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>he unironically believes VR is not a gimmick, and is the
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>he unironically believes VR is not a gimmick, and is the next step of gaming
>>
>>322790939
it kind of is, though
it has farther-reaching applications than video games
>>
>>322791014

This
>>
>>322791014
???
>>
>>322791091
look up the uses for VR in the medical field and simulations and you'll understand what I mean
>>
it is but I don't see games actually being developed for VR for a while.
>>
>>322791974
of course you don't see VR games
you LIVE them
>>
>>322793145
we live in a virtual world?
>>
>>322793221
it was a joke
you ruined it
>>
>>322793385
:^(
>>
>>322790939
well what IS the next step then?
better games lol?
>>
>>322790939
I hope its AR just for the videos of fat neckbeards jumping and flailing outside and general sperging
>>
>>322790939
VR is the next step to porn games.
>>
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>>322791014

It never caught on in the 80's.

It never caught on the in 90's.

People forgot about it for an entire decade.

The 3D gimmick failed to catch on so now they're trying to force VR on us.

It won't catch on, it'll be niche as fuck and they'll move on to something else.

I hope it's Battleship playing sex-robots.
>>
>>322790939
just because you poorfag console cucks don't understand technology doesn't mean VR will fail
>>
>>322794374
>It never caught on in the 80's.
because the tech was too far behind
>It never caught on the in 90's.
because the tech was too far behind
>>
>>322790939
>>322794374
This is what people like you said about cars, planes, internet... I guess you serve some purpose in these phenonemons.
>>
>>322794840

Oh okay, I want to hear why it failed again this time.

"It was too expensive; should have waited for the tech to get chaper."

"Needed too good of a GPU, which most people don't have; should have waited for the tech to get cheaper."

LOL
>>
it is
just not this iteration
we don't have the technology yet m8
>>
>so far only the fove has eye-tracking
>OR just has pointless body tracking, as if I want to literally crawl around for a video game
>>
>>322794934
>comparing those things with VR
>>
>>322794934

Demand fuels innovation.

There is little to no demand for VR, they're hoping it'll catch on if they dump enough money into subsidizing it and marketing.

Lots of good ideas and superior tech fail.

I'd make a list but you're not worth it.

Betmax, etc, etc.
>>
>>322794374
>comparing30 year old tech with the current mid-smartphone boom tech
What is wrong with you people
>>
>>322794374
>it has failed before
>this means it will always fail
>>
Why VR won't catch on:

Because people outside of it can't interact with people inside of it. Unlike a game of Mario on the NES where the whole family can watch and "play along" ('Jump!' 'Try hitting this block!') VR is a solo activity
>>
>>322790939
It only has two routes to take.

1. VR ends up a gimmick that does not catch on and dies out just as quickly.

or

2. VR isn't a gimmick and catches on so much that it becomes everywhere, and gets watered down and casualized to the point that everyone starts to hate it.

So either way, what people actually want out of VR, they won't get it.
>>
>>322795724
so are high end video cards and gaming computers in general, yet they keep selling
>>
>>322795325
And some succeeded, i.e. smartphones, even though they were shit when they first came out.
Why are you against innovation?
>>
>>322790939
the day I saw 3d boobs on a elf with a dick I was sold
>>
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>>322790939
>mfw people here believe Oculus Rift invented VR

It has always existed and its certainly being used by the military, the question is about VR on videogames, not on real life.
>>
>>322790939
>He thinks 3D games will catch on

It's just a gimmick lmao, no one is actually going to make games with spheres n shit
>>
It is. Just not now.

There's still the stigma of it being for ugly fat neckbeards wanting to fuck cartoon girls or live in a fantasy world, and this was reinforced by that really awful Time article and cover.

Maybe in fifteen years or so when the technology has advanced and has gotten more acceptable in the eyes of normal people.
>>
>>322790939
Have you used it?
It's less of VR but a replacement for monitors.
it'd be great not for gaming but for gamemaking as well, shit like sculpting, 3d mdoelling, shit even photoshop. Imagnie a plugin that turns any ol tablet into a cintiq
>>
The marketing machine just started. VR will be the next big thing.
>>
>>322794840
It's still too far behind.

