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Thread replies: 126
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What went wrong?
>>
Nothing?
>>
>>323359069
Second Son was pretty short and didn't have enough changes to the story between Hero and Infamous playthroughs.
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Focusing on SJW pandering.
>>
While second son had no reason existing, I liked the visuals and gameplay.

Also, where's festival of blood?
>>
Second son was very obviously rushed and incomplete.
>>
>>323359069
Powers got weird
>>
no flying or telepathy
>>
>>323359281
>side game
>focused

K 4am
>>
>fun mechanics
>tight gameplay
>multiple powers
>great area
>great visuals

What is bad about this game again?
>>
>>323359069

Powers were all to similar in Second Son.

That evil ending was fucking rad though.
>>
>>323359436
Literally video powers retard. And when did 1 and 2 have flying and/or telepathy?
>>
Second Son was alright. Not bad but not good either. Should have just made infamous 3.
>>
>Limited SON edition

What did he mean by this?
>>
Nothing serious, but Deslin (right?) was sorta lame and power-switching was not as interesting as it could've been.
>>
>>323359069
Other than SS being short I don't see the problem fampai
>>
>>323359684
But Cole's dead, my man
>>
>>323359529
>>multiple powers

Why is this a positive again? The first game is the best one int he series but only has one powerset More =/= better.
>>
>>323359069
Nothing really, SS's only real flaw compared to the others was the length and lack of karmic side missions.

Oh, and for some reason Delsin is way more finnicky when it comes to what he'll climb/land on - though once you have neon that stops being an issue.
>>
>>323359793
>make evil ending canon

Done.
>>
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>>323359640
>faggot digital wings
yeah nah
>when did 1 and 2 have flying and/or telepathy?
SS should have had flying and/or telepathy
>>
>>323359842
Don't forget the boring powers, the bland story, the unappealing characters, and the lame setting. It wasn't a BAD game but it was pretty damn disappointing.
>>
I actually think SS is better than 2, though still not as good as 1.
>>
here is your reply.

no fuck off and die.
>>
>>323359842
I'm playing through Infamous 1 right now and the climing is fucking annoying as shit in that game, not nearly as bad in SS. In one, you never climb onto the thing you want to and you can never make slight jumps as it always locks back to the ledge you were just on. Although the thrusters helps a bit with that.
>>
>>323359069

They were all just okay. It was just never 10/10 quality and ever will be.
>>
>>323359901
In the evil ending, you're already destroying everything and no one can stop you. What would it be, another protag who stops Cole? So basically inFamous 2 again, mixed with Prototype 2 story-wise?
>>
>>323360098
>Don't forget the boring powers,
That really only applies to Concrete, Neon and Video are great and Smoke is a solid intro/brawler powerset.
>the bland story
Still better than 2's clusterfuck of a poorly written mess (well, besides the final scenes with Zeke in both endings)
>the unappealing characters
Besides Delsin and Reggie being a step down from Zeke and Cole I thought the rest of the cast was way better than the standard set by 1 or 2, only Kuo really comes close.
>and the lame setting.
I'll admit it's a big step back from New Marais but I personally preferred it to New York (or whatever the heckler it was called)
>>
>>323360203
At least he lands on shit and can climb pretty much anything though.

I can't count the number of times Delsin just refused to grab a ledge or slid/bounced off shit he cleanly touched down on for me.

2 is probably the best of the three tbqh.
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SS was fucking shit. Hopefully SP is either making a new IP and stop making infamous games.
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>>323360915
This opinion is objectively shit, kys and never return
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>>323359069
It was never good.
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>>323359281
Nice try
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>>323359806
>I hate variety
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>>323359436
How would it work though?
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>>323361262
Epic meme
>>
What I really don't get is why you can't drain concrete from every road and building, and have to rely on enemies
They should have made it so you have infinite concrete instead. It's endgame anyway, so it wouldn't matter making it op
>>
Story
1 >> SS >> 2

