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New Vive has a front facing camera for AR and to prevent bumping
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Are you hyped? Vive or Oculus?
http://www.pcgamer.com/new-vive-pre-vr-headset-features-front-mounted-camera/
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>>322766414
Sony wins everytime.
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>>322767257
already confirmed for vive and steamvr
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>>322767447
Nope.
http://vrfocus.com/archives/26970/harada-confirms-summer-lesson-wont-be-supporting-htc-vive/
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This is the breakthrough we needed. Now we don't have to rely on some shitty CG penis and can use my own to fuck my waifu.
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>>322766414
dont tell me... that was the great thing they delayed it for.

Also
>Vive or Oculus?
PSVR
>>
A fucking camera?
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>>322767958
According to the article, they're not completely sure if that's what this is.
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>>322767958
I can't accept there are people who are stupid enough to buy that console thing
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Insider here.

This version is called Vive Pre, the release version will be called Vive Cum.
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>>322768141
I really hope that's not all

Even though I'm never going to buy it, I'd still be disappointed

>>322768668
It supports games I really want to play. What's the problem with that?

And it's the only option for me that won't cost me 800 to 1000€ for the headset + PC upgrade (my 860M won't run shit)

I already have a PS4, I'll pay 400€ for PSVR and will be able to run it without any fuss. headtracking in AceCombat7 and GT are enough to push me over, what can I say?
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>>322769080
As long as you are only expecting GT and Ace Combat and indie games and video, it's ok. Just don't be silly and expect a lot of good games outside of the launch titles.
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>>322769268
The PSVR has the strongest game lineup so far, I say that as someone who will prob be ordering the rift tomorrow.
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>>322769803
How so? It has Ace Combat and GT. That's it. Everything else it has either on Oculus as well or made by literally who or is not even a game.
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>New Vive has a front facing camera for AR and to prevent bumping into things

who the fuck is going to walk with that thing on his\her\its eyes

are you fucking nuts
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>>322769803
List this awesome lineup please. Last time someone claimed this, I looked them all up and they were all also on Oculus or complete unknowns.
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>lets add more and more shit and make it even more expensive
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>>322770153
That's Vive's "feature": walk around and fling your arms all over.
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>>322770153

I thought that was the whole point of the Vive. Oculus is a sit-down kinda VR headset, while the Vive is all about being able to move around. That's why they say you need 20 square meters of clear space to use it and install two cameras in your room corners to track you everywhere.
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>>322769268
Secret Valve game will be the killer app.
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>>322770306
>>322770329
next question is

do you have a room large enough, empty enough and safe enough just like gaben
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>>322770467

Nope, I would have to clear out my living room to get the space needed, which is why I'll most likely get the Oculus Rift. I'll wait till both are out however and then decide. No need to jump on it right now since my DK2 will most likely support all games anyway.
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>>322770467
It works with any size UP TO 15 feet, the game developer can dynamically alter gameplay based on the room size and it works seated too.
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>>322770329
Oculus you can walk around with as well. I can do that even with the dev kit. It's just that to avoid controller occlusion you need to add the second camera behind you. Oculus and Vive are functionally almost identical, only difference is Oculus cameras require connection to the PC so you need a usb extender to put a camera behind you. And Vive's front-facing camera.
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>>322770620
So it's exactly like Oculus, only they are promoting a feature that no one will actually use to differentiate itself.
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>>322766414

VR headset are plastic toys for Youtubers.
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>mandatory DRM
Dead on arrival.
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>>322770689
Oculus "works" as a room experience but it's not designed for that, the tracking is far inferior and it has occlusion problems.
Also Palmer said they don't want developers doing it because it limits the audience into too many subsets and shit.

So don't get a Oculus if you want room scale, it's designed purely as a seated experience and most likely won't support any major game with room scale.
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>>322771257
>the tracking is far inferior and it has occlusion problems.

No it doesn't. They both use optical tracking. Stop being a fanboy. It's the same shit.

>Also Palmer said they don't want developers doing it because it limits the audience into too many subsets and shit.
Correct. It's useless while the VR market is this tiny.

>it's designed purely as a seated experience and most likely won't support any major game with room scale.
Pure lies. Oculus demos everything standing in the same size as Valve rooms and there are several games with standing and walking already out. Many have already said they would have Oculus support even the games Valve used in their demos. An
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>>322771649
Vive is not optical tracking senpai, it uses laser emitters which calculate how long it takes for the lasers to hit the photosensors in the HMD and controllers to pinpoint exactly where they are in 3D space. It's far more precise than optical.

