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DaS > DeS > BB > DaS2 Where will DaS3 fit in this objective
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DaS > DeS > BB > DaS2

Where will DaS3 fit in this objective ranking of the souls games?
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>>323427224
Surely it will at least be better than DaS2
>>
BB > SotFS > DaS > DeS

I assume DaS3 will be the best one yet
>>
DeS = BB >>>>>>>>> DaS >DaSII
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Dark Souls is literally the best game ever made.

I have nothing to contribute I just came in here to say that.
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>>323427224
That is the shittest souls tier list I have ever seen
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>>323427224
For me, it goes Demon's > Dark > BB > Dark II
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>>323427224
But the objective ranking is BB = DaS = DeS >>>>>>>>>>>>>>>>> DaS2
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DaS=BB=Des>>>>>DaSII
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>>323427375
Ive played all the souls games.
BB is not better than DaS.
Sonycucks this meme has to stop.
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DaS2 >>>>> BB >>>>> DaS >>>>>>>>>> DeS
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>>323427563
Do you need the slower gameplay to actually comprehend what is going on on your screen? Bloodborne is objectively better dude there are more options for movement and it feels ten times more polished.
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>>323427563
>Sonycuck

You just revealed yourself, petition race.
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>>323427224
>DaS > DeS > BB > DaS2
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>>323427647
>>323427648

Ive had a ps3 and now have a ps4. I just don’t have some delusional allegiance to a single platform.

Like i said, sonycucks this BB > DaS meme has to stop. You're not convincing anyone who has played every entry.
Stop.
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>>323427563
b-but muh exclusive
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>>323427647
I feel like the only people claiming that BB is inferior to DaS/DeS are those who haven't played it themselves and just watched LP's or someshit.
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>>323427224
best in the series
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>>323427224
DeS=DaS=DaS2=BB
>>
>>323427780
>hurr if u like this game ur console fag

Im proud youve played each game bro thats very impressive but so have I and I'm not an idiot and know a better game when I play one.
But hey maybe bb will come out on pc and youll sing a different song.
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>>323427780
You aren't fooling me, ricer.
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A better question is can miyazaki make a good souls games without japan studio's help?
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>>323427224
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>>323428015
>can miyazaki make a good souls game
No. DaS2 was the best in the series for a reason.
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>>323428015
Not a finished one anyway.
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>>323428047
Kek
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>>323428080
Too obvious bait
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>>323427918
>ricer

only a pcuck would know this term. why are you falseflagging?
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>>323428080
Oh boy...
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>>323427918

if you had an argument I might consider buying bloodborne. as it stands I'm glad I can save a bunch of money by playing the superior game on pc
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>>323428047
>oh look its the two exclusive souls games are apparently the best meme

can you make it any more obvious?
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I just installed DS2 SOTFS and does it not have controller support? I can't get my Xbone controller to work.
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>>323427375
I like Dark souls 2, but SotFS is not that much of an improvement desu.
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>>323427224

Allright faggots official ranking in-coming, I should know my dad works for official ranking co.

DaS=BB=DeS>SotFS>>>>>>DS2

As for where DS3 will fit, it will be in the forefront of all these games. If not better at least equal to DaS/BB/DeS.

That is all.
>>
DaS2's a bad Souls game because it just tries to push every "challenge" the other two games established, just overdone (Bellfry Gargoyle is a good example)

But it gets points because I can powerstance rapiers and that is incredible
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>>323427224
DaS = BB > DaS3 > DeS > DaS2
>>
BB=DS>>DeS>>>>>>>>DS2/SOTFS
DS3 looks bad, I think it will be between DeS and DS2.
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Anyone watch the BB speedrun last night?

That game truly looks boring.
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>>323428461
>watching games
>boring
no shit you fucking idiot
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>>323428335
How does SotFS improve anything? It's still the same mess with loads of filler content and boring level design.
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>>323428514
One acronym for you family.

DLC
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>>323428461
>speedruns
>indicative of how the game actually is when played by the average person
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>>323428239
It's quite blatantly a joke you retard.
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>>323428514
"Quantity" fags.
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>>323428514
The DLC is the best content in the entire game and included with SoTFS

Just like DaS with the Prepare to Die edition desu
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>>323428560
And what? The DLCs are not exclusive to SotFS.
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I just started DS2 and whats up with 1000 enemies everywhere all the time? Im all for a challenge but this just seems lazy.
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>>323427224
DeS=DaS=BB>>>>>>>>>>>>>>The Plague>>>Superman 64>>>lostboy.exe>>>>DaS2
>>
>>323427224
BB = DaS > DeS > Taking a shit > DaS2
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>>323428654
I don't see anyone listing DaS and PTDE separately.
>>
des > das > das2

haven't played bloodborne
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>>323428342
The belfry gargoyles are an optional boss for a reason... It's normal for them to be too hard if the second area you go to after forest of fallen giants is lost bastille
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>>323428729
It's a "muh difficulty" meme game.
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>>323427224
>>323427375
>>323427440
>>323427519


Everyones ratings for the soulsborne series is fucking different

Are you just randomly picking games from the lineup because you have literally never played a any of these games in your life?

Not surprising considering I'm on /v/
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>>323428778
Taking a shit feels pretty good tbph
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>>323428729
Where exactly? Apart from iron keep
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>>323428796
>Hard
No, it's just a wave of five bosses inspired by DaS and DeS's "well, people had some trouble with multiple bosses at once"
Except five is over the top. That's not difficult, it's not a challenging boss it's bad design. It's an easy boss because shit staggers all day, it's just shit design.

Similarly for the rest of the multi-boss fights. Skeleton Lord, Sentinels, special credit to the shitty rat bosses
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>>323427224
But it goes like
DaS=BB>DeS>Shit>DaS2
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>>323428729
The beggining is nothing, it gets worse. Enjoy playing that shit.
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>>323428687
Well you can nitpick all you want and talk about nomenclature or just admit that DaS2 was hardly a BAD game, it's just the worst of the series.
>powerstance
>best combat up until BB
>spells
>long and convoluted as fuck, which I like
>cool looking zones
I still have over 200 hours spent, even if I can list all the faults in one second.
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>>323428865
WE can all agree that DaS2 a shit
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>>323428865
The fuck are you complaining about? This thread not being a hivemind?

