[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Why isn't xcom 2 downloadable yet.
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 164
Thread images: 20
File: xcom2.jpg (87 KB, 1200x675) Image search: [Google]
xcom2.jpg
87 KB, 1200x675
Seriously in what world do you use the end of the day in the pacific islands to release a game?
>>
>>322865395
I hope you found out your mistake and felt bad.
>>
anon are you from the future
>>
Will this game be good?
>>
>>322865395
Pls don't be bait.
>>
>>322868692
It already has three small overpriced DLC packs planned
Yes it'll be great
>>
this thread makes me happy
>>
>>322869413
The only DLC which has been worth it has been Witcher 3 plus a couple of the Total War ones.

Really fucking scary that some slavfucks can pull proper stuff out their magic holes. Oh and SEGA always Jews up and spits on everything CA works on.

>>322868692
Why wouldn't it be? XCOM:EU/EW was good. This has changed the setting and added things people complained were missing (like being able to get into position without being seen to make ambushes, random maps and so on).

I doubt it'll be GOTY, but it'll be good.
>>
File: van.gif (344 KB, 256x192) Image search: [Google]
van.gif
344 KB, 256x192
>>322869905
Sooooooooooooo, this or rainbow six siege?
>>
>>322865395
you know this is coming out next month right
>>
>>322870109
I'd personally get this as mods will keep it going after.
>>
File: EXALT.png (120 KB, 1024x768) Image search: [Google]
EXALT.png
120 KB, 1024x768
Reminder that EXALT bandannas are a customization option in XCOM 2.

Reminder that you should create a squad based on the enemy within.
>>
>inb4 they somehow fuck up character customization
>>
can you choose what character classes now
>>
>>322872802
Yeah.
>>
>>322870595
I want to get this since it finally has mod support, specially since EW without mod support had one of the best mods in any game, but I seriously don't want to have to buy stupid DLC overpriced shit or end up with another enemy within situation.
>>
>>322870867
Former EXALT operatives in your team?
>>
snake
>>
I want this game so much but I can't bring myself to pre-order it. Day 1 dlc (including a whole class) is just insulting.
>>
>>322872802
You can take a rookie, put them in training for about 5-10 days and have them as what class you want.

I'm making a Big Boss/Medic Specialist (the class with the big fuckoff machete), and a MGS boss cast for squadmates.

Or I just might make random vidya characters. Cpt Price, some random aussie because i'm australian, etc.
>>
>>322874303
only the non-heavily modified
post-human scum can fuck itself
>>
>>322874303
EXALT is from the EW time line which is not the XCOM 2 time line.
>>
What are the known DLC?
>>
>>322874651
Why does 2 retcon EW?
>>
>>322870109
I'd say XCOM, but that's mostly because i played Raven Shield as a kid, and Siege seems like an abomination in comparison.
>>
>>322874741
cause canonically, the XCOM project failed within the first month, so before they even had the chance to understand that there is some fucky organisation behind the scene
>>
>>322874741
Because in XCOM 2 the commander lost hard back in EU. There was no reason for EXALT to ever be a thing when the alien already dominated everything.
>>
>>322874845
>canonically, the XCOM project failed within the first month

I know this already, but it's still bullshit. The aliens didn't do anything but throw sectoids and thin men at you for the first 3 months, and those things had wet paper for armor. I hate how they retcon the game, but oh well it allows for a good set of gameplay mechanics and a good story so I don't really mind.

VIGILO CONFIDO

REMOVE AYY
>>
>>322875036
they based it on the steam achievements that indicate your progress
so it's just the player base fault, being fucking weaklings that couldn't succesufully remove those squishy ayy'lmaos
>>
>>322875036
MOBA kid tried to be commander and got rekt by thin men.

The end.
>>
>>322875262
>they based it on the steam achievements that indicate your progress
You wouldn't lie on the internet would you anon?
>>
>>322875365
there was some statement from them, in one of the interviews. I ufortunately don't remember from which one
>>
>>322875446
IIRC it was based off the average player's ironman run. Which always ends after the first month because people are retards, ironman is pretty difficult though and you need a good strategy to last past the first month, but if you do it's just as easy as the other modes.
>>
>>322874516
The ranger has the machete.
The specialist has the little drone
>>
>>322875638
i heard it was based of the IMPOSSIBLE ironman run
classic was to easy i guess?
>>
>>322875794
You're probably right on that one. All I remember was ironman.

