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Is this game the ultimate hidden gem of 2015?
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Is this game the ultimate hidden gem of 2015?
>>
rng shit is never good, ever
>>
>>323015906
>RNG: The Game
>hidden gem
>>
>>323016014

>Implying RNG makes it a bad game
>>
>640k owners
>hidden gem

Nah.
>>
>>323015906
I could if developers weren't trying so hard to ruin it.
>>
>>323015971
>>323016014
>hating on rng
>not broing it up in dnd sessions

you're missing out
>>
wouldnt the ultimate be the one that was never found?
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>>323017825
>thinks 640k is a small amount of owners
>>
IF you want one of those perma death rng games that people call rogue likes even though they're not, Renowned Explorers: International Society is better
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>>323018223
>calls a roguelite roguelike
>then likes to another roguelite game
LOL
>>
I don't know.
Is it a charming retro rpg with social commentary and is it meta about gaming?

If not I don't think it beats Undertale.
>>
>>323018218
>being illiterate
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>use two men at arms at once
>riposte the shit out of everyone
>aoe skill? enjoy getting hit two times, faggot
>dodge? MaA still hits
this is too good lads
>>
>>323017710

RNG isn't bad

a game that is nothing but RNG and grinding is bad
>>
>hidden
>gem
It's neither of these.

It's a widely shilled early access kickstarter game and the gameplay itself is overall shallow and grindy. Emphasis on the grindy part.

It also targets the "lol, too hard for you? git gud" demographic which can be seen in any thread about the game here.
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>>323018689
Then it's a good thing this isn't a game like that.
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>>323018839
I mean the art and the narrator are okay, but the gameplay is bare bones as fuck.
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No
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>>323019038
Here comes the shill from a zelda rip-off game.
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>>323018218
are you retarded?
>>
>>323016014
>Buzzword: The Post
>good post
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>>323019101
Fine, then this
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>>323018218
How is it hidden if more than 500.000 people know about it?

>640k owners
>hiden

I fucking swear this place gets dumber by the day.
>>
>>323018969
Barebones how? You have 10+ classes, each with multiple abilities, dozens of enemies, dozens of curios, trinkets and quirks, currently 10 bosses, several factors like positioning or light affecting your battles, stress management as an added layer.
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>>323019038
Haha. Ha. Fuck. Please, please PLEASE commit suicide.
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>>323019459
Hand of fate was pretty damn fun , but im personally enjoying the shit out of darkest dungeon.

I agree its too grindy tho.
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>>323018775
git gud you fucking faggot
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>>323019368
>buzzword:the reply
>good reply
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>>323017995
But if it wasnt found, how would we shitpost about it?
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>>323019496
stress is the only thing that makes this game hard imo desu
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>>323019496

Most of that stuff adds jack shit and the rest is something you'd find in your average JRPG

The game consists of fiddling with numbers and hoping the RNG doesn't fuck you over or just make you spend money on removing annoying quirks
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>>323019528
>thread about "2015 hidden gems"
>posts a popular game that's still in early access instead of an actual hidden gem that actually released in 2015

Whatever you say chief
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>halfway through the boss list
>beaten shambler a few times
>most expeditions don't cause much trouble
>rarely get characters afflicted
>haven't had a character die since a few early vestrals

>blighted giant still spells doom for any expedition
I can't tell if I'm good, bad or if the giant is just OP.
>>
>>323019863
>those things don't add anything because... because I say so

Every game with some RPG elements has fiddling with numbers, and about 99% of them have RNG. You have no fucking argument at all. It's okay to not like this game or its genre, it's okay to be horrible at video games, but it's fucking braindead to say the game is bad when you have zero arguments supporting that. Just go play something nice that you like.
>>
>there are people on /v/ who couldn't git gud
Are you sure this is the right site for you?
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>>323015906
Because other thread died, I'll ask here.