You're an idiot.
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>>323428796
Not him, but for me it isn't about difficulty, because they really aren't that hard.
It's just extremely lazy design and 100% recycled idea from the previous game.
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>>323428994

Name one good boss in BB
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>>323428317
it has support.
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>>323429014
>best combat up until BB
It can be called slow, clunky, awfully-animated and unresponsive but in no way you can call it "best".
Have some standards, anon.
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>>323429014
>best combat
Explain this bullshit. I'd love to hear this nonsense.
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DaS > DaS3 > BB > DeS > DaS2
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>>323429098
All of them are good except Living Failures and Emissary. Especially Gascoigne, Orphan of Kos, Maria and Gherman (not taking Chalice dungeons cause I still haven't completed them).
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>>323429098
>Father Guacamole
>Shadows
>Vicar
>Ebreitas
>Wetnurse
>Paarl
>Old One
>Moon Presence
>Gherman
>Micolash
>the fucking Chalice dungeon bosses

There you go anon.
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>>323428972
you're supposed to whack em as they appear
They're like 4 kings in that regard, except doable soon in the game rather than in the end game.
Reminder that just because it's possible to go fight 4kings within 20min of starting DaS doesn't mean you should do it
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>>323429098
Gherman, Maria, Orphan of Kos, Ludwig, Ebrietas, Gascoigne, Amelia, Micolash, Wet Nurse, Logarius
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>>323429014
My point was that is retarded to rank SotFS any higher than DaS2, because it really doesn't do anything to justify that.
How does anything you just brought up make any sense in that context?
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>>323429256
What the fuck is Old One?
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>>323428778
Taking a nice shit is better than all of those games
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>>323429170
>>323429120
>slow, clunky awfully-animated

Welcome to Souls newfriend.
Out of all the games up until BB, DaS2 had objectively the best combat.

Weapons actually mattered, as opposed to 3 overpowered ones like in DaS.
Dual-wield opened the game so much more on several different aspects for PvE or PvP.
Powerstance was an unnecessary but yet again a very cool mechanic.
Rolls were far more responsive, parries and ripostes actually made sense instead of bashing L2 in DaS and hoping to catch some retarded frame after the attack has finished.
More viable options for arrows and ranged weaps.
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>>323429535
Old One Reborn, jeeez. It's like not even an optional boss.
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>>323429256

Fuck off your clearly trolling, no one can think 10 minutes of running around a maze is fun
Shadows is dreadful especially when one of them starts spamming underground snakes
None of beast fights are fun, all of them are just spacing and hitting their feet till they're stunned
Also which chalice dungeon boss?
The dog with broken hitboxes worse than DaS2, the pig/beast/fat guys with more hp, the bosses which are just regular ones with more hp, the walkover queen

I'd say Gas and Gehrman are the only half decent shouts but they have such big parry windows is a struggle to see how you'd lose to them
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>>323429256
Why Micolash though? He is basically like fighting any Choir NPC minus the weapons and plus a gimmick that is novel only once.

The Pinwheel of BB together with Emissary.
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>>323429053
but it wasn't 'shit'

what it lacked in level design and atmosphere it made up with tweaks to gameplay

some were for the worse, but most were for the better

the only element that truly annoyed me was how effective enemies were at keeping up with your movements, especially when evasive and flanking maneuevers cost boatloads of stamina, but one can argue that it adds to the challenge
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>>323429628

Are you banking on people not having played the game
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>>323429286
Except that's not arguing anything. There is a difference between calling a fight easy with shit design and calling a fight difficult. There is no difficulty because the gargoyles stagger endlessly. But five bosses is a shit design no matter whether you can stagger lock one as soon as it appears or not
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>>323429570
>Weapons actually mattered, as opposed to 3 overpowered ones like in DaS.
Baseless nonsense
>Dual-wield opened the game so much more on several different aspects for PvE or PvP.
Dual-wielding in Dark Souls 2 is entirely useless aside from dual wielding maces for the overpowered as shit stunning capabilities
>Rolls were far more responsive
Nothing in Dark Souls 2 that required an animation to be played was more responsive
>parries and ripostes actually made sense
Yes, an enemy becoming glued to the ground after you deflect their attack makes a lot more sense
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>>323429731
It was a really bad game, anon.
Stop being in denial
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Chromehounds > DaS > DeS > BB > DaS2
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>>323429628
You mean THE One Reborn? Without the word reborn it's really not hard to see how someone would get confused as to what the fuck you were talking about.
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>>323429806
you don't know anything about video games if you truly believe that Das2 is a bad game
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>>323429806
i wouldn't say it was outright shit but it was definitely disappointing

never touched it again after the first playthrough, but still bothered to beat it. at least it wasnt so bad that i just didn't play through it as you'd do with most 'shit' games
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>>323429943
Quite ironic considering the people that created Dark Souls 2 don't know shit about game design.
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>>323429943
Your denial will stop, give it time, be patient.
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>>323429709
>"i hate all these bosses because i cant spam R1 and win mooooom"

Handling bossfights a certain way is often the best experience from the fight you can get. Zoning Shadows of Yahrnam, luring add spiders for Rom, and knowing when to relocate and how long to attack, for huge bossfights like the beasts. It's not cheap, it's a fight. You can bitch and moan all you want, or you can toughen up and kick ass.

>>323429729
I liked Micolash because it was a change of pace, nothing more. I expected this full on nightmarish epic fight, and got a running sequence. It was a good troll. I still hate that boss fight, but it's kind of an S&M relationship.
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>>323429709
Also all of the chalice beasts and Queen Yahrnam at the end kicked fucking ass, even though the dungeons themselves sucked dick.
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>>323429803
>baseless nonsense
Yeah nah, I can play the game with literally any weapon in DaS2 and still find a viable build/scenario and have fun with it. Also respec is available
>dual-wield is useless
Dual rapier or dual greatsword is anything but useless. Allright I guess that takes some skill to play, you'll get it eventually.
>animation rolls blah blah
After the ADP fiasco, rolls were extremely tighter and timing made more sense when you rolled into enemies and you not taking any damage.
>again talking about parry animation instead of functionality
that may very well be, but the window for parry made much much more sense than it did in DaS, where you could basically wreck the fuck out of that game with a parry and a wooden club with the bee ring.
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>>323429771
Part of the fight is making the fight easy. You don't win with dodges and parries and timed blocks and stamina management and shit against 4Kings and belfry gargoyles. You win by managing the number of enemies. That's a different kind of challenge than 1 on 1 fights like Gwyn, Artorias, Lost Sinner, etc.

