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Where were you when Sony's VR suddenly got highest chance
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Holy shit, Oculus is owned by Facebook that has shitton of money. Why wouldn't they sell Rift at lost to get this technology to more people and then pack themselves on game sales?
You need really expensive PC + Rift while Sonys option will be definitely cheapest on the market (not counting this cardboard VR shit).

What do you think?
>>
>>323014060
yes
>>
It seems like only last week shitposters were mocking Sony VR for costing as much as a console. Funny how the tides always turn in Sony's favour.
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>>323014254
too bad they're still going bankrupt
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>>323014060
Suddenly? It's always been that way for the very simple reason that there's a ridiculous number of PS4s out there. This is really not news.
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>>323014060
>Holy shit, Oculus is owned by Facebook that has shitton of money. Why wouldn't they sell Rift at lost to get this technology to more people and then pack themselves on game sales?

I can't believe an adult can come up with such thoughts.
>>
Are you retarded? Sony gets money for every game sold on the console. facebook gets nothing from sold games, apart from the ones they themselves make. So how should they get their lost money back?
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>>323014254
The tide is still against them. EA made more money this holiday from Battlefront than Sony did all year.
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Why would you need a super computer to play VR games? Just make less demanding games for it. I'm sure any modern PC could play VR games with last gen graphics at 60 fps just fine.
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>>323014060
>sony admit ps4 can't run it well
>success
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>>323014396
>>323014601

Well, atleast I thought I read somewhere that Rift will have it's own store for games and everybody will have to publish software on it - they'll get cut from every game sold.
But now that I think about it, it was maybe about how every game on Rift store will only have to be run on minimum spec PC.

I was wrong, so I apologize for bad info. As a punishment I stabbed my dick with a needle.
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>>323014810
>Sells 5 million ps4's in 1 month
>34 million software sales including battlefront for which ea has to pay licensing fees for each copy sold
>EA making more money than Sony.

I don't think you know how money works anon
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>>323014060
VR is gonna get banned just like sex robots will. Deal with it nerds.
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>>323015075
It's alright, i forgive you. Now go see a doctor and let him treat your dick.
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>>323015089
Sony is spending more than they earn. EA is making more money than what they spend. Sony is having to sell more things to offset debt. EA is comfortably making games for the Star Wars IP and reeping benefits from Disney and Lucas.
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>>323015091
Aye, fight and you may die. Run, and you'll live... at least a while. And dying in your beds, many years from now, would you be willin' to trade ALL the days, from this day to that, for one chance, just one chance, to come back here and tell our enemies that they may take our lives, but they'll never take... OUR VIRTUAL LOLI PORN!
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>>323014060
seriously, you guys are idiots if you think that playstation VR is going to be a big thing, extra hardware in consoles is always abandoned and sony has never given a good support to any of those things. They will release it launch minigames for it then launch sequels for those minigames and let it die, and don't expect any extra effort to make it survive
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>>323014289
Just like Nintendo is finally going to die this year?
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>>323014060
Does Sony VR work on PC though?
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>>323015089
>hardware sales making much money
>licensing fees bringing more money than actual sales
>implying ps4 is the only platform
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>>323015614
This desu senpai. It's going to be EyeToy 2.0.
>>
>>323014852
>guys all these professionals are wrong
>clearly I, an anonymous internet user, know better than them

Sure. For starters, 60 FPS is unacceptable for VR. The OR runs at 90Hz, and that's already cutting it close to the limit of what's tolerable. Ideally, it'd be 120Hz+.
>>
>>323014060
VR is going to be the next 3D.
>>
>>323014060
>Immersive cinematic framerate of 12 FPS for each eye
>when PS4 struggles to run current games

Maybe power of CELL will save it
>>
so this thing is going to revive the gaming industry the tv industry and porn industry because you can't pirate anything?
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>>323015614

I agree it will be limited. If Sony was going all out we'd see uncharted in vr but they know that shit won't look good. Probably won't get anything beyond simplistic undemanding games or limited "experiences."

On the flip side on pc you have the potential for great vr but it's too early for big name released as devs are skeptical. When you start seeing popular titles bring dropped in vr like say elder scrolls 6, then it will be a safe bet.

Would the ps4 be able to handle tes 6, ass creeds and stuff like gta 6 in vr without looking like crap? Would devs even bother? Will they bother on the pc where people don't all have vr? It's too early for this shit and I feel Sony is just trying to jump on vr hype instead of doing it properly in the ps5.
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>>323016253
>implying you can't lower graphics quality to get better FPS

Also, anon, I think I read that games on PSVR "only" have to run on 60/45 fps and then they're somehow doubled to 120/90 fps.
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>>323016315
and the pc industry.
need a powerful pc. more pc sales more graphic cards its a win win
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>>323014060
are these VR things also in 3D? the sense of immersion just can't be there if its just a flat 2d screen like the old days.
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>>323016487

Sony wants to avoid reprojection if they can for good reason. They know 90 fps is best natively. If devs must they can try to hit 60 but since vr requires the game to be rendered twice, they would have to strip the game even further just to get two instances to reproject at 60.
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>>323016071
Any day now my ultimate Sega rig will become worth it!
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6 million shekels
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>>323016159
It just baffles me how so many people really think VR is going to be huge.