Is the Vita port confirmed?
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>>323020358
You mentioned curious trinkets and quirks as if they amount to anything but add random stat boosts/penalties


Like, okay you're really proud you can do math, maybe that's viewed as some amazing thing in America or something but it's not all that great in the rest of the world.
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>>323019863
Clearly risk management games just aren't for you anon.

Which is a pity since it means you miss out on Blood Bowl.
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>>323020090
>giants
>dangerous
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>>323015906
Was anyone else disappointed with this game? I liked it at first but there no customization or any real rpg elements to keep me interested.
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This was posted in the last thread. Pretty sure this can't happen anymore since heart attacks work differently now, but still hilarious.
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>>323020641

Darkest Dungeon isn't a risk management game because most of the time you can't actually manage risks.

Blood Bowl has RNG out the ass but you have ways to avoid the diceroll altogether via positioning and skills.


In DD you just roll the dice and hope the result doesn't require you to retreat or put the hero in the sanitarium because fuck Curious.
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>>323020818
>I knew it!
10/10
>>
>your characters will die so you cant connect with them
I just don't want them to die. It's the reason I hated Massive Chalice because your characters are guaranteed to die. I want to emotionally invest in them but I can't.
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>>323020559
Yeah, kind of like, you know, equipment and traits in every fucking game with RPG elements ever. Why is this strange to you?

This game doesn't involve any math beyond simple addition and subtraction so even little children should be able to do it. Despite that it seems it poses a challenge to you but that's okay, as I said, it's not like anyone forces you to play this.
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>>323019484
haha ur mom kid
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>>323020818

Don't heart attacks just have you do a death roll or whatever it's called, so it can still happen but now there's another RNG layer.

Red Hook r gud gam designrs
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>>323020908
>Darkest Dungeon isn't a risk management game because most of the time you can't actually manage risks.
Only if you're retarded senpai. I bet you're a Leper user babby.
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>>323019459
This
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>>323015906
>hidden
>gem
Neither of those.
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>>323017710
RNG it's always based on design choices so yes, 99% of the time it's bad
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>>323019496
The game has a lot(well more like moderate) amount of facets that are all kind of shallow when actually examined.

The classes are one of the game's few strong points gameplay-wise.

Dungeon design is literally just randomly generated corridors and rooms with things of interest randomly distributed throughout them.

Enemies are okay. They're not particularly exemplary in any way, but they do their jobs. Enemy design and variation is a core part of a shitton games though. Darkest Dungeon doesn't really excel besides in art. Taken individually, no particular enemy has any extreme amount of depth. That includes many of the bosses which have overall shallow movepools, a single gimmick, and are recycled instead of revamped for higher difficulties.

Curios are literally just a learn what's useful, what's not, and what depends on luck. Or you can look at one of the many spreadsheets on them. After you know what a specific curio does you know about every other iteration you encounter of it.

Quirks are hope you get good ones, hope you don't get the very bad ones, and spend a bunch of gold to clear them if they got really bad on one of your A-teamers. The last part exacerbating the grind of the game.

The reason it feels barebones is due to the amount of recycling though. Instead of progressing through different and varied dungeons as you go along. You've got the same few dungeons and then harder iterations of those very same dungeons. Weald, Warrens, Ruins, Cove, and the as of now unreleased Darkest Dungeon. There's very little difference between the lower level and higher level variations. You fight 3 versions of each boss that are essentially just difficulty adjusted statblocks. Progression for your characters is upgrading your abilities, weapons, armors, and finding better trinkets rather than actual ability progression. Simply doing what you did slightly better than doing anything new.
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>>323021015
> implying I think it's hard


My problem is that once you click embark there is absolutely zero strategy involved beyond choosing whether to retreat because the combat system is shallow as fuck.
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>>323019672
When you start doing orange areas, stress is nothing.
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>>323021535
Explain how it's shallow.
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>>323021535
>there is absolutely zero strategy
But that's just plain wrong. It's not because you can't think of any strategy that the game doesn't have any.
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>>323020908
Yeah I don't think you know what you are on about mate. Risk management is planning for the worst whilst hoping for the best, and planning around that accordingly. There is little difference in execution to Blood Bowl which is also a game where you can make all the right moves, and still have nuffle fuck you over. DD is no different. Hell it is very much like Warhammer Quest but with more control over your potential fucking.