>>322875684
Ah ok I'll make him a Ranger. Probably make Price a sniper. Crocodile Dundee can be a Ranger as well.

That leaves 3 more characters to make.
>>
>>322875036
impossible ironman is canon
>>
>>322876642
VIGILO CONFIDO

REMOVE AYY
>>
>>322876074
ideas for squadmates
>quiet, the end and sniper wolf (rifle spec sharpshooters)
>ocelot (revolver spec sharpshooter)
>gray fox (stealth spec ranger in hardsuit)
>Raven (minigun grenadier)
>otacon (hacking spec specialist)

I can't think of any other mgs characters that fit neatly into the xcom 2 classes.
>>
>>322876642

How can you suck so badly you lose in the first month?
>>
>>322874719
DLC 1: More customization based on rebels
DLC 2: New guns and armor, new missions
DLC 3: New class, customization options, and and mission
>>
>>322875446
That was more of a post-hoc rationalising. Seems like they simply chose the story to explain why we're back to square one, which is fine with me.
>>
>>322877785
That's it? No major overpriced overhaul ala Enemy Within?
>>
>>322865395
People really wanna play an Ayy Lmao game? A game literally based on fucking memes? The RNG of the first game was just plain awful. All attacks should've been a 100% hit.
>>
>>322877992
Not yet. They just announced the season pack so far, so it's not out of the question. They want to have all the DLC done by summer.
>>
>>322877998
> A game literally based on fucking memes?
Aliens are memes now?
>>
>>322878080
*all of the season pack done by summer
>>
>>322878094
>All attacks should've been a 100% hit.
You are replying to a troll post.
>>
>>322875262
First of all, that sounds like bullshit, but who could even lose under a month?

It would seriously take intense speedrunner tier effort to lose that fast.

The steam kiddies who dropped the game did so because they had a code black three times in a row, not because they actually lost the game.

That being said, in universe it's doable.
That just means the aliens didn't fuck around like in EU/EW in order to make humanity evolve.
They just straight raided X-com's base early on with Cyberdiscs and whatnot, just like... well, the original X-com.
>>
>>322877620
on impossible it takes 2-3 failed missions to lose the game, which can easily happen in the first month. When I started my first I/I playthrough after beating C/I, I sure as fuck wasn't prepared for
>9-12 sectoids pr mission
>4hp sectoids with +10 aim
>3 hp rookies

If we forced people to play I/I as their first playthrough I think most would have lost in the first or second month for sure.
>>
>>322877620
You probably cant lose, but its very easy to fuck up a run so you have to restart anyways if you're playing Impossible
During the first two months at least, after that its basically impossible to lose
>>
>>322877998
here's your (you)
now go play cinematic mode you babby
>>
>>322869413
>It already has three small overpriced DLC packs planned
day 1 pirate
will buy for $5 or will get it for free from golden joysticks or some shit
>>
80 for the game and 22 for one dlc that should be a part of the base game.

Fucking bullshit! Why the fuck is 100 for a game becoming the new normal. I like owning games and if this was a fair price I would pay for it.

Obviously I am going to pirate it and buy it in the future on a sale.
>>
>>322878876
I'm buying the base game, then pirating the ultimate edition when it comes out in a couple years. I want the game to sell well, but the dlc to sell like absolute shit.
>>
I'm not sure if this is worth a pirate. I really don't care about the online mode but I don't know if pirated games usually get the DLCs as they are released, and then there is the mod support.

I feel like I'd be missing on stuff if I pirated it.
>>
>>322879725
it's really just a question of if you can afford it, think it would be worth the money, and want to support the developers and their business practices
>>
>>322880850
Do pirated games get updated with patches and DLC as they come available? I'm not a very experienced man of the seas.
>>
>>322881128
Early patches most of the time. Later patches sometimes.. DLC most of the time. As long as the DRM isn't harder to crack like Denuvo.

Chances are Xcom 2 will be using less intrusive DRM if it wants to have any kind of mod support.
>>
>>322874129
it's a firashit game. everything of theirs after civ4 is Enemy within.
>>
>>322882523
What?
>>
>>322865395
Do you think the game will be too limited because of the new class system?
In the first game there was a 2nd wave option that randomized your abilities and I would pick it every single time. Sometimes you got broken overpowered characters and others would be really goofy but still usable. Because usually it's kind of boring to have more than one guy sicne they're all exactly the same.
I'm worried now that each class has it's own gimmick weapon that having a 2nd wave option like that will be impossible.
>>
>>322883125
mod will fix it :^)
>>
>>322874425
There is no fucking day one dlc, shens last gift is getting released in summer you twat
>>
>>322882913
every single one of their games after civ4 require the expansion to come from good to great.
except beyond earth.
for xcum2, i dont think any dlcs in the season pass will change much of the game. just wait for the expac.
>>
>>322883125
I don't understand your concern. Nothing has changed from the last game other than adding another class weapon (machete).

