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Super Mario Maker
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You are currently reading a thread in /v/ - Video Games

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Shill and chill
>>
Hello everyone, can anyone try my level?

thanks!

https://supermariomakerbookmark.nintendo.net/courses/77A4-0000-0048-72DD
>>
Hey kid wanna buy some matches
>>
>>323025992
???
>>
Too early for a SMM thread for a weekday. Wait another 6 hours.
>>
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>>323023363
>15 minutes into Super Mario Maker and shill then hi gives you this look
>>
>>323024332
VERACRUZ
E
R
A
C
R
U
Z
>>
>>323026492
Why not now?
>>
>Flappy Mario

https://supermariomakerbookmark.nintendo.net/courses/F35F-0000-0174-3CBB

Enjoy.
>>
>>323024332
>(México)
Why?
>>
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>>323023363
Got really dead last night
Heres the newest level made using all the waifus, pretty long. Try it out please
"Super Waifu Bros."
https://supermariomakerbookmark.nintendo.net/courses/5AF8-0000-0179-DD1B

"Slippery Begginings"
https://supermariomakerbookmark.nintendo.net/courses/5B5A-0000-0177-2897
Super expert level good for speedrunning

And rest if previous levels
https://supermariomakerbookmark.nintendo.net/profile/SignPainter

Never too much waifus
>>
>>323031391
Bookmarked Waifu Bros.
>>
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>>323031773
Good for your Laifu
>>
Anyone else annoyed how the top starred stages will forever be auto levels
>>
hello jeff
>>
Ded
Needs more level posting
>>
I made this one just last night:
https://supermariomakerbookmark.nintendo.net/courses/1B49-0000-0179-A4C5

It's got some minor puzzle elements, but nothing too clever.
>>
>>323033720
I don't even look at anything other than bookmarks anymore.
>>
>>323031391
So super waifu bros is alright but I reallllly hate all the projectiles after the 1st checkpoint. I died a lot on the blue skull due to the projectiles being off screen. Might want to tone it down or at least get rid of bowser jr
>>
>>323024332
CHIAPAS
H
I
A
P
A
S
>>
>>323036003
Nice level just finished it
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>>323037331
SCRUB
C
R
U
B

i already nerfed the level heavily while trying to upload
>>
Check my first level please ;_;

https://supermariomakerbookmark.nintendo.net/courses/8D86-0000-0166-1B88
>>
>>323038138
just trying to give you some criticism. I have played plenty of levels with a million projectiles. Everything else was alright
>>
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You won't beat it. No one has.

https://supermariomakerbookmark.nintendo.net/courses/6F5A-0000-0172-E8E9
>>
>>323038562
Wasnt being serious
All my levels tend to be on the garder side i guess
>>
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>>323038673
Thanks for the heads up.
No need to waste my time on this then.
>>
>>323039049
ah. I got chu bb.
>>
I'm making a campaign called Two Twins Travel Through Time. It starts with 4 worlds going through the 4 Mario styles and growing in complexity, then everything breaks loose when both Baby Bowser and Bowser are defeated at the same time.

Start with 1-1: Happy Hills, a short introduction stage. https://supermariomakerbookmark.nintendo.net/courses/8B27-0000-014E-D3BB

I just uploaded the newest stage, 5-3: Some Switches Stick Around. Puzzle-esque, features a couple hard traps but it's not that long. https://supermariomakerbookmark.nintendo.net/courses/66D3-0000-0179-EDBA

Please give it a shot and tell me what you think!
>>323031391
Sup, why didn't you complete 5-3? Did you get stuck somewhere?
>>323036003
>>323038186
Bookmarked, will give feedback.
>>
>>323040143
I got stuck on the p switch section, the blocks and coins wouldnt change after pressing it
>>
>>323040820
Ahaha, these are just a distraction for the real solution. There are two ways to beat this room, do you want to know them?
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>>323041024
yes pls
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>>323041481
Alright. The normal way is to take a running start from the platform on the left, jump on one of the top moving blocks and throw the P-Switch over the semi solid platform. Then, you can just go down with it to the wall.

