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Do you think it will be a great game or it will be the ordinary
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Do you think it will be a great game or it will be the ordinary FPS for casuals and noobs such as Call of Duty, Battlefield, Star Wars: Battlefront, Raimbow Six: Siege...?
>>
The gameplay trailers were played with joypad, I'm a bit worried. The FPS genre is dying.
>>
>>322542341
99% of the fags here play on console, we are like 3 left or something
>>
Looks mediocre as fuck. I wouldn't be so upset if it wasn't a doom game, but the fact they're trying to pass this shit off as doom
>>
my expectations arent really high. at this point i just hope for a somewhat fun shooter that just shares a name with the other dooms
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>>322543553
>99% of the fags here play on console
So? Doom on xbla plays amazing. Sure it doesnt have wads, but it plays as well as it does on pc
>>
>>322542341
I legitimately can't take any footage I've seen of this game seriously because it's all either
>carefully planned marketing bullshit
or
>gamepad shittery
or both
>>
This game is in a weird position because they didn't make it enough like the old games to appeal to classic Doom fans and they didn't make it enough like a modern shooter to satisfy current FPS fans. From what I've seen, the multiplayer looks like a weird mix between Halo and an old arena shooter and it doesn't really work.
>>
>>322544354
>they didn't make it enough like a modern shooter to satisfy current FPS fans.
Its literally halo with pinata enemies
>>
It might b gud. Unreal Tournament 4 is getting some attention and there's a few indie arena shooters being developed on Steam. Doom would certainly have an audience if it appealed to the original fans. Plus even if it sucks mods will fix it
>>
This is the quake 4 of the doom series
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>>322543925
with mouse or lolpads? that was the point
>>
>>322541882
Are you implying Halo isn't casual? Either way Doom is gonna turn out a brown and bloom gaylo without any of halos redeming qualitys
>>
>>322542341
>The FPS genre is dying.

No it fucking isn't. It just changed into something you don't like.
>>
>>322541882

Well it kind of resembles Doom but I don't feel like it's Doomy enough, maybe if there were some more Dooms in Doom it could be considered the real Doom we need and deserve but as of now the Doomyness in Doom the Doom reboot is not enough, maybe if they added a few more Doom in the title it could be the real Doom - Doom The Doom Doom 2016
>>
>>322544468
Wtf does that even mean?
>>
>>322544782
Its halo + the enemies explode with health and ammo drops
>>
>>322544727
Brown and bloom
>Halo

You Litteraly didnt even play the games fagget
>>
>>322544782
monsters explodes with med packs and shit, watch the videos
>>
>>322544625
quake 4 was fun
>>
>>322544354
That is because no developer wants to even think of putting more than a two weapon limit for multiplayer games on consoles. Even though plenty of console shooters have done it before and it worked fine.
>>
>>322544964
Didn't enemies drop loot out there bodies in doom 3 too?
>>
>>322544625
No its not. Doom 3 was the quake 4 equivalent
>>
>>322544882
What in your definition exactly is halo?

And before you rag on aim assist or something mind you i prefer the game on pc where that is lacking.

Even though the better player usually wins in a 1v1 match aim assist or not in halo
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>>322545187
Marines dropped ammo for the weapon they were carrying. Literally no other enemy dropped anything
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>>322545187
not even close, only the armed ones dropped their weapons and gave you ammo
>>
>>322545497
God why didn't they go with this color palette. Its so beautiful
>>
>>322541882
>didn't include CSGO

Found the Valvedrone
>>
>>322544914
Your reading comprehension is deplorable.
>>
>>322545282
Bumping so this faggot backs his shit up
>>
>>322541882
In the years waiting for it I was worried about how it'd turn out but based on what they've shown I think I'll find it to be fun. I don't like everything they've shown but the base game seems better than I expected it'd be. But like >>322544109 said it's hard to trust the footage right now. They need to show more.

>>322545187
The only "loot" dropped by killed enemies in Doom 3 was weapons/ammo from the former humans.
>>
>>322544750
>guys, aim-assist is a good thing
FPS was at it's best on PC because of the accuracy and speed provided by a mouse.
Gamepads are better for platformers and any third-person game without shooting mechanics. You can't just say "gamepads are best for everything" just because your parents got you a console for Christmas. Life doesn't work that way, champ.
>>
>>322544727
No, I was implying Halo isn't a FPS because it can't be played with mouse and keyboard.
>>
>>322541882
I think it looks very good. I think due to id software still being slightly in tune with what made them good, they will include a "DOOM" difficulty without the enemy item drops and everything moving faster.