Gameplay
SS > 2 > 1

Cast
1 > SS >/= 2

Music
SS >>> 1 > 2

Setting
2 >>SS >/= 1

Bosses
Kessler > Final Augustine fight >> 2 > rest of 1 > rest of SS
>>
>>323360631
>That really only applies to Concrete, Neon and Video are great and Smoke is a solid intro/brawler powerset.
That's where we pretty much differ. The only power that I thought was decent at the very least was smoke. Neon was meh and I hated video and concrete. The one of the worst things about hoe the game did its powers is as someone else in the thread already stated: the powers all felt the same for the most part aside from traversal abilities. I couldn't ever find a reason to use anything other than smoke and sometimes neon during any situation.

>>323360631
>Still better than 2's clusterfuck of a poorly written mess
How was 2's story a clusterfuck again?

>Besides Delsin and Reggie being a step down from Zeke and Cole I thought the rest of the cast was way better than the standard set by 1 or 2, only Kuo really comes close.
The cast of Second Son were all extremely forgettable. None of them really ever compete with the likes of Cole and Zeke like you mentioned, but also Kessler and Alden. Hell, even Moya and the negro were decent characters. They were better than most of the characters in Second Son at least.

>I'll admit it's a big step back from New Marais but I personally preferred it to New York (or whatever the heckler it was called)
Empire City? I actually liked EC more than Seattle.
>>
rushing out SS for a holiday lineup
>>
>>323361285
>variety
>the different powers were all basically reskins of each other but slightly different and they were all simple anyways
>>
>>323361548
How is smoke the same as video
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>>323361452
IIRC the devs said in a reddit AMA it was so the side-stuff wasn't trivialized and because concrete is a dense solid unlike smoke/neon/digital sources, so Delsin's gotta Jack it off the dust pouches DUP guys carry to be able to absorb it.
>>
>>323359069
It's Infamous. Shit franchise for shit eater Sony fans.
>>
>>323361467
What an absolute shit opinion piece.

Story
1 > 2 = SS

Gameplay
2 > SS > 1

Cast
1 > 2 > SS

Music
2 > 1 > SS

Setting
2 > 1 > SS

Bosses

1 > 2 > SS

SS only come out on top with stuff like graphics.
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>>323361815
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>>323361779
>BAWW It's exclusive so it's shit!
>>
>>323361285
No, but I'd much rather play 1 than SS ever again. SS poorly handled it's powers. You unlocked everything to fast, the pacing between getting new abilities, upgrades, and new powers all together was not handled well. 1 was all built around electricity and had much better pacing with the power-set.
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Second Son being a launch window title means that it has more of its development time focused on the new engine than the actual game so it has jack shit when it comes to overall content
Main game is fun, just wish it had more missions and content and would let me switch elements on the fly and maybe giving the different powers more variety than being four flavors of the same attacks
>>
I didn't save him
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>>323361918
>Nooo Mr Kazu Hirai they're at it agwaiin!
>>
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>>323359806
>The first game is the best one in the series
>>
Lots of damage control being done ITT.

Did we broke a wasp nest on neogaf?
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>>323361104
oh yeah? then show em your objectively correct opinion, faggot.
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>have to wait post-game for concrete powers
>
>>
>>323361509
>How was 2's story a clusterfuck again?
John was a pretty shitty villain in the end, they tried to make him into a sympathetic figure who was doing what he thought best but they really failed for me once it became apparent that he'd never accept killing off conduits instead. It felt out of character for him and like the devs just did it to force a final confrontation out so they could have a big boss fight.

Also literally everything concerning Nix and her relationship with a Cole going down the opposite karmic path to hers makes no sense, like there is straight up no justification for why they don't turn on each other or stop talking given that their methods and goals are near totally different.

Besides that it just has awkward pacing issues like the speed at which Cole grows close to either partner being awkwardly fast and the story kind of lagging on dealing with Bertrand for way too long compared to the everything else.

I mean I fucking loved the Zeke stuff but the rest was a total wash for me.

