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Why do you think $600 is too much?
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Why do you think $600 is too much?
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because i don't want to pay for all the shitty extra shit i just want the fucking machine and cables
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Nah, but I think $2500 CAD after shipping/import for a complete setup is.
>>
I would have preferred under $500. There must have been a lot of change between DK2 and CV1 to justify the increase in price.

https://www.youtube.com/watch?v=CAwXhbYM-UE
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>>323454060
That's still $600, you know. Razer's inferior to a DK2 one is still $300. DK2s still sell on ebay for $500. Brand new headsets without headtracking where shown at CES for $699. The extras are not what drives up the price.
>>
>at $600 it might as well not exist
was he right?
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>>323454346
>DK2s still sell on ebay for $500.
i see them go for half that all the time.
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>>323454484
Only if they're missing shit.
http://www.ebay.com/itm/Oculus-Rift-Dk2-Excellent-Condition-Free-Shipping-/131691954276?hash=item1ea973c064:g:xYQAAOSwaA5WiYqO

http://www.ebay.com/itm/Oculus-Rift-Development-Kit-2-DK2-/131693659615?hash=item1ea98dc5df:g:5HQAAOSwwPhWjEJW
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>>323453821
And that is not included tax.
So for me, it will end up on about $745.
That's an insane price, so it all depends on what it will be able to deliver.
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>>323454347
For a lot of people, yes. But for early adopters, absolutely not. I was expecting $1K+ before they announced the price.
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>>323453821
600 would be fine if it had Touch.
600 with a fucking shitty xbox pad? Fuck off.

High price combined with no real control solution, software-side is still massively in-progress and NOGAEMS.

I'm keeping my money, jumping on bandwagon ... CV2 at the earliest. If still nogaems, maybe not even then.
>>
499. Thats the most I would pay. I will probably end up picking one up used.

>But muh cutting edge technology!
It's a monitor you strap to your head. At the end of the day it's not curing cancer, it's just a fancy gimmick for playing games. If they want cutting edge technology to be valued at a cutting edge price (not saying that 699 is a cutting edge price, I'm saying that to the people who say that because the technology is awesome that justifies any price they put on it), they should sell it to industries instead of making a multi-million dollar gamble on a mainstream entertainment peripheral.

499 and not a penny more.
>>
This could kill VR for another 20 years. Thanks, Oculus.
>>
>actually caring at all for the facebook vr instead of embracing your valve overlords
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>>323453821
Because /v/ is poor, that's why

Although it is too much, since it's basically 2 phones strapped to a helmet with gyro tracking
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>>323454259
They are no longer literally using Samsung's discarded phone pile for the screens and are using custom high PPI, high refresh global screen where all pixels turn on at once. Add their custom optics to that and you can easily eat $600 right there.

It was never going to cost less than $600 to manufacture once they started using custom shit, the actual question was how much Facebook was going to subsidize.
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>>323454259
>linking to ass cancer
You can go now
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>>323453821
I don't think, but I also don't know how good the product will be so I won't be buying it anyways. At least not until 2017.
>>
Because it is. Only thing OR fans have as argument is that the PS3 was also a ridiculous price when it came out.
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So did we find out how much the "audiophile" DAC and headphones actually add to the price yet?
>>
>Somehow manages to be even more expensive in Europe
>$50 postage

Nah fuck off
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>>323455832
Hardly any because Facebook subsidized that shit. But go on believing it's the audio's fault when Vive and PSVR also have internal audio as well.
These may be more in your price range. http://www.osvr.org/hardware/buy/
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>>323453821
think all the vr headsets need a passthrough camera ala vive
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>>323456137
>subsidized
but they said hey were selling it close to at cost.
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I just think six hundred dollars is way too high right now. I might change my tune in a year or two when the inevitable CV2 comes out and more compatible software is available, but as is $600 for an incredibly niche piece of hardware that might not even catch on is just ridiculous.
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>>323453821

because DK2 was $350 and CV1 is barely any better aside from optics and finishing quality (who gives a shit)

if it had a much higher resolution, or eye tracking, or came with the hand tracking controllers, $599 would be worth it.
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>>323453821
Because I'm Australian and they're taking the piss with that shipping cost.
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>>323456323
No, they said under cost. They've sold all their headsets at under cost at the beginning.
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>>323456594
link to the quote where they say they're selling it under cost?
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>>323456467
>because DK2 was $350 and CV1 is barely any better aside from optics and finishing quality (who gives a shit)

Have you really used DK2? I doubt it, as a DK2 owner, it's a whole lot better.
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$200 is the upper end. Otherwise you're better off spending it on upgrades.
>>
>tfw I don't even pay VAT and its the same price as in the US

Its such bullshit that even now so many things get away with literally or near enough swapping the $ sign
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>>323456829
The alternative thinking though is that because you need such a high end PC to run it the only market you're selling to is rich fags that have a good PC build.
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>>323456137
>masterrace
https://www.youtube.com/watch?v=XbiIy4_6lMM
osvr is 300, for 1080p screen so that's going to be psvr
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>needs a 3.8ghz i5 and gtx 970 or r9 290