Grenadier has a unique heavy weapon and an explosive weapon, just like the heavy
Sharpshooter has unique access to rifles just like sniper
Ranger has access to shotguns just like assault
everyone has access to pistols and assault rifles just like last time.
>>
>>322865395
It's releasing in febuary retard.
>>
>>322883383
There's a soldier customisation pack day 1/pre-order bonus dlc tho
>>
I find the lack of snektits in this thread pleasant
>>
>>322881245
>most of the times
>sometimes
So basically it's not reliable. I'll just buy it then. I don't buy many games anyway.
>>
>>322868692
At worst, its a clone of Xcom EU

At best, its better than Xcom EU

You literally cant lose if you like Xcom
>>
>>322883569
That's a preorder bonus and it's not a fucking class, just cosmetics
>>
>>322883719
Not that guy but the Resistance Warrior Pack is day 1 DLC.

Just because its also a preorder bonus doesnt change that.
>>
>>322883812
But it's not a fucking class, it's literally just cosmetics
>>
>>322883889
I didnt say it was a class

But its still day 1 DLC
>>
I remember in the previous game, which was my first X-Com, having on girl with a shotgun was really powerful. She could run up to their faces behind cover and shoot twice, that was extremely good.
>>
>>322883889
It's still DLC you fucking ostrich
>>
File: ostrich.jpg (44 KB, 598x545) Image search: [Google]
ostrich.jpg
44 KB, 598x545
>>322884017
Ostrich invasion Xcom when
>>
>>322884089
as soon as we defeat the emus
>>
>>322883984
And really limited. You don't wanna be running on aliens faces and risk popping another pod with a fucking mechtoid and 3 berserkers.
>>
>>322883664
I'm kinda lucky, because I never played any of the original Xcom games, so I don't have the nostalgia goggles to blur my vision

My first Xcom was EU, and it was just randomly gifted to me by a friend because he thought I'd like it. Ended up playing it for like a week straight, nothing but Xcom. I was pleasantly surprised at how addicting the basic gameplay is.

You're totally right. There's no way Xcom 2 could fail. It's not a big AAA title like fallout 4, so it doesn't have the mob mentality of being perfect - and it's a "sequel" to a game that people either kinda hate, kinda like, or really like.
>>
>>322883970
>I want this game so much but I can't bring myself to pre-order it. Day 1 dlc (including a whole class) is just insulting.
Sorry man my mistake, the class that you were talking about must have been the fucking alien math class or something
>>
>>322884203
But that isnt me, thats someone else
>>
>>322877998
begone
>>
>>322883597
>snektits

VIGILO CONFIDO

REMOVE SNEK
>>
>>322884236
I was responding to that guy, not you
>>
>>322884329
But you responded to me, not him
>>
>>322878785
> xcom:EU
> not a cinematic game
>>
>>322884192
I was the same. In fact, I continually go back and play every week or so since launch. It's just a fucking good game (imo), so I can never really get bored of it, like Dragons Dogma.
>>
File: snake2.jpg (69 KB, 579x730) Image search: [Google]
snake2.jpg
69 KB, 579x730
>>322883597
That can be changed very easily
>>
File: snake.jpg (67 KB, 1357x692) Image search: [Google]
snake.jpg
67 KB, 1357x692
>>322884393
Here we go, again
>>
File: 1450122659384.png (472 KB, 850x1206) Image search: [Google]
1450122659384.png
472 KB, 850x1206
>>322884462
>>
>>322883719
still day 1 dlc tho, hence
>There is no fucking day one dlc
is wrongaroon
>>
File: 1448215623650.jpg (61 KB, 631x780) Image search: [Google]
1448215623650.jpg
61 KB, 631x780
>>322884530
>>
File: 1443209882568.jpg (177 KB, 1133x1280) Image search: [Google]
1443209882568.jpg
177 KB, 1133x1280
>>322884602
>>
>>322874896
EXALT existed after the expansion as did the chinese triad guy and that means that it could still be canon because as soon as the aliens appeared EXALT come out in support of the aliens due to them basically being the illuminati.
Then you have the EXALT cosmetics which could mean the more human members of EXALT could have been persuaded to join the new X-Com project.
Hell most of the human troopers we see policing the people are probably EXALT.
>>
>>322878842
It uses denuvo sadly.
>>
File: 1449767179727.jpg (120 KB, 1261x700) Image search: [Google]
1449767179727.jpg
120 KB, 1261x700
>>322884663
>>
File: 1449305773987.gif (742 KB, 200x189) Image search: [Google]
1449305773987.gif
742 KB, 200x189
>all those thinmen you killed were actually sexy snek women

