>kill boss
>boss does a post-death attack
>kills you
>cinematic qte boss fight
>kill boss
>boss does a post-death attack that brings down the base
>you now have to navigate your way out of an exploding base
>Boss kills you
>It has a taunting animation for just such an occasion
Is there a feeling more worse than this?
>>323289129
i fucking hated dying light for doing this, the fighting mechanics were so much fun but the boss fight was probably the most disappointing thing ever
>kill boss
>boss does a post-death attack
>player is actually good at the game and has reflexes
Beat all of La Mulana's bosses first time, saw Palenque moving before he leaped and got ready to strike
Never let myself get backed into a corner so Baphomet didn't kill me either
Get good at videogames
>>323289250
I love that, really makes me want to beat them
>>323289054
You forgot a part OP
>Game over
>Even though there's at least one time when you effectively die in the gameplay but are just at worst kneeling after the fact in cutscenes
>game forces you to use a character you didn't want/aren't good with for any part
>get killed
>enemy AI is still active
>they're dancing on your corpse
>>323289054
>this happening
>Playing FTL
>still got the win credits
Heh, killing the flagship was ultimately more important than staying alive so...
>>323289345
die tripfag
>enemy keeps attacking your corpse after you've died
>kill boss that took hours
>put down the controller
>killed by a minion that was still alive
>have to do entire fight again
>boss knocks you off a ledge, killing you
>jumps in after you
>>323289054
>You and boss attack each other at the same time
>You both die
>You still have to do the boss fight over again
>boss locks an area down so you have to fight him
>die
>respawn outside the area
>can't get back in
>>323289345
Because if they didn't do this it would be shitty final boss like in Dead Island where you kill the boss before he even finishes talking, did you forget that he had lost his fucking hand?
I love that shit
>kill boss
>fall in a hole just as the credits begin to roll
>MISSION FAILED!
>>323293367
Bethesda games are great for this where the enemies will lose agro and start talking normally to you.
>giant boss
>can still hit it even after its died
>walking onto it's hand instantly kills you
>Kill boss
>Boss explodes
Well fuck you too Ninja Gaiden 2.
>kill boss while it's attacking
>you still get hit by the attack even though the animation stopped
>>323293367
Modern games need more post-death animations for enemies. Crash games were great at this.
>>323294165
>you somehow get the drop after you both die in the endless void
based Dark Souls
>>323289054
this motherfucker
>boss is about to attack
>kill him
>boss attack frame isn't cancelled
>we both die
>party member joins the party early on
>leaves party mid-game with all the stuff
>is the final boss
>>323289054
>Fight Mid-boss
>Mid-boss joins party
>has non of the stats skills or equipment they had in the boss fight