Huge failure maybe.
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>>323017585
do u have proof it won't be?
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>>323014060

Sony will single handed kill VR by releasing their mediocre, rollercoaster FPS, motion sickness inducing product and tainting the concept for everyone
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>>323017640
Not him, but nobody is going to pay that much cash for a gimmick, not even nintentoddlers.
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>>323014060
So, they're gonna be selling a hardware upgrade to give the ps4 2-4 times as much power, so that it can render games at 3 times the framerate instead of just cutting down the graphics and scope down by 3 times right?

Because otherwise you're stuck with really really low quality shit if you wanna hit 1080p, 90fps with a ps4
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>>323017640
An expensive, retarded looking set of goggles will not sell to the masses. I'm just glad Nintendo isn't trying to hop on the virtual reality fad again.
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>>323017760
Google started selling a prototype of Google Glass to qualified "Glass Explorers" in the US on April 15, 2013, for a limited period for $1,500, before it became available to the public on May 15, 2014,[13] for the same price.
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>>323017112

Why would they say try to hit 90 fps when they have reprojection to 120?
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>>323017640
>expensive
>ridiculously expensive in Europe (traditionally hardcore PC market)
>no games
>>
i'd rather buy this and a ps4 yeah, but i want to experience VR porn at least once
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>>323017885
only 5 people actually bought Google Glass
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>>323017885
Yes, and nobody has one now, it's just too expensive to get something with not shitty quality.
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Expected Ship Date: June 2016. Limit 1 per Customer

so if i want to buy 1 for a brother or cousin i cant?
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>>323016253
Nobody cares about PS4 VR. The only worthwhile VR games will be on PC.
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>>323016480
>they know that shit won't look good.

Are you people dumb?

It depends how they fucking program it. If they program it to look good, itl get shit framerate

If they program it to get 90fps, yeah, itl look like a fucking indie game, no shit, which is why they cant do that

>Would the ps4 be able to handle tes 6, ass creeds and stuff like gta 6 in vr without looking like crap?

No, you're fucking stupid

Unless you want a nauseatingly low framerate, so you can take one single frame and be like LOOK SEE WE HAVE VR GAMES THAT LOOK GOOD
>>
If star citizen achieves even half of its goals, consoles will die so fast
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>>323018125
>worthwhile VR games
>on PC
Name one that isn't Star Citizen, because that's not coming out before 2017 or 2018
>>
The only reason to have one is for walking simulators or japanese 3D porn games. But it is still too expensive, I would rather invest in some good fleshlight.
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>sony trying to push vr when they still struggle to maintain 60fps or even hit that high
Enjoy your bleeding eyes.
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>>323014060
Sony's VR will not be viable as the PS4 is an outdated piece of plastic that would require devs to make their games look like PS2 games in order to maintain 120 FPS for the damn thing
>>
>PS4 VR
>Silky smooth 24 FPS
Yeah seems great.
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>>323018278
Name one worthwhile VR game on PS4.
The only worthwile VR games will be PC exclusives, you are a retard if you think otherwise.
>implying Sony will let VR porn games on PS4
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>>323018278
>its not coming out for years so it doesnt matter

>nevermind that it will blow everything else the fuck out so hard people will be ashamed to own VR for consoles because by then it'l be obvious its just an attempt to prevent people from jumping ship to PC
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>>323018421
Playstation VR comes with a CPU box that helps run the VR.
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if this the future?
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>>323018421

Nah I think it will be in the middle like a ps2.5 game not as bad as the ps2

Take mgs v. It runs at 60 fps but doesn't exactly look that great. Devs would have to render the game twice at 60 fps meaning the game would have to take a heavy downgrade to run both renders without dips at a solid 60. That's assuming they will reproject which might cause discomfort.
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>>323018506
ps4 gets an external processing unit for vr, it should be able to do 1080p@90fps
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>>323019013
Proof?
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>>323018793
>>323019013
If that's the case then the PSVR will probably be overpriced as well. Also, does that mean Sony is admitting that the PS4's power is too weak?
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>>323019013
So in other words it will be even more expensive than the rift. OP Btfo
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>>323019240

It's not a cpu they are lying. It's just a breakout box that adds fake frames via interpolation. The rift uses this too but only to assist with small dips. Not replace and standin for literally 30-60 frames.
>>
Has anyone here actually tried one of these VR machines? I recently had bought a plastic VR (google cardboard) setup that I used in conjunction with my phone, and holy hell was it uncomfortable to use for long periods of time. My head would just get so tired of having this heavy shit on it, I couldn't even be arsed to use it anymore. Are these any better in that regard? Has anyone used one of these in an elongated setting?
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>>323019574

Most are in prototype. Only when the consumer models are out is it worth going to try them all
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>>323018234
>being this naive
>thinking Star Citizen is savior of PC gaming
>thinking because of one game consoles will die
>not thinking console version of that game will be made

How much does Chris pay you?
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>>323014060
It is being sold at a loss, dumbass.
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>>323018887
Yes
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>>323018506
>this meme
PS4 is equivalent to a high end PC from 2011 or 2012. People were playing 1080p 60fps+ with those and the games didn't look shit.
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>>323020782

Ok now you are informed that vr renders two instances of the game meaning you will have strip that game of more visuals to hit 60 without dips on both eyes.

You also ignore that most high end pcs in 2011/2012 had an overclocked i5 or i7 at 4ghz while the ps4 uses a literally netbook cpu at 1.6 ghz. Running two renders of a game presses stress on the cpu so you can see where this is going.
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>>323014060
I'm going to have to disagree with you. Sony has a chance but not the best chance. Samsung has the best chance because they have Oculus to back them up on the technical aspects of what VR requires and they themselves have the resources to spend and help proliferate VR to 100's of millions of galaxy owners. The smartphone is still the most used device and it will continue to be so with the chance of VR entering into the equation.

