What's the hardest a game has ever tanked?
>posting playercount when everybody is pretty much asleep or at work depending on time zone on a monday to boot
weekend population is actually quite strong and it was able to hold the 1k player mark during christmas.
It's still pretty good giving the threatment this game got thanks to it's publisher AND the consumers.
>>322587171
probably DmC: Devil May Cry
>>322587964
>AND the consumers.
>>322587964
using playercount during Christmas is no better
>>322588495
I was more on about everybody buying it and then bashing it instantly on release because they sold a truckload of Day 1 DLC (which was 95% overpriced, cosmetic skins).
It's just sad when people bash and trash a entertaining game (they've looked forward to for months) just because it has some optional DLC at launch that doesn't impact the experience at all.
>>322588674
it has around 600-800 people during the weekend, that more clear and fair for you?
#FE
>>322588495
But I would have bought the games if I couldn't pirate them
>>322587171
Starwars Battlefront
Only 12 million copies sold
All the DLC nonsense-aside, how was Evolve?
>>322589430
Terrible. It's fun for maybe two hours, but there are better games out there.
>>322587171
ET. A game that did SO badly, it caused a video game crash.
>>322588984
>bash and trash a entertaining game (they've looked forward to for months)
Played a few matches during beta.
None of those match aren't repetitive.
Play it once, played it all.
>>322589430
Had a rough start, since the balancing and design was a little poor. But now it's pretty solid and they're still working on it.
It's not a game for everyone, If you don't like this sort of asymmetric multiplayer hunt you probably won't enjoy it much.