Why is everyone crying at specs that isn't some liquid cooled $1000 nasa computer
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>>323457473
OSVR is far inferior to PSVR. PSVR is going to be more than $300. PSVR has good optics, is actually comfortable, 120hz and actually has less screen door than Vive's headset.
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>>323457205
The hardware requirements are really up to individual developers. Now that Oculus have decided to make a premium device, it makes sense that they'd advise devs to target high ends systems, but it didn't have to be like that. If they'd stuck with their original plan of a ~$400 device, it would have made more sense for them to tell devs to makes sure their games will still be playable on less powerful systems.
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>>323457578
9% of steam can even run it
~13 million vs ps4 38 million
cucked again
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>>323456790
I have a DK2. I haven't tried CV1. I know what the spec differences are. SDE and framerate and comfort and all the other bullshit people go on about don't bother me, what I wanted out of CV1 was more resolution. like double the resolution. a 25% increase isn't going to cut it.
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>>323453821
>$600
>for the base headset
>before tax
>before exchange rates
>before import fees
>before delivery fee
>>
I don't want to wait an extra two months to get mine
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>>323458168
>ps4 38 million

>silky smooth 12 fps
>>
The reason it's so expensive is because they've noticed the Vive is better and will probably be less money.

The only thing they can do now to try and recoup their money is to get it out as quick as possible for as much as possible to try and get impatient people to buy
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>>323454346
OSVR is worse than even the DK1. Its worse than cardboard. You put it on and you get an instant headache because the optics are all wrong and everything is juddery even in their test app on a 980.
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>>323454060
Go read Palmer's AMA. The included shit literally costs almost nothing to bundle.
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>>323458242
Flight simmer? It really looks a lot better than just a small increase, there's a reason people find it better than GearVR's despite GearVR having more pixels, but flight sims need more real resolution, true.

I found it doubtful that you think refreshrate and latency mean nothing if you have a DK2. Just a 10ms decrease in latency from newer SDKs and a newer GPU on some games felt like an enormous difference to me at that wasn't even refresh rate. Also temporal AA is a real thing.
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>>323458920
Why should we trust a word he says?
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>>323458920
People never lie right?
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>>323458816
>Vive is better
>with a shittier screen
>>
https://www.youtube.com/watch?v=yzaqWRPT0EM

Best interview.
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600 dollars is almost 2 months worth of food, possibly more.
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>>323458159
$400 is just a slightly better DK2. And even with a DK2 a 770 struggles on a lot of things. So congratulations your plan adds one, maybe two new cards down. It's not much of a difference.
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>>323459153
And he had to catch a flight.
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>>323459159
>600bux
>2 months' food

Nigga, what the fuck do you eat?
Gold Flakes?
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>>323453821
600$ isnt too much
but fucking having a proprietary headphone that you cannot change has got to be the dumbest thing ive ever heard of.

vive wins by being more modular.
or am i just a retard and you can get an oculus without those headphones?
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>>323459542
You can pop the headphones off if you want.
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>>323459503
needs to eat for 5
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>>323459542
You can detach the headphone and Vive and PSVR all have internal audio as well.
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>>323459542
You can take them off. They said making two SKUs would cost more than including them with every rift.
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$600 is 1 months rent for me
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>>323459649
>>323459767
>>323459862

oh well thank goodness for that

so all that matters now is seeing the landscape of the tech in a years time or so,
whichever is a better piece of technology, objectively.
and wether or not games are even made for VR and it isnt just a fad, which would be shit.
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>>323453821
1100AUD for an untested, nogamez gimmick that could end up being another door stop if nobody supports it or the tech evolves too fast and obsoletes it? What a fucking joke.

You can buy an entire gaming rig for significantly less than 1100 here.
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>>323454927
every game is VR
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>>323453821

I think the price is fantastic. Otherwise we'd have poorfags buy it and complain that it doesn't work well on their shitty computers. It ensures that only people that can also afford a powerful enough computer will buy it.
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>>323453821
>$600
>for a meme VR
NO THANKS
>>
It's almost like this tech would have costed $6,000+ just 5 years ago. Oh wait.
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>>323459503
What do you eat? Dirt?
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>>323459313
If they want to sell more than a handful of games, they're going to have to bring the visuals right down to where they're still able to achieve the required 90 Hz stereoscopic 3D at 2160x1200 on a machine that can run current games on a 2D monitor at 1080p at an acceptable frame rate.
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>>323460260
pascal
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>>323459649
i don't think they detach. i think you just rotate them up out of the way.
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>>323459978
>whichever is a better piece of technology, objectively.
I've tried all three headsets, and I'm not sure there is a clear winner. All are pretty close. I'm actually surprised at how competitive PSVR actually is.
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>>323460389
No they actually detach. There are two small contact holes you can see after you take them off. There should be pictures out there.
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>>323453821
It's too much for the Oculus I think, the Vive has more impressive hardware and I imagine the price will be pretty similar.
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I used to be pretty upset about the price, but the more I think about it the more I agree with them.