The sneaky way is to leave it to the side of the one-way block and grab it when you're on the other side.
>>
>>323041643
that was annoying the heck out of my i cant believe you just do that
>>
>>323038186
It's a pretty nice level, especially for your first one, but what's up with the piranha plants over the flag pole? Seems pretty rude for a level which, to my knowledge, has no checkpoint. Still beat it second try, but it was surprising.
>>323036003
Great stuff. Love the concept of finding a way to get back to where you were.
>>323042652
Heh. It's a puzzle level, can't take things for granted. How did you do the initial room with the thwomps, by the way?
>>
>>323042948
I let the thwomp hit the switch then ran back and grabed another to keep platform coins lasting
>>
>>323042948
I also suck balls at NSMB levels
Is why I never make them that style
>>
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Wouldn't mind some feedback for this stage

https://supermariomakerbookmark.nintendo.net/courses/9A5E-0000-0171-BF85
>>
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https://supermariomakerbookmark.nintendo.net/courses/6174-0000-0144-2F4A
>less than half have cleared it

It's not even that hard. Is it the part after the first checkpoint? Or are most of the players just fucking casuals?
>>
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>>323042948
Finished you level finally,
GG
>>
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>>323043064
>>323043153
I feel like nobody will solve that part the way I wanted to. I guess I should have been more explicit with the title, but I wanted people to get the "keep the P Switch for as long as possible" concept with that room.
>>323044357
Good job!
>>323043829
>>323043985
I'll try 'em out.
>>
>>323023363
Hey OP,

Wanna Mario Maker and chill?
>>
Flying Flaming Firecats - A moderately difficult shoot em up
https://supermariomakerbookmark.nintendo.net/courses/1640-0000-0126-897F

Deadly Maze - A short maze puzzle
https://supermariomakerbookmark.nintendo.net/courses/7D5C-0000-011B-AC34

Ice Ice Baby! - An ice level with a boss in the end and a secret room
https://supermariomakerbookmark.nintendo.net/courses/8D7D-0000-0045-5598

Feedback is greatly appreciated.
>>
>>323044408
If you're struggling to get players to perform an action then it's usually good to make it happen earlier in the stage.
I haven't played your one yet but having a switch for a thwomp to activate to progress could put the idea in their head.
Alternatively use miiverse comments.

Thanks in advance for giving my stage a go too.
>>
What the fuck is wrong with the cunts who think an instant death door or pipe is fun.
>>
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>>323043829
Neat! The part after the checkpoint at the end was especially interesting. Good job.
>>323043985
Fun stage. Unfortunately, once the Thwomp on the ramp falls once he can't move horizontally anymore, which means forced suicide for first time players. Other than that I have no complaint.
>>323045527
This is the first room in the stage, and the Thwomp concept isn't reused. Anyway, whatever you do you MUST use a Thwomp to press the switch since there's no jumping room, but some people use the first instead of protecting themselves with a sick rebound.

I just wanted the player to keep P Switches until absolutely necessary, but it seems like it's possible to run under that Thwomp without blocking it. Hopefully that doesn't give bad habits to the player... If you try my stage you'll see what I mean.
>>
>>323046239
so much this
have to skip instantly when that happens on expert 100 mario challenge, no point wasting a life for nothing
>>
>>323046670
If you skip in the air you lose a life anyway, sorry.
>>
>>323046670
>Play 100 on Expert.
>one level has 2 paths, which author comments list as a fairly hard one and one stupidly difficult faster one.
>Pick the stupidly difficult one because I figure it's faster
>nothing but stupid pixel perfect jumps
>Ends at a pipe which drops me into an area labled "Show-off" written in coins before the unescapable death trap kills me followed by laughter sfx

Shit like this is why i refuse to ever do Expert again.
Anyway, back to level shilling.

https://supermariomakerbookmark.nintendo.net/courses/BF2A-0000-0178-D7CD
>>
>>323047810
My OCD to get every costume wont let me leave it alone, I cant even beat gnat attack hard mode
>>
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>>323046380
Glad you liked it, had fun finding out you could do that with the flame.

