer, then went back to the tower of Heide or whatever, then to the ghost ship, which brought me to the Lost Bastille again for some reason, so I guess I'll have to kill thoses three sentinels.

I'm using Estoc and have good results with it as it got long reach and great damages, but I don't really know what to stick on my left hand, so far I've been using a shortsword for that slash attack but I don't really use it for much more than making sure my estoc don't break halfway through.

Any tips ?
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>>323535643
There a difference between "fair, but challenging" and "fuck this shit, this is bullshit"
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>>323535694
Dual wielding swords is shit. Use a shield with good stability and two hand your weapon when you can for maximum damage
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>>323536287
>use a shield
casual
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>>323536287
Used a shield for a bit, ultimately I just felt like it was slowing the game down.

Two-handing the estoc also prevent me the slash R2 attack but it could be the solution for 1vs1 fights, and I'll only dish out the second sword if I'm against a group.
>>
Played through SOTFS recently got to the part where Creighton and Pate are fighting and couldn't remember something like that happening with any other characters. Do any other NPCs visibly interact with each other in any of the games?
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>>323535090
>I swear every single boss fight in all the game were

Fix'd
>>
>>323527848
>>323528792
Not really, the base game was way more enjoyable

>>323532724
DaS 2 was way easier than bloodborne, though the bosses in BB seemed to be easier
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>>323536779
At least BB is like five times faster than DaS2
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>>323536861
BB has nice combat but the lack of replayability and build variety make it inferior to DaS and DaS 2 imo
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Daily reminder that you are a retard if you think DaS2 has too many enemies.
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>>323536525
At the boss you're currently at i would still recommend a shield since it will benefit you more than a second sword.

Start by luring the first sentinel up onto the ledge and kill him. Then wait for the second one to jump up as well. When the second one has gotten onto the ledge you have a couple of seconds to damage him before the third one gets up there as well. Before this you should preferably be on the floor level waiting for one of them to get down. After this, just try to keep both of them in your view at all times.
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>>323536358
Playing DS2 without a shield is a fucking nightmare due to the shit hitboxes while dodging.
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>>323536979
What about weapon design which is better than small sword, big sword, biggest sword from DaS?
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>>323537091
Get good. The last 2 playthroughs I've done, I did without a shield, easily. Using a shield just feels like a handicap now. Why waste a hand slot when you could put a staff or another sword there
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>>323537091
Learn to time your dodges right.
Or level up ADP.
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>>323537027
That picture means that you just have to crawl at the speed of a fat snail everywhere. Sounds like fun to me!
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>>323537118

Yes, BB has nice combat but the lack of replayability and build variety make it inferior to DaS and DaS 2 imo
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>>323537189
>uses the getgood casual shitposting meme
try harder
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>>323537118
weapon design is really cool in BB since each weapon is basically two weapons due to tricking but there are so little weapons that it once again comes up short
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I just completed the last boss of the 3rd DLC. It was fucking awesome jumping down that massive hole 4 ai Knights, 1 ai summon and 1 friend summon. Fucking up shit left and right.

I'm fucking stuck on the Fume Knight though. Holy fuck he is annoying. Tips?
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>>323537027
I vaguely remember i barely walked through the door and fucking everything aggro'd instantly.
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>>323537359
Okay, saying DS 2 without a shield is a nightmare shows that you have no idea how to play well.
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>>323537450
git gud at rolling,cheese with espada ropera
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>>323537650
Just did a SL1 last time i played DS2, not saying im an extremely skilled player but it was still hard as shit to dodge some boss attacks due to the fucked up hitboxes.
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>>323537678
I swear, at one point I was hit, while standing behind the enemy. There is something going on with hitboxes
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>>323537678
Thanks, I'll give it a go. Is it worth having the summons even though they buff him?
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>>323537826 summoning steelheart ellie also help if you're having trouble
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>>323537295
>moving goalposts
sad desu
>>
Reminder that people who complain about the poise heavy enemies in Shulva are the biggest plebs
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>>323538102
>moving goalposts
>sad desu