Additionally, summons exist for a reason. In DaS, in the bonfire room before O&S, Solaire is there to remind you you can summon him. And guess what, O&S becomes piss easy with him or some other player helping you.

The area leading up to belfry gargoyles is one that is meant for you to get invaded by people, oftne 2v1. You can also summon someone there (there's also an NPC that can get summoned), but more importantly the game clearly warns you, with the bell keeper at the entrance, that you'll get your shit pushed in if you go in. The game itself tells you it's a higher level area. Why not listen and come back when you can kill gargoyles in 3 hits?

What I mean is that you haven't understood dark souls at all if all you see in a 5v1 is bad design
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>>323427224
>objective
>>
>>323430028
>implying you're sufficiently versed in 'game design' - which isn't even a well-defined discipline in the field - to make a comment about it, and aren't some petulent child, or the mental equivalent of it, who got his ass kicked by the game and then failed to adapt to its challenges and now just bitches and cries on /v/ about how it's 'bad' ;_;

Sounds like a case of git gud, fag
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>>323431108
Give it time, be patient
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>>323431001
>If you don't see literally the five mobs repeated in a single fight, all easily staggered and killed before the third, fourth and fifth subsequently join the fray then you don't understand Dark Souls

>Why not listen and come back when you can kill gargoyles in 3 hits?
Stop fucking spouting shit that isn't relevant to DESIGN of an encounter. Nowhere was "difficulty" ever claimed, because the fight isn't hard. A fight literally being the same FIVE ENEMIES except all easier to stagger than any other boss in DaS2 sans Skeleton Lords, which is an equally shit fight, is shit design and laziness.

Why the Hell do you keep bringing supposed "difficulty" into design when I've been calling the fight easy the entire time. And the only time Four Kings was comparable to Bellfry was after they nerfed Four Kings to the ground
>>
>Yeah nah, I can play the game with literally any weapon in DaS2 and still find a viable build/scenario and have fun with it. Also respec is available
I can do the same thing with DaS1.
>Dual rapier or dual greatsword is anything but useless. Allright I guess that takes some skill to play, you'll get it eventually.
Good job admitting you have to apply yourself harder than with conventional means just to make these retarded additions effective during gameplay.
>After the ADP fiasco, rolls were extremely tighter and timing made more sense when you rolled into enemies and you not taking any damage.
ADP fiasco? Anyway, rolls being "extremely tighter" isn't a valid summary of the mechanic since ADP makes the timing wildly inconsistent across characters. You don't even know the fundamentals of what the fuck you're defending, just spewing nonsense for the sake of defending Dark Souls 2.
>but the window for parry made much much more sense than it did in DaS, where you could basically wreck the fuck out of that game with a parry and a wooden club with the bee ring.
The window does not make sense. In Dark Souls, you parry as soon as the enemy strikes and they get countered. This makes for consistent gameplay which is what mattered most. In Dark Souls 2, you need to delay the parry in order to hit it off but that's retarded when you stack the new bullshit timing on top of delayed attacks enemies may have or extremely fast attacks from Heide knights and things like that.
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>>323431494
meant for >>323430687
>>
>>323427224
SotFS > DeS > DaS2 > DaS

DaS would be higher than DaS2 but it shits the bed completely at the halfway point. DaS2 has its fair of bullshit, but it's more consistent in its quality and gets better as the game goes on as opposed to being great at the start and then falling off a cliff.
>>
DeS=BB=DaS>DaSII
>>
>>323427224
DaS = BB > DeS >>> DaS2
>>
>>323431732
>but it's more consistent in its quality
this "quality" consisting of shitty levels, bosses and combat all throughout, correct?

DaS1 doesn't even fall off aside from Lost Izalith.
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Posting most correct
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das2 has better gameplay
das1 has better atmosphere
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>>323432059
>das2 has better gameplay
lolno.raw
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>>323432059
*and enemy design
>>
As someone who has played since DeS, I have no idea about the series' standing in the mainstream world. I'm pretty out of the loop regarding facebook/mainstream game sites.

Is it universally seen as great? Lapped up by the public? Or is it a niche series?

I'm aware of a meme culture around Solaire and stuff but I've never really followed it up.
>>
>>323431732
>Gets better as the game goes on
It gets worse because it decides you should be enjoying:
Giant Lord, who is just Last Giant with a weapon other than its own arm, and a bunch of giant nerds on the way
Demon of Song, which would be cool except it's closer to a Dredling than it is a boss with that AI
Shrine in general
Skeleton Lords, the "kill a boss, kill minions and repeat" encounter
Return of Dragonriders: Now you have one on a chair
King Vendrick was kinda okay, but he was simplistic as fuck because he'd never actually hit you
Nashandra was fucking boring and Gwyn was a better last boss even if you factored in the mistake of making parries work on him
That shitty dragon if you chose to fight him
That other shitty dragon you had no choice but to fight except he just flew around trying to breathe on you and would never actually hit
Old Iron King
>>
>DaS below anything
>at all
>>
personally i don't see all the hate for dark souls 2. i mean yeah obviously the graphics downgrade, some of the shittily designed levels and a lot of uninspired enemies do make up a nice sheet of viable complaints. but for me, after finishing the game, it's all about PvP. and as far as PvP is concerned, none of the souls game / bb holds any candle to it. particularly the small amount of time it takes to fight people.
>>
the worst aspect of das2 besides the soul memory blunder imho is the number of healing items available to you

there are 3 types of lifegems, mushrooms, estus, dragon charm and monastery charm, and I know there are a few others i don't remember

and the game keeps throwing them at you. you just can't die...
>>
>>323432263
the series is pretty consistent overal, although some tryhard fags itt would have you believe otherwise
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>>323432393
When most of the PvP lifespan consisted of rolling ripostes, yeah there's a pretty big blunder with DaS2 PvP
>>
Am I the only one who disliked the DaS2 DLC? (And DaS2 of course)