Thread seems kinda slow so i might as well post another. First attempt at an autoscroller.
https://supermariomakerbookmark.nintendo.net/courses/CF93-0000-015F-FB4A
>>
Well I just made a level that I'm not to confident about
https://supermariomakerbookmark.nintendo.net/courses/FCFE-0000-017B-4449
I tried to focus on grinders,moving platforms,and conveyor belts.
Level splits into two paths 2/3s of the way through. Feedback greatly needed
>>
>>323048775
I really liked it! Not much to say other than that.
>>
>>323050175
Well thats good to hea.got any levels you want to share?
>>
>>323050851
I'm this douchebag >>323040143
>>
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Still trying to figure out how to make a fun level with those lava things, with little success. Ah well, here's my other levels:

Tick-Tock Time Terror!
https://supermariomakerbookmark.nintendo.net/courses/98D2-0000-016C-0467

The Walla Walla Bing-Bang Plain!
https://supermariomakerbookmark.nintendo.net/courses/9D7B-0000-0162-D433

The Malicious Burial Ground!
https://supermariomakerbookmark.nintendo.net/courses/34C2-0000-015D-3E89
>>
So did anyone else watch the AGDQ mario maker runs last night?
>>
>>323051236
you make good levels

>>323051462
are you talking about those skull platforms?
one of my earlier levels is a brutal one revolving around those
https://supermariomakerbookmark.nintendo.net/courses/35DF-0000-002F-16E9
maybe it can give you an idea of what/what not to do
>>
>>323051867
I did. I thought the levels were neat.
>>
>>323052167
>you make good levels
Thanks! How far are you?
>>323051867
Good stuff all around. Really liked the "save/kill yoshi" part in particular.
>>
>>323051867
Did they play any of /v/s levels?
>>
there's no way to unbook mark from the game itself, right?

I had fun just bookmarking tons of levels from these threads and just playing them later, but I got too lazy to go to the website and try to remember which ones I played or didn't
>>
>>323052842
>there's no way to unbook mark from the game itself, right?

Nope. You can access the website via the Wii U browser tho
>>
>>323052794
naw, they got some "well known" creators to make a few new levels and had 2 teams racing through them
after they did a run of some of the hardest existing levels.
It's well worth watching
https://www.youtube.com/watch?v=bbDGGUysCuE
>>
Bumpin with one of my easier levels

"Are Water Levels Fun?"
https://supermariomakerbookmark.nintendo.net/courses/78A7-0000-0171-BCAA
>>
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My latest level right here:
It's inspired by this level https://supermariomakerbookmark.nintendo.net/courses/4179-0000-016F-DDA5 (check it out) and some of the volcano levels in the NSMB games

Erupting Koopa Volcano
https://supermariomakerbookmark.nintendo.net/courses/6BDD-0000-0175-6057
Alt theme: https://www.youtube.com/watch?v=YL9VwPbj9Tw

In this level Mario finds himself near an erupting volcano, so he has to get the hell outta there while avoiding falling debris.
I tried to create a sense of urgency and danger with this level so lemme know if I succeeded.


And also this level, a classic SMW one inspired by Donut Plains 3.
It should like it came straight out of World.

Shroom Valley
https://supermariomakerbookmark.nintendo.net/courses/269C-0000-016F-4B8F
Alt theme: https://www.youtube.com/watch?v=pjwhX0WqxXQ
>>
>>323052842
>I got too lazy to go to the website and try to remember which ones I played or didn't
The website shows a red flag in the corner on ones you beat. I wish the website showed a ghost flag for levels you couldn't beat like you can see in game.
>>
>tfw didn't play for a few days and got a huge Bookmark backlog

Gona plow through some of these now.
>>
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I wanted to get this game because I like Super Mario World.

But SMW isn't in this game, it just looks like it is.