The only people who should buy the rift are the ones with monstrous PCs. High-end, top-of-the line stuff. It makes no sense to actually cut features out, as the high end PC crowd is a crowd that picks the best tech out there and does not really care about price/performance ratio. They want the absolute best there is.

If I have a 2500$ PC, I'm not going to pick a 300$ headset that is inferior to a 600$ one, even if the actual difference in quality is only 20%.

I think it actually is a good decision considering their target audience, and since I've been saving up for this since the day Rift was anounced, I'll most likely buy it.
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>>323460483
thats interesting, i was hoping to try them in a store when the time is right

for me its obviously between vive and oculus. something tells me oculus has nicer lenses but thats wholly asspulled.
and its plausible that the vive will have a larger library at first.

also this is another dumb question, but how does the calibration work?
like i need glasses, so ill have to calibrate it to my prescription, but what about then if i have a friend over who doesnt need glasses and he wants to try it out
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>>323459542
Yeah, the headphones was a retarded move.

The xbone controller and the headphones alone probably pushed the price up $100 when most people won't need them.
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>>323460260
>If they want to sell more than a handful of games
If you want to sell more than a handful of games, your games is only going to be VR-compatible not VR-only. Only VR only games would accept the visuals downgrade, people playing on screens aren't going to like it. It takes more work to get things good in VR than just switching to Low settings as well.
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>>323460483
Rift is the most comfortable for extended use by far. It weighs like a third as much as the Vive. PSVR has a pretty comfy welding mask style head band, but its the heaviest by a lot so turning your head is tiring.
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>>323460906
I've used all three and my experience mirrors this.
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>>323460906
Yeah, I agree with you. But I think comfort is kind of the most subjective thing. FOV is kind of subjective too.
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>>323460750
Yeah except that unlike headphones and video cards, the VR actually needs Devs to support the tech or it's practically a brick.
More so, the days of high end PC users being a thing is long gone; nobody spends 2 or 3k on a gaming system anymore. Hell, this thing costs more than most high end users spend on their monitor or video card.
If the vive costs anywhere near 599, then VR is already DOA (again), just like 3d tv.
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How does the psvr even work? The PS4 can't even do 60fps let alone 90 on two screens
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>>323461379
>poser mustards outted
>>
I want to know what the manufacturing costs of these is.
I'd pay like 300$ for this. Maybe 350$. It's a phone sized screen and a motion tracker. For 600$ I expect it to suck my dick
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>>323461472
Simplistic visuals, and simplistic games. Interpolation. I suspect some upscaling as well.
>>
>3rd worlders pay much more for much less impressive stuff

>1st worlders whine and cry when they have to pay for pricy stuff

I thought the developed world had a lot of money and disposable income?
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>>323461472
it's not two screens, it's two half-sized screens

Plus the PSVR will have an external video processor. It's basically going to be like an expansion pack for the console that requires you to wear a retarded hat
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>>323461472
It comes with an extra processing box.
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>>323461530
>Actually paying 2-3k for a PC in the current year.

I'm talking about USD not pesos amigo.
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>>323461379
Yeah, unless it's as awsome as people say it is. I will have a VR arcade in my city so I'm going to check out what VR has to offer. Honestly, if I can actually sit in a spaceship and explore the universe, and it feels real, well I'm buying it. And I think many people might as well. To me money is not really an issue, I saved up so much that the only thing I cannot buy for cash is an apartment, which will probably take me 2-3 years. So I can keep livin with my parents, and take a portion from what I saved up to be a specemen flying in space.
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>>323459113
but don't they both use the same screen?
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>>323453821
because I can't afford it and VR should be a human right and free!
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>>323461472
https://www.youtube.com/watch?v=vUmAl4zNgrA
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>>323460759
>its plausible that the vive will have a larger library at first.

That's very unlikely. Oculus devkits have been out a lot longer, and most games that work on Vive also work on Oculus. I expect they will probably be pretty close library-wise the whole way though.
>also this is another dumb question, but how does the calibration work?
What you calibrate is your IPD. They have little things to physically turn until it feels right.
You wear your glasses inside if you need to, Oculus has different face inserts so you can fit them more comfortably and I think the others have more room by default.
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>>323453821
What bothers me is the fact that I can get far more worthwhile shit for that kind of money. PC wise I could switch over to a high end i7 and get the motherboard for it for the same day price.

That i7 would do far more to improve my overall gaming experiences on pc than any screens slapped to my face.

I pre-ordered one but I may not keep the pre-order, the more I think about it the less and less it seems worth 600 bucks.