I called this, screenshot this post
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>>322545280
Doom 3 was actually a good game. This game will be worst than Doom 3. I wish they just copied the style of Doom 3 instead since they probably could have did that kind of game far better.
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>>322546081
>Doom 3 was actually a good game
>>
>>322546243
where's Caleb
>>
>>322545864
Okay i slightly misunderstood you.
Apologize friend.

So ill ask you the same question i asked the other guy.

What exactpy are the big negatives you see with halo?
Aim assist
2 weapon limit
Running speed aside
And also shield system aside
I aside these because bungie almost essentially pioneered these elements. and the game is well designed around them.
>>
>>322546081
>Doom 3 was actually a good game.
It was ok. It was a decent horror shooter, but it was a terrible Doom game. But yah, this looks worse. Unless they make some dramatic changes before it releases it will be awful
>>
>>322546081

You mean Doom 3 was a good video game adaptation of the Doom movie with The Rock in it? Because Doom 3 had even less to do with Doom than the movie.
>>
>>322546432
>this looks worse

explain how, when doom3 was a corridor shooter vs max 2 enemies at once, and doom4 shows big open areas where you're being attacked from all sides

go ahead
>>
>>322545884
>being this much of an asshurt little baby about what I posted

Hey moron, FPS as a genre is bigger than ever. It's just that it changed. Not every shooter needs to be an autistic fast shooter either.
>>
the MP maps look like shit
no hopes desu
>>
>>322546081
Doom 3 was a great game IMHO, though its horror style was very different with classic Dooms style
>>
>>322545282
that halo reference must be from the MP video, it was obviously pandering to halofags
>>
>>322545884
They are alway gonna make games with console gamers in mind first. Its where the moneys at. Most people play on console and a good amount of PC gamers dont even pay for their games.
>>
>>322546554
How did it have less to do with doom than the movie? The movie was about a mutant virus for fucks sake. The pinky demon was a mutated guy in a wheel chair
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>>322545901
Halo is a game where you shoot things from a first person perspective and can be played with either controller or mouse and keyboard.

Basically you're dumb
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>>322545884
>play fps with keyboard
>can't walk slowly
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>>322545150
fucking quake 3 was on the dreamcast!
and you had all the weapons!

god damn this generation!!!
fucking only 2 weapons, why? jesus man!
>>
>>322545801

OP here

I play CSGO, you got me. I think it's not a FPS for noob.
>>
However faithful or unfaithful it'll be to the originals, it will no doubt be better than every other FPS on the market.
>>
>>322547152
no
>>
>>322546432
You got to admit though. With the way the game industry is nowadays most companies would be far more likely to do a Doom 3ish game far better than a classic Doom game. In fact a Doom 3ish type game could be done even better than it was back then.
>>
>>322546961
>what are key modifiers
Fucking consoletards
>>
>>322546961
>Not moving at full speed 100% of the time when playing FPS
>>
They should've gone with the direction of Doom 3 instead of this Bulletstorm rip-off.
>>
>>322546961
I mean, I guess I can agree with this. Pressure sensitive keyboards need to become the norm and supported.
>>
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>>322541882
Played it at QuakeCon.
Let me assure you that the Halo comparison is completely justified. All of the marketing videos harping on "speed" are simply that, marketing.
It doesn't help that the devs wouldn't stop making controller motions with their hands when discussing the game. At least the game is pleasing visually, and some of the weapons are interesting.

>>322547152
You poor unfortunate soul.
>>
>>322543783
you kniow it's not like this game magically makes the old dooms stop existing. go play those.
>>
>>322544727
Halo is more irrelevant than John Romero's career
>>
>>322546961
>needing to move slower
Your fps a shit

A SHIT
>>
I got invited into the alpha a while back, shit was fun. It's like a modern mix of the old Doom games and Doom 3, but in a good way.
>>
>>322546380
Not him but all those things you listed are a negative, regardless of who pioneered them. Aim assist and weapon limit is obvious, run speed only works for tactical games like Rainbow Six, and the shield system promotes peekaboo style gameplay which completely goes against the genre.