The VR we have now is just a screen you strap to your face with a gyrosensor inside, and a 3D display.

Big fucking deal
It's a far cry from the connotations of "virtual reality."
>>
>>322795325
>I'd make a list but you're not worth it.
Hah ok.

3D cinema is a current standard. They said it was shit too but it ain't going away. VR will be far from failure.

>>322795836
Can I get an example of case 2 happening in the past?
>>
>>322796298
>it'd be great not for gaming but for gamemaking as well, shit like sculpting, 3d mdoelling, shit even photoshop. Imagnie a plugin that turns any ol tablet into a cintiq

You have never done any of those things dont you.
>>
>>322791014
it's niche, only really applicable to sims, a small market.

Maybe in a decade when the hardware is cheap and it doesn't need a top of the line machine.
>>
LOL

oh yeah
and electric cars will be the only cars available by 2010
LOL

>>322791014
You mean AR
>>
>>322796557

>any of those things do not you

Calm down and read what you're typing. It'll only slow down your epic posts for a second.
>>
It will never be big. You can thank Time magazine for that!
>>
>Buy a VR helmet
>Create a VR image of my girlfriend naked, lying on a bed
>Masturbate to it every night
>Google VR porn
>It exists, but currently sucks
It is the future.
>>
>>322796979
>You can thank Time magazine for that!
What? Why?
>>
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>>322791014
>it kind of is, though
>it has farther-reaching applications than video games
>>
>>322791091
/thread
>>
>>322797110
If porn backs it then it will take off, you can bet on that.
>>
>>322796557
I have some experience.
>>
It IS the next step. When I was a kid everyone dreamed about VR even back then, it'll always be a human fantasy to walk in a virtual world and VR is the realization of that. Now the tech might not be quite there yet, but the recent efforts are by far the best that have been made to establish the technology. Think any other tech, the PC took more than a decade to take off...The newest model of OR in 10 years or so will probably be closer to what it's supposed to be.
>>
>he unironically believes

NO

FUCK YOU OP

YOU CAN'T IRONICALLY BELIEVE SOMETHING
>>
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>>322797248

Don't let the article name fool you. They spend most of the time shitting on it.
>>
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>2005-6
>Wii is revealed
>"OMG REVOLUTION BEST THING EVER THIS IS THE FUTURE LIGHTSABERS N SHIET"
>its a shitty gimmick
>2010
>3DS is revealed
>"OMG 3D WITH NO GLASSES THIS IS THE FUTURE AND CHANGED EVERYTHING AMAZING"
>its a shitty gimmick that drains the battery
>corps now pushing VR
>"lmao shitty gimmick fuck off jew"
I'm guessing it's here to stay.
>>
>>322797868

Based Time blowing the fuck out of faggot nerds
>>
>>322796593
>AR yugioh never
>>
>>322797868
Good
>>
>>322795101
>"It was too expensive; should have waited for the tech to get chaper."
"VR will be something everyone wants before it's something everyone can afford"
Also, can't forget that PSVR exists, so the price will be reasonable (~$1000 for a PS4 and PSVR together, whereas PC+Rift or PC+Vive is ~$1500 USD)

3D TV's and monitors is gimmicky. VR very seriously isn't. It's something you have to try. Just get a demo from a friend once they have a Rift, or go to CES or some other show/con that Oculus will be at.

Just like the iPhone created its own demand, VR is going to catch on very very quickly once consumer devices start getting in people's hands in the next month or two.
>>
>>322798221
>AR Pokemon
>>
>>322790939
Big studios need to take vr seriously and not a gimmicky add on to a game. Theres needs to be a game where using vr is intuitive and fun for hardcore gamers
>>
>>322798221
that eye of judgement shit or whatever sony put out to try and sell eyetoys was neat

card games in general would benefit from more refined AR stuff, people love seeing their cards actually come to life

VR + AR is the only way to go
>>
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>VR is the future of gaming
>can't see 3d, only have one eye
>tfw getting left behind