Vive is probably going to be more expensive so if you don't care about room scale you should go for the Rift anyway, but don't expect it to be an amazing experience if you want room scale.
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>>322772232
>but don't expect it to be an amazing experience if you want room scale.
i just want live 3d 90 hz Presence technology breasts and pussies
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>>322772232
>Vive is not optical tracking senpai, it uses laser emitters which calculate how long it takes for the lasers to hit the photosensors in the HMD and controllers to pinpoint exactly where they are in 3D space. It's far more precise than optical.

I've used the Vive, kouhai. I've seen the lighthouses. Lasers are light and are still optical tracking and subject to the same point of sight concerns like all optical tracking. Photosensors are just simple cameras.The only difference is where the light is emitted and where the cameras are. It feels great and is1:1 stable head tracking. Just like Oculus. They are practically the same except for their lenses, and Oculus is slightly wider FOV and not circular like Vive's.
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>>322772232
Also I should add that unless you want VR RIGHT NOW you should wait for both headsets to be released and read direct comparisons between them, pure specs don't mean much in the end since there are several factors to account for like lens quality, comfort, durability, software openness and game library.
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>>322767257
Have fun with your immersion breaking pixelated textures, Consolefaggot

M'asterrace
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>tfw desperate for VR to finally be in my hands
>Vive won't confirm a fucking launch date or price
>Still don't even know the Oculus price
>That temptation to just buy the Oculus tomorrow and be done with this shit
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>>322773280
You'll know the Oculus price in under 24 hours. Vive lauches in April with preorders in Feburary.
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>>322773280
i would buy oculus, but even a titan isn't enough for VR
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>>322772640
Oculus uses a camera to monitor infrared LED emitters in the HMD very much like the Wii controller for example.
Vive is not "optical" because it calculates the timing between light reflections rather than their visual position.
I can't say the difference in tracking quality is even detectable since I don't them, but post-release reviews should clarify that.
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>>322773280
April 2016 and around 500 bucks m7.
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>>322769803
go shill somewhere else.

all the next gen consoles are shit
>>
The Vive AR camera will possibly allow you to see yourself and your own arms with 3D skeletal tracking in virtual space like the Kinect, which would be another level of immersion.
And you will be able to do cool shit like walk in a 3D space in a GTA-like game and then sit down in a chair which could represent a car for example.
>>
I've never preordered anything in my life, but I really want to get the rift after waiting these few years. My PC is ready too.
The question is should I?
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>>322773636
>Vive is not "optical" because it calculates the timing between light reflections rather than their visual position.

Again I know how they work, you don't have to explain. I've used both Vive and Crescent Bay and have a DK2 and GearVR.
Lighthouse still requires line of sight between light emitter and photosensor, Screaming it's "not optical" is mainly pedantry to make lasers sound cooler. One isn't really optimal to the other and the difference between tracking is undetectable. The main difference is Lighthouse stations only need batteries and can be mobile. I much like lighthouse better as a mobile solution and think that's what they should have done instead with the desire for room-scale. A mobile headset with battery run light houses so there are no wires at all is better for room-scale even with the graphics reduction.
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>this was the big announcement

meanwhile oculus just announced that every backer gets the consumer version for free
>>
Now that I got a Rift for free I'm seriously considering buying the Vive so that I'll have both.
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>>322774046
>The Vive AR camera will possibly allow you to see yourself and your own arms with 3D skeletal tracking in virtual space like the Kinect, which would be another level of immersion.

It's a single non-depth camera. It can't do that and actually be useful.
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>>322774379
There's no reason not to, if your PC is ready and you intend on buying one eventually. You get an extra free game, and it's not like the price is going to drop anytime soon.
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>>322774046
>>322774550
just add a magicleap

https://www.youtube.com/watch?v=zxM4vN_4jJY
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>>322774485
>for free
Jelly tbqh. Good job for supporting though.
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>>322774683
Leap motion, you mean. Magic Leap is something different. And Oculus bought Leap motion's competitor that did way cooler depth stuff. Leap motion is nice to play with but you have to get the hands in a very narrow spot, and it fucks up fingers quite often.
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>>322774670
That's my train of thought. I've always been against preordering anything because of uncertainty. Hopefully the price stays about $350-400
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>oculus backers faces when they got what they payed for and more
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>>322774550
While I don't know for sure the specs of the camera it should be doable with some clever programming, it would be extremely useful for positioning your hands in a racing game for example.
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>>322774906
I can't see them having a price drop. They are already selling them without getting any actual profit so if they ever wanted it lower they would start off lower.
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>>322774442
every backer who paid for a devkit gets one