Meanwhile I loved DaS DLC. Manus is best fucking boss.
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>>323432505

I'm not really talking about the quality of the series, I've played them all. I was wondering more about how it's been accepted by the mainstream public.
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>>323432347
m8 ur reading it backwards. op put das first
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>>323432623
Many people haven't played DeS, DaS became pretty popular with the difficulty hype and such (and being the best one in the saga cough cough), DaS2 was the sequel to an already notorious saga and treated as mainstream, and BB is the only game worth getting a Ps4 for (memes aside)
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>>323427336
Why does /v/ hate DaS2 just because they did it differently from DaS?
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>>323432775
I'm referring to anyone, not just OP. OP's cool
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>>323432174

>liking poising through hits to get an easy backstab
>liking face stab trading until someone hits the parry button
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>>323432893
lazy design basically.

everything is "HAHAHA LOOK HOW DIFFICULT THIS AREA IS. 5BILLION ENEMIES, SOO HARD"
>>
>>323432893
I'm 100% sure I don't speak for everyone, but I don't hate DaS2, I really enjoyed. BUT, in comparison to DaS, it is horrible. Therefore, it's goopd, but could have been much much better, or something like that
>>
>>323432893

Why are you a retarded faggot?
>>
I can't really rank them all together because each game has some things that it seems to do better than the others.

Overall I guess I'd have to say my preferece is:
DeS>DaS1=Sotfs>DaS2
Can't honestly rank bloodborne since I haven't played it yet.

As for what each game does best:
DeS: Best for making the player have to choose carefully how to play. e.g. you either wear heavy armour and enjoy the extra protection or you wear light armour and rely on fast-rolls. Also best for having a simple level layout of 3 stage->boss then one final boss of each level.

DaS1: Best for world exploration, while there's clearly an intended progression through each level a player who knows their shit can go in tons of different paths with the skeleton key as starting gift. Also it fixed a few of the more clunky elements of DeS and switching healing and spells to a limited use per bonfire system was good too.

DaS2/Sotfs: Best for content, i.e. the number of weapons and armours to choose from were great. Lots of new weapons and many that had interesting effects with them. Getting boss soul weapons was also streamlined (in a good way). Plus the online was improved, covenents still weren't perfect, but a step up from DaS1.

My impressions of BB from gameplay videos: Dat Lovecraftian atmosphere is the best, really makes me want to play it. Trick weapons and altered gameplay mechanics look really fun and interesting as well.
>>
>>323432893
>did it differently than DaS
They did some things differently, some things better and then ruined a bunch of other things, or tried too hard to maintain certain aspects and inspirations. Littering the area with "ambushes" of several enemies when you turn a corner is just bad, and far less zones in DaS or even DeS pulled that
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>>323433028
Never said that
>>
>>323433079
>>323433095
Reasonable answers

>>323433118
And then there's this faggot
>>
>>323432393
Well obviously people aren't talking about PvP. Dark Souls 2's PvP is shit though.
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The only really shitty thing about DaS2 was the soul memory. Other than that it was quite fun.
>>
>>323433124
That would be valid if armor actually mattered. Bloodborne is the first game where your attire actually matters outside of poison defense.
>>
>>323433413
Enemy despawn should never have been a thing. Sure, it made the game harder since you couldnt farm relentlessly, but it just felt wrong.
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If Das2 removed soul memory, it would have the best co-op/PvP scene in the series.
>>
DaS1/2 really needed a level cap, especially for pvp. You shouldn't have to count on the 'honourabru pvp meta' to not fight ninja flipping havel mages.
>>
>>323432893

I don't hate DaS2, but it certainly did a lot of things worse than DeS.

World design stands out as a weaker area. In DaS1 the entire map was connected together (apart from DLC, Undead Asylum and Painted World) and was very well put together. Shit like being able to see your bloodstain in Darkroot garden from the bridge in undead burg was great and everything fit together logically.
In DaS2 they spoiled it with some retarded decisions such as going UP an elevator in earthen peak to Iron Keep and the earthen peak area disappearing when it would have been more logical to make Iron keep underground and have the elevator go down. Just change the iron keep skybox to a cave and it'd work. From my understanding it seems like DaS2 was originally going to be structured more like Demon's Souls with a central hub that you have to use to warp to each area but that was changed and they had to cobble everything together.
Also a lot of DaS2's levels were a lot more linear in design with not much room to explore. That said, there were some good areas like the Lost Bastille.
Another problem DaS2 had was it relied too much on grouping enemies together to make shit more difficult. Royal rat authority was just a reskinned Sif fight, but with 4 random rats thrown in to force you to look elsewhere and there's quite a lot of areas where you can't avoid pulling the mobs as a group and having to run around trying to seperate them out to avoid gang-rape. The team's go-to strategy for making a situation hard was to just add more enemies for you to fight at once.
>>
>>323433548
enemy despawn exists?

fuck i thought my game was just glitched in Heide's tower
>>
>>323433604

It was kind of addressed with the Agape ring, but I'd say that that ring should have been available even sooner. Maybe bought from the cat in Majula.
Also had a fragrant branch of yore been able to have been bought from her and the silvercat ring made cheaper then the start of DaS2 would have been a lot more open like DaS1 where the only obstacle to an area is how difficult it is.
>>
>>323433413
>ADP
>not fucking terrible
>>
>>323433813

15 kills and they no longer spawn, then you have to use a bonfire ascetic.
>>
I'm pretty confident that DaS3 will be great fun. The animations in the network test really seal the deal for me. All the weapon swings are snappy as fuck, the mace and longsword in particular are pure sex to watch in action. The rolls are fast, lightning spear looks better than ever, mana bar + mana estus seems to be a clever way to balance magic compared to grass or 'you can cast this spell exactly 12 times'.