Slow speed is my main complaint, that's why I think BB is better. I never said anything about number of enemies
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>really love ds2
>it may not be ds1 but easier
>decide to get the dlc packs
>they're pretty amazing
>few months later
>feel like playing the dlc again
>make a new character
>lol better play 10-15 hours before you get to see any dlc, goy
That is annoying.
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>>323538034
It wasn't the same boss, I can't remember what was it. I just wanted to say that hitboxes are a little wonky sometime.
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>>323538364
You can rush to Shulva ridiculously early. Brume Tower isn't much farther.
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>>323537450
Learn the boss, go in alone.
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>>323533426
At least DaS1 bosses actually had a reason for existing
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>>323538570
ahhhhhhhh the semon of dong, the most disappointing boss in the game
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> 99 posts and 16 image replies

GG OP
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>>323538570
>reason for existing
Storyline or gameplay reason?
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>>323533426
>yeah as opposed to the epic dark souls 1 bosses like that one big fat demon with the jiggly butt from soft thought good enough to put in the game 3 fucking times.

Especially when you are forced to take fall damage that puts you in a position to be one shot by him, only to find that you can just circle strafe around his but to defeat him.
>>
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So everyone called blighttown shit and the second half of DaS total fucking shit but I'm at anor londo and not only did I have more fun with blighttown than all of demon's souls but its only getting better. Also explored demon's ruins and new londo but shit was blocked

Point is, is DaS2 going to be the same? Called shit by casuals and exclusivist assholes but in truth rather good?
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>>323538663
>>323538570
Demon of Song has such a cool design. Honestly one of the best ones in vanilla DS2. Too bad the fight sucks.
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>>323538781
Kind of both. Like I recognize that all the bosses have a gameplay or lore reason to be killed, but in DaS1 they all seem so important, or at least blocking something very important. I felt that DaS2 could only ever really get the second one going. In DaS2, I felt like I was being funneled toward a series of conceptual boss designs that they didn't actually sit down and plan.
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>>323538895
The second half of dak souls 1 is arguably worse than the first but it's still an amazing game.
DS2 is good as a game but extremely mediocre, washed out and uninspired as far as souls games go.
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>>323538895
Just like everything else that gets shit on /v/, it is actually good.

DS1 fags are cancer, they think DS1 is the best game ever and no matter what they will infect their faggotry into every thread.
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>>323538895
>Called shit by casuals and exclusivist assholes but in truth rather good?

Yes. It won't be quite as open as DaS1 was, but there are easily as many secrets to find and the combat mechanics are superior.
>>
>>323539092
Well, to be honest DaS2 plot is basically "zombie apocalypse lol". At least DaS1 have some sort of story arc.
>>
>>323539092
>>323538781
Tacking onto the end of this thought, DaS1's enemies and bosses felt very interconnected. I mean, you're taking down a god, his family, his family's guards, his knights, his daughter's bastard child, and his original co-conspirators. Plus a bunch of people that were in the employ of said god. DaS2's bosses and enemies felt very disjointed. Every area feels like a new nation or something, and all the bosses felt as if they had nothing to do to each other, and were just placed in segments as a bulwark against the Bearer from getting to the kiln quicker.
>>
>>323535079
was piss easy for my strength build, havel shield, club, light armor. Walk around while locked on at the entrance to bossfight, katanas guy will ofter charge you leaving melee guy behind, he bounces off havels shield block and allows 1 or 2 free hits, repeat till ded. Archer very rarely hits if you keep moving.
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>>323539205
>zombie apocalypse lol

DS1 was about a zombie apocalypse, DS2 was the same except you find a cure.

You do the samething in 2 as you do in 1. The only difference is you are a different chosen undead and you are in a different kingdom that was once Lordran.
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>>323535079
Loved that boss. Literally the best boss arena in the series.