The game style just isn't for you anon. That doesn't make it bad or wrong.
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>>323020818
>having 4 heroes on that much stress on fucking apprentice necromancer
this is how you know this person is shit at the game
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>>323019647
This looks like the stuff you see after taking LSD
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>>323018550
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>>323021407
How would you improve dungeon design? Saying what it is doesn't make it sound bad at all.

And yet even with simple enemies that have small move pools, you can see in this thread that casuals are absolutely BTFO by them.

>you have to weigh the risks of clicking on curios or use up resources to eliminate risks
Is this supposed to be a bad thing?

What grind? Unless you're stupid, any run should get you more than enough gold to remove even 3 bad quirks on your team.

It has 4 dungeons currently and a fifth one coming up in a matter of days. How many different backgrounds do you want to look at? What would not be shallow?

>Simply doing what you did slightly better than doing anything new.
Welcome to every game with RPG elements.
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>>323020090
befriend the debuff occultist
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>>323022215
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>>323021608

How is it not? You have 4 dudes at 4 moves per dude, and a positioning system that doesn't amount to anything other than making you waste turns if you get shuffled into the wrong spaces.

It's just pokeman minus the rock paper scissors element.

>>323021735
> implying

What strategy is there once you click embark? With the low amount of skills there isn't any choice what to do in the battles.

>>323021751
> There is little difference in execution to Blood Bowl which is also a game where you can make all the right moves, and still have nuffle fuck you over.

Are you retarded? Blood Bowl has actual depth, so if you don't want a player to die or get injured you can try to position them properly so they can't get attacked.

In darkest dungeon you can't do that because several bad RNG rolls in a row can kill anyone and you have zero control over it. And negative quirks can be gained at zero stress.
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>>323020768
While I'm not disappointed in it, I kinda could see use to more customization.
Actually, it kinda brings to mind their stretch goals point, for the recruit sharing. Why would It matter if I get to use your exactly the same as mine bounty hunter? Food for thought I guess.
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I'm not used to so much RNG in my dungeon crawlers.
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>>323022509
>if you don't want a player to die or get injured you can try to position them properly so they can't get attacked
If you know what moves the enemies can use and from which positions to which positions, you can do this as well
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>>323021407
>Dungeon design is literally just randomly generated corridors and rooms with things of interest randomly distributed throughout them.

What is funny is that this works for Warhammer Quest. Which is even more brutal than DD. The mechanic isn't really as shallow as you make it out to be. At best it lacks some more variety in its implementation and visual layout.

I imagine that a lot of this lack of variety comes from a combination of how their programming works since shit is laid out everywhere with the animation coding looking like a complete clusterfuck, and all the art needing to be drawn instead of computer generated.

Hopefully mods will expand upon this in future once we know the final framework for the game so people can start properly working on stuff.
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I take 4 new guys on an easy mission and they die or come back traumatized and passing half their turns. Can't seem to make any progress.
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>tfw you get a shitty designed dungeon and you know there will be a lot of backtracking in it
glad they at least nerfed it a little, back then it was a stress machine
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>>323022686

Are we still talking about darkest dungeon?

You have no way to fully protect characters from RNG fucking them if it decides today is the day.

CRIT
CRIT
AOE

that's all it takes for bandits to kill your healer
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>>323023192
Unless you give your healer +spd trinkets so he goes first and can do something to pull the back line shitters
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>>323022509
So you think 24 moves with different positive or negative status effects, damage types, amount of enemies hit, position change on your side or theirs, crit chances, stress etc etc in battle is not enough? How many would you say isn't shallow? Just give me your idea of how you'd "fix it."