I think Sony has a great chance at failing to sell VR to PS4 owners. Not because of price or technology but because of a lack of content from them. I look at the Eyetoy, the Move controller, the camera and the Vita. All these things suffer from being the side project. Something that was not of greatest priority to Sony for them succeed. Obviously it's a great risk but just look at how little Sony supported the Vita. Once it started to not sell, it became largely absent from all their marketing and conferences. That's how it's likely to turn out for PSVR.
>>
>PS4 VR
Useless. USELESS.
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>>323021398

The flaw of PSVR is the fact that they can't put their high end titles on it to really push it. They will keep both markets separated. Games like fighters would be possible or other simple ganes without much details/assets but what about the big stuff casuals love like assassins creeds? Keep in mind stuff like anti aliasing is also important to keep up the illusion of vr.
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>>323015868
Atleast for now they didn't announced that it will work on PC. Maybe they'll do it later.
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>>323024291
I hope it does. I want to play porn games but the price of Valve VR is just too high, almost as expensive as a gf.
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>>323024473
Valve VR has no price yet though
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>>323024473
Yeah, I believe Sony will actually want to get their VR to as many people as possible, so the whole price of PS4 + VR should be lower than other VR devices + PC's. But time will show.
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>>323024779
Oh my bad I confused them then.
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>>323017640
Ill take the last massive boom in VR technology that failed for 200 Fred

Whats that? History repeating itself again? Surprise surprise.
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>>323019013
>>323019167
>>323019240
>>323019308
Sonys external device is PURELY for connecting the ps4 to the VR headset itself, since the PS4 cant inately produce the image VR needs.

It has NOTHING to do with performance and it will not improve performance at all.
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>>323017585
>>323025059
Doesn't matter if it's a failure or not. What matters is it's going to be next gen for porn games.
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>>323025273
Oh, finally someone knows what that box does. I see it written on the internet all the time how it is more powerful than PS4 and so on.
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>>323018323
>implying you can't create game that is graphically less demending on HW
>>
i woul've cared if they let us use it with pc, but a console only vr is dead for me.
just think about it: THERE WILL BE NO PORN ON PS VR
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>>323025632
>written on the internet all the time how it is more powerful than PS4 and so on.
Well thats absolute rubbish.

Its just a converter.
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>>323025947
>THERE WILL BE NO PORN ON PS VR
But that's the whole fucking point of VR...
>>
>VR
>60 FPS

Enjoy your nausea.
>>
>>323025947
Listen you underage shit. Not only is the porn industry huge on consoles it was literally porn that chosed who won the bluray vs hd dvd fight back in the ps3/xbox era and made the ps3 so successful.

So stop freaking out about no porn when consoles are literally the second best platform for it and its fucking full of it
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>>323026427
They still won't allow a full fledged porn game on their console.
Have fun looking at DoA girls you can't even undress while PC users fuck their favorite waifu.
>>
>>323026597
>porn game
>not just jerking to normal porn
Get a life holy shit
>>
>>323025947
I think sony is making a huge mistake by not letting this thing work on PC.

Because I sure as fuck won't be buying a morpheus for my ps4 AND a rift for my pc. If I have to choose between both, it's gonna be PC all the way.

Now if I could buy a morpheus and use it on both, then that would be excellent.

I don't understand this stupid decision. They are just gonna lose sales.
>>
>>323025917
>Objective: move these refrigerators
>Move theses color teveeeeeesss
>>
why do they use the OG PlayStation font in everything except the actual consoles themselves?
>>
>>323026739
>get BTFO
>tell the other guy to "get a life"
Heheheheeh.
>>
>>323018598
ACE COMBAT 7
>>
>>323025059
The massive boom you talk about were terrible, huge, incredibly heavy machines with really low framerate and terrible games for around $200000
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>>323027382
You can fuck lolis in AC7?
>>
>good vr
>on essentially a low end PC
lol??????????????

stay delusional sonyggers
>>
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Reminder that PS4 VR will never get the porn games. So no loli dating/sex sim for you faggots.
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>>323014601
>facebook gets nothing from sold games
They have their own Oculus store, if they're not taking a cut from everything on it they are beyond retarded.
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>>323027531
Source? Why would PS make this for their VR? Doesnt seem likely they would pander to waifu lolifags when they just have to undercut oculus by 100 or so dollars to take the VR market
>>
>>323027531
All it needs is PC drivers which will come quickly if it's a cheap VR option.
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>>323014060
>console vr
>can only play games developed with vr in mind
>no way to patch old games to use vr
>can't even play old games on ps4
kek m8 how many games will support vr on ps4? 1? So you got 2 games to play with Bloodborne in total WOW
>>
Pretty fucked off with this whole Oculus affair. I have a decent gaming PC that runs recent games at 1080p on full settings.
After getting hype as fuck for literal years, including the costs of upgrades it would set me back £1100 at a bare minimum to get a rift and be able to use it.
That's more than I save in a year.
Are Oculus taking the Michael?
>>
>>323018887
>lamp in bed

why? he's bound to kick it at some point
>>
>>323027932
VR has no use outside of porn you fucking retard.
>>
http://wccftech.com/psvr-to-be-priced-at-400-600-to-sell-1-9m-in-2016-according-to-market-research/

PSVR to cost as much as the Oculus.