On top of all that Halo has horrible level design that is nothing more than walking forward the whole game, there's no exploration. Not to mention the game makes liberal use of literal copy/pasted rooms over and over to pad out the game, and I'm not just talking about The Library. It's especially bad when you have to backtrack a large section of the entire game to destroy those totems near the end of the game. Room after room of the exact same textures and layouts where the same enemies spawn in the same spots every single time.

Then Halo shits the bed further by having less enemy and weapon variety than console FPS' on the previous generation systems, most notably Turok.
>>
>>322541882
doom has never been an amazing game.

it will be worse that all other dooms that said
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>>322546961
>play PC oriented FPS
>can only go fast and faster
>>
>>322547635
>doom has never been an amazing game
Do you just not like arena fps?
>>
it will be the ordinary FPS for casuals and noobs such as Call of Duty, Battlefield, Star Wars: Battlefront, Raimbow Six: Siege...

also: no colors.
>>
>>322547635
Doom is literally the best FPS of all time you fucking retard.
>>
>>322547635
Are you fucking stupid? Do you have no clue how amazing the first doom was considered when it came out? It was pretty revolutionary
>>
i had hopes for the soundtrack.
but https://youtu.be/Kff1Wxg2pxg
>>
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>>322547635
>doom has never been an amazing game.
Happy 12th birthday.
>>
>>322547635
(you)
>>
>>322547447
Honestly, i'm not looking for a super fast shooter. As someone who doesn't rocket jump consistently and only does very loose, amateur bunnyhopping, I may play Doom on the GZDoom source port with Always Run on but the pace for the new game looks alright to me. The big problems are that A.) consolitis looks like it's taking effect and the game may end up piss easy on PC, and B.) the main advertising on being FAST when it really isn't fast at all.
>>
>>322547447
It's a fact. There's not a single modern FPS that will be faster, more fun and gameplay-rich than the new Doom. It's all proportional to what's out at the time. Even if it's nothing like the original and would make the original id team ashamed, as long as it's faster, purer and funner than the other shooters, it's the best modern FPS.
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>>322548083
dude even counterstrike looks faster than this shit
>>
>>322547635
While I think Doom was impressive for the time and the modding scene was obviously great, from a gameplay standpoint it's kinda dumb. 80% mazes and 20% killing enemies, plus just searching around for keys to open doors is kinda boring. While obviously it's extremely important in the history of FPS, it hasn't aged well.
>>
>>322548083
>as long as it's faster, purer and funner than the other shooters
it isnt. alpha gameplay wont change, trust me
as fallout 4, mods will probably improve it
>>
>>322547827
cool opinion bro
>>322547832
revolutionary =\= quality
>>322547857
im 28
>>322547986
(me)
>>
>>322544727
>gaylo
gotta be 18 or older to post on 4chan
>>
>>322548279
this
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>>322548298
>mods
People will probably try to mod this game no matter what, after all there were no tools for the original Doom. But I expect it to be a mess and/or implausible.
>>
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>mfw doom was the first game I've ever played and I'm still here having fun with it even today

Retards gonna reee

DOOM is one of the best games of all time
>>
>>322548083
You really need to play more shooters.
Quake Live, Reflex, UT4, any Serious Sam, Shadow Warrior, etc. are all faster, and many of them are more enjoyable than what I played back in July.
I don't hate the game, I feel like people who complain that Microsoft keeps Halo console exclusive will love it. I just want to be clear on what the game is and isn't, since the marketing is pretty deceitful.
>>
>>322548279
What? The level design was pretty much flawless in the first game. If you were playing on ultra violence it would be very very rare that you ever weren't killing demons
>>
>>322548298
There's no way you can claim that the current footage released by the devs, however edited and stylized it is, doesn't look faster than every other AAA FPS out now. Maybe you only saw that slow paced atmospheric walkthrough of the singleplayer? Check out the official alpha video on Bethesda's channel.
>>
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>>322541882
>muh sekrit club
>every and another fps is cawodooty!
get over it fuck off to that /vr/ circlejerk
>>
>>322548309
did you play DOOM on the Snes? If so I can understand why you think it sucks
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>>322548475
>after all there were no tools for the original Doom

uh, what? there were a plethora of modding tools for doom.
>>
>>322548475
IIRC one of the main selling points for the game at E3 was modding. Bethesda wants Doom to have as much modding potential as TES/Fallout.
>>
>>322547601
What is so bad about two weapon limit in Halo? You do know it's to make the game more tactical considering the shield regen effect right?