Try hit and run tactics. Get that fucking archer right away and then its backstab city.
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Post characters
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>>323539570
Not to refute your point that they are similar, but you also find a cure in 1. If the fading of the fire causes the curse, then rekindling the flame should stop the curse.
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>>323539775
That's not a cure, it just delays it. It takes a lot to rekindle the flame it's not guaranteed that it'll always happen.
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>>323539570
>DS2 was the same except you find a cure.
Wait what? Wasn't it just "I am sitting on the throne of the zombie kingdom maybe I'll have some great idea about it"?
>>
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>mfw I like all the Souls/BB games equally and enjoy them all in different ways

Maybe it's because I've been playing FROM Software games since the PS2 days, but I've come to temper my expectations for any game they release.

I get the feeling that a lot of the people who have a seething hatred of Dark Souls 2 were people who had ridiculously high expectations of the game beyond anything reasonable and became disillusioned by its long list of shortcomings.

You know how the old saying goes? The only way you can only get disillusioned by something is if you were full of illusions about it in the first place. That's basically describing why some people are just so eager to shit on Dark Souls 2 whenever they can.

When Dark Souls 2 was announced and I learned that it would have a different team and directors, I knew there and there that there was going to be a drastic difference in style and quality from the previous games. I tempered my expectations according to this. I didn't know if the quality and style would be better or worse. I just knew that it would be different.
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>>323538895
Blighttown was only shit because of framerate issues and constant invasions, the area itself is perfectly fine.

DaS2 is rather meh. From a technical standpoint, its mechanics are superior with the inclusion of a delayed backstab, guard break, and powerstancing, but the game's enemies aren't well designed and it feels like crap fighting them (butt ogres come to mind). PvP combat is better, but soul memory butchered the three covenant system for invasions so it rarely happens much until NG+. Also, I'm still butthurt over the drastic visual downgrade from the first game and want my shiny armor back.
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>>323539707
I will fuck u up m8

>>323540075
You find the cure in the DLC
>>
>>323539931
Same with 2. There's already been a few kings who have sat on the throne/kiln and you're just the latest one. Eventually someone carves out a new kingdom, the kingdom prospers, then the curse breaks out and somebody has to sit on the throne again.
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>>323540142
forgot pic
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>>323540130
None of the enemies in Blight Town are fun to fight.
>>
>>323540181
I believe the three crowns are the cure the post was referring to, or possibly Aldia's ramblings in SOTFS.
>>
is there a point to the blue sentinel covenant in ds2 sotfs? i can't find anyone to invade nor anyone to help. any tips?
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>>323539570
DS1 had a little more than that. DS2 is just "Here's zombies. Fight them until final boss"
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>>323540091
As someone who has been with from since the start, people just dont realize or understand that from doesn't really improve their games much, every sequel\IP forgets all the lessons learned from the previous and introduces whole new horrible problems.

People were expecting Call of souls quadruple A game of the century, and they got another niche low-budget fromsoft game, just like they have always done. That's really all it is.
>>
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>>323540219
could you show your equipment? im running a similar build with +10 poison claws but i cant poison people with two L1 combos, not sure what im doing wrong
>>
>>323540091

fracturing the online community didn't piss anyone off either.
>>
>>323540342
They are the janitors of DS2,they do it for free.

Most people leave them as soon as they can join other covenants, that's why there isn't many of them.