Also we better be able to use our own headphones.
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>>323461650
>i want a samsung s7 for $300 maybe $350
it's nice to want things
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>>323453821
Because it's more than the minimum wage here.
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>>323461671
people wouldn't be upset by the price if oculus hadn't pushed the affordable vr for the masses line for so long. that was their original pitch and they stuck with it long after they'd already made the decision to go premium.
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>>323462013
no apparently; ces vive still has screendoor effect
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>>323462013
No, they don't. HTC is custom making their own display. Oculus is using a custom screen made by Samsung most likely.
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>>323462287
that could just be down to optics.
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>>323462156
I want a samsung S7's screen and motion tracker
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>>323461997
Those arcade ones are shit. Never seen one even as good as the oculus dk1.
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>"cutting edge VR technology"
>it's a monitor you strap to your face for 600 dollary-doos
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>>323453821
Because its 2 months worth of pay for me. If they expect this to take off and become popular they fucked themselves hard by pricing it that high. It'll meet the same fate as the kinect.
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>>323462413
That's called GearVR.
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>>323462147
i see thanks for clarifying that, i mean i just didnt know but i assumed there must be something like that otherwise theyd be retarded,especially since im sure most oculus devs like carmack are big glasses wearing nerds.

and as the for software, i guess well just have to wait and see.
i can be very patient with hardware, so this doesnt really annoy me.
im still waiting on reasons beyond BB to get a ps4
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>>323462582
top of the line samsung phone still goes for $700
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>>323459887
1/3 of my mortgage
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>>323462287
what's screendoor effect
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>>323462449
people will be setting up vr arcades outfitted with vives/rifts.
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>>323462449
Nah, I'm talking about a proper VR place, where you will have stations with rifts and vives, most likely virtus omni and other stuff as well. A good place to make my mind about the tech. I'm from Poland so getting something for 600$ is pretty big. I'm earn something like 1000$ a month and I'm considered a wage god among my peers.
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>>323462678
https://www.youtube.com/watch?v=QZYpEMp87Xo
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>>323453821
Because it needs a 1,2k computer to go with it
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>>323453821
I'm buying it, because I really want a headaset to play my racing games. That being said
>$600
As for a 'premium' product, I think it's very lackluster in comparison to what it was originally for the cost and it doesn't include the touch controllers, which seems to be better than the Vive's wands. How much are those? With shipping again?

>>323462678
Put your phone to your face, you'll see this right? You'll see something like this on both. Supposedly
>i don't see it on the oculus anymore, but I do on the vive!
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>>323462683
>>323462760
If so then thats good. Avoid shit like the one at dave and busters. Any one that claims to have some custom shit thats better than oculus is usually 90s technology only higher spec in price.
>>
Vive is going to be way more expensive. For one thing they aren't even targeting you. If you read their Chinese releases, it's all about internet cafe's. Home users are just gravy to go with their meat of renting and support contracts to internet cafe's and shit.
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>>323462760

>$1000 a month
>wage god

What the fuck is wrong with your country? I'm pretty sure that's barely above the poverty line in the US.
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>>323462976
To be fair, the effect is nowhere that blatant even on DK2.
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>>323462760
> i want other people's facial germs on my face
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>>323463153
what is relativity?
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>>323462976
you'd think they'd just double the res on the screens and up the cost to 1k
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>>323463092
It was always said to be more expensive than the oculus since it was the premium hmd. With the $599, I wonder how premium it'll be now considering Valve will easily take a loss on the software side since they want to push Steam over Oculus Social, it's the hardware with HTC considering they're not doing so well.
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>>323462563
2 months? What do you do? Do you only work 8 hours per week?
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>>323463292
>loss on the software side
but valve doesn't make games
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>>323462673
A smartphone does infinitely more than a Rift. And that cost goes way down if you sign up with a major phone company
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>>323463292
It isnt valve spending on manufacturing. HTC is making andnselling them, they just license the tech from valve. The losses valve can take are irrelevant. And HTC is basically insolvent now.
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>>323463153
Welcome to eastern europe.
>>323463240
Actually it's not that relative, and it's a bit heart wrenching. In the US you earn 4x more, but most clothes and electronics are actually cheaper. This is why it's forbidden to buy goods in US unless you pay an enormous tax, as cars, electronics, perfumes, and clothes are sometimes even twice as cheap.
On the other hand, this is why I'm employed as a technical writer at an IT company. My English is good enough, and it costs 3x cheaper for me to write a shitty manual than for an americlap.
>>
>>323463292
Vive is HTC. Valve is not providing financial support, just tech and software support. And when have you heard of Valve taking a loss on anything? If they were willing to take a loss on anything, maybe they could hire a real support team for Steam. And by the time HTC talked about premium headset, the common estimates for Oculus were closer to $500.
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>>323463272
Then their niche market is even more niche which they cannot do. Personally I'm not surprised they didn't release multiple versions of pleb tier, good tier, and rich tier. Just wait til the 4k phone push happens.

