I ALWAYS TOLD HER I'D MAKE SOMETHING OF MYSELFand she never listened
ONE IN THE PIPE
LET ME TEST MY NEW NERVE GAS
JUST LIKE IN STALINGRAD FOOLS
I'm delicious.
>>323286613
>>323286761
L
E
T
S
T
R
Y
G
A
S
YOU KILLED MY CHILDREN
Zeds on the way
Try to wrap things up, as they say
Is KF2 shit?
I haven't heard much about it since it launched. Should I even bother?
>>323287107
YOU WANT GUNS?!
>>323287491
they added CSGO skin shit to it, don't bother
>>323287491
Gameplay is good, content updates are slow as fuck though. Still it has more content than KF1 had when it launched and its still in early access.
>>323287159
>YOU'VE MURDERED MY CHILDRENMe and a few friends have ever since used this if you play any character in any game with summonable minions
>>323287565
like literally csgo skins?
>>323287735
Yep. Crates keys and factoey new/worn variants, the works.
Fucking jews
WHATEVER YOU CALL THIS GAS, I WONDER
COME OUT COME OUT LITTLE PIGS
>>323287565
>>323287735
>>323287885
And this makes the game worse how..?
You can just go in and kill zeds all the same, regardless if your gun is pink with rainbows or not
>>323287995
>tfw when hans will never spank your ass and call you little piggy
>>323287885
who gives a shit? it's better than them selling entirely new weapons like they did for kf1
ASDSSDDSADADADASASA
This is the new Patriarch. Looks like a ten-year-old designed it. Why does he have a robotic leg? What's with the glowing green shit? Why is one shoulder so much bigger than the other?
>>323287491
It's trash. The game's definitely made for console users with all the post-processing effects and EPIC cinematic camera movement.
ZED time is fucking terrible if you're not berserker since the whole screen goes Sin-city-ripoff black and white and all bullets become incredibly slow-moving projectiles meaning you can't hit shit unless you lead your target. It makes ZED time a detriment to the game instead of the quick break it was before.
Every time you swing your melee weapon, the whole screen swerves to give a 'cinematic' feel, and every time you hit something, the screen shakes. It makes berserker almost unplayable unless you manually delete game files.
When you get grabbed by a clot, you automatically face the clot and a great big "PRESS V TO SHOVE" prompt appears like a goddamn QTE.
The ZEDs warp all around you to prevent kiting, but all it means is that a Fleshpound in one room will immediately show up in the room you're running into.
Berserker's a bit more fun this time around with the parry mechanic, a lot more engaging than before. The Fleshpound's design is a lot better. Other than that, KF2 doesn't have much going for it right now.
>>323288175
Adding microtransactions in an early-access game demonstrates where Tripwire's priorities are. They're not trying to make a good game.
>>323289547
>They're not trying to make a good game.
They're doing a terrible job at that then since the game's still great
Would you rather they went with the KF1 route of weapons and characters? They HAD to do that because of all the amazing free updates they did for the game, they had to actually ear money somehow for their work
Same here. It's optional, it doesn't change anything and you can even get them as random drops/rewards
You sound overall like you are not enjoying the game though. I'd suggest waiting for the full release and checking if they've fixed any of your concerns or not
>>323289979
>Would you rather they went with the KF1 route of weapons and characters?
You mean making weapon packs 2-3 years after the game's release? After the game's finished and it already has a bunch of weapons? That'd be much better, actually. The least they could have done was wait until AFTER the game was released to drop the microtransaction shit.
>They HAD to do that because of all the amazing free updates they did for the game, they had to actually ear money somehow for their work
>they HAD to
No, they didn't. Don't be a shill.
>>323289979
>they HAD to do it
stop drinking the fucking kool-aid
>>323290675
>>323290864
So you just wanted the free reskins/remodels, maps and audio just because you bought the initial game?
Or did you want them to not do that at all and just let the game die with no new content?
I mean it was released in 2009. Admittedly mods did keep in alive for the most part, but their updates helped quite a bit, and people are still playing even
I still don't see an issue with this, since it's just skins, they are not required in any way at all and you can get them for free randomly
just
>>323292229
He lost his leg and mutated after the events of KF1
>>323292229
before
>10/10 alpha with well-groomed long hair and mustache, pulls off the glasses really well
>obviously stayed fit, 0% fat 80% muscle 20% minigun
after
>whores himself on steroids, goes bald and lost his glasses somewhere
>starts gluing green rocks to himself to look like anything but a L4D Tank with a gun
>lost his leg like a retard, has to trample around with a clunky robot leg probably stolen from the playable DAR robot
>new gun awkwardly big and heavy, probably overcompensating for something
One problem with KF2 is how shit sprinting feels.