Only thing i'm worried about is using a shield making the game too easy, going back to playing DaS2/1 and being able to just block most attacks with a decent shield and retaliate feels so unsatisfying after Bloodborne.

all in all i'm pretty optimistic fucking japs getting the game a month early how fucking detrimental could it be to just have a worldwide release reeeeeeeee
>>
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>>323433912
agape ring is retarded because using it prevents ALL soul gathering, meaning you can't even buy cosumables
soul memory is the stupiest shit
>>
>>323433813

Nope, if you kill an enemy 10 times (I think) it stops spawning. In theory this is to prevent soul farming when in practice if they wanted to do that they should ahve just had the enemy stop granting souls after 10 kills. It means if you want to try and get more consumables (like cracked red eye orbs from the huntsman's copse) you can't once the enemy stops spawning. Especially shitty when the only way to get some items is to hope an enemy drops it for you. Getting the bat staff (back when batfog was still a thing) for my "dickass Skeletor" character was such a fucking pain.
>>
>from software will never make another armored core because they found a gold mine for console wars
why even live
>>
What does soul memory hurt aside from not being able to endlessly gank new players in lost bastille or something.
>>
>>323434194
eventually unable to co-op with people in certain areas
basically makes it so if souls aren't put into levels or upgrades they are wasted

permentantly affects you if you loose souls via dying twice, can have a 200k loss against your soul memory
>>
>>323434074

Like I said, it was KIND OF addressed.

There's probably not going to be a perfect system.

Matching by SL = players can create low-level twink builds using +10 lightining weapons

Matching by SM = Players eventually get too much SM and can't match anymore, agape ring helps but prevents someone being able to buy consumables

The suggested matching by total soul value of SL and gear = becomes a balancing nightmare. Every weapon has to be carefully balanced against how many souls it would be worth both unupgraded and at every kind of scaling added to it. Same for equipment, spells and rings.
>>
>>323434410
Souls have never been about the PVP scene, so why the fuck does twinking matter?
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>>323434345
>>
Only correct one
DaS = BB > DeS > DaSH
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>>323434521

Souls has never been about the co-op scene, so why the fuck does soul memory matter?
>>
>>323434565
only gives a small boost and requires you to allready know who you're going to co-op with
pointless for random co-op such as helping out idiots with raime
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>>323427224
In the super autism category, where op sucks all the cock?

Just a guess, you fagots have a general and yet can't contain your autism there.
>>
jesus christ you faggots are arguing over the same fucking thing on a daily basis without ever saying anything new
>>
>>323434691
>STOP TALKING ABOUT VIDEO GAMES ON THE VIDEO GAME BOARD

go eat a plate of dicks
>>
>>323434718

first time on /v/?
>>
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Objective official ranking:

DaS > BB = DeS > DaS2
>>
Bloodborne is just too edgy for me, crosses the line that dark souls was already dangerously close to
>>
>>323427440
sonyfag spotted
>>
>>323427224
My main negro.
I actually agree 100% with your ranking even though I'm pretty undecided about des or das being the best.

I would guess that DaS3 goes ahead of BB.
>>
>>323434849
>says how the same thread pops up daily
>"is it your first day?"
are you mentally handicapped or something?
>>
Dark Souls fags are the worst fanbase on /v/.

I feel embarrassed to be a Dark Souls fag because of them.
>>
>>323434521

Because it spoils the experience for other people.
The early levels in the souls games are very carefully crafted to provide just the right level of challenge for a new player; being forgiving enough if they happen to get hit once while also letting them get used to the importance of elements like blocking, getting enemies 1v1 and using parries and backstabs.
If a twink comes along with a +10 zaphander and proceeds to stunlock and kill a new player in 2 hits then it ruins the carefully crafted fairness of the first levels.

Plus it's a dick move, like someone who's been boxing for 3 years and then goes to another club, pretends to be new to it and then proceeds to mop the floor with sparring partners who he's matched up with who are actual newbies.
>>
>>323428787
That's because the entire game was consistently good unlike DaS2
>>
Le epic DS2 is bad meme XD.
>>
>2 years later people still believe in the adp meme
just framelock the game at 30 fps and you will fix shockwaves, rolls not working randomly and enemies turning mid animation to face you
>>
>>323432538
still better than circlestrafing together until someone hit a lag spike so you could backstab in das
>>
>>323435432
I have played through twice with no points put into ADP apart from what you start with and had no problems dodging.

ADP is a meme.
>>
>>323435320
Le epic "Le epic DS2 is bad meme XD." meme
>>
>>323435236
>dark souls was consistently good
>saying that with a straight face while things like the crystal cave and lost izalith and the bed of chaos exist
>>
>>323435586
Ebin m80.
>>
>>323433079

there are people that found dark 2 hard
>>
People will say DS2 is good once DS3 is out.
>>
>>323435320
It's almost as if, somehow, people don't like a video game you like.
>>
>>323435576

ADP grants faster item animations and more i-frames. get your timing right though and you don't need those extra i-frames anyway.
>>
>>323435645
im already saying DS2 is good c:
>>
>>323435645
No one said Demon's Souls was bad when Dark Souls came out, no one said Dark Souls 2 was good when Bloodborne came out, and no one will say Dark Souls 2 is good even within the next 5 years. Sorry.
>>
Bloodborne > Dark Souls 1 > Demon's Souls >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Dark souls 2 and the HD remix edition
>>
>>323435656
It is almost as if, somehow, people pretend that DS2 is a bad game and didn't improve on DS1 in every single way.
>>
>>323435810
>in every single way
I'd like some salt and pepper with this delicious bait
>>
>>323435791
>DS3 gets released
>DSfags and their prophet Mentos Mentosis nickpick everything out of it
>Miyazakifags on suicidewatch!
>Not as classic as the original!
>Even DS2 is better and it wasn't that bad after all!
>>
>>323436018
In your dreams, perhaps.
>>
>>323436018
someone screencap this just to show how deluded dark souls 2 fans were for future generations
>>
DaS2>DaS1>BB>DeS
>>
BB > DeS > DaS > DaS 2
>>
>>323436018
>guy collects posts on /v/ and puts them in a video
>now you have to change your opinion on the game because you can't be seen agreeing with a youtuber or an irish or whatever your problem with the guy is.