I g-guess there are r-retro games?
>>
>>322790939

Good. VR is degenerate.
>>
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People will lose interest in the video games side of VR in a year.
>>
>>322798429
By the time people realize that AR tech starts really being realized, it's going to be in every VR headset. As it stands now, though, AR is mostly shit and the tech isn't even close. VR has much different, easier requirements.
>>
>>322798664
worst buzzword
>>
>>322798053
I think the move to VR is going to be more like the transition to HD televisions.
>>
>>322798661
VR works fine for a cyclops. You will see VR the same you see real life. 3D is not necessary to experience VR, but it's obviously nice for those of us with binocular vision anyways.
>>
>>322798661
So what? If you can't see 3D anyways then that shouldn't change a thing for you with VR. You see the world with only one eye anyways.
>>
>people actually think strapping a monitor to your head is VR
>>
>>322798919
this, something like a holodeck would be virtual reality
>>
>>322798990
Nah you would need a cable coming out of your brain for the real deal.
>>
>>322798267
>1000
>for something that'll work with five games
>reasonable
>for something that'll kill your eyes and head unless it's being used on a high end PC
>>
>>322796365
yewah anybody who grew up watching lawnmower man or reading magazines that showed what VR was TRYING to be in the 90s should recognize that this is just a monitor you strap to your face. i feel like a lot of the hype is just coming from kids who don't know any better.
>>
>>322790939
It's ok anon, new things scare me too. I'm 18 years old myself and I've never seen a new medium appearing so I share you fears and I want you to know if you were near me I would hug you so we could face together this ever changing world we live in.
>>
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>He hasn't put $5000 into HTC stock

Lose it all or get a really good payday, which I'm okay with

There is no in-between
>>
>>322794840
Yeah and in 2030 you'll look back and say the same thing

tech was too far behind.

and honestly that stlil sits for today. Modern tech that the average person has cannot run VR
>>
Everyone I know thinks I'm an idiot for not thinking VR is going to be huge. I said 3D was shit and wouldn't catch on and I was right. I am saying VR is shit now and I am right again.
>>
>>322799183
Don't forget that games will be hardware exclusive. Hope you have enough to buy all the VR headsets around
>>
>>322798919
>People think current VR is just strappiung a monitor to your head.
There is a lot of hardware and software complexity that makes VR as lot more than just strapping a screen to your head.

It tracks your head with zero latency (well, near-zero and then adjust the rendered image with the most recent motion data, which is actually works really well) in 3d space. The lenses warp the screens to make them take up a more of your FOV, then software pre-warps the image to correct for that warping.

Result: brain believes what you're seeing is basically real (if you're scared or heights IRL, expect that feeling in VR. Ditto for claustrophobia, horror games, etc, it's amplified in VR compared to a normal monitor game)

The entire sound pipeline is also handled by Oculus software, so things you hear in the game world actually sound like they're coming from those object. Plus, due to the complex HRTF stuff they're doing, you don't just have "surround" audio, you have perfect surround including vertical spacialization as well. Binaural audio in VR is insane. Put on some heaphones and look at one of the Technolust preview videos.

So yes, "strapping a monitor to your head" is VR. What, you expect someone to come out with a brain plug first? This isn't the matrix.
>>
>>322799573
>I said 3D was shit and wouldn't catch on and I was right.
But you were wrong hell it was popular for years anon and it still is.
>>
>>322797824
this
>>
>>322796365
>>322799197

images adjusted to the awareness of your own body motion should be more than enough to give a good feeling of presence, all limitations considered. The mind is a very malleable thing and most of what you consider reality is just generated in the brain.
>>
>>322799789
So it's a monitor that you can plug headphones into.
>>
>>322799815
3D as a consumer product is dead in the water dipshit. Find me one major manufacturer that has released a new 3D monitor or TV in the past year.
>>
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>>322791974
I can totally see an on rails shooter using the motion controllers being pretty cool.
Also all these walking simulators, that are already popular. And the return of horror games like Amnesia, which are basically walking simulators with some enemies.