It feels like you're going about 2% faster.
>>323291247
>I still don't see an issue with this
The problem is the game is not "great" as you say it is. I agree with >>323289547 and for me the worse things is the balance: Is downright terrible and yes, the whole crate shit is optional but shows clear as water where they mindset they have and how much they change since Ro2 and how they didnt learn a thing.
>patty is easy as fuck
>hans's melee attack is op
>neft support class to shit
>neft ammo box
>bad gunslinger holding back the team
>good gunslinger is op
is this MOBA ?
>>323293730
>worse things is the balance
That's a direct consequence of TWI being pants on head retarded
>We're balancing around normal, guys
Huh, okay, ignoring the fact that people who start to know what they're doing can cruise through normal regardless of composition, that's simply terrible.
The higher the difficulty mode, the less you earn. That means that the price gouging classes (ie support and demo) are, BY DESIGN, going to be either broken for normal (which support was), or a money black hole (and thus a liability) on higher difficulties (which they mostly are unless demo has nuke to actually reliably kill big zeds).
Speaking of demo, his literally only role is to kill fleshies. That's it, thanks to the fact that BOTH BOSSES resist explosives, but are weak to microwave, encouraging everyone to pick firebugs for boss wave with a medic and maaaaybe a callout commando for patty.
The perk system SHOULD be a good idea, but in practice it's bad due to TWI being utterly incapable of balancing: perk choices range from literally mandatory perks (fortitude) vs bad choices (demo can weld doors so they explode... once per game because doors don't respawn, for a single explosion that is outdamaged by a single proc firebug can make every zed proc. Did I mention firebugs has four legitimately good perks?) Meaning there aren't any builds in the game, because everyone rock the same perks.
And even when it comes to simply balancing, they can't do that properly.
Smash+Zwei used to be the bane of big zeds by having retarded damage. So what did they do? They cut the damage of the zwei by three AND nerfed smash.
Support used to be broken. So they cut its damage bonus per level by two, and raised the price of the AA12 to 1700 dosh + 100 per mag, making the AA12 virtually unusable unless you hog all the ammo crates for you.
>>323287491
It's a great game.
>>323295224
(cont)
They're also stupid by balancing excusively perks when they should tweak the zeds. Parrying was too good, so now you literally can't parry fleshpounds, when they could just have made it harder or put a cooldown so you can't lock down fps anymore without making tanking completely skill independant for fps. Yeah, nice going, twi.
Finally they can't balance Hans to save their lives. Gas and grenades where complained about, so they made it completely useless. Guns got nerfed to somewhat dangerous if you're in the open.
Meanwhile his melee is retarded, two hitting anyone that's not a zerk if his AI decides so. There was a webm on /kfg/ a few days ago where a medic with full kevlar (that's 150+ armor, granting a 75% dmg reduction) got two shot by hans (not even in his final phase) because he got into melee range.
But fear not, the zedconomy is here, even if, due to making their voice system for console, you STILL CAN'T FUCKING SAY THANKS HOLY SHIT TRIPWIRE GET IT TOGETHER.
>>323288628
That was a warning and incidentally around the time I stopped playing KF 1
>>323289979
I don't know of this is bait or not, but reread what you typed man. They have to CHARGE us for COSMETICS because of all the FREE UPDATES. You mean they HAVE to charge us to finish their game?
You realize how stupid that sounds?
>>323296148
What did they do to parry? Haven't play Zerk much after the nerf.
>>323297262
Big zeds attacks can glow orange. By glow, I mean their weapons broadcast it in bright fluorescent orange. You can't parry those. All fleshpounds attacks glow orange.
They did, however finally fix having entire portions of map where parrying was simply not possible. Something which was present for months. Because "not enough time, stay tuned!".
>>323297863
Wait, really? They made those unparryable? I thought you could parry those to reduce damage to 5%, just that you won't stumble it for doing so.
>>323298038
That's what I mean by parry. Damage will be mitigated, but your weapons is put into parry cd state (0.5s).
>tfw get the same KF2 has sopped working error when I try to play
>worked fucking fine before all those updates
JUST LIKE IN STALINGRAD FOOLS
Why are the new zeds so shit
>>323301373
because you are so good
Post yfw "your driving me ballistic"
>>323289547
It's even more of a shame once you hear the 11/10 VO Zynthetic did for him.
>MAN THE HARPOONS