Rat bros are best bros.
>>
>>323540332
The cure seems to be renouncing your humanity, as Aldia did and becoming some fucking monster. You're only left with the hope that you'll fare better.
>>
>>323540342
You just have to wait. Go human, wear the ring, you'll see your covenant symbol by your life bar glow, meaning you're actively searching for someone to help. To be honest, it's a waste of time. Hardly anyone stays in the Way of the Blue covenant, let alone wasting a ring slot for the ring
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>>323537450
solo fume knight

the less summons the easier the fight.

wear a piece of Velstadt's armor, it makes fume go to his second stage instantly. His second stage attacks are easier to dodge.
>>
>>323540365
>DS1 had a little more than that
No it didn't and if you think it is about zombies you don't know anything about the story, because that isn't what it is about at all.
>>
>>323540471
I dunno, Aldia seems to be a trustworthy guy, don't think he'd steer you wrong.
>>
>>323540543
>if you think it is about zombies

The second one is basically about zombies. There wasn't even any sort of explanation or reason or anything in DS2
>>
>>323536358
Only a casual doesn't take advantage of parrying.
>>
>>323535694
It's possible to skip Ruin Sentinels if you come from the No Man's Wharf bonfire. You'll miss out on a key that makes the next boss easier, though.
>>
>>323540663
>The second one is basically about zombies
No it isn't, stop posting.
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>>323540543
>DaS1: Kill a god to stop the zombies or become god
>DaS2: Stop the zombies by sitting down
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>>323540434
Made a webm, i'm farming titanite chunks at the moment to upgrade my claws.

Not sure if the rest of my gear is the best I could be using but it works for me.
>>
>>323540920
Stop posting.
>>
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>>323540219
Gonna bleed the shit out of you m8
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>>323541132
Fug
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>>323540920
Watch this

https://www.youtube.com/watch?v=lKuIsd9mct0
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>>323540874
It's not my fault that there is basically no plot is DaS2 m8
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>>323541243
Its not my fault you are too dumb to work it out.
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>not being a necromancer
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>>323540979
Get the Shadow gauntlets to get better bleeds
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>>323541284
Well, there is none. You are a zombie, kill four guys to stop being a zombie.
There is a backstory, but there is no plot. Like what happened in the game? Nothing happened!
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>>323541451
>>
>>323541451
>Mfw the cat is the only NPC that comments on you beating the game
>>
So what ARE the thing in Dark Souls/Bloodborne? For example Ornstein and Smough, are they just huge guys? Black Knights the same? Big humans that they put in the army because they were big? Do we get any story on what the enemies are or are they just there?
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Is ADP worth that much? I'm trying to go for a lightweight DEX duel wield build.
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>>323541228
Also from vaati
https://www.youtube.com/watchv=Su_0PnMRfiU

1:20 - 2:14
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>>323541632
Anor Londo is a city of large people. I think huge guys are considered 'gods' in DaS lore.

The only speculation I have on this is that those stairs between the Princess's chamber and the rotating elevator has little steps on the sides, and large steps in the middle. You'll find these large steps in real life temples and such, because those steps supposed to be for gods
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>>323541495
Look mate you are still failed to provide at least a single argument. Compare DaS2 and BB for example. In BB stuff is actually happening. There are significant actions. In DaS2 you are killing mostly some random giant guys with swords. In the end nothing is accomplished. Bosses and enemies are mostly nobodies and have no significance whatsoever. What happened in the game? Not in the backstory, in the game itself? Basically nothing. You are trying to open a door, that's the plot
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>>323541832
berry spoopy
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>>323541834
shit

https://www.youtube.com/watch?v=Su_0PnMRfiU
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>>323541632
>Ornstein and Smough

Ornstein is the captains of the knights and a dragonslayer.

Smough is a executioner who wanted to be knight.
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>>323541832
Agility is pretty important, depending on how you play. More agility means more leeway to roll earlier. If you don't mind having to roll accurately, and in the correct direction, then keep it low. I personally just have ADP at level 10
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>>323534106
I didn't like Sunken City that much. It's pretty from the outside when you come at it, but I felt that navigating those stony temples from inside wasn't that fun or interesting.

But Eleum Loyce is GOAT. It's pretty and you can constantly see places where you will be going and where you have been and opening shortcuts gave you that "oh, I'm back here" feelings that Dark Souls 2 lacked.
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>>323541851
>Look mate you are still failed to provide at least a single argument.