Honestly just because it wont be good for Star Craft II or Counter Strike GO doesnt mean it will be shit. There are other games and genres.
>>
>>322794106
>porn games

Literally who?
>>
>>322794106
>porn games
dead market in the west and the east play all their porn games on shitboxes.
>>
>>322800167
I think that you're crazy if you think you can safely predict social trends in regards to technological advancements just because you took a guess once.
>>
>>322800167
>he thinks televisions are the only product relating to 3D that consumers may want
Good lord someone get this kid outside.
>>
>>322790939
For now it is. Maybe in 20-30 years when they become affordable and commonplace and won't be bulky as shit and take up half the fucking room.
>>
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I don't like VR porn at the moment. I tried that shit out on my Gear VR and my body just started acting on its own. Like, the actresses weren't even very hot but my dick got hard against my will because my brain thought it was in a situation where I could biologically reproduce. I don't feel aroused by the content but for some reason my body just reacts to it. It's so fucking weird. I don't like it.
>>
>>322799990
No, it has headphones, a DAC built in to the headset, and it's powered by a custom audio spacilization SDK (Oculus Audio SDK).

Plus on normal monitors you don't get shit like "time-warp" to reduce input latency, high-contrast OLED screens, and monitors don't take up 100+ degrees of your field of view. Plus there's isn't software just used for tracking a monitor in space, right now the only support for something even remotely close is the VR SDKs. Also, all tracking is one-to-one. There's no extrapolation of "user looks 10-degrees to the right, the in-game camera moves 20" like track-ir.

I'm not sure what you want besides a spinal plug. Our eyes see two 2D images and out head moves. Rift and Vive are designed to account for that more perfectly than any other shitty VR system before them.
>>
>>322800792
>cannot name a single succesful 3D consumer product
Time to take your autism medication, anon.
>>
>>322800912
>Not embracing VR porn
You sound like a faggot
>>
I do, but not shitty headset VR.

Neural Implant VR is the next step of gaming
>>
>>322800912
Were your hips moving on their own?
>>
>>322800964
So it's a monitor with headphones that turn when you turn your head.
>>
>>322800736
It's the same shit every few years anon. The industry thinks it can invent shitty gimmicks and push them on consumers.
>motion controls
Shitty gimmick
>voice controls
Shitty gimmick
>3D
Shitty gimmick
>VR
Shitty gimmick
>>
>>322800912
>I don't like this porn, it's too arousing
>>
>>322801246
Just say a monitor with expensive gyros.
>>
>>322801263
You have 3d in the wrong place friend.
It came long before the rest.
>>
>>322801538
They've all been coming and going for decades and they will continue to do so.
>>
>>322801263
>motion controls
>have to do something and gamers are lazy
>voice controls
>have to do something and gamers are lazy
>3D
>runs like shit on 3DS
>VR
>put that helmet on
>just sit, relax and play vidyagames
there you have it, can you stop sucking dick so hard?
>>
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>>322801246
>it's just a chair with wheels
>>
>>322801772
3D monitors have for PC's have been a thing for ages. They have always sold like shit. Sorry to burst your bubble anon.
>>
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>>322790939
Even in the future, can you really imagine yourself doing the movements like those seen in Assassin's Creed? How about a game like Farcry or Skyrim and having to actually walk/run everywhere. You'd get tired in less than 20 minutes.
The only solution would be to make games even easier and simple than they already are.
These VR goggles are a gimmick for gaming, people will have their little honeymoon with it like the Wii and Wii-mote but after the novelty wears out it'll be the Kinect and PS-move all over again.
Although i do think there will be a longer dedicated fanbase to it than motion controls had.
>>
>>322801263

>motion controls
Implementation has always been shitty, though this is something that surprisingly works well in the context of VR

>voice controls
Shitty on stuff like consoles where buttons that can do more are right at your fingertips, but voice control is pretty popular in the realm of smartphones