how depressing.
>but the levels would break if they added back the old physics!
>but the old physics are hard!
>>
I'm thinking about streaming some levels from here tonight if anyone would be interested in watching a scrub play their levels?
I always find it helpful to see someone else play and approach my levels so maybe it could be helpful for you.
>>
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FFFFRRREEEESSSHHHH OFF THE OVEN!!!
First attempt at a fast level:
>Falcon Rush
https://supermariomakerbookmark.nintendo.net/courses/2659-0000-017B-68F3
>>
>>323052167
I mean like those lava enemies that jump up and down. I'm trying to build an an entire level around them and variations of them, like big ones, some in clouds/wings, but so far I can't figure out how to make them fun.
>>
>>323058396
I think the only problem is NSMB physics are just too slippery man
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>>323058442
Yeah, I'd like that! I'm >>323040143
>>323058396
It's not that big of a deal, all the abilities like throwing upwards and spin jumping are there. NSMB physics work fine.
>>323058706
Bookmarked.
>>
>>323058442
Can you play mine?
Im this faggot
>>323031391
>>
I'll take a break from playing for a while, since I'm working on 5-4 right now. If you post and it looks interesting I'll definitely bookmark though.
>>323058706
Neat, first clear. Fun stage, but it would be faster if you made it either with max speed autoscroll or no autoscroll at all. Have you tried my stages?
>>
>>323059619
It is at max speed.
>>
>>323060135
Wow, fast speed isn't as fast as I thought.
>>
>>323046865
this guy is right
the moment you see a bunch of doors in one room in expert mode you have to skip immediately.
>>
this fly shit is goddamn impossible
>>
>>323060825
On what level
>>
>>323058396
Check out Vinny's levels if you want Super Mario World
>>
these are my water levels
>water level focused on fire hazards
https://supermariomakerbookmark.nintendo.net/courses/0A5D-0000-002E-4C33
>ghost house hybrid
https://supermariomakerbookmark.nintendo.net/courses/2CD0-0000-014F-154C
now give me your water levels. I want to find out the best way to make them
>>
>>323061062
https://supermariomakerbookmark.nintendo.net/courses/E34E-0000-00D6-EA42
Not purely water, but it has a water section.
>>
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>Work on a difficult but fair stage
>Takes me literally all day to upload
>Real proud of how it turned out
>No one plays it
>Gets deleted

How do I make a stage re-uploadable? I've tried editing it slightly but it just won't let me no matter what I do.
>>
>>323061548
>>Work on a difficult but fair stage
>difficult but fair

doubt it

You know it's easy to make a LOL SO HARD XD level but it's really hard to make a level that anyone can appreciate and have fun with

It's sad most people here don't seem to get this
>>
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>>323061062
I made this a day or 2 after getting the game not my best but still think its worth trying.
https://supermariomakerbookmark.nintendo.net/courses/8D23-0000-0147-7B38

https://supermariomakerbookmark.nintendo.net/courses/8D23-0000-0147-7B38
>>
>>323061720
>doubt it
The original version involved leaps of faith ad invisible blocks. /v/ told me to sort my shit out so I reworked the whole stage to revolve around reaction time. Most dickish part of the level is a seemingly rng-esc chain chomp section near the beginning, but there are ways to avoid it 100% successfully.

But seriously, do I have to make my level from scratch all over again or is there a way to save it?
>>
>>323061548
>gets deleted

this happens?
>>
feel like making something but I dunno what

give me a style and I'll work from there
>>
>>323062329
>this happens?

http://en.rocketnews24.com/2015/09/10/nintendo-will-delete-your-mario-maker-course-if-its-boring-can-make-a-buck-off-it-if-its-good/

It's a fucked up system, and it's the reason I've feared putting in the game for over a month.
>>
>>323062497
SMB3 Ghost
>>
>>323062329
If it barely gets any plays or stars for some period of time, Nintendo removes it from the servers. I don't think anybody has confirmed the time period or thresholds yet.

>>323062118
>But seriously, do I have to make my level from scratch all over again or is there a way to save it?
Have you tried opening it in the editor and saving it to a new slot, then changing a couple small things and reuploading it?
>>
>>323062540

I'm calling bullshit on this because if they removed boring shitty stages then expert would actually be something besides a miserable slog through horrid poor-man's-kaizo stages
>>
>>323062540
>make good levels
>they never get deleted

it's not hard
>>
>>323059093
>>323059151
http://pastebin.com/YUruB8kL
>>
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>>323062942
I'm in.
>>
>>323062772
There will never be an end to people making more boring shitty stages to replace the removed boring shitty stages.
>>
>>323062752
>>323062540
Well shit, thats news to me.
I wouldn't mind so much if there was some form of warning though.
>>
>>323062772
It takes time to judge a course. Most of the ones you're complaining about are too new to be pruned.
>>
>>323062752
No number of changes I make to the level or it's save file seem to have nay effect sadly.

>>323062772
I uploaded the stage about a month ago and only had 4 attempts on it. Everyone gave up on the first hurdle.