I fucking hate you DS1 fags so fucking much.

Try talking to NPCs, reading descriptions. There is alot of story and things explaing the world, what happened as well as references to DS1 which also explain what is happening in DS2.

I am sorry you are too dumb to work it out, go watch some lore videos on youtube so you can have it spoonfed to you.
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>>323541043
Please produce a rebuttal that isn't "stop posting" or "you are dumb," please actually prove your point
>>
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>>323541832
>"Wow that's a cute haircut. Would fu--"

Still would fuck
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>>323541632
Miyazaki said that humanoids are made larger for gameplay reasons.
They look more intimidating that way.
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>>323526748
The 2nd and 3rd DLC is the only good thing about the game.
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>>323541832
Don't give up, Skeleton.
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>>323541832
Posting stats

>>323541978
I'll keep that in mind. So far the duel wielding bit has been terrible against multiple enimes and i can't get the parry right.
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>>323541832
ASP is a meme stat, don't bother.
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>>323526748
Kinda true.

Old King is trash and Maldron is the only good thing about it. Sunken King is boring as shit, but dragon boss was pretty good. Ivory King is better than anything in vanilla game, though respawning horses can go fuck themselves.
>>323527848
Considering how bad the main game is, it's not an achievement.
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>>323542050
It's really fucking easy to argue that DaS2 has a plot or story threads. It's impossible not to notice it. The argument is that DaS1 boils down to killing a god to stop the curse or become a god, and DaS2 boils down to killing people for the ability to open a door to sit down and stop the curse. Not sure where the "no plot" nonsense came from.
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>>323542050
I am more a BB-fag really

>Try talking to NPCs, reading descriptions
That's not about the plot, it's about backstory, you dense person. Do you really want to say that war with giants is plot of DaS2? It's backstory, it's not the plot of the game, except those several sections.

Reading about some stuff that happened ages ago is not the plot, can't you understand? It's world-building and backstory, but it's not the plot of the game. You can't say that the battle of the black gate is the plot of Lord of the rings.
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>>323526748
dark souls 2 was shit but DLC had some pretty good level design
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>>323539707
first full playthrough trash build
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>>323541916
But are they human or what?
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>>323542050
What he means is that you don't really go anywhere with the fucking game.
It's basically the DaS story recycled in an awful way.
All those crowns and shit? Useless.
All those bosses you fought? Who cares?

Because in the end, you just sit on a fucking throne and do what all the other retards did in the past.
>>
I don't think any NPC tells you much about what you're doing.

>Kill four guys to see the King
>King is hollow

After that, the herald doesn't say much. From my perspective, I just got a ring that opens doors. So I happen to find a door that leads to Aldia's Keep and then the dragon. The only reason I found the dragon is because I was exploring, not because anyone told me about it.
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>>323542536
>No INT
I did that on my first playthrough and i took massive damage when it came to magic based enemies.
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>>323542702
Of course you shouldn't raise int if you aren't using magic yourself.
If one needs INT for magic defense, I think there is a case of gitting gud needed.
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>>323542586
Ornstein is probably a human; he couldn't be undead because the Way of White hates those shits. Smough is implied to be a giant (or at least it makes sense to me, since he's fuckhuge and there's a DLC giant named Gough).