> but also Kessler and Alden.
I actually think Augustine gives Kessler a run for his money as an antagonist since she's directly involved from the start and Kessler really only gets interesting once he does the Trish thing, and found Alden pretty shit.

>Hell, even Moya and the negro were decent characters. They were better than most of the characters in Second Son at least.

Gotta disagree with you there, I actually liked Fetch and Eugene and was disappointed I didn't get a bunch more of both. Can't say the same for any other Infamous side characters.

>Empire City? I actually liked EC more than Seattle.

Fair enough, I mostly prefer it because I found the concrete installations cool as fuck and liked the enemy base stuff too.
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>>323362330
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>>323362813
Who cares, concrete is fucking shit.
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>>323361815
>he liked infamous 1 & 2's "holy shit I'm so quiet and bland you'll periodically forget I'm there and be unpleasant ly surprisedd when you notice me" soundtracks
>he thinks 2 didn't have shit writing and mediocre bosses
>>
A majority of Sony's launch titles were rushed and it shows. It's partly why Infamous and Killzone weren't numbered.
>>
>>323363493

You're mums fucking shit m8
>>
>>323359069
Since inFAMOUS 1 and 2 followed the pattern Sly 1 and 2 set, I'll make assumptions about Second Son based on Sly 3

>rushed
>too many points of focus
>no connection to previous games
>new mechanics/too many gimmicks
>bland overworld

How right am I? About to get SS in the mail so I'll find out soon but I hope it's at least not as overwhelmingly disappointing as Sly 3.
>>
>>323363319
I know I know my sonygger friend.
>>
>>323363515
Funny, you just described Second Son.
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>>323363615
100% correct.
>>
>>323363615
You're wrong on all but the first and third points


You're wrong
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>>323363703
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>>323363615
I'm assuming you just read the thread because that's spot on. If you didn't, good one
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>>323363615
Only points 1 and 3 apply.
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>>323363936
I didn't read the thread at all
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>>323363878
>>323363985
4 is partially right and 5 is completely right. Seattle is an extremely bland setting.
>>
Just completed Second Son 5 mins ago and honestly? I thought it was pretty good. Delsin was far more likable than I expected him to be, had that "oh fuck" moment with his brother, and overall the powers were fun. My one complaint is they didn't try to mix the powers or expand the early ones. When you have Video you can forget about everything else which is a shame because I really liked smoke but it was next to useless late game.

If they make another, they should do it so you don't have individual powers that you choose from, but one unified typhoon of fuck that you can mix and match with.
>>
Never been above mediocre action game level.

>PS exclusive
Oh so that's why so many people think it's good.
>>
Honest to God half SS's problems would be solved if they just added in six karmic side-missions, three focused on Fetch and Eugene each, where Delsin got to hang with them more.

The two badly needed more screen time to gain depth and have a stronger connection with Delsin besides "meet -> fight -> offscreen chat -> HURR WE FRIEND NOW" and it would have added an hour or two of sorely needed meaningful content.
>>
>>323364180
>>
>>323364162
There's hardly "too many" powers, and Seattle "concrete fortresses and enemy outposts everywhere" City is in no way bland, it just ain't as good as New Marais.

>>323364167
Neon was still decent for the karmic bomb/getting around but yeah, Neon is OP.
>>
They spent too much time on the graphics and presentation
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>>323361815
>infamous 1 & 2 in charge of having disjointed tribal shit music

>infamous 1 in charge of having 3 areas all with the same dreary city setting

>infamous 1 in charge of having like only 2 notable bosses the whole game
>>
>>323364645
Agreed but it just sucked how they kept dropping powers in favor of the new one. Except concrete. That fucking sucked.
>>
>>323364167
I'd kinda like to see a magicka style system where you hold down one of the shoulder buttons to select a general archetype of attack and then use other buttons to add elements to it to alter its properties.

You could have seperate pools of the elements to draw from individually, topping them off as needed.
>>
>>323361521
It came out in March
>>
Not having a game in the alternate universe Kessler comes from.
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>>323364886
I just don't know why they made it so shit.