>3D
Never took off a largely as people expected because the difference between it and a standard monitor experience is minimal. Some people do love that garbage though so what do I know
>>
>>322801246
Pretty much how we see the world, senpai. If we could get an image with a high enough resolution in front of your eyes there'd be little point in plugging some cable directly to your spine because for the purpose of seeing it'd be pretty much the same.
>>
>>322801790
It also can carry several people, go far faster than a person, carry goods, and has far reaching ecinomic uses
A "VR" headset has TWO monitors instead of one and better sound
>>
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>>322801947
well you caught me off guard, I didn't even knew that shit existed... but If I didn't knew that, then a lot of people probably didn't know either
>zero advertising
>thing sells like shit
>WAH, WHY IT DOESN'T SELL
>>
>>322801772
>>just sit, relax and play vidyagames fit five to ten minutes before getting a raging headache or succumbing to motion sickness because only high end PCs can give you a good experience without that effect on the body
Ftfy
>>
>>322802053
I actually sell smartphones for a living. Voice control is not something anyone cares about.
>>
>>322790939
hey man playing AC7 on VR might b cool
>>
>>322801987

This is the first step towards are neural interface future anon. Once people get into the idea of being a part of this completely different world, the next logical step in that direction is to be able to send sensory information directly to the brain

That dream would be a long ways off though, decades away
>>
>>322802223
>product sells like shit
>WAH, IT'S NOT THE PRODUCTS FAULT
>>
When will VR headset threads stop being filled with the same retarded arguments over and over and over
>it failed before so it'll always fail!
>unrelated gadged x failed so this will also fail!
>>
>>322802346
That's because they know they're getting that already dumbass.
>>
Fucking everyone on /v/ seems to be some stock market advisor. Damn why am I not making bank with you market experts.
>>
>>322790939
Without being able to have your entire being in virtual reality and only your vision, it is a gimmick, because you have to know the buttons on a controller in order to play it well as well as counterbalance looking and turning the character.

Until VR uses your entire being, it will always be a gimmick.
>>
>>322802346

>I actually sell smartphones for a living

I'm sorry
>>
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>>322802249
>tfw I developed VR with an oculus with a shitty laptop
>I had the Oculus on almost all the damn time while testing shit
>no headaches, nausea or some shit
feels good not be a defective product of nature
>>
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>>322790939
What if I told you that the gimmick itself is an evolution for videogames?

>NDS.
>NWii.

But chances are that it going to be wasted by being used in irrelevant ways.
>>
>>322801790
Or a wheelchair anon, step it up.
>>
>>322802456
Please, VR headsets are still currently a footnote it'll never reach the popularity it had when the oculus was announced.
It's a gimmick.
>>
>>322802546
Got to pay for my college education somehow senpai
>>
VR has plenty of interesting applications and can be quite the revolution, but not in videogames. As far as videogames go it will never be anything more than a gimmick that spawns a few interesting games.

I see the mass-interest in VR among gamers as a sort of acknowledgement that the industry has permanently gone to shit and will never get better, and VR is seen as a way to escape from that. Substitute new tech for good game design.
>>
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>>322802504

>He hasn't made thousands along with the rest of /biz/ on the stock market
>>
>>322802193

VR headset is not like monitor at all because it has headtracking and high field of view

obviously you have never used good VR headset, try it before you judge it
>>
>>322802193
Also a built-in mic.

It's a clean-looking conglomerate of current and specially developed technologies and software to make a good gaming and social experience. The fact is, you can't just strap a screen to your face and call it good. You need lots of other little bits of tech, and libraries that pull every little piece together flawlessly. Beyond that, you need games and software that runs on the device.