>>323542702
Yeah, I've noticed that. It sort of helps to just hold up a shield all the time.
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>>323539540
DaS2's bosses are also all interconnected. It might not be as tight a connection as, say, Gwyn and Seathe, but let's not forget that DaS1 has Asylum Demon, Stray Demon, Taurus Demon, Capra Demon, Gargoyles, Gaping Dragon, Quelaag and... I feel like there was one more worth mentioning. Perhaps Iron Golem or whatever the fuck he was called. Yea, they all tie back into the actions of the main players of the setting, but it's a casual, tangential connection at best. All the bosses in DaS2 are tied too. Granted, a lot of it is only tangentially related, but it was the exact same thing in DaS1. A lot of them were just in your way, not important to the plot or part of one group that needed slaying.
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>>323539570
You obviously didn't get it or you didn't play the DLC. After looking and searching for a cure, they found out there is no cure, you would just delay the inevitable. Which results into DaS3, where the flame is about to fade.
The closest they find to a cure are the crowns which just keep you from hollowing as long as you wear them, which again, is not a cure, delaying the inevitable.
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>>323544545
Other guy, but explaining very important plot details in DLC is pretty crappy idea
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>>323543858
I agree with all of those to an extent. Because I'm tired, I'm just going to spew for a bit

The demons are all created by the Witch's fuckup, which allows them to spread everywhere. Sortof clever excuse to sprinkle them around wherever without much thought whi;e still being connected to the lore.
The gargoyles were weird, I think they were a recycle from DeS, and it makes sense that they were literally obstacles in front of the Bell. Pretty weak connection, but they guard something very important.
Gaping Dragon didn't really feel like much other than an obstacle to Blighttown, I agree here.
Quelaag is where I disagree most; she's a daughter of the Witch and guards her sister/the second bell.
The Golem is another literal obstacle guarding the Chosen Undead from getting somewhere important.

I guess what I should clarify is that I felt that a good lot more of the bosses in 2 were just simply obstacles, instead of guarding something lore/game-important. I'm immediately thinking of the Skelly Lords who guard a... bridge? As well as the Demon of Song who probably guards something, but I was too pissed at the Shrine of Amana to pay attention, the first Dragonrider, the Smelter Demon... They just felt like obstacles with no purpose except for soul farming. Could be wrong though.
>>
>>323543858
> Demon, demon, demon, demon, demon
It's almost as if there was a cataclysmic event that brought demons into the world

> Quelaag
She's a daughter of the Quelaana, Witch of Izalith. Arguably she spun her domain the protect her sister and prevent most of the demons getting into the land above
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>>323543858
>Chaos Witch Quelaag
>not interconnected with Gwyn's forces
Come on son.

Also, the Asylum Demon's presence is important to the story. It's supposed to stop you from leaving. Gwyn ordered his followers to corral undead to the Asylum.
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>>323544747
Note that I didn't say there were no reason they were there, but that they weren't important to the plot. I know all of their backstory, but they had no specific relevance to the task before you (kindling/ignoring the first flame) and were, well, basically just in your way. They didn't guard anything. Quelaag, for example, just hung out and caught humanity for her sister, she didn't try to defend the Bed of Chaos. And I doubt very much she had even the tiniest interest in your quest.

That's what I mean. The DaS2 bosses are no worse in that respect. They all can be traced back to the main movers and shakers in DaS2, none of them are completely random, and while many are not at all important to the story or have an active interest in quest, they are still where they are for a reason.

I don't think that's a bad thing in either game. Both give me the feeling of dredging through the ruins of a long gone civizarion, stalking the long dead and fallen halls of of something that ended in madness and ruin far before your time. I don't need my bosses to be my destined adversaries, it's enough that I unluckily find some terrible monstrosity in my way. Ash wasn't fated to fight the Snorlax, it just happened to be one the way. Gordon didn't have particular beef with headcrabs, but the only way was through Ravenholm.

I dunno anon. There doesn't always have to be a relic under the dragon. Sometimes it's just in the way. I think that one anon further up is kind of right when says people mostly dislike DaS2 because they expected some great improvement, when in reality it was just the same. So people started noticing the "flaws" that they ignored in the first because it was new and unique to them then. Or maybe people disliked the game, but couldn't quite put the finger on why.