All it needs is a cool karmic bomb, the ability to jump crazy high when running, and passive regeneration to be both unique and fun. It's so weird that they blatantly half assed it.
>>
>>323364645
>There's hardly "too many" powers, and Seattle "concrete fortresses and enemy outposts everywhere" City is in no way bland, it just ain't as good as New Marais

There are. The game loses focus with its powers unlike 1 or 2. The other games had a very structured layout for how powers and upgrades were achieves. In SS they just kind of throw everything at you randomly throughout the game. There's no proper structure. Plus a good majority of all the abilities between all the powers are pretty much the same. There's not much of a reason to use video or neon over smoke since they are all practically identical and smoke is what you start with.
>>
>>323364837
>>infamous 1 in charge of having 3 areas all with the same dreary city setting

>trash heap town
>actual metropolis
>destroyed city

I don't get how they are all identical. Plus, it's supposed to have a dreary setting. 1/3 of the city got nuked.
>>
>>323364395
It's true though.
>>
>>323364837
>>infamous 1 in charge of having like only 2 notable bosses the whole game

Where 2 has 1 and Second Son has zero. The ranking seems fine to me.
>>
>>323359069
probably one of the most boring and retarded sony games ever, and sony is an expert on making boring shit
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>>323364961
I'd be up for that, sounds like you could cause some real mischief.

>>323365220
I expected to Goron roll everywhere, and they couldn't even get that right. It's clear they just didn't give a fuck about that power. Then again why should they? it's fucking concrete. 0.0 on the awesome super power scale, even paper powers looked more fun.
>>
>>323365272
>There's not much of a reason to use video or neon over smoke since they are all practically identical and smoke is what you start with.

Did you actually play the whole game?

Smoke is next to useless unless you'rd doing an arena styled mission since its so lacking in manoeuvreability, and depending on if you're good or bad determines how or when you should be using Neon or Video.
>>
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>>323365654
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>>323365612
SS has the final Augustine fight, which singlehandedly shuts on every boss in 2.
>>
>>323365784
Smoke is pretty much the only thing you should use when fighting and Neon for running around. There's pretty much no reason to ever touch video and there's absolutely no reason to touch concrete.
>>
For Second Son?
>Zero enemy variety
>Soulless open world
>Awful writing
>Little power variation between moral choices
>Dividing the powers means no one moveset feels complete for motion or combat but there's no way to switch between them easily
>Never played through on Good but it seemed like there were fewer karma specific missions
Seriously, 2 was like a totally different game playing the opposite Karmic path, SS felt like everything was just slight mutations on existing powers.
>>
>>323365898
The Augustine fight was fucking shit, what are you talking about? It is by no means better than any boss fight in 2, even if the boss fights in 2 weren't good.
>>
>there will never be a sandbox Superhero game where you can be a hero or a villain and random civilians can get superpowers and become randomly generated archenemies or allies and you get to create you own comic continuity as you play
>>
2nd son got too short and had too little powers despite the premise being about a guy who can steal powers.
>>
>>323366320
>falling for the open world meme
>>
>>323363615
Holy shit you're totally right
>>
bad main characters
terrible secondaries
cole was garbage
delsin was midly decent
zeke was shit and 2 didn't redeemed him
i don't even remember anything from ss, reggie? forced death
the 3 games are garbage
>>
>>323359806
>The first game is the best one int he series
No, it had better bossfights than the second game (which barely had any and just gave you strong grunts or new enemy types to fight every couple of missions) but it was still not better overall.
>>
Did you know infamous was rated z in Japan
>>
>>323366721
Yes it was.
>>
>>323366112
>Smoke is pretty much the only thing you should use when fighting
Cinder bombs are shit unless you're only against trash mob troopers in the early game and its best attack is a close range shotgun blast with not nearly enough knockback to justify getting up near heavy troopers. The smoke grenades are just straight up worse than neon's as well once they're upgraded.