The Rift and Vive took a shit-ton of work and R&D to get right. Your trivialization ignores how much insane effort and manpower it took to get to this stage.
>>
>>322802407
you are right, [your favorite niche game that sold like shit] must be shit too
>>
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>>322802582

>watches animu
>thinks he is not a defective product of nature
>>
>>322802582
>>I had the Oculus on almost all the damn time while testing shit
>>no headaches, nausea or some shit
Laptop specs and proof of Oculusalso the settings.
Your post is bullshit until evidence is provided. Either way no human could do that without issues.
>>
>>322802963
>liking niche games
>being a social outcast and not playing only games that make you popular
>>
>>322796385
>3D cinema is a current standard
that no one gives a fuck about, 3D rooms have more available seats than standard ones. where are the 3d tvs?
dumb gimmicks are doomed to be forgotten, VR in gaming is next
>>
>>322802810
I'm personally really hyped for the inevitable VR zbrush. RIght now Oculus has a similar application though it seems to be the MS Paint of VR sculpting.

https://www.youtube.com/watch?v=yaXI_P50MbU
>>
>>322802938
Congrats you've pretty much described r&d for everything on this planet. That doesn't mean it's going to be more than a gimmick.
>>
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>>322802889
>higher fov and neck pain is worth $350 minimum
>>
I can't fucking wait for the Occulus to bomb hard so we can all forget about this stupid fucking gimmick.
>>
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>>322803107
>this post
no fucking wonder why /v/ went to shit
>>
>>322801263

>motion controls
Shitty gimmick
>voice controls
>Shitty gimmick
>3D
>Shitty gimmick
>VR
>Shitty gimmick


>thought controls

This is where it's actually going to be at. Any other interface will be so completely obsolete as to be laughable. Just give us another 10 years to make the tech more practical and efficient, and 10 more to make it accessible to the masses without scary Matrix style brain jacks.
>>
>>322803356
>neck pain
>from wearing something that weighs just about as much as a hat
You must have a weak neck. You wouldn't be much fun at the go-kart track.
>>
>>322803529
I hope every game on your headset require only slow, panning camera movements
>>
>>322803529
>>from wearing something that weighs just about as much as a hat
>implying it doesn't weigh more
>implying it isn't the position of the thing rather than the weight anyway.
>>
I wouldn't call it vr just yet, still in the infant stages
all we got so far is literally just a screen taped so close to your eyes it's all you see.
>>
DEATH!
TO THE DEMONESS ALLEGRA GELLER!

DEATH!
TO EXISTENZ!
>>
The problem for non-believers is not the technology itself, it's the lack of flashy attractive AAA games.
>>
>>322803196
>MS Paint of VR sculpting

Well that is literally what they said they were aiming for, so I guess they succeeded?
>>
>>322802249
You know the headache problem has been figured out and removed now, right?
>>
>>322803718
>>322803746

I played through entirety of Doom 3 in VR and I never had any issues with neck pain

you would have to be medically disabled to have neck pain from VR gaming, how can you even look around in real life?
>>
>>322804516
>high end PCs
>implying it's a consumer friendly product
>>
>>322803746
As some who tried the Crescent Bay prototype at CES last year, it's really fucking light. And yes, they had me whip my head around once or twice during the demo (throwing a rubber duck behind me that I didn't see, hear it land behind me, whipped my head around to see it, no discomfort whatsoever)
>>
>>322804281
That's all it'll have anon. All flash but no substance with the limited control options you can't really make anything interesting with it aside from VNs and such.
>>
>he unironically believes room-scale+motion control is not a gimmick, and actually the next step for VR
>>
>>322804795
And all manner of cockpit games. And platformers (it comes with Lucky's Tale). And FPS once motion controllers are out (Bullet Train).
>>
>>322804635

consumer friendly does not mean that everyone and their dog can run it, VR obviously targets higher end range of consumers
>>
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>>322804706
I see you're a fellow member of the club with good taste. What games are you hyped for, anon?
>>
>>322766508
Remember when phone watches were basically only available to turbonerds?
Now every soccermom on the block has a smartwatch.

Tech has this habit of trickling down to the average consumer base, anon.
>>
>he actually thinks color movies will take off
>he actually thinks movies need sound to be enjoyable and it's not just a gimmick that will die off
>>
>>322805163
Whoops. Was for
>>322804635
>>
>>322805004

but it is

motion control and room scale is a natural fit for VR, one of the first things everyone does in VR is look for their hands and try to touch objects or walk around
>>
>>322805084
So it's not consumer friendly then. Especially since Sony wants in on this action too.
>>
>>322804281
The problem for non-believers is that nobody's fucking tried it.