VR BTFO

Maybe the HTC Vive or whatever will save us
>>
>>323028195
i am an analyst and that market research is false. it will cost 300-400
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>>323028195
Vive has tracking sensors and shit pretty sure it will cost more or have the same price.
>>
>>323028307
Rift has tracking sensors and an overpriced Xbone controller.
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>>323028395
meant room tracking.
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>>323014396
>what is a loss leader
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>>323026997

Play the waiting game my man. Let's be honest until we see battlefield vr, gta vr, assassins creed vr, and elder scrolls vr this isn't worth it. Also if by some remote chance PSVR gets a unpfficial driver you can try it out
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>>323028307
Then why would anybody buy the Rift and get an inferior VR experience?
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>>323028527
Yes, so one or two more sensors.
>>
>>323028307
The base stations are pretty cheap, also it comes without headphones.

On the other hand PS VR has headphones included, you need a PS eye camera, move controllers and the processing box.
PS VR wont be as cheap as people think.
>>
>vive
>psvr
>oculus
>???
>???

How many fucking VR sets are there?
>>
>>323028101
I work 10 hours a week an save a grand every month and a half m8
>>
>>323028603
good question probably people without patience
>>
>>323028101
What is enthusiast price-points on new technology? (Flat screen TVs, Blu Ray, 4K, etc.)

Also,
>saves less than £1100 a year
Get off of welfare and get to work, my child.
>>
>>323028759

Gear

Also razer and Microsoft will join

I'm interested in microsofts vr they make the best peripherals
>>
>>323028759
Those are the big three. Most of the others you hear about like GearVR are fancy headsets that use a smartphone for a screen.
>>
>People saying the only worthwhile VR games will pc exclusives
Really?
I know there will be few scattered pc exclusives but I feel like devs are gonna want to get their VR games on as many platforms as possible because at least in the start there is probably gonna be a pretty small VR userbase.
I can understand for games that just have a VR option but can be played normally, but strictly VR games?


How many are announced right now?
I've followed VR a little but not that hard, one o the biggest games I know of is that Eve one, but thats also on ps4 so what else?
>>
>>323028986
Careful with that massive fucking reach pal
>>
So far from what we've seen, the most it'll be capable of is early to mid period PS3 level graphics, which isn't bad per say, but still isn't comparable to what you can get out of a good PC. Even so, Cardboard showed you really don't need high end graphics to please normies, what really matters is the quality of the unit itself, something we won't know until we get to personally use it. It would do Sony some goodwill to take a note from Nintendo's book and demo the unit to the public at electronic stores like they did with Smash 4. Probably an ominous comparison, but this stuff is like the Wii, you actually have to try it in person to "get" it, building up hype should be their main priority. I'm personally waiting for someone to make a PC driver first before I would ever consider one, but if Sony keeps the price low and keeps securing tons of content like they're doing now, I could see this becoming very successful.
>>
Totem VR is already confirmed to be $450 for the same shit.
Why even bother?
>>
Why are people acting like Sony is anywhere close to being the same as oculus and vive?

Seriously, only the most uninformed sony fanboy could think the PS4 could run VR that isn't a platformer or an "virtual aquarium" game
>>
>>323028759
>>323029050
>>323029064

What about Star VR?
Dat 210 degree FOV
>>
>>323014852
>I'm sure any modern PC could play VR games with last gen graphics at 60 fps just fine.
Based on what? Also how are you defining "Any modern PC"?
>>
>>323029268
https://m.youtube.com/watch?v=8jCOR6RHAtI
>>
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>>323014060
Someone at my work made the same fucking retarded argument.

>Oculus is owned by Facebook that has a shitton of money
That doesn't mean that money is available to the Oculus team or that Facebook is willing to take a loss on top of its acquisition. Facebook wants a return.
>Why wouldn't they sell Rift at a loss to get this technology to more people and then pack themselves on game sales?
They cannot subsidize their tech with game sales because it's open source and they don't own the compatible platform (PC). Dev kit/licensing sales could never catch up to and properly subsidize a loss per unit sold.

Furthermore, Rift is being smart by getting to market first with a premium price point. Once the technology has matured and competitors like Vive have released then prices will go down but early adopters are willing to pay a premium.

When will you stupid faggots begin to understand that a company doing something you don't like isn't the same as a company doing something that will hurt themselves.
>>
>>323014060
>failed at its own demo
>still costs as much as a console
>somehow going to reach 90+ fps while rendering games twice while the PS4 is 30-60

okay
>>
>>323018793
>>323019013
Here's the thing: that box most likely ruins the entire project when it's on.

Interpolation takes time, and is only really great at small numbers of frames in certain conditions. Having frame interpolation on every other frame will not only introduce latency (and if you'll recall reducing latency to near-zero was the entire point of these VR technologies), it will make things look strange in motion and break immersion.
>>
>>323014060
>Why wouldn't they sell Rift at lost

Because Facebook is a public company beholden to shareholders and something like that would surely get shut the fuck down.
>>
>>323029637
>those comments
>discussing sales numbers and how the 'new bundle' will guarantee sony players million more sales this month

What the fuck is wrong with playstation owners
>>
>>323029950
not much else to talk about than how many its selling.