not every backer
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>>322774383
The difference is that it can track anything if you just slap some photosensors on it, it allows for cheap peripherals like a VR glove for example without having to upgrade your tracking.
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>>322773608
You just need to play a game at a slightly increased resolution at 75 fps
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Reminder that Oculus won't come with the Touch controllers on launch so the "cheaper" price is misleading.
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>>322775539
>75 fps
You mean 180?
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>>322773608
The recommended card by nVidia for VR is a GTX 970.
And it's probably the "buttery smooth ultra high settings on the latest games" kind of recommended.
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>>322775652
It's an optional peripheral, I'm fine with not having it. I'm either gonna be using mouse and keyboard or the bundled xbone controller
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>>322766414
this is great and all but what about the long ass cable dangling behind you that you will wind up tripping over while immersed in vr?

>it just wont be a problem

yeah right you retards cant stop your mouse cable from getting caught in your chair wheels and that's without being blindfolded by an hmd.
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>>322775843
on latest games

yes
not for future ones
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>>322775823
>>322775539
Ideal FPS is 90.
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>>322775529
>it allows for cheap peripherals like a VR glove
Nope it only works for rigid bodies, Valve was very clear on that, a bendable thing like a glove can't use lighthouse effectively. The battery power for the photo sensors vs an IR light aren't that much different so I don't see how it's any better for add on peripherals.
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>>322775909
Nowadays the trend is to make engines as optimized as possible, a lot of newer games run better on my GTX 460 than 8 year old games for example, I don't think the required specs for VR will increase THAT much in the medium term.
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>>322775909
If VR gets a decently sized consumer base, you can expect the next generation of AMD and nVidia cards to focus on VR to get the best frames out of them as possible.
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>>322775843
>And it's probably the "buttery smooth ultra high settings on the latest games" kind of recommended.
It isn't. A 770 isn't enough, I know from experience. It's not like there are a whole lot of cards in between a 770 and 970/290 that could possibly work.
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>>322775961
are the displays 90hz ?
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>>322776345
Yes.
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>>322769080
>Cancerous weeb permavirgin simulator
>"Games"

Whatever you say faggot. Keep supporting inferior hardware and inferior "games".
>>
Should I get a rift or vive for development?
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>>322776523
If you need to ask that question you aren't capable of developing for either one
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>>322776523
both obviously
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>>322776523
You can only get a Vive through connections right now, and Rift comes out sooner. Time is money. so Rift unless you have those connections to get a Vive right now.
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DK2 owner, getting both Rift and Vive. Really excited for the true launch of VR.
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>>322776637
What are you implying here?
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>>322769080
>>322776406
A Vive would work better for a virgin simulator unless it's a lapdance simulator. :^)

The webm reminded me of this manga which deals with a VR system pretty similar to the Vive, shit is depressing but so interesting.

http://mangafox.me/manga/ressentiment/v01/c001/1.html
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>>322776698
I was thinking about getting both too, but Hover Junkers really isn't worth that much to me. I'll wait and see if there really are a decent amount of room-scale games that don't support Oculus.
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>>322773280

Might as well go occulus. Vive has way too much tacked on stuff. I'm getting a vive though since I'm waiting for dx12 cards and I tried both and vive is the better fit for me even with all the extras.
>>
OH FUCK

OH FUCK


VIVE TEASER JUST CAME OUT


NEW PORTAL

IT'S IN VR
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>>322775961
90x2
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>>322766414
So with the Vive, I'll be able to see my keyboard to type etc and with Oculus I'll have to raise the thing every time?
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>>322776968
You mean that commercial with real actors?
It's just a reference mang, Valve probably didn't even have anything to do with the commercial.
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>>322776234
we have already the spec for next gen amd and nvidia cards, and they have already invested a lot in vr. Especially amd.
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>>322777137

>can't touchtype
You're a casual mate and shouldn't use VR in the first place. You're the reason why VR devs think it's a good idea to develop for gamepads only.
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>>322777137
>I'll be able to see my keyboard to type etc
Yes, if you are a pleb who thinks he is somehow master race while he can't even touch type, the Vive is for you.
>>
after the steam controller, i have zero confidence in valve's hardware design decision making.
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>>322777410

