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I could really do with some help /v/
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Thread replies: 71
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So I'm on a games development course at university and I have a presentation to do for wednesday.

Long story short, I need 4 budget conscious game ideas for the presentation - nothing I'm going to actually make, the presentation is more about planning and showing you're capable of running a business than actually making anything, but part of the pitch is presenting at least 4 game ideas that your company "intends" to make.

My company focuses mainly on fantasy but we can branch out if we need to, and a theme of the presentation is going to be that we intend to start small with a team of 4 to 6 people (including freelancers) and build our way up.

The ideas don't need to be super amazing and innovative, but I do need to present them in a way that shows they're both possible to create and that they'll sell.

Help me out here?
>>
Pixel art side scroller.
>>
Help yourself out by dropping the course early in the semester and never taking a worthless games development course again. Try some engineering or CS courses focused on algorithm design or team software development and study the project life cycle if you really want to understand how the industry works.
>>
metroidvania roguelike
>>
>match 4 puzzle game
>physics based puzzle game
>2d platformer
>top down racing game
>>
Game design degree graduate here.

This. >>323446085
>>
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>>323445836
> running a business
> game development
Literally supporting cancer that is killing the industry
>>
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Holy shit, I could make my own VN in just 2 weeks. Why the hell have I put it off for this long?
>>
>>323446519
>industry
>A classification that refers to a group of companies that are related in terms of their primary BUSINESS activities
>>
I'm not gonna make fun of you for taking a game development course since I'm sure everyone else ITT already has (and rightfully so.)

that said just make some mobileshit.
>>
>>323446790
I mean you're ignoring the actual visual part but yeah
>>
>>323446790
>write a novel, with branching trees, and voice act every single line
>should take about two weeks
what the fuck is this thing?
>>
>>323445836
Yeah drop out and go into comp sci you retard. Games development degree's are as worthless as every other liberal arts degree.
>>
>>323446790
>>323447038
Don't japs do exactly that in their interactive novels with talking colored silhouettes?
>>
>>323445836
>Help me out here?
In return...?
>>
>>323446519
Fuck to all hell with the
>industry
Literally nobody gives a shit except for plebs on their payroll or actual people in
>DA INDUSTRY
>>
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Looks like Star Citizen needs more funding
>>
>>323445836
>Simple FPS on a cheap/free engine with some unique mechanics/weird plot
>flash-tier game of ambiguous originality targeted at the smartphone market
>vaguely SFW VN that targets a semi-niche fetish demographic
>quirky charming indie 2d platformer with a twist (like every other $5 indie game ever)
>>
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>>323446790
>Paying for voice acting
>>
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>>323447593
>>
>>323447593
It's okay, macro-transactions will make up for it
What's the estimated release date according to that, anon?
>>
>>323445836
>Hello 4chan, please do my homework.
>>
>>323445836
>game development course
Oh you poor soul.

But as a programmer with some experience on making AI.
As for that just keep the stuff simple.
E.g. Something like turn based makes is way easier to manage than real time especially since stuff like AI is way easier, faster to make and debug and dosent need to be cutting egde in terms of performace and in general everything is way easier to code and make sure it runs properly.
With 5 people there is no way you would be able to do cutting egde stuff.
>>
>>323447593
>2.4 Bil
That can't. No. No, that doesn't make any fucking sense.
How would you even make something resembling a profit from sales? You literally make more money not making the game and flipping burgers for a year.
>>
>>323447749
oh shit, accidentally cropped it off
>48638.0 years
>>
>>323447930
sounds about right.
Can't wait, only 48636 years to go!
>>
>me and friend went into university at same time
>I chose politics & economy, he chose game design
>now that we have graduated, I have a nice career starting job in ministry, he's living on social security
TLDR: don't pick game design
>>
>>323447905
Well not everything in this life is about making profit.
Not that star scammister isn't.
>>
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>studying game design
You better get used to wearing red shirts and hats in the future
>>
>>323447930
Jesus H.R. Giger Christ.
Wouldn't you have to be augmented to make this game?
Wouldn't you have to first invent life extension augmentation to make this game?
>>
>>323448052
>someone wants to be a self employed artist
>ends up living like a bum
wow didn't see that coming
>>
>>323448052
>politics & economy
>nice career
Choose one.
Unless you have connections, in which case you would have got a job with anything, you wont get very far.
>>
>>323445836
>games development course
Why would you do that to yourself?
>>
Procedurally generated dungeon crawler
>>
>>323448345
He's going to save the videogames anon.
Now buy his artsy gamemaker platformer for $5
>>
>>323448224
Even if you don't have connections, any financial, politics or economy major is your best option.
STEM majors are just specialized working bees no better than blue collar illegal immigrants, and don't get me started on art majors. Meanwhile money, politics and business rule the world, shape its form.
>>
>Selecting nothing gives you an estimate of $1000
?
>>
>>323448553
Only a selected few. Most will end up with shit, while someone with a math major working for a bank will be irreplaceable and pretty much have the easiest job with one of the highest pay.
>>
>>323448553
Depends really on the country, politics related stuff is really depended where you live in. Here where I (>>323448052) live, it's a valid choice if you are determined and mix it with law or economy stuff, but I know for fact that it's a totally useless degree in many other countries.