>Neon for running around.
It's got the highest damage R1 on a good play through, can instantly evaporate or subdue trash mobs at range with ease, has better grenades than smoke, and its karmic bomb is an "I win" button in nearly every enemy base and district showdown.

>There's pretty much no reason to ever touch video
But that's completely wrong, it's essentially mandatory for expert evil runs from the moment you get it and the invisibility is fantastic for good as well.

Like seriously, I think your problem is you played the game mostly with smoke instead of the fun and good stuff
>>
>>323366232
Augustine fight was hype as fuck and the forced concrete is the best gimmick and boss battle in the series has had.

Literally every boss battle in 2 was trash, including The Beast and Bertrand. It even had less ones with actually unique enemies than SS did.
>>
>>323367165
Any boss battle in the series*
>>
>>323366232
>It is by no means better than any boss fight in 2, even if the boss fights in 2 weren't good.
Dude, the bossfights of 2 were absolute shit, giant monster Bertrand was dull as fuck both times and the beast was too easy.
>>
>>323366232
Literally every boss battle in 2 is worse than any boss battle in 1 or SS, excluding the "it's a new enemy type that shows up as a regular enemy later" scenarios (that are barely boss fights) from all three
>>
https://m.youtube.com/watch?v=n48WWdFHPqU

https://m.youtube.com/watch?v=T4hEq1lAhFo

https://m.youtube.com/watch?v=gIlAN3hj8dY
>>
Can we talk about how the best infamous was festival of blood?
>>
>>323368453
Yea i played that it was good
>>
>>323368453
I kinda wish they did more with the vampire powers but yeah it was pretty great overall
>>
>>323366832
Play it again right now. Outside of a few things, 2 did everything that 1 had, but better.

The missions are repetitive and it takes way too long for the game to get good. The only thing that iF1 did better than 2 is the combat, and even that falls short after you do the boss fights and the 5 or 8 missions that allow you to use your full arsenal.
>>
>>323369127
1 had better characters, a better story, better cutscenes, better pacing, better bosses, the powers felt better. That's hardly a "Few" 2 had better grafix and a better setting but that's pretty much it.
>>
>>323369660
Hell no.

All the characters of 1 are pretty weak, maybe excluding Kessler and John.
The missions of 2 are better, the way in which you traverse the world is a lot more fluid, and you get a bigger arsenal of powers, which means that the game has more variety to it.
>>
>>323359069
2 was the only genuinely good one. 1 was kind of boring, and SS had the same issue as Killzone Shadowfall, in that the prior entry fairly definitively concluded the story, but they "needed" something for PS4, so they shit out a pointless sequel. Second Son wasn't bad, it just had no creative reason to exist, and is very, very forgettable.
>>
>>323369660
2 had better powers tbqh

I mean, it's not exactly hard considering it was just 1 with more added on top of it, but still.
>>
>>323359069
Second Son
>>
>>323370021
I liked how powers felt more in 1. I don't know how to properly describe it, but everything felt like it had more "oomph" to it. everything in 2 felt pretty weightless to me.
>>
>>323369986
Excluding the obvious Cole/Zeke
>Kessler
>Alden
>Moya
>Trish
>Sasha

vs
>Kou
>maybe Bertrand

Infamous 2 had shit characters. Also John is not a plus. John was practically nonexistant in either game.
>>
Nothing. Second Son was pretty good, it just needed to be longer.
>>
Second Son definitely had the most fun exploration. Hopping about on the scyscrapers was a ton of fun.
>>
>>323371213
John was a plus for the five minutes in 2 where it seemed like he might be an interesting antagonist, before you realized he'd have no screen time since you were at the end of the game and his sympathetic nature disappeared the moment it became apparent he didn't consider sacrificing a few thousand to save billions a better option than the reverse.

God I'm still salty that twist got wasted like that.
>>
Always loved infamous but SS was kinda disappointing
i still enjoyed playing it but hopefully their next game is better
>>
>>323359069
is there a SS bundle with dlc yet?
Thread replies: 126
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