What are the specs for the next nvidia lineup?
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>>322777448
Why? It's pretty good, just different.
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>>322777137
>I'll have to raise the thing every time
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>>322777448
Good thing it's HTC which has extensive experience in smartphones (which share a lot of tech with VR) that is making the hardware then. :^)
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>>322777567
google pascal for nvidia and polaris for amd
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>>322777434
not him but i can easily type over 100wpm and have concerns over data input methods. i feel like the headset is the easy part. they haven't solved the input issues. vr is not ready until they do.
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>>322777410
>>322776234
They also had support for 3-D Displays. Remember how well that investment went?
>>
Basically had enough porn been created for VR yet?

I'm just getting this for porn tbqh
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>>322777423
I prefer the option to use either. It is a lot easier to turn with a controller in native VR games.. Injected games, I use kb+m like normal in VR, but in native VR games I tend to use a controller.
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>>322776968
not yet, but yes. movies first
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>>322777423
>>322777434
I'm just thinking of games with multiple control interfaces. I might want to move from a joystick to a keyboard and stuff and no, I can't touch type. Sue me.
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>>322766414
Vive > oculus
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>>322777753
Pretty sure there websites dedicated to it.
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>>322777753
>>>/t/VR
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>>322777709

what are you talking about?
3d for gaming was only a sideproject for nvidia. Amd had 0 commitment.
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>>322777709
Yeah, thats why I said 'if they get a decent sized consumer base'.
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>>322776968

Maybe a few years ago it could have been

These days it's likely just a reference to portal 1 or 2
>>
hello my fellow redditbros.

Valve fanboys are downvoting en masse. Please help restore the balance by upboating my comments.

https://www.reddit.com/user/heaney555
>>
>>322777595
it sucks dick. touchpads are not accurate. it uses a low quality motion controller. the abxy buttons are atrociously placed. the software implementatio is about as bad ad it gets. the haptics feel nothing like a trackball in any way and a real trackball would in fact have been a better input method. the shape of the thing alone is terribly uncomfortable compared to my ds4
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>>322777779
>2016
>can't touch-type

you are pondscum
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>>322777709
3D won't be mainstream until you can use it without glasses and it doesn't affect the image quality too much like the current tech does.
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>>322777779
Voice commands are really good now. I just use voice attack now instead of taking my hands off my stick to press a button. Oculus has a built-in mic so that makes it even easier for those rare key presses in a sim.
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>>322777629
with valve design influence and yeah haha htc makes buggy shit
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>>322777846
Nice, thanks anon.
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>>322770153
who /holodeck/ here?
>implying you need furniture cluttering up your VR
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>>322767585
So it will support oculus?
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>>322777423
>>322777434
Real niggas have been two finger pecking for so long they don't even need to look down at the keyboard.
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>>322777777
OH SHIT
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>>322777629
You mean HTC who's phones have fallen to shit and now only cares about the China market? That makes me feel SO much better.
>>
Reminder the boycott the Facebook Rift because they deal in shady anti-consumer practices like platform exclusivity.
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>>322778136
No, PSVR exclusive if it ever gets released.
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>>322777856
Right, and AMD didn't bleed $300 mil because no one was interested in HD3D nor eyefinity.
>>
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>>322766414
Why is it only one camera though? Because it's expensive to have 2 or because it's some fancy 3d camera?
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>>322778293
HTC smartphones are known for their excellent premium-feel build quality, one of the best in the android market, in fact.
They just suck at PR/marketing and price which is everything in the phone market.
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>>322770981
You just made that up
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>>322773280
>>322773410
Wanna know the price?

It's $400 I can almost guarantee it
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>>322767958
>The new camera is the most interesting feature, and possibly the "very, very big tech breakthrough" that recently delayed the Vive's release.
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>>322775539
>Slightly
1440p is double the pixels of 1080p
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>>322778497
Because you couldn't do all that much more with two, would be my guess. Apparently, just dumping the image from each of two cameras to the screen will result in weird shit because the cameras are like 5cm in front of your eyes, so when you rotate your head, the distance to the axis of rotation is wrong.
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>be rich fag
>build a exclusive 100m^2 (~1000sqft) padded room for VR
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>>322778540
M9 is shit and you know it.
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>>322778778
>willingly putting yourself in solitary confinement
Why?
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>>322776523
Vive
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>>322778497
Because Oculus is the one that bought the depth camera specialists.
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>>322778778
You gotta be a rich enough fag to actually have games designed specifically for you to use that kind of space.
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>>322778778
>comminting yourself to your your own private luxury looney bin
>just as planned

also a bit jelly, tbqh senpai
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>vrfags
it will flop
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>>322767257
I bet this ends up being another Milo
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>>322778754
a 390 can easily run 1440p at 90fps
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>>322778778
>hire prostitute
>Tell her not to speak
>Use front camera for AR
>have a real life warm waifu