Bloodborne's still fun, but you can only talk about it for like a few months before you're repeating yourself.
>>
>>323029950
I never understood why /v/ hated Sonyggers so badly, especially when they have such a minimal presence on /v/. Then one day I read the YouTube comments on a Playstation video, and it all came crashing down.
>>
>>323030071
Most Playstation games are singleplayer, really the only good multiplayer exclusive is TLoU, which will get you laughed out of /v/ if you tried to discuss it. Communities around singleplayer games become extremely cancerous if there's no new updates or content coming out, /vg/ is proof of this. The only reason people are still talking about Bloodborne is because there was a recently dlc released and their parents bought them a shillstation for Christmas.
>>
>>323028527
I thought the chaperone system being HTC's big breakthrough was underwhelming and not that big a deal until I saw

>https://www.youtube.com/watch?v=63uK-86K4Ms

Its just edge detection from the camera feed, but it is a pretty damned effective way of navigating your surroundings or reaching for objects in your surrounding if need be.

It is pretty huge to me now., don't know how much it would facilitate typing on a keyboard if I need to type something quick without removing the helmet and switching to monitor. I didn't know their controller had two triggers in one, you can click it normally or pull it down on it to click the secondary trigger.

I am torn between oculus touch and the vive controllers. The touch is more compact with gesture recognition which feels like a comfier fit. But the vive controllers have trackpad and double trigger with a better tracking system in my opinion.

Gotta check if the lighthouse base stations communicate through bluetooth and if they supply a dongle since I don't have one installed, I hear they are fairly cheap. beats the hell out of having to use more USB ports for cameras, and apparently you can daisy chain several of them with ease. Though I think 2 of them would be plenty enough.

It all boils down to who has the better bang for buck, oculus rift price was abysmal despite selling at cost. I was expecting them to be a good bang for buck option for 400~500 without motion controllers including fees, that is pretty much thrown out the window at 780 USD, fucking retarded.

Pretty excited to get into VR as a tripple monitor replacement because bezels suck, but I am not expecting being able to afford the tech at this point.

Max I am willing to part with is 650~700 USD including fees and motion controllers. It seems I will have to wait for 3 years for the price to come down to something reasonable or competitors with better bang for buck options to emerge.

Hopefully the tech isn't dead in the water by that point.
>>
But is it really? Isn't the Oculus about 800 euro while a sony vr set + PS4 is about the same?

Anyways knowing how other Playstation addons have worked in the past they will make a big deal about it, release about two games and then it will be forgotten.
>>
>>323030998
Is there video of how the chaperone thing works yet?
>>
>>323029868

Sony might use it on on certain games without much movement. Dunno how they plan to have interpolation on fast paced fps games. They'll likely have to go 90 native.
>>
>>323031946
>https://youtu.be/92CuZeGrefI?t=297
skip to 4:58, its only a glimpse of it shown on the laptop.

They will probably be demoing it tommorrow in CES.
>>
>>323014060
>pack themselves on game sales?
you do realize they are 100% dependent on 3rd party games.
the only right choice for good support is steamvr, and maybe psvr, for ace combat
>>
>>323030998
Yep, if Vive is a better deal I'll probably cancel my Oculus pre-order. Good thing Vive pre-orders open up in February and my Oculus won't ship until March. If nothing else, I'll scalp it. Some are selling for $1500+ on eBay and people will become more desperate now that the ship date is June.
>>
>>323018114
Just share it bro, it has 2 screens.
>>
>>323014060
Since Oculus is expensive as fuck, most people will get the PSVR and then eventually, someone will hack it and use it for PC.

Oculus is doomed from the start.
>>
>>323033478
This

And I'm guessing Playstation VR would cost around 350USD or below.
>>
>>323033060
It's anyone's guess who comes on top at this point, the technology is still in its infancy.

I was excited for early vive release, then oculus made its announcement about touch and vive delayed so I got excited about oculus since it comes out first and was apparently going to be cheaper, then 599+ship and I'm back on the Vive train.

Such a wild ride, I am not optimistic at this point but there is hope yet for a miracle.
>>
>>323030998
VR screens are not nearly as good as traditional monitors right now, they fill a higher FOV but the quality is just not good enough yet, the pixels are too big for how close the screen is to your face.
>>
>>323033478
>>323033589
www.amazon.ca/Sony-Computer-Entertainment-Canada-E3ProjectMorpheusplaystation_4/dp/B01A9ENM6U/
>>
>>323033636

Vive won't be much cheaper. But if it comes with all that stuff at the same price it's better.
>>
>>323033704
>the pixels are too big for how close the screen is to your face.
Confirmed for not having tried it.
>>
>>323033728
Vive will cost $495.

Valve's design is better in every way. And by every way I mean not only is its tracking system better, its cheaper to manufacture too. Their controllers for example are identical whereas the Rift's controllers are unique to each hand. That means they only need one mold and can produce twice as many of a smaller PCB. They also charge with microUSB instead of requiring a special charging dock. Futhermore the lighthouse system uses cheap components, whereas the Rift requires two high definition cameras to track the LEDs. The Vive does have a camera on the front, but as it is only used for sensing the shape of things in the environment it can be a cheaper lower resolution one. And finally the headset itself looks like it was designed to be cheap to manufacture. It's all plastic, and has an ordinary elastic strap for the head, while the Rift has a fabric cover and fabric inside and a more complex head strap which is plastic and adjustable.
>>
>>323032614
Will they do a show?
>>
What am I supposed to play on these? I want to buy a VR headset one day but no one talks about the games. WHAT ABOUT THE GAMES /v/?!?!
>>
>Sony's shitty VR comes with a glorified expansion pak
There's no way it will cost less than $500
>>
>>323033854
>Vive will cost $495

With no source what so ever.
>>
>>323033854
Yeah, it seems a little bit like Oculus are the idealistic incompetents whereas HTC have experience in mass manufacture of technology, and now how to keep shit cheap while still being effective.