FUCK THAT. There is not a single complaint in that stupidly long video I haven't seen on /v/ before.
>>
DaS > DeS = BB >>> DaS2
>>
>>323436385
First /v/ was parroting him and now he's parroting /v/? I wish people would make up their minds.
>>
>>323435603
I will give you bed of chaos, which was probably the objectively weakest point in dark souls, but there was nothing wrong with crystal cave or lost izalith. They tell you exactly what crystal cave's gimmick is with a soapstone sign, and lost izalith was hard but completely skippable.

Scholar of the first sin switched around enemies, items and lore but wasn't the genesis to the 3 DLC that Dark Souls 2 had, so it's completely different from Dark Souls 1's DLC which merely created its own area and the items/enemies within it
>>
>>323436385
>There is not a single complaint in that stupidly long video I haven't seen on /v/ before.

Where do you think /v/ got all the stupid comments from?
>>323436501
>>
>Lore
DeS > DaS > BB > DS2
>Gameplay
BB > DaS > DS2 > DeS
>Variety
DS2 > DaS > DeS > BB
>Length
DS2 > DaS > DeS > BB
>Atmosphere
BB > DeS > DaS > DS2
>PVP
DS2 > DaS > BB > DeS
>Bosses
BB > DaS > DeS > DS2
>Replayability
DS2 > DaS > DeS > BB
>Waifus
MiB > Doll > Priscilla/firekeeper girl > EH
>>
>>323436587
I have seen them BEFORE he made that video is what I am saying.
>>
I love BB its my favorite game but Dark Souls is the true choice for best From game.
>>
>>323436626
I'd marry Priscilla, honestly. She's the only Souls girl I'd even think that of, though. Also Lautrec, he's the kind of guy I'd expect to kill me for life insurance and that's kind of a neat thought
>>
>>323436780
The only reason she is so low on my list is cause she is only in the game for such a short time. You see no development from the beginning to end.
>>
>>323436586
i didnt mind the crystal caves gimmick i just think the level is built incredibly lazy and it shows how wonky your avatar reacts to some edges of the cave.
also being skippable doesnt turn lost izalith into "there is nothing wrong with the level" .. like wtf anon.
>>
>>323436626
>PvP
>DaS2
Someone please tell me what is so appealing about no fucking invasions, Soul Memory and being forced into World of Warcraft arenas?

No orbs. Only High level pvp. Have to grind tryhards for invasions.
Its complete dogshit.
And even if you get it to work the actual combat isn't better than das1.
>>
Dark Souls 2 was literally a 3/10 game. Sotfs was a 7/10. Sotfs was the only passable version of the game. The vanilla game should've never been released.
>>
>>323433118
yeah dude come on MEME WITH THE REST OF US
>>
>>323437012
Wait seriously?
I never played SotFS but is it really that much better than vanilla dark souls 2?
I was so dissapointed with DaS2 compared to the rest of the serious would I like SotFS?
>>
>>323436884
I mentioned it was skippable because people like you have problems with it for whatever reasons. I'm not going to pretend that it's a better level for it
>>
>>323429254
>except Living Failures and Emissary
They were pretty easy but I did enjoy them a lot as a fight.
But Maria is my favourity boss fight in the souls games by far. Feels a lot like Artorias which was awesome too.

>>323431924
This is pretty accurate.
>>
>>323427224

DaS>BB>DeS>DaS2

although i have to say BB is more detailed than DaS, combat is largely improved and overall doesnt show any (or little) sign of inexperience.

anyway DaS seems more like a classic, and it still holds out years after release, time will tell if the same applies to BB
>>
>>323437179
It just has some enemies placed differently and some weird guy invading you all the time. It is not that much better. Poise still sucks, the bosses are all still big knights, the dodge is still a piece of shit, the lore still sucks, the world still makes no sense structurally.
>>
>>323437179
It isnt that much better, its like a 5/10
>>
>>323436993
>Only High level pvp
Can't hear you over the sound of you getting rekt for not being good enough.
>>
>>323436881
I just kinda like her personality, even if it's hard as fuck to see because she has few lines of dialogue. Also she has a scythe, I fucking love scythe lizards in what's pretty close to a warm, coat.
"This land is peaceful, its inhabitants kind, but thou dost not belong.
I beg of thee, plunge down from the plank, and hurry home."
I just want to hug her
>>
>>323437404
>can have different pvp chars on different levels with different builds in every other souls game
>das2 only all stats maxed is essentially allowed. NO reason to ever make another build

Screw your shit game.
>>
>>323437179
Yes really.Whether or not you would like it depends.on if you've played all of the dlc and how much you've played the game. If you already exhaustively played the game then you'd probably have limited enjoyment. If you've only played it a few times and haven't played all of the dlc then you should like sotfs.
>>
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>>323437472
>This land is peaceful, its inhabitants kind
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>>323437571
Man, they're cute little friends. They just want to hug you, but the wheel gets in the way
>>
BB>DeS>DaS>DaS 2 DLC 1> DLC 3> DLC 2> SoTFS> DaS2
>>
>>323437359
Other than the lack of variety BB is amazing. However, I still have to give it to DaS for coming before and just being so solid.
>>
>>323437526
>das2 only all stats maxed is essentially allowed. NO reason to ever make another build
Thats why every person I run into is a hexing havelmoster?
Oh no wait 80% of people are SL120 robflyns who only use weapon buffs
>>
>>323437391
That's not all it changes. There's a lot of small changes that are nice and the graphics are better. My favorite small change is that the pursuer actually pursues you. I don't want to spoil anything else in case he decides to play it.
>>
>>323437665
>Other than the lack of variety BB is amazing
In which way is it lacking variety?
>>
Has there been anymore news about Dark Souls 3 with that system of bosses changing according to your world tendency?
>>
>>323437359
>DaS>BB>DeS>DaS2
Objectively correct list.
The dlc really put BB almost on par with BB and I guess the first spot comes down to preference.
>>
>>323432893
Wasted potential. If it was an entirely new IP and DeS/DaS didn't exist before it it would be sorta liked as a flawed but interesting game. Instead all its good aspects were done in the previous games better and all its bad aspects were never as bad as they are in DaS2. It represents a waste of everyone's time that could have been much more had they just put in some effort, thus rather than just sorta liking it or feeling meh about it, it is hated.