My dreams. Since I was a child are about to be realized. Hold me /v/. This feeling what it's called? Hope...
>>
>>322778813
I never used one but from my understanding it only failed because the specs were kinda outdated and it was expensive compared to the competition.
It's still known for its build quality tho.
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>>322778778
>"come in with the milk"
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>>322778896
that was the joke anon
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>>322779086
Only because every other manufacturer discovered that no one buys a metal phone anymore.

Hell the Iphone doesn't even have aluminum bezels anymore, its mostly glass and plastic..
>>
Oculus is a 3D screen.
Vive is the holodeck.

The better choice is clear.
>>
>>322779086
Ah, I see you were replying to a comment to hardware design only. Although to be fair he mentioned controllers specifically, and HTC doesn't have experience, while Oculus has the people who made the 360 controller.
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>>322779331
It's not really.
The camera can't really be used for augmented reality. The "Tron Mode" described in the article is as close as it'll get.
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>>322779080
>yfw the hooker comes in with her own VR device
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>>322766414
Wow what a breakthrough. Already done on the rift.
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>>322779605
>>
Anyone here first experience VR with Google Cardboard and then try one of these dedicated headsets? Is it more impressive?
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>>322779721
What would Bob Ross do in this situation?
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>>322779331
Both are capable of the other's VR method. All the Oculus Touch demos had the player standing.
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>>322779725
First tried VR with Cardboard, was severely underwhelmed but still saw the potential. Tried the DK2 a couple months later and was absolutely amazed.
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>>322779818
Make happy little accidents
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>>322779683
poor thing, now he'll have to climb the 100 storied dungeon and kill the GM
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>>322779725
lmao famicon
Cardboard vs Rift/Vive is like an old TV vs IMAX in terms of quality and immersion.
>>
Will more GBs on a card run the rift better?
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>>322779915
Or alternatively get cucked.
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I will wait until they make a stand-alone HMD that doesn't need a computer.
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>>322779683
JOHNNY

MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMNEMONIC
>>
>>322779683
That's not a Rift thing senpai, it's a DIY project made with the additional camera thing.
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>>322780042
What, like a GearVR that you can't also use as a phone?
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>>322780198
I mean like a real VR computer, not a fucking phone you strap on to your head.
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>>322780325
Yeah that's what I said. A computer that you strap to your head, is as powerful as a phone, but can't be used as a phone.
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>>322780132
Yes, it's a leap motion on top a Rift. Funny how all the devs who use it, say it's kind of pointless and don't like Leap Motion. A single non-depth camera isn't all that useful for real AR. It's a nice gimmick, but not much else. You need actual depth for AR to become useful and precise for real usable AI.
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>>322780325
Have fun strapping an actual console to your face, you moron.
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>>322780132
If you can do it yourself then this vive "breakthrough" seems even more retarded.
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>>322780514
I will. :^)
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>>322780325
There's Gameface, but the latency is terrible. GearVR is the only mobile VR that actually has low latency. GearVR + Lighthouse would be ideal.
>>
>>322766414
Is that front mounted camera a light-field camera?
If it's just a shitty regular webcam without depth perception, I don't see it being all that useful. Light-field cameras are pretty damn expensive though.
>>
>>322777912
that guy is such an autist
>>
>>322780542
DIY tech projects are always more advanced than commercial products because they don't need to worry about price and mass production, there's some amazing sci-fi shit being developed by random guys.
>>
>>322780697
Regular camera. So yeah, it's not that useful.
>>
>>322780514
>the console has to be on the face
>>
>>322780325
>>322780446
>>322780514
I think you kids are arguing about minaturization. Probably a decade too soon for a complete unique VR device/set (aio)
>>
I hope Nintendo jumps on the VR hype train soon.
Could see them doing one that's just the headset with handheld hardware built in.