Everyone who's put on a Rift or Vive in the past year or so has had great things to say about the tech.

We didn't have the tech to make it work in the 90s. Now we're just barely getting to the point where enthusiasts have desktop computers powerful enough to run these headsets at 1080p/90FPS per eye.

It's really impossible to accurately portray the experience of being in VR without actually experiencing it. Presence is something that has to be felt to be believed.

>>322804795
>implying

EVE: Valkyrie
Alien:Isolation
Assetto Corsa
DCS
Dirt:Rally
Doom 3
Dying Light
Edge of Nowhere
Elite:Dangerous
ETS2
Grid:Autosport
Any Source game
Lucky's Tale
MFSX
Minecraft
Project Cars
Rock Band VR
Talos Principle

and a shitload of indies and other unannounced games

>>322805004
Omnitreadmills are more viable than asking people to clear a big enough space in their houses to use room-scale.
Maybe eventually, but not for a while yet.
>>
>>322801223
>>322800912
Make me chuckle.

Seriously what straight male wouldn't want higher quality porn.
>>
>>322805163
Smartwatches are a gimmick anon. Apple Watch is doing awful across the globe. If Apple can't even market a product you know it's dead in the water.
>>
>>322805163
>Now every soccermom on the block has a smartwatch
Not him but I've never seen a soccermom with one. They're one of the few that would most likely reject it outright.
Anyway it's still a turbonerd thing.
>>
>>322805531
>counting platform-exclusive shit like Rock Band
>>
>>322805121
Aside from the bundled games? Edge Of Nowhere looks tight, and Minecraft in VR sounds fantastic (the sense of scale just isn't there on a monitor). Also Technolust looks really interesting and gives me crazy bladerunner vibes.

>>322805202
This is what I see as well. VR isn't just 3D on your head. It's a new entertainment medium that plays off a lot of what games have already been doing but making it a step closer to real.
>>
>>322796081
I even remember an arcade game which had a similar gimmick long before the Oculust Rift appeared where you had to control a turret and turned around shooting various enemies. I liked it very much and I regret not having played more ;_;
>>
>>322805830
I'm pretty hyped for those too. But in addition, I am fully convinced The Climb will be a great game, after having tried out the Back to Dinosaur Island 2 demo (with an xbox controller no less). Also the best VR graphics I've seen till date.
>>
>>322806187
Did it have a huge suspended helmet thing? One of the theaters in my town used to have that but it never works. The FOV was shit anyways, wasn't really worth playing when it did work IMO.
>>
>>322805780
>exclusive
Once both technologies get off the ground, you can start crying about exclusives - but it really makes no sense to expect developers to work with two completely different runtime environments without any unified standards, especially when the tech is so new and entirely untested, and studios are being funded by either Oculus or Valve specifically
Even then, they aren't making developers sign exclusivity contracts saying "YOU CAN ONLY DEVELOP FOR RIFT/VIVE AND IF YOU DON'T WE WILL SUE" or anything like that. All they've done is give them funding and devkits. A lot of these games are being developed in-house, as well.

>>322806187
>>322806509
Shit, I remember that thing. It wasn't even 3D, it just had a little screen in it. I remember it being super clunky, although it was cool at the time.
>>
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>>
>N-no goyim!
>VR is the next big thing!
>We certainly aren't trying to jew you out of your sheckles again!
>Don't you trust us!?
>>
>tfw live in hueland
>Vive will probably cost at least R$5000
>>
>>322807936
t-thanks dilma
>>
>>322806187
Oh that game where you are a tank (i think)? That was great.
>>
>>322800537
http://www.dlsite.com/vr/
You're wrong.
>>
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>ironically believing something
>>
>>322805746
Do you live in a poor non-state like Texas? Cause that shits everywhere here in Florida, and it's.. Florida.

>>322805723
But the userbase of smartwatches has increased incredibly from what it was not 5 years ago.
I dont understand how someone can live through the nineties / early 00's and not see that even small userbases grow huge over time as prices drop and support increases.
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