Compare it to Lords of the Fallen. No-one really hates LotF, because no-one really cares enough to hate it. The main difference between Lords of the Fallen and Dark Souls 2 (in terms of how people treat it) is that LotF is by a bunch of nobodies so no-one cared in the first place. Dark Souls 2 on the other hand was meant to be, and could have been, so much better than it is.
>>
>>323437821
The amount of variety.
While weapons and I guess consequently builds vary MORE between each other there aren't enough stats and builds in the game.
For example blood and arcane are both essentially secondary stats and there is no real support for a blood/arcane build.

When it comes to variety its more quality over quantity.
>>
>>323437821
It is a much sorter game with pretty much the only builds being physical. Your build is literally pick one of the 20 weapons and make that your thing for this run. I have all the chars and you get strength, dex, BT, and arcade. Thats it
>>
>>323437836
>The dlc really put BB almost on par with BB
huuuuuuurrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
>>
>>323437662
I should probably say that I'm mostly judging the atmosphere, level design, and boss fights.
>>
>>323438005
DaS1 obviously. But yeah I am retarded.
>>
>>323438115
its ok i love u bb
>>
>>323436626
>gameplay
>das>ds2

ayy lmao
>>
Demon's Souls is still my favorite game. The level and boss design was top notch and a lot of it was rehashed in other Souls games which is probably why people who played Dark Souls first don't like it as much.
>>
>>323438013
>rating any of the series boss fights above 2
Unless you go for some retarded average boss fight quality DS2 is by far the best for it because it flat out has the most fights
You have fights with gimmicks or interesting turns on the formula (Ivory King, Looking Glass Knight, Chariot, Flexile, Aava, Rat Vanguard, Darklurker and so on, bosses that do things with the "1v1 fight" formula)
And the best 1v1 fights in the series (Raime, Pursuer, Smelter, Veldstad, Sinh, Alonne)
Sure it had some pretty terrible fights like Rat Authority but in the grand scheme of things it had the best boss fights in the series for both variety and traditional 1v1 me faget styles
>>
>>323438326
It is so weird I usually get mad at even the most obvious bait when it comes to other games but somehow any bait related to das2 doesn't phase me at all.
>>
>>323438326
DS2 drops the ball with its retarded ADP stat. And its lack of the kick. Shield slap can go either way. Other than that the game are literally the same.
>>
I think the one thing that set apart DaS from other souls games was it's absolutely airlock tight world design. The lore was nice, but it was really sold to you by the way the entire world fit like jigsaw puzzle. Whether it was seeing the arch trees from the edge of Nito's domain or spying your bloodstain in the forest all the way from the towers of the burg, the world felt like a world more than any other game has.

That's not even taking into account the clever use of lighting, shadow, and other tricks to keep the player from realizing how cheap it actually looks. DaS is a testament to masterful design except for the three areas after Anor Londo.

DaS2 was better graphically, but lacked all the love and care that was meticulously placed into DaS. The world looks washed out and cheap with the atmosphere (and therefore immersion and lore) taking a severe hit.
>>
>>323438448
Quality > Quantity
Its really only better than DeS and that only if you don't care about atmosphere.
>>
>>323438527
>kick is back to being a special move you can only do with some weapons
Goddamn it myia do you not understand why guard break was added as a thing to every weapon? Mashing your 2 handed R1 into someone shield or circlestrafing them until you get a backstab is not fun or interesting, it's sure as shit not the worth the tradeoff that is the foward + light attack move that most weapons get
>>
>>323438448
I honestly hated every single boss fight in the base game of dark souls 2 besides looking glass knight, every boss in the DLC was great though, if it wasn't for the DLC I wouldn't even put DaS2 on the list.
>>
>>323438527
>he fell for the adp meme

adp is only for status resistances, to fix hitboxes cap the framerate at 30
>>
>>323438698
Yeah and DS2 has the best quality bosses in the series thats literally my point, you are trying to average out the good fights in DS2 with the shit ones while ignoring the absolute terrilbe fights like Dragon God, Moonlight butterfly or BoC.
DS2 has the most interesting bosses
DS2 has the highest quality 1v1 git gud bosses
>>
>>323438845
>DS2 has the highest quality 1v1 git gud bosses
Bloodborne + the DLC would like to speak with you
>>
DaS=BB>DeS>DaS2
Objectively
>>
>>323438953
They can speak to me all they wan't they won't beat out Pursuer for the best early game learning boss nor Raime or Alonne for the best 1v1 lategame fights
>>
>>323438845
>Yeah and DS2 has the best quality bosses
It really doesn't.
DaS1 has more varied and fun bosses and BB has the better 1on1 and overall better gameplay.

DaS2 has the most boring, samey and overall shit bosses.
I guess difficulty is the only appeal but even if we go full retard like that then BB wins especially with the cursed chalice dungeons and the dlc.