Trying to reupload doesn't work because it puts a little red "X" next to the stage in coursebot. Stays there if you copy it, change the name, add parts to the level, or even remove parts from the level. It's absolute bullshit.

>>323062793
My most popular level I've made is an airship themed level that runs on easy as fuck generic jumping gimmicks with a giant piranha plant "boss battle" at the end. It literally too me 30 minutes to make and involved no effort to put together outside of the boss battle.

People just like things that are easy. That's why so many "WATCH THE LEVEL PLAY ITSELF LOL" levels are always top-rated. I even remember some anon complaining about this feature a while back, talking about how he made a stage that he would consider his Mario Maker Magnum Opus, only to have it be deleted when no one played it, follow it up by making an underwater Flappy Bird clone that explodes with popularity, then he sold his copy. It's just poor management.
>>
>>323063460
And yet plenty of people here have many stars from their actually good levels they have made. No deletion ever happened to them.

Your levels sucked, quit bitching and try improving instead.
>>
Posting some of my levels before work. Would love to play but I've got to wage slave for a couple hours.
https://supermariomakerbookmark.nintendo.net/profile/Lcplwebster
>>
>>323063802
This. This little bitch needs to learn a something about what makes a level good instead of crying on an anonymous imageboard. Never had a level deleted, but I have deleted some of my own because they weren't good enough to be under my profile.
Get some quality control.
>>
>>323063802
>No deletion ever happened to them.
Nigga, do you know how many levels get made? People get lucky. That level of mine that actually got popular had been uploaded for 2 whole months before it only started getting as many plays as it did over the past week.
>>
>9 day unlock cycle

Who though this was a good idea?
>>
Personally I've kept my earliest shitty levels just because and they never got deleted or anything, surprisingly.

Maube it's because all my other levels do good, guess that too comes into playing.
>>
>>323064160
>People get lucky
Shit everyone here is lucky I guess

Good to know /v/ is luck central
>>
>>323064397
>/v/ is luck central
Essentially. We have the ability to use /v/ as a way of shilling your levels, which means guaranteed plays for everyone, meaning no deletions. I haven't been in one of these threads for months mainly because I just haven't been playing the game.
>>
Nobody seems to be able to get past the sawblades
https://supermariomakerbookmark.nintendo.net/courses/F792-0000-012A-30C5
>>
>>323064302
>Personally I've kept my earliest shitty levels just because and they never got deleted or anything, surprisingly.
same here, I think my levels being expert contribute to the amount of plays they have.
>>
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>>323062942
I am monitering this stream
>>
https://supermariomakerbookmark.nintendo.net/courses/19EF-0000-007D-F514

Has one of you been shilling this level for me? It's an old one and it's been getting a lot more plays than the rest of mine for the last few days.
I'm assuming some streamer played it, or someone passed a link around.
>>
>>323063802

I dunno man, my levels are pretty trash and I never get notifications about them even being played but they're still up
>>
>>323064649
Not really anon.
Most of the stars and plays actually don't come from /v/ despite me being one of the biggest fucking shills.
No most of them come from random people who found my levels through I imagine the 100 challenge or being featured
>>
>>323058442
Hey anon I'd appreciate if you did my levels here >>323054690
>>
>>323065025

Here's one for reference by the way

https://supermariomakerbookmark.nintendo.net/courses/535A-0000-00E2-6343
>>
>>323065126
>People randomly came across it and that's why it works
Okay.

Besides, the more plays your level gets, the more likely it'll show up in 100 Mario Challenge. All you need is maybe 10 anons to give it a go and then you've started the ride.
>>
>>323062942
so sorry for that puzzle level.
>>
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>>323058442
Alright dude play my levels:
https://supermariomakerbookmark.nintendo.net/courses/BAF3-0000-00F7-41BE
https://supermariomakerbookmark.nintendo.net/courses/0B47-0000-00D7-C974
https://supermariomakerbookmark.nintendo.net/courses/E9A9-0000-00D7-C126
https://supermariomakerbookmark.nintendo.net/courses/969E-0000-00D7-B956
https://supermariomakerbookmark.nintendo.net/courses/3407-0000-00D6-E3E6
https://supermariomakerbookmark.nintendo.net/courses/C57F-0000-004C-7E09
https://supermariomakerbookmark.nintendo.net/courses/5622-0000-0058-649B
https://supermariomakerbookmark.nintendo.net/courses/E34E-0000-00D6-EA42
https://supermariomakerbookmark.nintendo.net/courses/5D69-0000-00D7-B631
https://supermariomakerbookmark.nintendo.net/courses/1271-0000-0128-5D75