>>323463214
Well yeah, but it was still very noticeable despite what people said. If you've tried it on, you'll know what I'm talking about. The resolution jump from DK2 to CV1 isn't that much, but I do wonder how much the density of the pixels changed.
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$600s ain't shit
I'd pay you $600 just to shut the hell up
$600s ain't shit
>>
wouldn't pay $6 for it.
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Can't wait for StarVR. I'm gonna quit my job and fly flightsims all day erry day until I piss my pants and cat hiss.
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>>323463397
>the only software that exist are games
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>>323463153
you should check ppp, that's why russia is putting its cock in the middle-east, while spending more than 10 times less on its army
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>>323463597
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>>323463502
http://www.telegraph.co.uk/technology/htc/12091988/HTC-CEO-Cher-Wang-We-had-to-rethink-phones-as-a-company.-VR-is-more-important..html

There is no way these are going to be cheaper when they are acting like their business depends on them being profitable.
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>>323463571
>Valve is not providing financial support, just tech and software support
Which is what I was saying. Valve made the software in which they're probably aren't looking to make a dollar on it.
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>>323463592
https://www.youtube.com/watch?v=kEMmKu4tYWI
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>>323463716
>caring about any software other than games
what a faggot you are
>>
>People thinking that the manufacturing cost for the included Xbone controller and audio is anywhere near $100

Xbone controllers cost nowhere near $50 or $60 to make. The manufacturing cost is probably $10 or less. As for the included audio, all reports say that the quality is amazing. It also costs virtually nothing. Headsets are like AAA video games, where the vast majority of funds are for marketing, rather than the cost of making the product itself.

$599 is the manufacturing cost of the device and included cables/peripherals. Buying the Rift and reselling the Xbone controller is net cheaper for you, the consumer, than if they had a controller-less version of the Rift for you to buy.
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>>323463592
Yeah, I've tried both DK1 and 2.
DK1 was absolute dogshit. Happened to test it with some asstastic demo and I damn near vomited, it was that bad.

DK2, the screendoor is definitely there and it's BAD if you're looking for it. For me, the screendoor faded away pretty quick, since I played HL2 and I concentrated on drilling 9mm holes in aliens.

All in all, I think the screendoor isn't the major issue, it's been overblown.
The fact that no one has any real ideas what to do with VR and that the SDK is still a mess is more alarming.

That being said, my dick still gets hard from the possibility of watching hockey game in VR from center ice, about row six'ish.
>>
>>323463696
Resolution is important for flight sims. StarVR's effective resolution is only about the same as DK2's because of the super high FOV. And DK2 doesn't cut it for flight sims.
>>
>>323464023
I was talking more like every high end phone, not just a phone.
>>
>>323463716
You often greentext sarcasm, not facts, anon.
>>
>>323459887
$600 doesn’t even cover my rent.
>>
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>>323453821
>Why do you think $600 is too much?
For cuckerberger's hmd with xbone controller, yes.

For vive with two lighthouses and two motion tracked controllers, nah.

Just open the preorders, htc. I'll give you my monies as long as you keep the price under $1k.
>>
>>323464257
move
>>
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>>323464189
>>
>>323453821
Because it's 2 phone screens with fish eye lenses strapped to your head, with cheap chink headphones, an xbox controller and some gay ass games as mandatory pack ins for 600 fucking dollars.
>>
Haven't been following this much but they must be very very confident that this will do well if they're selling at that price.
>>
I don't think it is. I didn't at all follow the development or news so I was kind of expecting it to be like $1500+ and so I'm glad its way less.
Still though its gonna be 742€($802) with shipping and tax and I still need better graphics card so I won't be buying one at this point. Also I'm interested to how other VR stuff will be and which one will be the best.

How fast do you think there will be second gen btw? Not in a year for sure right? Also will Valve finally make HL3 for VR so it would blow peoples minds(bit small market market but if they just release regular game it will never be even close to the expectations and it would be good killer app for their vr)?
>>
>>323464367
DK2 is the one you marked HD, yes. Effective resolution is about how many pixels you have per degree of FOV you have. And because you have almost double the FOV and almost double the pixels you end up back at almost DK2 levels.
Go watch tested's review of the thing.
>>
>>323464417
Am I the only one hoping more and more that this shit flops?
>>
>>323464537

They would literally be losing money if they sold it for any cheaper.
>>
For starters because it isn't actually $600, although that's too much because there's only about 10 games which are both natively supported and are not indie horror/walking simulator.

£499 base price, plus whatever ludicrous yuropean shipping charge will apply, ends up at probably about £600, which is about 870 freedom units.
Add to that the fact I have a 280x, which is not powerful enough to meet their recommended system specs for modern AAA games, although the only modern games with first party Rift support are Ayy Lmao: Isolation and Elite Dangerous. The most demanding game after those is like Doom 3.
So I'd have to pay at least ~£280 more to get a 970, or more likely wait until the nVidia 1000 series is out and build a new rig.

At minimum it actually costs £880 (~$1300!), to play not very many games unless I also buy vorpVR or another free driver comes along.
>>
>>323464537
>They sold out of their march, april, may orders
I'm sure they're doing fine if manufacturing started a couple months ago and they're pushed 3 months later on orders.
>>
>>323464367
oculus is 2x 1080 by 1200
>>
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>buying first generation vr

oh lawds.
>>
>>323460750
I have a $0 desktop and a $0 laptop.