I guess that's why getting actual investment from an experienced group is better than kickstarter money.
>>
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>>323033854
It's going to be $400 and have great image quality. Source: Bloomberg.
>>
>>323033923
Thats a breakout box. all it does it merge the 2 HMD images into one for the tv.
>>
Reminder that $599 is the "subsided by Touch controllers" price, so add AT LEAST $150 more to the full experience price.
Vive only needs to cost $750 or less to outright beat the Oculus, with even $850 being a good spot as a better deal considering the better technology.
>>
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>>323034071
>Tfw Facebook paid more for Oculus than what all of HTC is worth currently
>>
>>323017978
sony is going to allow for different modes of output. 60, 60 reprojected to 120, 90 and native 120.
>>
>>323034118
In that same image it has the Oculus at $350.... But for some reason you believe the $400 ?
>>
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Reasons no one will buy a Rift:
>970 GPU minimum
>4 USB ports, 3 of which need to be 3.0. dongles don't work
>750$+ for Europe

-So, the WHOLE laptop market is gone. Mobile parts can't handle VR
-MOST of the pre-built PC market is gone due to lack of available USB ports
-Some of masterrace will need to spend even more money on better MOBOs to get cucked out of 4 USB slots for VR
hahahahahahahaha

Meanwhile, I'll buy a PSVR at half the price of a Rift and it "just werkz". No worries about getting new PC parts. Can't wait
>>
>>323034195
That's the whole thing though, money isn't everything. Throwing shitloads of money at incompetents won't stop them from being incompetents, they'll just be incompetent and rich.
>>
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>>323034119
>Sony calls the small box a “PU”, short for “Processing Unit”. The box makes sure that the signal coming from the console is accurately transformed into a proper VR signal for the headset, and it also helps convert the footage into 120Hz.
>P U
>>
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>>323034290
>incompetents
[citation needed]
>>
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>>323033908
How about Distance?
>>
VIVE PRICE POLL
401-500 BEING THE MOST LIKELY ACCORDING TO PROFESSIONAL ANONS
http://strawpoll.me/6468224
>>
>>323034324
So it does almost nothing. Its not a magic box.
>>
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>>323014060
>microsoft and nintendo handed them the 8th generation
>oculus handed them VR

Literally the luckiest company in the world.
>>
>>323034118
>Pros: Backed by Facebook
>>
>>323034474
INTERPOLATION
N
T
E
R
P
O
L
A
T
I
O
N
>>
>>323034446
>/v/ thought the oculus would be $500
http://strawpoll.me/6459589

kek
>>
>>323034431
Being GOAT programmers is great and all, but you kind of need to have some knowledge of hardware manufacturing, which they don't.
>>
>>323034431
http://www.tomshardware.com/news/oculus-rift-vr-hardware,30172.html

tl;dr: They are retards that researched their own type of cloth for minimal to no improvement and everything in the Rift is custom-built and custom-ordered at several different factories.
Meanwhile HTC is re-purposing readily available parts and making logical decisions like having symmetrical controllers.
>>
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I really hope PSVR is cheaper

and I sincerely hope that if Sony doesn't make it compatible with PC, I hope at least someone out there will make unofficial drivers.
>>
>>323033704
yeah I didn't mean emulating desktop monitors, I know they will suck for reading fine print.

I meant a substitute for surround/eyefinity, I can move my head around in game and the sweet spot will follow me unlike tripple monitor where you have to keep looking at the center and get that irritating fish eye distortion if you look at the monitors on the sides that should be in your periphery.

Having a large overall horizontal+vertical FoV without black bars and the entire background cut off from your view sounds pretty neat. I can even look around without significant distortion unless I stray too far to the very edge of the display. Stereo is another advantage.

I don't have 2k or 4k surround, it's shitty 1080 TN, still has its advantages over current HMDs. The OLEDs will likely have better colour depending on the quality of the optics I suppose.

resolution per eye is less than 1920x1080, but I guess it is more about PPI and distance from the display. So something like 4K would start to look pretty close to the quality of a 1080 monitor I suppose. Won't know until I try it, just blabbing out of my ass at this point.

Only got excited after trying someone's DK1 a few years ago, the quality was awful with massive screen door but I saw promise in it.
>>
>>323034732
>Carmack literally builds rockets in his spare time and owns an aerospace engineering company
kek
>>
>>323034476
yep. if xbox would have avoided the whole DRM/used games thing and shipped without the kinect they would probably be neck and neck right now, or at least much closer.

even if PSVR ends up at $399 (i think $299 is more likely), it will be comparatively a bargain.
>>
>>323034746
>Meanwhile HTC is re-purposing readily available parts and making logical decisions like having symmetrical controllers.
[citation needed]
>>
>>323034868
Yeah, and does he make small scale consumer electronics for the mass market? No. There's a bit of a fucking difference.
>>
>>323018323
it comes with an extra power box to bring the PS4 up to snuff you dolt.
>>
>>323034971
>moving the goal posts
kek
>>
>>323034746
ALSO the lighthouse tracking Vive uses is simply a laser on a motor, with cheap photosensors on the peripherals, meanwhile Rift uses a expensive high-resolution IR camera (1 more camera for the Touch) which adds a LOT to the final price, and it's an inferior tracking solution.
>>
>>323034536
>interpolation artifacts in a vr headset

interpolation artifacts are a thing right? or am i just shit at implementing svp? also on tv's when it's enabled you can see little shitty spots all the time.
>>
>>323035138
It's not moving the goalposts when you're the one that ignored where they were in the first place.
>>
>>323035183
>you kind of need to have some knowledge of hardware manufacturing, which they don't.
kek
>>
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>>323034746
>implying HTC is not incompetent
>>
>>323035241
Do you really need it spelled out that I'm talking about large scale consumer electronics manufacturing? Do you think carmack makes a gorillion little plastic rockets?
>>
>>323035379
>small scale
>large scale
>moving the goal posts
kek
>>
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>Time named the HTC First as one of the 47 "lamest moments in tech" for 2013, and ReadWrite similarly named it one of the "Top 10 Tech Failures" of 2013
>>
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>>323014060
>SONY WINS AGAIN BABY