FUCK
>>
File: 1444753028486.jpg (61 KB, 700x614) Image search: [Google]
1444753028486.jpg
61 KB, 700x614
>>322884732
>>
>>322884582
yeah, true. But remember when we used to bash games for preorder bonuses? Generally we don't anymore, because it became the norm - and so is day 1 DLC.

As these things become the status quo, you really can't blame the devs who jump on the bandwagon anymore. Eventually most people just forget about it because it has become such a normal part of a game's release. Kinda sad, because this all implies a real slippery slope, where eventually game publishers will be able to fuck with consumers even worse than they already are, and the consumerbase will either abstain from buying, or cave in and accept.

just keep this in mind when new phenomenon start cropping up in the coming year
>>
File: 1448772734424.png (284 KB, 570x850) Image search: [Google]
1448772734424.png
284 KB, 570x850
>>322884808
>>
>>322884704
Got a citation on that?
>>
>>322884673
>EXALT come out in support of the aliens

EXALT never supported the aliens, though. They wanted to rule humanity once the aliens left. A large part of the reason they attack XCOM isn't a massive clash of ideologies, but because you're both trying to scrounge up as many alien resources as possible to reverse-engineer their technology.

It's more likely that, if EXALT exists in XCOM 2's universe, they went even deeper underground much like the XCOM survivors did. They might even have been absorbed into XCOM as it grew more desperate for new recruits, or they could be some of the resistance cells you contact during the game.

IIRC one of the soldier customisation options is an EXALT face bandanna, so there's that as well.
>>
File: 1449285076354.png (197 KB, 800x800) Image search: [Google]
1449285076354.png
197 KB, 800x800
>>322884739
>kept capturing thinmen all the time
>never found out about the sneks during the interrogations/autopsies

Gee Valen, maybe if you kept your mind and mouth off those muton cocks for a second and actually did your job I would be knee deep in snake pussy right now
>>
>>322885018
EXALT collaborated with the aliens because they got stuff from the aliens and started grafting alien DNA onto humans and making hybrids.
They did want to rule the ruins of what the aliens left behind but that does not change the fact that they did graft alien DNA onto their agents and attacked your agents so that the aliens could win because they wanted to ally with the aliens or hybrid themselves much like in X-Files how the Syndicate wanted to make Hybrids to save their own asses.
>>
>>322885285
No, the alien-dna integration was EXALTs own bio-equivalent. They're still very much against aliens.

XCOM is a threat to EXALT because it takes up much of the alien technology that EXALT wants to research.
>>
>>322885496
I guess I misunderstood what they were doing when I played ages ago.
Still they were always awesome when they showed up in a fight since you would have to take out like 12 of the fuckers.
>>
>>322883664
>You literally cant lose if you like Xcom

Unless you play The Bureau, Interceptor, or Enforcer.
>>
>>322885612
I always loved their missions because they'd pile up like a clown car trying to get to the objective. Had like 10 kills on the same ladder once with an assault sitting next to it.
>>
>>322884836
>game consumers willingly fork over more cash for less content on the regular
>somebody complains something is a rip-off
>"gamers are so entitled"
>>
>>322885836
The Bureau wasn't that bad, the plot twist was interesting.
>>
>>322865395
I miss Warspace Extension so much.
>>
>>322886095
plot twist?

I only played enough to the point where you unlock your powers. I don't care for the game any more, what's the tweest?
>>
>>322884358
(you)
>>
>2000 dollars
>only a single campaign
>for the 600 dollars they're charging they could have given us an alternate campaign where you fight for the opposite side, like FM3 or something
>>
File: 1350733754796.jpg (220 KB, 1600x1200) Image search: [Google]
1350733754796.jpg
220 KB, 1600x1200
>>322865395
I know that pre-ordering is bad bad daaamn i want to kill ayys on random maps.