>>323462531
This shit is somehow more retarded than 3DTVs
>>
>>323464553
>Valve finally make HL3
>>
>https://www.youtube.com/watch?v=Otz5rAUOaqk

Because the Vive is better.
>>
>>323464686
Its bundled with a bunch of bullshit
>>
>>323464257
It doesnt cover a third of my rent for a 1br. In parts of the country where living expenses are this high, 600 isnt much.
>>
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>>323464657

>I never want anything new to happen.
>>
>>323464686
>facebook
>>
>>323454346
>DK2s still sell on ebay for $500
>What is resale for profit

>>323454060
This. Even the original versions at $300 would be fine.
>>
>>323464768
All people who want to be the first if it gets big
>>
>>323455218

>forgetting valve dumped a bunch of their tech into Oculus early on before the facebook acquisition

Doesn't matter to me, I'm going to make a fortune on FB stocks, and people thought I was retarded for buying in when they were $20~
>>
>>323463920
>There is no way these are going to be cheaper when they are acting like their business depends on them being profitable.

Please explain? If they make their hmds in taiwan in their own factories. Also take into account that
> valve made research for them, so they saved a pretty penny there
> valve provides api and ecosystem, so they'll save there
> likely cheaper tracking tech
> no cloth or 300 custom parts
>>
>>323464792

Bet the whole Vive kit costs $1000.
>>
>>323464553
>How fast do you think there will be second gen btw?
Christmas 2017
>>
>>323464792
>see through camera
>walk around waggle shit
fucking normies
>>
>>323464553
>How fast do you think there will be second gen btw? Not in a year for sure right?
Easily within a year with new screens at the very least.
>>
>>323464364
Very soon. Can only afford to live for 2 more months maybe. Hopefully I can sell all my shit and survive until the snow melts, then try my luck at being homeless.
>>
>>323464835
Its a in home movie theater strapped to your face it looks fucking stupid. There's even space to make it look like shitty movie seats. Everyone buying this shits gonna look like morons sitting on a couch for hours with a mask on. Worst possible direction for gaming I won't be supportinhg it.
>>
>>323462531

Oh! You made your own out of cardboard? How are you doing the low latency stereoscopic 3d head tracking again?
>>
>>323465116
you look pretty stupid sitting on the couch for hours with a controller made for children
>>
>>323462976

>posts image of the $300 DK1 at 720p
>thinks the CV1 will be anything like this

The north and south pole can't be your goal posts forever.
>>
>>323464814

The 'bullshit' costs nothing to add. Do you really think an Xbone controller costs even $10 to make? Do you think the included audio isn't also dirt cheap to add (from the manufacturing perspective, which is what you're paying for)?

The price of the Rift minus the money you'd make by reselling the included Xbone controller is cheaper than the price of a Rift without an included Xbone controller would be. Get over yourself.
>>
>>323464947
Because they have to sell them at far above cost rather than at cost like Oculus because they need them to replace their failing smartphones.

They've been researching this before Valve, everyone with display tech was. Also, they are using custom parts, their displays are custom made inhouse as well, that's why they are acting like mura correction is a big deal when it's been on other displays for years.
>>
>>323464968
On the one hand it comes with that base station and controllers, on the other hand it's being done by an established manufacturer and supposedly doesn't have as many custom components in the headset itself.

I'm betting they'll go with the "it costs a bit more but it's far better" angle and make it like $750 at a stretch.

Honestly they had better come up with a better list of natively supported games before the thing actually ships, say if there was a mod so you could put all DX11+ games into 3D or something.
>>
>>323465381
>say if there was a mod so you could put all DX11+ games into 3D or something.

It's called Vorpx. Only works for Oculus right now as Vive devkits are scarce.
>>
>>323465316
Never said that. He asked what it was, I said what it was in which you'll see in both. Obviously not as in your face, but there.
>>
>>323465271
Keep telling yourself that
>>
>>323465524
You have to pay for vorpx though, and as far as I know it isn't fantastically stable with a lot of games.
>>
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>>323453821
>bargaining
>acceptance
>>
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>>323464657
Definitely not. And don't worry, it will, because the barriers to entry for Normies to get into pc vr are way too high and when they get there they can enjoy replaying old source games and some shitty bite sized "games".

This is literally the new 3dtv.
>>
>>323465330
Nice try shill I'm not buying
>>
>>323465702
It improved a lot in the recent versions. There's a free one Vireo Perception, but Vorpx pulled away when it added async timewarp and direct mode. Which makes me skeptical about Vive working well with it, even though he intends to add support. Vive doesn't have async timewarp.
>>
You are forgetting the costs of a good PC that can ruin games on that thing.
It's simply not consumer-friendly.
>>
>>323456006
Blame your country, not us.