Jesus Christ you faggots are unbelievable. Worst fanbase on /v/
>>
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>not preordering and cancelling if vive is better/cheaper
>>
>>323014852
90hz x2. Plus specs makes no sense if you think about it since not all games are created equal in terms of resources. Your example pic is clearly not the same as Bullet Train, but yet 'recommended 970' is still the same. Guess it's just there to keep people away with their gtx240
>>
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So what if the PSVR is cheaper. The PS4 is a closed system right? It won't allow porn right?
>>
>>323035736
>tfw when march order
>will most likely end up canceling since oculus speculation was $450
>Vive will probably be $700
Thank god they didn't take money months in advance.
>>
>>323035765
Not only that I'm sure there will be a ton of small experimental demos that will never make it to PS VR
>>
How would Sony's headset compare to the rift if I was strictly going to use it for a PC? I mean, someone is bound to make drivers for this thing, I doubt it'll be much worse than one.
>>
>>323035862
inb4 it is a ploy and they start taking people's money on the very first shipping date before you can confirm vive price.
>>
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>>323034805
It'll be "the price of a new console"

PS4 started at 400$ so it won't be more than that
>>
>>323035968
If you just want it as a display, probably. But expecting full compatibility for VR titles would be unlikely. Even going from Vive to Oculus (and vice versa) is not a sure thing. When you couple it with requiring a PS4 camera/PS move it's even more unlikely.
>>
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why is VR so demanding? isn't it just a monitor strapped to some goggles and a gyroscope thing?
>>
Color me excited when they showcase how the fuck is it going to run mainstream games in 2k resolution at over 75 fps.

If I'm paying 350 for low quality sluggish VR I'd rather pay another 350 and get the full experience. Half measures SUCK.
>>
>>323035968
Same difference between a console and a PC.
If it turns out cheaper then expect to get what you pay for, Sony isn't going for the high-quality route here.
>>
>>323035604
>not knowing how to read
>seeing things that aren't in OP's post
>>
>>323036104
I'm using that mouse right now
>>
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>>323036131
Everything needs to be rendered twice. Some people's eyes aren't good at that so they get epilepsy sometimes.
>>
>>323034324
>>323034474
>>323034536
Interpolation is 100% going to bring problems to the consumer in the long run.

Making up frames out of thin air is not going to end well
>>
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>>323018421
>PS4 is an outdated piece of plastic that would require devs to make their games look like PS2 games in order to maintain 120 FPS
sounds accurate
>>
I think there's no way VR at this point is anything other than a failure.
>niche
>expensive
>limited to only the most powerful PCs (consoles can't run this if you didn't know)
>humongous set of unwieldy goggles
The technology just isn't there to make this good enough for the masses. It's like they're trying to force this about ten years too early.
>>
>>323036131
If I am not wrong, you actually have to render twice, anon. That takes device's resources a lot.
>>
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>>323036263
I know

Get a haircut btw
>>
>>323035765
Pretty much.

VR on a closed system is actually such a fucking shit concept, imagine having a monitor that only worked for playstation
>>
>>323036131
To play most modern pretty games on a 4k monitor at 60 fps you need two 980ti's or equivalent cards. That's 1300€ in GPUs alone. The screen itself is going to easily run you 700€.

The rift requires something like "only" 20% more resolution over 1080p (2k res has more horizontal space p much) but the framerate requirement is 75-90fps, which puts it in a difficult area for most non-enthusiast hardware.
>>
>>323036287
>>323036374
why don't we just close one eye and render it once
>>
>>323036374
Why not add a 2D mode then.
No muh 3D gimmick for half the performance hit.
>>
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>>323036520
3D doesn't work that way. Then you might as well just be looking at your computer monitor instead.
>>
>>323028780

Do you live alone
>>
They already said the Oculus was not a gaming platform. It can do more than than just play games.
>>
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>>323036473
>>323036287
when you say render twice, does that mean one render on the monitor and another to the headset or one render in each eye slot? Why cant they just stream it to each eye slot?
>>
>>323036624
Like what, watch VR porn?
>>
>>323036605
wait the headset is in 3d? I thought it was literally just 2 regular high res screens close to your eyes

so does it work like 3ds or something
>>
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>all these people who don't know how their eyes work
>>
>>323036131
This is how I feel about it, it feels like a gimmick I know thats a word here used a lot but don't you think you are going to get tired of having a thing strapped to your head while you play games?
I don't think it will be a success and probably will be forgotten.