Regardless, DaS2 had way more bosses. This was both bad and good. A legitimate criticism imo? I already fought Dragonrider, fighting two seems lazy as shit.
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>>323543858
Quelaag is in the opening cinematic though.

https://youtu.be/ylFzJ3wRgHw?t=1m21s
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>>323544772
>>323545014

I'm not saying there's no connection, I'm saying it's not a super tight one, or somehow way better connected than the DaS2 bosses.

Demons exist because WoI fucked up, yes, but they are not really important for what you are doing as a player, other than, well, obstacles. Which was the complaint of the anon I was responding to. Quelaag is the daughter of WoI, yes, but her motives are litterally unconnected to what the player is doing. She too is just an obstacle.

I can think of no boss in DaS2 that can't be threaded back to the important movers in the game. That's what I'm saying. DaS2 is no different than DaS1 in that regard.

And IMO that's fine, I don't need every boss to have an agenda with me and my quest. I'm stalking through the long ruined lands of a nation that descended into madness and death long before my time. I expect to stumble into lairs of grotesque things, or have powerful beasts in my way.
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>>323545591
I'm pretty sure they were some rats or some giant guys with no relevance at all, but I can't pinpoint them
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>>323545989
Rats made a deal with the humans, which were since broken, plus were appointed guardians of the tombs. There's still a connection, one at least as relevant as Gaping Dragon. They are by far least connected, aye, but I'd say that kind of proves my point.

Can't think of any giant humanoid that are unconnected. Not saying there isn't, but like you, I can't think of who that might be.
>>
things that improved in 2
>dual wielding
>cloth physics
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>>323545989
Can't quite remember, but there were a bunch of skeletons, like skeleton gods or skeleton kings.
Fuck my memory is just shit
>>
I'm going to stop posting in Dark Souls threads, DS1 fags just ruin them constantly with their delusions.

Only 3 months, 1 week, 1 day and 6 hours to go until DS3.
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>>323546638
Put there by Vendrick to act as jailors.
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>>323545591
I've written this over a few times, I don't think I'll put it across right. I think you ignored my thoughts on what makes a boss important to the plot- for a Souls game, which is very light on actual plot, I'd argue that the various mcguffins qualify as plot elements, and killing the bosses in front of them would count as a plot element (a strained one) intrinsically. It's hard to say that Quelaag wasn't guarding her own mother, that doesn't make much sense. She was also directly in front of the bell you need to ring. An obstacle, yes, but at least justified. Again, I found it to be more frequent in 2 for a boss to just be in the way, and not even in the way of important things.

This is all kind of silly to argue though, I mean who argues about a plot in Dark Souls? Souls games are all about the lore and how the latent effects of the lore get in the way of how you get to the ending.

demon of song still shit
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>>323547093
Actually, not as jailors, but to capture undead and then send them on to the torture. But yeah, there for a reason and connected to the main cast.
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>>323547184
I think I get what you mean, but I also think that just means Id want to point out Taurus Demon and Gaping Dragon instead.

I disagree with you on Quelaag wanting to protect her mother. In fact, the impression I get is that they know there's no mother for them to protect, as, what's her name, Quelaana(?) litterally tells you to go kill all that remains of her. Quelaag probably doesn't give a shit about the bell either, her intentions seem very clearly to be to protect and help her sister survive. Which is a great little story thing, and I did feel significance behind slaying her once I found the fair Lady.

That's a story argument, though, and I accept that technically, she DID sit on an important mcguffin. But again, there's other bosses that, well, don't.

i don't know if I agree that DaS2 had more bosses "just in the way". Certainly, except for biggie/smalls, the lord soul holders and gargoyles + Quelaag, you could say the rest was just obstacles.

I'm trying to meet with you here anon, but I honestly don't think there's much difference.

As for being in the way of important things, well... Weren't most of them? They were on the road to important things, except for a handful of optional bosses. And well, that's the point of optional, I guess.

Fuck demon of song though yes. Boring ass fight, and I'm still not sure I know what it even was. Yet, it does stand between you and finding Vendrick.
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