>you waste turns if you get shuffled into the wrong spaces
>waaaah mommy the game doesn't just give me a win button ;_;
Awww, that's okay little anon. It will feel better over time.
>>
>>323022509
>Are you retarded? Blood Bowl has actual depth, so if you don't want a player to die or get injured you can try to position them properly so they can't get attacked.

Yeah, no. You can't avoid rolls forever in Blood Bowl. Be they dodging, blocking, going for it, etc. All you can do is minimise how many of those rolls you need to take through your own choices and try to stack the odds in your favor, usually requiring other rolls to do so. You are just managing risk.

DD is no different in the sense that you know things will eventually go bad, so all you can do is prepare for it and try to stack those odds. If you want to argue that BB has more nuance to it, fair enough, but it is the same in concept and arguably execution.

They are both risk management games. And by the sounds of things risk management games just aren't for you.
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>tfw giving your occultist a trinket that adds +30% healing skills and +20% stress dmg
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>>323022509
>What strategy is there once you click embark?
Do you just randomly chose characters, then randomly click on a quest or what?
The first thing is planning, you chose carefully your heroes according to what quest and level you are going to do (and do look at what their fucking quirks are, and do fucking upgrade their equipment), same thing for the provisions, you don't take a shitload of antivenom in the cove for example and you don't have to touch every curio you come across.
Then for the combat it's just basic shit, you debuff/stun/focus/push/pull enemies to your advantage, you try to take as little damage as possible, this shouldn't be too hard if you don't have ADHD.
>>
>>323023536
>you don't have to touch every curio you come across
I think that's the thing with people who complain about the game being too hard. They don't read and just touch anything that is available meaning their heroes get well stressed and badly quirked
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>>323023536
>Then for the combat it's just basic shit
And if everything didn't take three fucking skillchecks, then maybe it could be more than just basic shit and actually make tactics somewhat useful.
>>
>>323015906
no, undertale is
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>>323023192
You can ruin their attacks with a single push/pull move, significantly reducing the ammount of damage they can deal to your team.
also
>what are stuns
>>
bah it's single player only!? lame.
>>
>>323023326
Yeah he is really arguing the wrong part of the game being shallow there. The moveset upgrades are shitty for their cost, but the core concept behind the movesets and setup is great. There is also enough variety that I haven't really found myself in a situation where I was unable to build a viable team when I have a bunch of my regulars doing their stress management.
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>>323023826
So you're just saying that the combats are too hard for you?
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>>323023264
>>323023942

turn order relies on RNG, stuns rely on RNG

and you can always get surprised (can you guess what has the final decision on whether you get surprised or not?)
>>
I can't wait until these threads evolve into supercancer and darkest dungeon will be the next undertale, although less transautistic but more filled with low budget soulsfags.
>>
>>323023826
>And if everything didn't take three fucking skillchecks, then maybe it could be more than just basic shit and actually make tactics somewhat useful.

Not the anon you were replying to but, what? Are you talking about all those 'Resist's that pop up? Do you not understand how that works?
>>
>>323024110
>you can always get surprised
Not if you scout them first
Only the Shambler is literally a guaranteed surprise
>>
>>323022230
Look at nearly any other game with random map generation. Darkest dungeon's actual map generation is some of the most shallow in existence losing out even to extremely old tile-based roguelikes. As well as more modern ones.

For a positive example, consider Dungeon Crawl Stone Soup with its vaults. Human-designed segments that may be interspersed randomly throughout the dungeons. There's an excessive amount of them, specific vaults for every type of floor, and both rewards and risks abound. But even ignoring those, the different sub-dungeons all have varied designs and layouts unique to them.

