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What went right?
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What went right?
>>
nothing
>>
>>323345414
Everything until they raised the cap beyond 75. I loved the game. It's a shame that modern MMOs followed WoW instead of FFXI.
>>
>>323346842
Wings of the Goddess was truly the beginning of the end. Such a good game until then, however.

Interested in this mobile version coming out.
>>
>>323345414
Actually being reliant on other people to do anything.

When you beat the bosses in FFXI you really felt like you beat a boss. It eventually got simpler and simpler as time went on.

FFXI was a game where you had to love the grind though.
>>
>>323345414
The Job system. Variety in Jobs.

That's it, the rest of the game was a slow grindy wait-fest.
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>>323345414
It ripped off early everquest and gave it a FF spin.

XIV ripped off the latter part of WoW which is already dying.
>>
>>323346842
Everyone seems to feel this way.
>>
>>323350305
>those hideous teeth

jesus christ
>>
>>323345414
everything, specially the time the game was released
>>
>>323349252

I actually did love the grind, because like you say it was a legitimate team game and there was a tangible difference in how fast you levelled based on not just how well you knew your job but how well your teammates knew theirs and eachothers jobs. This was a big part of what went right.
>>
>>323346842
>It's a shame that modern MMOs followed WoW instead of FFXI.

Yes because a running simulator and job was so much fun. It's a shame that modern MMOs followed WoW instead of trying to make their own thing work.
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>Dragon Quest 10 is made by the same FFXI team
>SE refuses to translate it because it isn't FF
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>>323352081
Not the only thing that's hideous in this game. Fucking switch on parallax. Shit's JUST
>>
>>323345414
It got a real second chance with it's global release.
There was no lingering stigma of how shit it used to be when it first launched because barely anyone outside of Japan knew how shit it had been in the first place, unlike XIVARR which constantly had
>4.0
hanging over it's head.
>>
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>>323345414

>What went right?

Actually needing a party of people for almost all content. It forged relationships. It forced people to know their job. It separated the shit players from the competent. You had a real rep. You made friends. And above all else it was satisfying to beat that boss. To sneak through that zone. To finally earn that gear.

I don't enjoy FFXIV as much because it is far to easy to just que up for an instanced dungeon. And you could be paired up with anyone from any server. You could get an entire team of idiots relying on the matchmaking to carry them. And everything comes too easy. Everything is too streamlined. There is no real penalty for failing.

FFXI before that manburning shit, and SWE pre CU were god tier.
Thread replies: 16
Thread images: 5

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