Dirty commies wanting a discount to cover the ointment after their gov fucks they ass raw with import tax. El oh el
>>
Poorfags don't deserve to have an opinion. Only people without enthusiast machines think $600 is too high. Of course plebs that still think 1080p is viable don't want a $600 anything, they've probably never even seen that much money in their life.
>>
>>323465916
Well I'm glad there's several groups working on it at least, competition should drive them into making good software.
I guess as well given that there's at least a few months before anyone gets a consumer level Rift or Vive, never even mind when I personally get one, then there should be a lot more stability and progress.
>>
>>323456006
Thats what your free healthcare costs. Suck it up.
>>
>>323465116
>>323465271
I look fucking stupid no matter what I do.
>>
There's no benefit being an early adopter other than being early. I have enough disposable income and I can't wait for VR so I will pay $811 for mine.
>>
>>323466447
this desu i mean i look pretty stupid rubbing my dick but i still like doing it
>>
>>323466110
>Of course plebs that still think 1080p is viable don't want a $600 anything

Better stated people who think 1080p 75hz VR is viable. I see people here saying they wanted a $400 slightly improved DK2. They don't know what they are talking about. DK2 is not a viable consumer headset and for more reasons than just resolution. And if they did know what they are talking about, then why do they care? They already have what they want, a DK2.
>>
>>323461472
PS4 can do 60fps, kiddo
>>
I just hope that someone somewhere is making a bastard child of a gearvr and a vive because the oculus looks like a bento box strapped to your face and I don't want an asian man pocking it with wooden sticks
>>
>tfw I don't have an Xbone controller and my 360 controller seems like it's starting to become less sensitive

I'm surprised that I'm apparently the only person in this situation. I'm happy as fuck they're including an Xbone controller; most VR games are designed around gamepads anyway.
>>
>>323465373
There has been rumors that this so called mura correction is handled jointly with optics, software and screen hardware. So HTC could use lower performance screens ( == cheaper) and get good performance out of them, instead what oculus is doing, simply selecting the best screens and scrapping those who don't make the bar.

I really don't get where people are pulling the claim that vive will absolutely be more expensive than oculus. It's true that they said that a year ago, when oculus said that their headset will cost $200-400. Now that oculus costs $599+tax+shipping WITHOUT touch controllers, it's at least a real possibility that vive could be cheaper when adding up all the costs to get a hmd with tracked controllers.

And if that's the case, I'd more likely give my money to gaben than jewbook.

> Oculus, you were supposed to be the one.
>>
>ITT:it's 2006
>>
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>>323465080
buy some land and drop a shipping container on it
>>
>>323467017
>It's true that they said that a year ago, when oculus said that their headset will cost $200-400.
They already said it would be more than that by that point. Now Vive altogether probably COSTS less than Oculus + Touch, I agree. I just disagree that it will SELL less than Oculus + Touch. They need to make profit on the hardware and that is what is driving their cost-saving measures. It's not about making the price lower for consumers, because consumers are not their target market, it's the internet cafes and shit in Asia.
>>
>>323464792
>Because the Vive is better.
the videos says
>Rift is better at everything besides walking around
besides a feature no one will use or need
>>
How many games will work with it at launch?
>>
>>323466983

Just because you and three other guys needed an xbone controllers out of tens of thousands who ordered the kekbooks latest privacy dataminer,it's surely an ok decision.

> "Sell it if you don't want it"

well how about you sell me the freaking kit without the controller
>>
>>323467363
How much land can I get for -$2300.

That is negative $2300.
>>
>>323464768
>first generation vr
1st gen was in the 90's you pathetic autist
>>
>>323467598
>well how about you sell me the freaking kit without the controller

Because it costs less to distribute it with the controller than it does to make two separate distribution lines. You say this because you are child who doesn't understand how the real world works.
>>
>>323464929
Aren't they like $160 or so now? Nice investment anon, how many did you buy?
>>
>>323467017
Actually oculus said that in early 2013, when they were showing a prototype made of duct tape.
>>
>>323467478
>They already said it would be more than that by that point.

Dude, Palmer said three months ago that rift will be in the $350 ballpark.

Which is also why people were getting pissy over this pricing debacle. I don't give a shit if it's $200 or $1000, I've waited for VR for tens of years so I'm going to get a hmd.
>>
>>323453821
>censor and 2 480p monitors

thatll be 700$ good goy. What? you arent jumping on the virtual reality wagon? oy vey
>>
I just want to know the specs for 100% sure before I buy it.
If you could confirm right now it was 1920x1080 at 120hz per eye then I would go get my credit card right now.
>>
>crappy headphones

We just wanted the fucking display.
>>
>>323464657
i want vr to succeed, but if it doesn't, seeing those smug grins wiped off luckey, mitchell and iribe's faces would be a nice consolation prise.
>>
>>323467931
>Dude, Palmer said three months ago that rift will be in the $350 ballpark.

He said that to someone who thought the price was $1500. Because of Iribe saying a bundle with a PC and Rift would be $1500. So everyone with a brain thought it was around $500. Just because you don't have a brain doesn't mean HTC didn't.
>>
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How long till I can wear one at all times and be the cyborg ninja I was meant to be?
>>
>>323460603
>>323460389

https://www.youtube.com/watch?v=CV-eHwWxLmI
>>
>>323453821
600$ for a device you'll use for 3 games in 5 years is way too much.
>>
>>323467598
Gotta make sure people have a controller. Without it then it's like $590 so it 'doesn't matter'
>>
>>323453821
Adjusted for inflation it is still $113 cheaper than the PS3 launch in 2006. But, that was a system that could play without any additional setup and this is just an addon.
>>
>>323468093
Vive and Rift are both 1080x1200 90hz per eye.