I want to see how I can improve my stuff and seeing someone else play levels is the best way to do that.
>>
>>323064702
ehh that last part needs some reworking. a lot of it is impossible to dodge on first playthrough and a few parts seem to have unavoidable damage
>>
Get Moving!: 3DB5-0000-0149-4E28
Moderate time attack course, not too time intensive unless you make a mistake at the last obstacle.

Rude Ride: E450-0000-0152-16AB
Hard track course.
Slight RNG with the fire piranhas, haven't gotten an impossible pattern to dodge though.

Strangle Stronghold: BFD6-0000-0178-6357
Easy normal course, featuring 3 possible 1-ups from jumping, 100 coins, and direct collection.
>>
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>>323062942
>>323065485
https://supermariomakerbookmark.nintendo.net/courses/DB5C-0000-0152-1ABF
>World Record 35.983
>Keyrock
How.
>>
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>>323066257
>check my levels' records
>all Keyrock
>>
Other than posting on third party sites, how do you get your course out there? Does the game offer any options short of the miiverse post that's made when you upload a course?
>>
>>323066257
I'm sure he just figured out the minimal powerup requirement to survive the onslaught at the end. That guy's really good at speedrunning.

>>323066481
I just post on here man.
>>
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https://supermariomakerbookmark.nintendo.net/courses/F37D-0000-0110-3CC7

>11/837 clears

what have I done
>>
I just got this game. Do I really have to wait a few days to get more things to build with? Also holy shit that OL is such a cutie
>>
Big Egg Hunt: In addition to reaching the goal, each of these courses has a secondary optional objective. 3 Big Yoshi Eggs are hidden in each level, some in plain sight and others that require some work. Can you get all 3? In a single life? Challenge yourself, or sprint to the exit for an easy 100-Mario level clear. Enjoy.

1-1: Piranha Party
https://supermariomakerbookmark.nintendo.net/courses/90C2-0000-0124-F425

1-2: Molé Olé
https://supermariomakerbookmark.nintendo.net/courses/555D-0000-0124-F405

1-3: Boo Buddy Bop
https://supermariomakerbookmark.nintendo.net/courses/31EB-0000-0124-F3D7

1-4: Thwomp Romp
https://supermariomakerbookmark.nintendo.net/courses/7F00-0000-0124-F3B1

2-1: Limber Lumber
https://supermariomakerbookmark.nintendo.net/courses/35E5-0000-015F-732D

>(NEW!) 2-2: Helter Shelter
https://supermariomakerbookmark.nintendo.net/courses/4179-0000-016F-DDA5

I just nailed down my concept for 2-3 and am working on it slowly.
>>
People regurlarly get over 500 plays on a level while my levels barely get 50.

My levels are all normal difficulty. What gives?
>>
>>323067561
Oh hey bro.
Remember when I said your 2-2 gave me inspiration for a level?
Well here it is >>323054690
>>
>>323067440

nah just do your five minutes, it'll say "come back tomorrow" and then spam blocks until it says "actually you can have it right now"
>>
>>323067440
spam blocks
>>
>>323065809
What parts did you find unavoidable? I managed to beat the whole level without getting hurt.

Did you find yoshi? Or the door?
>>
>making a level
>not really liking how it plays so far
>not sure if you should try to rework it or scrap it entirely
>tfw
>>
>Cannon Collapse!

https://supermariomakerbookmark.nintendo.net/courses/C952-0000-017B-872A

Not a difficult level. I was more or less playing around with P switches after I unlocked them. Still came out kind of interesting, though.
>>
>>323067819
Big dry bones at the top can start to throw a bone which made the normally tough jump impossible,the ghost ring at the end was literally impossible to dodge,and that piranha plant would surely get any normal player

>>323067841
finish level then ask for feedback here
>>
>>323067668
Awesome. It's in my queue.
>>
>>323068441
The big or small drybones? I had a feeling the ghost ring would be a bad idea.
If you stay on the train and jump down to the question blocks you can skip piranha plant entirely.
>>
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>>323046380
>Unfortunately, once the Thwomp on the ramp falls once he can't move horizontally anymore, which means forced suicide for first time players.