I don't expect you to change your mind since I am almost sure you are baiting or genuinely have bad taste and so this won't go anywhere.
>>
>>323438845
>DS2 has the highest quality 1v1 git gud bosses
Very few bosses actually try to stop you strafing around them. At least DaS changed it up by sometimes forcing you to either roll or block, rather than just straight up strafing around.
>Dragon God
It threw Old Iron King at you, he's hardly much better.
>>
>>323439127
>DaS1 has more varied and fun bosses
Bitch please I listed all the insane variety that DS2 bosses have, DS1 doesn't hold a candle to it.
Please give me the amazing variety in DS1 bosses that beat out the Chariot arena, Old Chaos, Looking Glass Knight summons, Darklurker in terms of interesting design and fights. i'll be waiting here until the end of time because you will never list them, the "variety" in DS1 is extremely poor
>>
>>323439027
Father Gascoigne is the equivalent of pursuer for early game learning boss, and while Raime and Alonne are fantastic 1v1 fights. Maria, Ludwig, Amygdala, Gascoigne, Blood Starved, Cleric, Logarius, and of course Gehrman are a lot better which is impressive because of how insanely fucking good Raime and Alonne are.
>>
>>323439406
>Very few bosses actually try to stop you strafing around them
You are saying this in the game where the most common criticism is that everyone tracks too hard? Even then you can just run around the boss in circles, you have to roll or block most of their attacks if you don't want to get hit, literally git gud the bosses.
>It threw Old Iron King at you, he's hardly much better.
Again I said DS2 has some really shitty bosses would never argue that, it's just that people tend to ignore the good bosses while trying to drag down the games overall quality by refering to the bad bosses, and not doing it for the other games in the series.
It also helps that DS2 has 32 bosses in the base game and 41 with the DLC.
>>
>>323439451
Not that same anon, but I think DS2 had less variety. There were too many bosses that just summoned random mobs into the fight. Undead chariot was OK though because that was a different design.

Also some bosses were just old Reused shit from DS1, like old dragon slayer, the giant rat dude (sif), gargoyles
>>
>>323439451
How many fucking bosses in DaS2 have the same fucking three hit moveset and the same timing?

Its so uninspired.
Same tracking. No interesting ideas or phases.
>>
>>323439451
>Looking Glass
Boss itself is not even a "block or roll until it drops" it's literally "walk around him and then interrupt the summon. The rest of the fight depends entirely on whether the summoned player sucks or not, or if they even get summoned (chances are, they won't or you'll kill the summon before he's done spawning)
>Executioner's Chariot
The only actually decent and creative fight, and they still felt the need to throw in Necromancers just for the sake of it. Once he's done actually riding around and his rider is dead, the chariot is no more complex than a fucking crystal boar in DaS1
>Darklurker
The good thing about that covenent and its dungeons were just that; the dungeons. Darklurker himself was quick and boring.

>>323439687
>You are saying this in the game where the most common criticism is that everyone tracks too hard?
The entire fucking game gets strafed around and misses you. The only special cases are Smelter's AoE which you just back away from and Old Iron King because why are you going to strafe the equivalent of Dragon God?

Even Pursuers gets strafed to death and you don't have to ever worry about him hitting you because he just misses while you dance around him.

And I say this as a faggot that powerstanced rapiers, you strafe even the DLC bosses to death. The tracking complaints should be that they're garbage at it, not that they're good. Let's not even talk about Velstadt or Vendrick never getting close to hitting you
>>
>>323439687
How many of those bosses are good.
The chariot was good I guess.
Darklurker didn't do shit for me and was just kinda tiring to fight pure melee. Not too hard. Just too boring. Raime and Allone I don't even remember who is who. The guy who kills himself was kinda fun if you do that way but the other one just had the same boring attacks with only ridiculous damage to differenciate him.
>>
>>323439796
>Not that same anon, but I think DS2 had less variety
You are flat out wrong, DS1 factually has less variety in their boss design, as I have pointed out like 5 times now there is nothing DaS that compares to LGK, Ivory King or Rat Vanguard.
The only good fights of DS1 are the dudes in armor, and DS2 has way more of them some better some worse.

>>323439841
How many DS1's bosses have the same 1-2 move combos that are easy as shit to predict and do nothing?
Again you are taking the worst examples of 2 comparing them to the best in 1 and then claiming that argument somehow holds any merit.

>>323439637
Gascoine teaches less than Pursuer but you have a point, as for the rest I didn't find any of them to be more interesting or better than the DS2 bosses, Amygdala especially, they were just monsters that sometimes wailed about and threw a few for a few seconds if you got too close for too long
>>
>>323440173
>How many DS1's bosses have the same 1-2 move combos that are easy as shit to predict and do nothing?
Smough and the three copypaste demons
>>
>>323440173
>How many DS1's bosses have the same 1-2 move combos that are easy as shit to predict and do nothing?
The big fat demon's.
The tutorial and the stray demon and the fire demon.

Those are as samey as everyone else.
>>
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>>323427224
BB>DeS>DaS>[power gap]>Das2>SotFS

This is the truth.
>>
>>323440021
Why do I have to spell this shit out for you?
>LGK
The variety in him was the he summoned an NPC or a player to help in the fight, there is nothing similar to that in DaS. Old Monk does it in DeS but there is nothing like it in DaS
>Chariot
There is nothing like his arena and run up to attack him in DaS, Gwyndolin comes close but it's just you chasing after him as he backs off rather than you having to do something on the map to actually fight the boss.
>darkluker
Splits in half
O&S do the opposite but DS2 already has Ruin Sentinels, twin dragonriders.

Again I'm literally point these bosses out because they are DIFFERENT, thats what VARIETY means, it doesn't mean "I liked them more" DS2 has the most boss variety by a huge margin.
>he entire fucking game gets strafed around and misses you
Ha ha
Next your going to tell me how every boss is a dude in armor because memes is all you know

>>323440119
As with the previous guy I specifically listed out the best 1v1 bosses and most varied bosses apart because for this exact reason, they don't have to be good for the game to have boss variety. The best bosses in the series are mostly humonoid enemies with the rare exception and DaS 2 is no different it just has the most variety in its bosses
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>pcucks who haven't played any sony souls game always rate DaS as #1

feels good to know that Bloodborne is the best souls title yet and almost all of its design methodology is going to be put into DaS3.
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>>323440658
woah watch out their friend, you're going to trigger pc friends and they are going to bully you because they know you're right.
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>>323440232
>>323440246
Bell gargoyles
Bed of Chaos
Ceaseless
Centipede
Chaos witch (literally has a 3 hit combo, a 2 hit combo a lunge and then some 1 hit attacks none of which ever have a hope of even hitting you)
Moonlight butterfly
Oh look more than half the bosses in the game.

This isn't even a problem, bosses having similar moves isn't an issue because it teaches players skills that carry over between fights why are we pretending that DS2 is somehow different from the rest of the series in the way that boss fights work?
Because it's hip to hate the game and spout memes or something I suppose.
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