DD's dungeons are extremely generic and don't even offer any true uniqueness to actually exploring any dungeon type. There's nothing to do with terrain. No dungeon-specific obstacles or events. The only differences are enemies, a few curios, and some slight changes to how the corridors are laid out.

Regarding enemies with shallow movepools, if they win often despite that, it's because they punish heavily to anything that does not have an answer to their specific movepool. This is where DD's classes come in, that's where the game's strong point lies however. Though this does lead to homogenized team comps, there's a large variety of compositions.

Curios are ludicrously simple examples of risk management. Three choices, you ignore it, you interact with it, you interact with it and use an item. If you get any experience with the game, you'll develop rules on how to deal with them in a split second and move on immediately. They're there, but they're shallow.

If you can't see the grind, then I really can't make you see it. It's a subjective matter at heart.

On that last bit, I'm guessing you honestly haven't played that many RPGs or at least not very good ones.

>>323022935
Maybe. For all the art in Darkest Dungeon, they're literally all just different skins of the single room and corridor. There's a missed opportunity to have the art do something gameplay-wise.
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How does one get good at DD?
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>>323023326

it's just JRPG shit, and JRPGs are shallow as fuck


> whoa I can do math, so deep

> Awww, that's okay little anon. It will feel better over time.

Why do DD autists constantly act like of you don't think a mechanic adds all that much to the game it must be because it's 2hard4scrubs
>>
So how do you make your own character? I'm considering using one of the bandit or cultist models and making a class out of it. Would it just involve changing files in the directory?
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>>323019038
Oh boy

How much of this game is comfy sailing?
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>>323024193

And being able to scout depends on the player's skill right?


Oh wait, no it's just another RNG check.
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>>323020818
>BountyHunter vs the Necromancer
>Not the Holy Lance combo with a Healer and Arblaster

He is shit and that's all.
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>>323024110
>turn order relies on RNG, stuns rely on RNG

No it relies on SPD. Which you can buff with abilities and trinkets. Also some quirks. There will still be things like hounds that can likely go before you, but that is something you need to factor into your strategy.

>and you can always get surprised (can you guess what has the final decision on whether you get surprised or not?)

Whilst true, there are things you can do to reduce that chance. Significantly in fact. Keep your light level up. Equip trinkets that reduce that chance. Use camp abilities that also reduce it. When camping swap your team order around so if you are ambushed and surprised you end up in the right order for the fight in the dark.

It is like you are either unaware of how strategy in general works, or just haven't bothered to actually learn how the game works.
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>>323024110
>turn order relies on RNG
But it doesn't you fucking retard, do even read the stats of your heroes and enemies?

>stuns rely on RNG
So does basic attacks that you can miss and enemies can dodge.
Increasing your stun skills and having bonus stun trinkets greatly increase if not guarantee your stun chances. Also read what are the resistances of your target before you take a decision.
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>>323024308
It's RPG shit. Not J or W. And you haven't answered the question. Do try to do that.

As I said, it's simple addition and subtraction. If you're too stupid even for that, maybe video games just aren't the hobby for you.
>>
No, it's simple and boring because planning is useless. There's no tactics to it. You don't know the turn order, and it gets shuffled. Damage ranges go from about half to 100%, then there's crit, the hit check, and resists. There's at least 4 layers of RNG to anything you try to do, so you end up playing everything the same.
>>
>>323020818
>doing this bad against the fucking easiest boss in the game
There are even some regular enemies that are stronger than him. How much of a shitter can someone be?
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>>323015906
boring and tedious fuck off shill
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>>323024395
I don't think you understand. Part of the skill is in planning what you do in order to rig the RNG in your favor.

>Scouting
Equip scouting trinkets or use scouting camp buffs

>Turn order
Use high speed characters and speed buffs

The cost of preparedness, measured now in gold - later in blood
If you don't prepare adequately for a dungeon, you will die. Yes, it is possible to do everything right and still get fucked by the RNG, but you can say that about every single game that has RNG in its combat
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>>323024784
The few posts before yours already proved you wrong, keep on memeing lad.
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>>323024297
Get two frontliners with forward moves. GG.
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>>323024271
>Maybe. For all the art in Darkest Dungeon, they're literally all just different skins of the single room and corridor. There's a missed opportunity to have the art do something gameplay-wise.