Do we know if they go the Anti-Modding DRM way? Its the only reason i would cancel my pre-order.
>>
>>322878080
>just announced the season pack
ow lordy.

We are seriously at the point in time where DLC is so normal that devs don't even bother.

>Let's make 70% game, if you buy it enough, we will give you chance to buy more of the game.

And they wonder why pirates exist.
>>
>>322883465

I only saw sharpshooters using pistols.
>>
>>322886451
The twist is you are not the guy with the fedora you play the game through with you are actually an Ethereal one mind controlling him and have been since the start of the game. You were sent here to infiltrate the humans and use the humans against one another when the invasion began, problem is that after being put in the ancient alien artefact and falling to earth and nearly being destroyed you the Ethereal, afraid for survival grabbed the first human you could, the fedora dude and due to the shock and shit you forgot your identity and thought you were the fedora dude. When the aliens attack the base you finally remember what you are and leave the human who hates you for stealing his body and just plain is a cunt. You then decide to help the humans because you are pissed at the other Ethereals and also you think the humans would be better as an ally and not enslave them to stop the other great evil in the galaxy that even the Ethereals are afraid of just like in the X-Com games. In the end you have to steal the body of one of the 3 main heroes, kill 1, and choose to kill or let the fedora dude live since in the last stage he attacks you trying to kill you even though it would fuck over the humans. The ending you get changes on who lived, who you took over and who died. [/spoiler[
>>
>>322886651
They said they want to make modding as easy as ever so if they do go the anti-modding DRM way it's pretty much PR suicide
>>
>>322886651
I'm still confused as to why you'd pre-order
>>
>>322886814
How dare they deliver a game on schedule then make dlc's while its profitable? I too would love to see a decade of delays!

There is a limit to how much they can work on a game. Devs doing 12+hours 6/7days a week is whats becoming the normal you fucking bitch. You are the reason why being a game dev is a shit job.
>>
>>322886651
the devs stated multiple times that they designed xcom 2 with mods in mind and that it would be mod friendly
>>
>>322886651
>Do we know if they have any anti-modding DRM
I really doubt it, especially since they said modders will have partial access to the source code.
>>
>>322886936
There isn't any real reason to unless you want hats for your operatives.
>>
>>322886936
Because otherwise i would have spent all my gamingmoney on the sale.

>>322886924
>>322886985
Too bad rational thinking is too much to hope for these days...
>>
>>322886651
Kek
They're giving 50gb of developer assets, including source code for modders
>>
should I pirate or buy it off GMG for $45?
>>
>>322887208
Wait until release then decide.
If its good and you can afford it, buy it.
>>
>>322887208
are you comfortable with not being able to refund if the worst comes to pass and the game is awful?
>>
File: xcom mech.jpg (527 KB, 1333x1000) Image search: [Google]
xcom mech.jpg
527 KB, 1333x1000
https://www.youtube.com/watch?v=gYc-U_Jh2VE
>>
This game is shaping up to be more of XCOM: EW. I don't mind that, I loved Enemy Within, and if it's more of the same formula in terms of core gameplay, and adds new terrain effects, wepaons etc like they are doing, they deserve my money because it will be a good game.
>>
>>322887324

Firaxis invited some old xcom players from jewtube to play the demo.

Pretty much everyone agrees its good. At worst it will be just a different EU
>>
>>322887587
I usually don't trust youtubers by principle. Weren't they paid and compensated to come play?
>>
>>322886451
The twist is that the case you carried at the beginning was holding a super powerful alien (?) and when you were hurt it possessed you and gave you all of your powers.

Also the main character goes crazy at the last mission and you have to play as one of the three suporting characters (the scientist, your boss or the female agent) for some fucking reason.

And the ending makes absolutely no sense.

People say the twist is good but in truth it's terrible and just a way by the devs to salvage the trainwreck this game is.
>>
>>322887371
The pre-mission theme in EW was better.
>>
>>322887668

Of course you have to take it with grain of salt, but I think their praise sounds honest.
>>
>>322870867

>Every Exalt in EW is a white CIS male
>There are no women or minorities in exalt
>>
>>322887892
You can actually see some gameplay too, especially Beagle, he did an excellent coverage of XCOM2.