Yeah I'm thinking I should've made it a little more obvious that you can use doors to reset the Thwomp being on the rail. Then again, most first-timers wouldn't think of things like resetting certain things with doors.
>>
Bowser's Airship Armada F5ED-0000-012A-5704
>>
>>323069371
the big one before the end,also that boo before the big bones can easily send you sailing off when you try to dodge it due to the speed of the skulls
>>
Cool Cloud Cruising Cannons 9458-0000-017B-86D2

Please try it out!
>>
>>323058442
>>323058442
>>323058442

http://pastebin.com/YUruB8kL
Reply to this post with Bookmark links and I'll play your levels on stream.
>>
>>323072870
https://supermariomakerbookmark.nintendo.net/courses/F792-0000-0141-C1DD
https://supermariomakerbookmark.nintendo.net/courses/269C-0000-016F-4B8F
https://supermariomakerbookmark.nintendo.net/courses/6BDD-0000-0175-6057

What's your stream, anon?
>>
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is the collab finished yet? this is taking 5ever
>>
>>323073246
In the pastebin.
>>
>>323073572
Alright just wait for like twenty minutes
If you plan to start now, that is
>>
>>323058442
>>323073246
https://supermariomakerbookmark.nintendo.net/courses/97DF-0000-00D9-99FB
>>
>>323069808
https://supermariomakerbookmark.nintendo.net/courses/A838-0000-017B-99F2
Fiddled with it to make it more reasonable.

Thoughts?
>>
Why hasn't anyone made dickbutt levels.
>>
>>323072870
https://supermariomakerbookmark.nintendo.net/courses/137D-0000-015B-9EBF
https://supermariomakerbookmark.nintendo.net/courses/1F0D-0000-007F-539F
https://supermariomakerbookmark.nintendo.net/courses/85EB-0000-00D8-3357
https://supermariomakerbookmark.nintendo.net/courses/DC6B-0000-0130-FFD9
https://supermariomakerbookmark.nintendo.net/courses/FCFE-0000-017B-4449
>>
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Here's a couple. I really hope you have a good time!

Hectic Hollow: (https://supermariomakerbookmark.nintendo.net/courses/2EE5-0000-0153-4CBE)

Tightrope Trauma: (https://supermariomakerbookmark.nintendo.net/courses/5448-0000-015E-3689)
>>
>>323072870
Whats your stream, ill watch :)

https://supermariomakerbookmark.nintendo.net/courses/9FCF-0000-0147-12C2
>>
HELP
E
L
P

I can't get the Excitebike costume. There's a random mystery mushroom at the beginning.
>>
>>323072870
Reposting
https://supermariomakerbookmark.nintendo.net/courses/BAF3-0000-00F7-41BE
https://supermariomakerbookmark.nintendo.net/courses/0B47-0000-00D7-C974
https://supermariomakerbookmark.nintendo.net/courses/E9A9-0000-00D7-C126
https://supermariomakerbookmark.nintendo.net/courses/969E-0000-00D7-B956
https://supermariomakerbookmark.nintendo.net/courses/3407-0000-00D6-E3E6
https://supermariomakerbookmark.nintendo.net/courses/C57F-0000-004C-7E09
https://supermariomakerbookmark.nintendo.net/courses/5622-0000-0058-649B
https://supermariomakerbookmark.nintendo.net/courses/E34E-0000-00D6-EA42
https://supermariomakerbookmark.nintendo.net/courses/5D69-0000-00D7-B631
https://supermariomakerbookmark.nintendo.net/courses/1271-0000-0128-5D75
>>
>>323073798
grinders still might deter people but the rest of the level is much more manageable.

>>323071245
no idea if you're still here but that level was really neat and it makes me want to make a level like that
>>
I also attempted making a shmup level although I think its a bit too hard.
https://supermariomakerbookmark.nintendo.net/courses/27CA-0000-012A-D70E
feedback appreciated.
>>
>>323058442
I'd love if you do any of these >>323051462
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