I think you are blaming this game for not being more than it is, and holding it up to a standard that it never claimed to be. Given what they have to work with the game is actually pretty amazing, though I think it is probably only worth the 10USD I got it on sale for. Or at least as it currently is. Depends on how the final update goes.

It was never trying to be some super in-depth roguelike. It was just a thematic game of risk management. And it very much delivers on that.
>>
>>323024524
>>323024531
>>323024836


I asked how you can fully protect a character from RNG fucking them

You said you can make it less likely that RNG will fuck them, which isn't the same thing, and is the main problem with DD because it revolves around fiddling with numbers so the RNG will fuck you less.
>>
>>323024793
Yeah the low level Necromancer was piss easy. I just pulled him to the front with a BH and kept smacking him with my frontliner.

Fuck that Hag and her fucking pot though jesus christ.
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>>323025195
Alright I get it.
(you)
>>
>>323025195
>I asked how you can fully protect a character from RNG fucking them

You can't. That is the fucking point. All this is is stacking odds. You are just highlighting the fact that this game was not meant for you.
>>
>>323025343
Yeah the hag is annoying as fuck, the prophet is awful too if you don't have any ranged combat skills.
>>
>>323025343
She would be so fucking easy to get with some expendables if the pot wasn't two fucking squares wide.
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>>323025195
>I asked how you can fully protect a character from RNG fucking them
>waah why the game won't let me win automatically when I go full retard
Keep on getting death blown, faggot.
>>
>>323025450

I'm sorry I don't like slot machines
>>
>>323015906
>hidden
>>
>>323025473
The Prophet I proper fucked. Had an Arbalest and something else ranged. And a Man-At-Arms up the front. That was the first time I tried out his Riposte ability. Everything got its shit smacked. I didn't even need to destroy his barriers. Just shot, blighted, and countered the fucker. Good times.

>>323025491
All I wanted was a turn of someone not being in the fucking pot.
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>>323025625
> he doesn't like games with nothing but RNG and math, he must suck at it!

BTW Math Blaster> Darkest Dungeon
>>
>>323024271
>look at Stone Soup
Wow, what's next, Ultima 7 or Baldur's Gate 2? They are completely different games. The room-corridor system exists to balance out the torch and camping mechanics.
>actually exploring
It's not a game about sightseeing. It's about going into a dungeon full of mindbreaking horrors, keeping yourself together long enough to do what you came to do and then getting the fuck out.

You once again just explain what it is and then say it's ludicrous. What's so ludicrous about that? Where's the bad part? How would you improve curios? Try to make some arguments.

>even though you always get enough gold to remove all the shit quirks, removing shit quirks is grindy, I can't make you see why
Well ok chief.

On that last bit, I'm guessing you honestly haven't played that many RPGs or at least not very good ones.
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>>323015906
invisible gem
>>
>>323025646
Then stop playing the game you autistic fuck.
>slot machine guy
Holy shit, I started lurking these threads like 2 weeks ago and almost every fucking time I see you saying the same fucking thing.
>>
>>323025646
You have clearly never played the Ghostbusters slot machine then.
>>
>>323025074
Possibly, I just tire of seeing people hype it up though. Regarding actual gameplay depth it never impressed me.

My older brother even made me buy it for him for 20 bucks when it initially released on early access even since I use Steam regularly and he wasn't familiar with it. My brother who normally buys every triple A title including such games as Fallout 4 and MGS5(despite not playing the MGS 1 or 2 or 3) on release.

Since it advertises itself as a strategic risk management roguelite I also end up comparing it to actual roguelikes.

Which are usually free.