the game looks good. At worst, it is another EU with different skins. I'd still pay for that, as I enjoyed EU.
>>
>>322887668
Even if they were, Beaglerush's gameplay at least shows a whole bunch of fairly bad bugs. Off the top of my head:
>large door glitches out and suddenly allows everyone to shoot through it, which puts half his squad in pretty serious trouble
>two ADVENT troopers kept their cover bonus when the walls they were standing behind were demolished
>upon reloading the save the walls just straight-up vanished (not even rubble left, just empty space) and the two soldiers teleported to the other side of the map

He also drew attention to a security fence apparently acknowledging XCOM's presence while in stealth and nothing happened. If it is paid content, it's the most honest paid content I've ever seen.
>>
>>322870109
I got an NVIDIA code off eBay for $27. It's p. good. Apparently the game was really broken at launch but the 1.1 patch fixed it.
>>
File: the sound of thin mints.jpg (67 KB, 500x314) Image search: [Google]
the sound of thin mints.jpg
67 KB, 500x314
>>322887869

Different composers but i kinda like the new one even though it's a bit different.

xcom EU+EW

https://en.wikipedia.org/wiki/Michael_McCann_(composer)

XCOM 2

https://en.wikipedia.org/wiki/Timothy_Michael_Wynn
>>
>>322888126

Thats my greatest fear that xcom2 will be buggy like last time.
>>
>>322888425

Unfortunetly xcom2 music is very medicore compared to EU
>>
>>322888663
Probably couldn't get McCann to do it because of Deus Ex
>>
>>322888705
A shame considering how hyped the first game's music got me. We'll see how it feels in February.
>>
File: laughing2hus.jpg (546 KB, 900x810) Image search: [Google]
laughing2hus.jpg
546 KB, 900x810
>There are people in this thread RIGHT NOW who think the Newfoundland mission is hard
>>
>>322888836
>Squadsight laser sniper
>2 heavies
>2 assaults
>1 medic with 3 medkits

Yeah I didn't really have a problem my second time. My first time I had a jumbled team and barely escaped with all of my men. Never again.
>>
>>322889095
but you can do it with a jumbled team too.

All you have to do is creep up on the whale nest, climb on top of the boat near the drop down, position your soldiers on the platform in the room below and then blast every 'lid that comes out of there until they stop spawning.

Your firepower will be enough to keep up with their spawn rates, even if you miss one, to get you they have to go all the way around the platform because, if placed correctly, your men are taking up the spots needed to climb up.

Just requires simple understanding of LOS and movement mechanics.
I always take a bunch of rookies a long for the free XP.
>>
any quick way to put myself into a coma for a month?
>>
File: 1379280384935.png (190 KB, 500x500) Image search: [Google]
1379280384935.png
190 KB, 500x500
>>322888828
https://www.youtube.com/watch?v=TBiZu6dGfMo
>tfw successfully removed lmao
>>
>>322889396

>Just requires simple understanding of LOS and movement mechanics.

So, basically abuse the stupid AI pathfinding to make the mission easy?
>>
>>322888836
The only thing that ever makes it hard is the unexpectedness when you first play it or maybe if you get it ridiculously early.
>>
>>322888469
It's still the same engine underneath, isn't it. Just visually polished to all hell and back.
>>
>>322889396
No fucking shit it's easy after you've already done it before.

For most people, it fucks them in the ass the first time they try the mission, then every subsequent playthrough it's easier than an abduction.
>>
>>322877998
xcom is older than 90% of /v/
>>
>>322889876
Abductions are harder than ufo crashes, it's much more difficult to control your activations.
>>
>>322889396
I just run a punchy mech in press the button and run.

If no mechs. You can snip the boat from spawn for cover.
>>
>>322889632
This music is also when you manage to win the XCOM boardgame. Its just even more satisfying, since the boardgame is pretty punishing and requires fast paced cooperation with 3 others.
>>
>>322891348
How is the boardgame? I haven't heard anything about it for a good while now.
>>
>>322874845
>>322874896
Nope. XCOM was betrayed by the governments of the world.
>>
>>322892359
It released a while ago and its really solid.
The app makes it fairly unique

Yeah, in essence its about rolling custom dice, but there's a lot of cards and the gameplay gives you ways to guarantee successes.

Its cheap for how much fun you get
>>
File: 1452037458457.jpg (42 KB, 334x417) Image search: [Google]
1452037458457.jpg
42 KB, 334x417
>>322889095
>>322889680
>>322889095


First time I played it was blind on classic/ironman and I didn't have any problems. And beat it many times later, never lost a soldier.

"newfoundland is hard" is literally a meme.
Thread replies: 164
Thread images: 20

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.