STEM degrees however are useful practically everywhere and you can land a job with those even with little connections.
>>
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>>323448621
It's a game about nothing.
>>
>>323448621
>>323447038

The page starts with an estimate of $1000 and then multiplies that by a factor for each box you check. So the more features you pick, the more the next feature costs.
>>
>>323445836
Just make clones of niche ideas that sound good on paper, but indies have never really been good at recreating them.

For instance: Doom clone
Or, how about: Metroidvania
Or, maybe even: 4X space game
>>
>>323447167
What is a liberal arts degree
>>
>>323449247
Kek
>>
>>323448420
This
>>
Wow, developing a game seems so easy. You just make a checklist, spend money on each tickmark and then you're done.

I wish I got a degree for this, seems useful.
>>
>>323445836
>nothing I'm going to actually make
Because the will hire their code monkey from CS plebs and their other stuff from Business degree holders while you sell burgers?
>>
>>323445836
>>323446790
>>323447593
Link to this please.
>>
ITT, OP is being robbed.

It's a Game Development course.
But it reality, it's a Game Producer course.
>>
>>323450510
Just type in the sentence at the top
>>
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>but link leads to how you can actually make the game
>one of the resources is Extra Credits
Yeah, fuck no.
>>
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>games development course
People actually pay real money for this.
>>
Bullshit, how does making classes for a 2D RPG cost 4000$?
>>
What website is this?
>>
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>making a 2D RPG game somehow costs $21,000 dollars
>making a game costs money at all
>not going solo
what the fuck is this shit
>>
>>323451497
You pay a guy a month.
>>
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>>323450972
>it recommends Extra Credits for game development advice
>>
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>took a game development course last summer
>mild curiosity, mostly for the extra student grants to drink up
>explicitly promises hands-on programming, not idea guy 101

>gamrr grills, chads and other scam artists led by sjw tutor
>"white men riding bicyles are shitlords because they never stop for cars", he claimed on the first day
>"write a report on goobergate and the importance of political messages and sexual diversity in videogames"
>OH BOY

>course group project: make a game
>draw up a proposal for a simple text-based love letter to old ultima with virtues and choices because fuck you, variety
>"no that's complex, it'll take too long"
>"just make a 2d platformer in unity ;^)"
>>
>>323451801
What is rent, food etc etc.
If you work alone on a game fulltime, yes it still costs you something.
If you dont work fulltime on it you might as well work on it for 5 years.
>>
>>323449427
No wonder he thinks his game is too big, programming an interesting algorithm with some thought behind it is too big for him.
>>
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So /v/, why wasn't Undertale made in 3 weeks? Why did it need a kickstarter?

Can this be justified? It could have been made in under a month for the same quality, for less price
>>
>>323445836
>open world MMO
please no
>>
>>323452704
>available on all major platforms
just because consoles suck doesn't mean they don't exist.
>>
>>323453142
I was thinking Linux/Windows/Mac so yeah I actually forgot they exist
>>
>>323445836
Why are you retards seriously replying to this shill thread?
Fucking neo v
>>
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>>323445836
Define "budget". How budget? Sub-1m? Sub-100k? Be less of an idea guy. Or better yet, try making something and redefine your perspective of how much you'd actually want to do.
>>
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>>323452685
Making a game doesn't take that long, anon.
You can get a job and still work on the game in your freetime and be done in just a couple months, you know.
>>
>>323445836
modern point and click adventure game with "retro" artstyle
should cost you 500 bucks to make
>>
>page linking to extra credits....
>>
>>323446790
yeah, but
>QUALITY voice acting
>>
>>323445836
Is it going to be high concepts or concepts? Or maybe something over concept, closer to gdd?

Also, if you cant do such an easy thing by yourself, you should focus on the everything, but not design, the curiosity and desire to learn something new makes good designers, because they are inspiring on everything around them. Of course, if its about game ideas and shit.
Thread replies: 71
Thread images: 16

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