There's also the RNG will eventually fuck you over factor. I can't see how people defend that factor so hard. It essentially neuters the ability to get emotionally invested in the game too hard or makes you hate the game once it does fuck you over if you do get invested.

Roguelikes including the classic ones of old are games you can consistently win at with enough knowledge and practice and it's considered a standard to achieve design-wise with death purely being the player's fault. Don't just ask me, ask the roguelike general on /vg/ which has experience with over dozens. Though yeah, they rip on any roguelite super hard for a variety of reasons.
>>
>>323025905
>tfw the default girl's name was originally Red but they had to change it because of Transistor

It's a pretty cool game but I got bored with it fast.
>>
>>323015906
why is it that no one posted about darkest dungeon until now, when the release date was given? you could at least make your shilling a bit less obvious man
>>
>>323026172
There's been threads for the last year and a half, m8.
>>
>>323026172
>>323026357
Not to mention a general on /vg/ has come and gone.
>>
>>323026172
>muh tinfoil hat is tingling!!!!

Maybe because a lot of people bought it during the sale after hearing it's leaving EA and are playing it now?
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>Wake up, they are upon us!
>SURPRISED
>occultist in the first row
>gets critted in the first round
>HOW QUICKLY THE TIDE TURNS
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>>323026117
Better than corridor walking simulator.
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>>323026078
Fair enough mate. But in all honesty I think that you are holding it up to a standard it isn't really trying to be. Though I do get your lack of appeal for it due to the lack of room for emotional investment in your heroes. I think its target audience is just those that understand that that isn't advised to begin with.

I just hope that their code is flexible enough for people to make some decent mods for it and open up the possibilities. If they end up locking down the files for final release I will be beyond pissed. The way they have it now is both their greatest strength and weakness.
>>
>>323026659
No one was talking about FF13 mate. Why do you have to bring it up?
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>>323026790
>FF13
>2015

Where have you been? OP pic related is the literal corridor walking simulator.
>>
>>323027654
>>2015

We are 8 days into 2016 anon. Get your shit together.
>>
So whats coming with the full release?

I mean besides the last dungeon , does it bring balance changes or classes or anything? or is that for latter patches
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>>323023061
Hahaha that picture is perfect.
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>>323015906

The game is good until you memorize or wiki all the items you need for things and you generally git gud at it. After you're gud at it, the become really stale.

Most games become better as your knowledge and skills improve, Darkest Dungeon is the complete opposite.
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>>323028071
Probably more RNG.
>>
>>323028272
This, the rnd might be a harsh beast at first but once you've ridden it for a bit it turns pretty tame. You'll learn how to prepare for each worse case scenario or how to prevent it, and the game loses its fun factor by making you stress if anyone going to die.

Hopefully the new update will change that a bit.
>>
Is it still early access?
If so, fuck this game still.
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i loved the abomination interaction where certain religious assholes can't workout with him, my expectations are that they make 2 more characters like this.

also when will they make more bosses and enemies arts, the same skin on all levels of difficulty seems kinda boring and repetitive.
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>>323020818
holy shit lmao
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>>323015906
Why the fuck are there two threads. Also are there no backers here right now who wants /v/ to decide what their character should be?
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>>323026078
>strategic risk management roguelite I also end up comparing it to actual roguelikes.

Uh... what? Those two are nothing alike. There'd be more comparison if you compare this game to something like Blood Bowl
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>>323028071
Unique Backer Heroes, they have predetermined stats, movesets, and some have trinkets with them. (DESU, I wish that they made them RNG based instead of the type the name to get them deal)
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>>323029187
Releases in 10 days
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>>323032315

I can already picture the cringe of 99% of these names trying to be memelords.
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>>323015906
For a second there, I thought the middle guy is Big Boss.
>>
>>323015906
Please don't start meme shitpost threads about this game. Undertale is already enough.

plus I actually like this game
Thread replies: 148
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