Please Nintendo, I just want to be inside Zelda.
>>
>>322780832
>I will wait until they make a stand-alone HMD that doesn't need a computer.
Yes it fucking has to be if that's what he wants.
>>
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Most likely gonna end up buying both.
>>
>>322780905
They're probably still reeling from the last time they tried that.
>>
>>322780776
It's not really a DIY project. It's Leap Motion which has been commercially available for a while. It's not commonly used though because a single camera is useless.
>>
>>322780905
>Please Nintendo, I just want to be inside Zelda.
Already works with Oculus. DolphinVR works great with the Gamecube games.
>>
What can a GTX 970 even run at 90x2 FPS at 1440p?
>>
>Pricing was also not discussed, but Mcree stated that HTC is focusing on making the most premium home VR experience possible, which the final price will likely reflect.

Vive confirmed for $799
>>
VR won't be popular until it gets a real killer app.
The games being demoed around are fairly fun but won't really be a selling factor.
What it needs is a Valve game.
>>
>>322781772
And it still looks worse than the Rift.
>>
>>322777137
>I'll be able to see my keyboard to type

Are you retarded? Stick to consoles dawg.
>>
vr wont be good until i can effortlessly motion control with mouse tier speed and precision while voice typing over 100 wpm. the technology isn't there yet. the gimmick will wear off. you will crave the control, functionality, speed and accuracy of your desktop. vr isn't the mouse to the kb it's the answer to a casual's question.
>>
>>322781847
There's practically no way this isn't happening.
>>
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>doing no fap because /fit/
>been clean for over a month
>know I'll fuck it up eventually because of vr porn
>>
>>322782191
Are you retarded?
You can use a mouse and keyboard with VR
>>
>>322781894
?
It's the clear winner in specs.
Whether it's worth the higher price is another question, but real patricians still prefer PC games over consoles even though a PC is more expensive.
>>
>>322782275
/fit/ lied to you.
Not jerking off for over a month only has downsides, increased risk of testicular cancer being one of them.
>>
>>322777134
which is still 90, becuase its 2 separate screens
>>
>>322782331
you're misplacing importance. vr headsets are easy to make. your mom is making one. the limiting factor is the controls. if vr doesn't take me away from my desktop, the only place it will take is back in the box for a refund. controls are essentially everything.
>>
>hyped for a $600 piece of hardware with NO GAMES

This is PC 2.0, why the fuck are people hyped? The thing has no good software yet and never will because it lacks the infastructure to support proper software development. 99% of Oculus's adopters run pentium 1 PC's, good games for tis pipe dream-tier level of hardware simply isn't feasible, Facebook is just going to port farmville over and call it day.

Those who buy Vive too are also part of a minority who own high-end hardware, there's simply not enough people with $1000+ PC's running the most bare minimum specs to build an install base that'll allow for high end software development.

Come back when Rift/Vive actually gets games that aren't low-budget Facxebook jewed indie titles. Hopefully by then people will collectively drop the device realizing in reality it actually costs $1600 to even fucking run properly.
>>
>>322782191
You can use kb+mouse with VR, and there's absolutely no way a mouse (a 2D controller) matches the precision and usefulness of the Vive controllers (extremely precise 3D controllers which represent your hands in 3D space).
>>
Anybody who prefers one over another and hasn't tried them is literally cancer.
>>
>>322782349
specs aren't even released yet
>>
>>322782574
No one wants to jump and flail around like an imbecile for extended periods of time.
>>
>>322782349
It's the clear winner in that it has the same tracking quality and screen resolution combined with slightly worse optics?
>>
>>322782652
I just really hate palmer
>>
>>322782349
It's the same in specs. Unless you include a strapon webcam.
>>
>>322781282
>90x2 FPS
That's like saying split screen multiplayer in a 60fps game is running at 120fps. The framerates don't multiply together.
>>
>>322782275
>>doing no fap because /fit/

dude broscience lmao
>>
>>322782634
You tried. Here's a (you).
>>
>>322782637
>>322782741
okay then enjoy your gimmick
vr is no where near ready for anything beyond casual consumption
probably why oculus had no qualms with selling out to facebook
>>
>>322779683
I got that for my DK2, the tracking on it is absolute garbage. Also your webm doesn't even show the camera usage of it.
>>
>>322782919
Full body controls IS the gimmick, you moron.
The only way it won't just be a gimmick is if it remains usable for extended periods of time, which isn't gonna happen if you need to walk around and flail your arms every time you want to do something.
>>
>>322782848
It has to render twice so it's effectively double the framerate.
>>
>>322777137
>he has to look at the keyboard
You are pathetic
>>
>>322783131
They are not two full 1440p displays, they are effectively one 1440p display when combined.
>>
>>322783059
conversely, sitting at your desktop on a keyboard and mouse with a display strapped to your face will turn into a cumbersome activity and after the gimmick factor wears off you will be left with nothing more than a difficult to drive display device with limited functionality