PSVR is still using the old single display technique at 1080p, but has 120hz per eye.
>>
>>323468316
Those look pretty uncomfortable
>>
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>>323458168
You do realize that most of the people on these surveys send false results because of integrated graphics right?

If you own a laptop with an HD4400 and GTX970M, steam literally uses the HD4400 for the result.

But keep on ruining this board by shitting it up with shitposting ala "never ever" and console wars.
>>
>>323468093

1080x1200 per eye (might be 1200x1080)
90 Hz refresh rate

>>323468113

Literally every single person who has used it has said that the audio quality is excellent.
>>
>>323468440
I can only use over the ear headphones so I agree. Good thing you can detach them and ood thing I'm more interested in the Vive.
>>
>>323468113
Your complaining about the Vive right? Because it has audio as well and are a lot worse than Oculus's.
>>
>>323468516
>>Literally every single person who has used it has said that the audio quality is excellent.

Except for devs saying they would prefer their own headsets, still.
>>
>>323453821
600 for a thing that doesn't work on a normal average consumer PC
>There you go
>>
>>323468784
But they're detachable, and I haven't heard a single dev complain. And I know a lot of devs as I am one.
>>
>>323468824
You got the greentext mixed up there anon
>>
>>323468660
>Your complaining about the Vive right? Because it has audio as well and are a lot worse than Oculus's.

Currently vive pre has a 3.5mm plug, not integrated audio. Stop spamming unconfirmed shit, heaney555.
>>
>>323468516
>Literally every single person who has used it has said that the audio quality is excellent.
And what headset do they do? 'Good audio' means nothing to most people since they never had good headsets.
>>
>>323468141
his excuse makes no sense. he would've had already known roughly how much the cv1 was going to cost by that point. he was being dishonest. there's no reason he couldn't have said something like "closer to a third of that" or "$550 ballpark".
>>
>>323468947
https://www.youtube.com/watch?v=pPnhAWsF46I

Source you dumbass.
>>
>>323468224
I really like that look, hopefully they'll keep it for the consumer version.
>>
>>323464835
Did she get dicked already?
>>
>>323453821
Because I don't have the income to justify a €750 VR headset and a €1500 PC

But Facebook knows this and don't expect me to buy it. So I don't think it matters much. Except for myself crying in my sleep for not being able to play glorious mountain climbing simulator.
>>
>>323468947
https://www.youtube.com/watch?v=pPnhAWsF46I&t=335

It will have headphones or speakers in there.
>>
>>323469258
It's alright bro, the tech will get better and cheaper over time. In the meanwhile, just occupy yourself other ways - or even better if you can earn some money and save up to get VR.
>>
how many units does this have to sell for mainstream devs to justify adding support for it into their games? i know they've been doing that already, but that was on the assumption that it was going to half the price.
>>
>>323469001
Iribe's quote predates that. And Iribe's quote is what HTC would use when Vive made their premium cost statements.
>>
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I haven't used VR once and investing $600 into something I have no point of reference to is just way too big of a gamble.

It's kinda like Airsoft/Paintball. You're not really sure what you're doing the first time so you put $180 down on a basic gun. If you like it you pay that $400 for a nicer gun. People who buy the $400 gun first would buy the Oculus Rift anyways.
>>
Because I can get a Gibson or a Fender for that much
>>
>>323469878
could always find some google cardboard for free somewhere.
>>
>>323453821
I don't personally.

I think it's a good early adopter price to be honest, it's going to take at least 3~ years before games take active advantage of VR, maybe 3-4 before games do so in a clever enough way to make you happy you got VR and making it a 'must buy' for gaming.

At most 10-20 years before the people who still get sick from it don't anymore.

A huge fuckton amount of time before MMOs are able to be played on it and the VRMMO comes full cycle.
>>
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because a gimmick isn't worth paying twice for an upgrade to meet the requirements
>>
>>323469878
Pretty much. Everyone who isn't certain about VR will try out cheap phone based VR. And if you are certain why wouldn't you get the nice one?
>>
>>323469763
i'm talking about luckey's $350 quote. and my post isn't speculating on the vive's price. i'm just saying luckey's excuse for the $350 ballpark quote makes no sense.
>>
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>>323469923
You're a retard.
>>
>>323469913
You can get an Epiphone or a mexican strat.
>>
fuck quoted wrong post

>>323469098
>>323469454

Watched the whole thing. Didn't learn anything new. I did know that there's going to be integrated audio in the headset, I never questioned that. Instead this shit is unconfirmed:

> Because it has audio as well and are a lot worse than Oculus's.

which was spouted in >>323468660


Because there's been no vive shown anywhere AS OF YET which has integrated audio, how can someone claim it's shittier than some shitty over the ear headphones?
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