It is not even VR anyways.
>>
>>323036748
It uses millions of tiny mirrors to reflect light into your eyes.
>>
>>323036657
This was my idea too, but since those guys that are developing VR technologies are way much smarter than me, I don't think this would work. Why? I don't know.
>>
>>323036840
noice
>>
>>323036825
Please, enlighten us, anon. I'd like to know.
>>
>>323036695
The porn industry is actually the only thing that might save it.
>>
>>323036605
>>323036840
Holy shit what the fuck are you even saying.
Do you even know how 3D works? The Rift is literally just two screens with a different image each.
>>
>>323037019
Sure *Uses ubiquitous and steals your stars*
>>
>>323036748
>>323036840
>>323036605
How can people misunderstand how 3D works this hard.
>>
>>323035996
Possibly, they did start the manufacturing process back in I think it was October?
>>
Serious question,

how would you do true stereo on flat panels with lenses if your field of vision for both eyes overlap? don't they provide each eye with a separate screen? you can't have both screens overlapping each other in the middle.

do they chop off part of your FoV? I imagine getting very close to objects would be irritating or introduce a large blind spot so it wouldn't feel natural.
>>
>>323037576
The screens don't overlap.
>>
>>323036657
One to each eye slot.

And because video quality afaik, you have to simulate the view per eye, anything else is google cardboard tier>>323037576
>>how would you do true stereo on flat panels with lenses if your field of vision for both eyes overlap?

Assuming this is theory (because honestly otherwise it would be pretty fucking retarded) the image would have to be ridiculously close to the eyes.

>do they chop off part of your FoV?

If you are asking what is actually done, the panels aren't flat
>>
>>323036131
>1080p resolution (1920x1080) at 60Hz is generally seen as the standard target setting for modern gaming. That also happens to be about one-quarter the raw pixel rendering cost of a VR headset display at 90Hz. So, you could think of the raw pixel demands of VR gaming at 90Hz as being approximately 4 times the demand at 1080p/60Hz.

>Another simple comparison: VR gaming has roughly 90 percent the pixel demand of gaming at 4K resolution (3840x2160) at 60Hz. If you’re familiar with gaming benchmarks, you’ll know that achieving 60 FPS at 4K resolution is no simple feat. Very few gamers have PCs that can play something like Fallout 4, Star Wars Battlefront, or the Witcher 3 at 4K/60 FPS.

>Once again, before factoring in the additional costs of stereo rendering, let’s compare the raw pixel rendering cost of each display:

>124 million pixels/second: 1080p monitor @ 60Hz
>457 million pixels/second: Rift/Vive @ 90Hz
>498 million pixels/second: 4K monitor @ 60Hz

>Now, factor in the additional graphical demand of stereo rendering with VR headsets, which multiplies the total hardware demand on the PC by somewhere between 1x and 2x, depending on what’s occurring in the game. It’s easy to assume that playing many games on the Rift or Vive will require even more computing power than it would take to play the same game at 60 FPS at 4K resolution.

http://www.logicalincrements.com/articles/vrguide/
>>
>>323036657
To 'render' simple means create an image from a scene.

Not passing the data of a single rendered image isn't a problem. The problem is rendering the scene twice for each eye where there's an offset. You can get away with a gimmick of just offsetting the picture, but muh immersion. I know it sounds so stupid to have it be so demanding to just move the camera to the left, right? But this will sound even dumber, you have to move every object relative to where the camera 'is'. Technically you're always looking at (0,0,1). Why do this? It's faster than moving the camera position and calculating a matrix from the camera for a single object since they're all different vs creating 1 for all.

Though what I'm confused about is why they're not recommending SLI/crossfire to have each GPU do that..
>>
>>323037940
>Though what I'm confused about is why they're not recommending SLI/crossfire to have each GPU do that..
https://developer.nvidia.com/virtual-reality-development
>>
>>323037940
Rendering from two viewpoints at half resolution is the easy part. The hard part is rendering 2160x1200 at 90 fps.
>>
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>>323036657
>>323036934

Each view is different

Just like each one of your eyes sees things from a different perspective and your brain merges both to create your sense of distance AKA "3D"

While focusing on your monitor, hold your finger in front of your nose (2 inches away, or 5cm away) and close one eye at a time. On your left eye your finger will be further to the right, on your right eye your finger will be further to the left. With both eyes open your finger will be 2 ghost images with 50% opacity because it's too close for your eyes to focus on it (unless you get cross-eyed to focus on it)

That's just how it werkz. You need 2 seperate perspectives rendered
>>
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https://www.patreon.com/DGW666
This guy looks like he can make waifu age porn but he's a NEET and can't buy a Rift. But he might be the chosen one. Picture semi related.
>>
>>323037940
There's no advantage to SLI for that, two cards half as fast in SLI won't be faster than a single card.

It's literally just a gimmick to make people buy two cards that just end up being more expensive than a single card at double the speed, SLI is only useful if you already have one card and want to upgrade by 100%.
>>
>>323014060
implying sony's vr wont be the same price.
>>
>>323038252
>speakers pointing forward instead of pointing at the user
fucking retard
>>
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>>323014060
Who honestly believe that VR is the future of entertainment?
it is the new 3d
>>
>>323038317
I'll tell /r9k/. I'm sure they'll love the guy.
>>
>>323038771
I don't think it is the future where the only one way to play games will be VR. But as a one way of entertainment the VR will definitely be.
>>
>>323038771
Think more along the lines of a racing wheel.
>>
>>323038317
i doubt a westerner would be able to create something truly erotic.
the neets of Japan will do it for free, probably sooner than this guy receives his rift.
>>
>>323014810
>>323015329
Whoa..... So.... You're like.... Saying.....
A company that primarily sells hardware isnt making as much profit as a company that sells easy to produce vaporware???
Whoa.....
>>
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>>323030998
Lighthouse actually only needs power, its not connected to the pc in any way, its just a rotating laser with diodes - and that's why its awesome.
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