controls are everything to vr. vr in its current state is the worst case of cart before horse ever
>>
If you use a computer for more than 1 hour every day and can't touch-type, you should just end your life right now.
>>
>>322782652
They're pretty much the same as someone that has tried CB and the Vive. It's going to come down to games. Oculus seems to be winning there but all their games currently are without motion controls which is boring as shit. I've had enough of that with my DK2 already.

Vive might have less launch games but at least they're putting a foot down and launching with motion controls as Oculus should. Gamepad feels shitty in VR unless it's some simple 3rd person game.
>>
>>322782275
Enjoy prostate cancer.
>>
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>>322773702
>>
Been done before, VR will fail.

I'll be watching the lawnmover man.

https://www.youtube.com/watch?v=J0n5B3fl-bU
>>
>>322782634
technology isn't going to stop marching forwards. The requirements may be high today (modern i5, 290/970), but tomorrow a mid range gfx card will be fine.
>>
>>322783494
>comparing current VR with that
You're an idiot.
>>
The question is, will Valve make VR games exclusive to the Vive?
>>
>>322783404
I'm also very disappointed about Touch's delay, but I like Touch a lot better. Would have it worth better for them to wait another year for Touch games? Probably. Valve and the screaming kiddes claiming Oculus is vaporware probably forced their hand.
>>
>>322782919
>>322782191
The fuck are you talking about? VR is not meant to replace the desktop workflow, it's for games and other 3D stuff.

And even then it will have a big advantage in 3D modelling or really anything that benefits from 3D vision and control if you want "serious" uses.

You have your so far up your ass about muh hardcore gayming that you can't see games are purely entertainment and VR brings that to the next level.
>>
>add useless shit no one needed
everyone will use this shit when sitting
>>
>>322783494
Remember when people said Wii motion controls would fail?
Also good consumer-grade VR is only possible now thanks to cutting-edge technology which simply wasn't available before.
>>
>>322783838
>You have your so far up your ass about muh hardcore gayming that you can't see games are purely entertainment and VR brings that to the next level.

the only entertainment to be found will come after your cheap gimmick wears off and you're forced to reckon with the fact that there aren't that many simulator autists like you
>>
>>322784057
They just needed more "features" as an excuse to charge $800 for their "premium" experience.
>>
>>322784057
Tron Mode sounds useful
>>
>>322782552
But it renders 2 90fps perspectives.
>>
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>>322783494
>1983
"Been done before, video electronic games will fail.

I'll be watching the lawnmover man.

https://www.youtube.com/watch?v=ZPnmewxetNA"
>>
>>322784083
VR is not only for simulation senpai.
Would you say a better, bigger screen and better sound is only for documentaries?

If you ever used a good VR you would know just how amazingly immersive it is even in the most simple and game-like environments, you are not just watching and controlling a character, you ARE the character, it's a huge perspective shift.
>>
>>322784071
>Remember when people said Wii motion controls would fail?

It was a fad though, just a gimmick, not really the next step in gaming.
>>
How much are these things going to cost, that's the only thing people will care about.
>>
>>322785353
We don't know yet.
Rift will announce tomorrow, Vive will probably be announced shortly after.
>>
>>322784474
>VR is not only for simulation senpai.
In terms of gaming, and keep in mind we're on /v/ not on your other autism chan board, yes, that's all it's good for without the next level controls it needs.

>If you ever used a good VR you would know just how amazingly immersive it is even in the most simple and game-like environments, you are not just watching and controlling a character, you ARE the character, it's a huge perspective shift.
this doesn't require a headset be strapped to your face. it can be done at a software level with head tracking on a common desktop display. the amount of immersion you lose only applies when you get out of your seat and you're not getting out of your seat and doing anything interesting without some seriously next level input devices. motion control, voice activated futuristic data input...it's not there breh.
>>
>>322766414
I considering getting the vive before the delay, but now I am ordering the rift instead granted it is within my budget.

They both seem similar in terms of specs with the vive likely being a fair bit more expensive, I can barely afford the rift as it is.

It seems like HTC is playing catch up, the camera could be useful but I don't really care much for it. The improved ergonomics and optics is a step in the right direction however.

Oculus seems like a better bang for buck option right now, it all boils down to price.

>500USD
>20% UPS shipping fee because fuck you
>3% bank foreign transaction fee
>10% GST better than yurop VAT at least
ONLY 665 YOO ESS DOLLARS, straya cunt
>>
>>322784909
All consoles support motion control nowadays, they are just tilt controls and not as all-in as the Wii nunchuck but it's still there.

Also just because it's a fairly niche controller it doesn't mean it's a fad.
Racing wheels for example are expensive peripherals and are only good for a specific kind of game but they are not fads, they are simply the ideal kind of controller if you are serious about racing games.

VR will probably be fairly similar in this aspect at least for a while, but it has the advantage of working with pretty much any game because it's simply a 3D screen.
>>
Did anyone get their free oculus cause they backed the kickstarter?

i-i did..
>>
>>322785587
It's not only about the head tracking, it's about the perspective shift that happens when the display fills your vision.
You instinctively start to "believe" what you see once you have a display attached to your face and low-latency tracking, it's not just a matter of control schemes or photorealism or whatever.
>>
>>322786004
>free
>backed the kickstarter
Anon, come on.
>>
>>322785587
>comparing VR to head tracking on a normal monitor
Confirmed for retard.
>>
>>322786160
not that guy, but none of these displays come close to filling your vision. you are left with black all around and then the screen in front.

not to mention 4k is the minimum resolution where this would even come close to beating a normal computer monitor, and who the fuck wants to spend the money on a 4k machine for high framerate and then use one of these? the $600 would be better off spent on a normal 4k computer monitor
>>
>>322786245
He backed for DK1, but Oculus is giving him the consumer version as well.
>>
>>322786160
>it's about the perspective shift that happens when the display fills your vision.
>You instinctively start to "believe" what you see once you have a display attached to your face and low-latency tracking, it's not just a matter of control schemes or photorealism or whatever
i think you know, not having a display strapped to my face would also add to the sense of immersion.

and having controls that don't have me sitting at a desk using a keyboard and mouse

all you have is a more difficult to drive display device that requires you mount it to your head to use with a limited software library that will likely be part of some mega jews walled garden utopia
>>
>>322786540
Which one did you try?
>>
>>322786540
Are you actually retarded?
>>
>>322786364
confirmed clueless retard

https://www.youtube.com/watch?v=Jd3-eiid-Uw
>>
>>322785353
Oculus $400-500
Vive $600+
>>
>>322782998
>webm doesn't even show the camera usage of it.
How do you think the hands are being animated you fucking retard
>>
>>322786723
Everyone is aware.

They are not comparable. You don't get a sense of actually existing in the world with head tracking on a monitor. It just makes it seem like you're looking through a window.
>>
>>322780862
but even with miniaturization it will be shit.
In 10 years an aio system will handle what now will handle a 970@2k, but in the future monitors will be at 8k. And going from 8k to 2k will be like playing the snes when the ps3 is available.
>>
>>322786723
How does that invalidate what I said? I never said it's impossible.
He's still a retard for thinking that a normal screen offers the same level of immersion as a VR set.
>>
>>322786889
>just makes it seem like you're looking through a window
a window where you can go through it and get behind the objects you see through it? okay that's exactly what vr is you fucking mongoloid. the only difference is "muh fov" so get a bigger monitor dumpass
>>
>>322786727
If this is true then it will be a commercial failure
$200 would be too much
>>
>>322787020
There is a really easy way to test if something isn't VR:
If you can look away from it, it's not VR.
>>
>>322787020
How can someone misunderstand how VR works this hard? The screen follows your head, it essentially replaces the real world with a virtual one, it's not an object you look at.
You are probably not aware of how the human brain works, it makes a HUGE difference even if you are "aware" it's not real.
>>
>>322787020
The difference is scaling. In order to get an equivalent 3D experience with Vertical FOV and proper scaling you need high resolution panels that cover the entire room. This is called a CAVE, has existed for years and cost 100s of thousands of dollars. Still technically better than HMDs, yes,but so? Way too pricey.
>>
>>322786861
Yes dumbass, I know it uses infrared cameras. I'm talking about this which doesn't even need to use the tracking because it's just a passthrough.

https://www.youtube.com/watch?v=4AIzIRb-Hfo
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