Just because other games came to copy what it popularized does not mean that Halo failed to accomplish what it set out to accomplish. Virtually everything about Halo was carefully and masterfully designed. Sure I'll give you some points like the exploration and empty environments but so many people bash Halo and don't understand that the things Halo did is what made people like it in the first place.

Other shooters pretty much copied it without truly understanding why it worked in Halo. I don't even think most modern shooter fans understand why it's better in Halo and not so much as good in their games.
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>>322548279
> 80% mazes and 20% killing
Confirmed for having never played doom
>>
>>322548698
personal computer
>>
It looks like watered down consolized shit that is not Doom
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>>322548778
They flip flopped on that. They said at E3 and QuakeCon that modding would be a possibility, then less than a month later they changed their mind.

http://www.pcgamer.com/doom-will-not-get-mod-support-in-addition-to-snapmap/
>>
>>322548279
>it hasn't aged well.

Bahahahahaha
>seriously tidus laughing jpg

If you were right Doom wouldn't have more mods/wads then any FPS game out there.
>>
>>322545878
oh yeah, doom 3 had supply stashes like the others. My bad
>>
>>322548594
I need to play more shooters? I'm one of the biggest FPS fans out there. When I say modern FPS I don't mean the less popular titles of recent times that pander to the so-called old school mindset (which nowadays is unfortunately seen as Serious Sam gameplay, not the more intelligent and meaningful 90s FPS gameplay), I mean the AAA stuff that is out recently and is in the spotlight, like R6, BO3, BF, Destiny, etc
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>>322548279
>it hasn't aged well.

There is literally nothing wrong with the original doom. The only thing that might be legitimate is the inability to look up and down but that isn't ever actually a problem in Doom 1 anyway.
>>
>Arena shooters are the only FPS
>If your FPS isn't like Doom, Quake or UT it sucks
Why are arenafags so autistic? I like UT and even then I can see why people like Counter Strike, Halo or modern military shooters. It's weird how much "Stop liking what I don't like" attitude is in the FPS scene.
>>
>>322548742
I thought people had to basically scrounge and create their own tools, it was basically the game just being made in a way that was easily moddable?
>>322548778
That was Fallout 4. The main selling point for Doom 4 besides SP and MP, was Snapmap, which basically combines Timesplitters' Map Maker with Halo's Forge as you snap pre-existing assets and pieces together, place items and objects down, add effects and scripting. Can make your own multiplayer modes, sorta, or singleplayer/co-op maps, and so forth. But no actual, genuine modding was mentioned whatsoever.

Keep in mind that RAGE got modding tools and there's only a single rebalance mod for it because the tools were so gigantic and impractical that no one wanted to use them.
>>
>>322549253
Those are just the multiplayer fags and can be easily ignored. They don't appreciate the games like they should.
>>
>>322548069
100% agree with this post.

>>322548619
I think the fastest the player has been shown to move is during a small bit of video during the SnapMap segment of the E3 presentation:
https://youtu.be/pF8yeXn9R4Y?t=13m13s

I hope that means there's some kind of way to edit movement speed in SnapMap, that could be a ton of fun.
>>
>>322549253
Fast FPS is best FPS, nothing more to it
>>
>>322549253
>If your Doom isn't like Doom, it sucks
Fixed.
>>
>>322548279
>it hasn't aged well
Why do people who don't know what they're talking about use this argument to criticize things they don't understand? Seriously I just saw some idiot on /tv/ say seven samurai hasn't aged well
>>
>>322549253

Half-Life, Counter-Strike or Crysis are not arena, but they weren't for casuals.
>>
>>322549205
>(which nowadays is unfortunately seen as Serious Sam gameplay, not the more intelligent and meaningful 90s FPS gameplay)
I think this might upset me more than modern fps' in general. Not only is the horde style fps not classic but no classic fps of the 90s played like SS or PK.
>>
I'd be surprised if this game was anything above a 7.5/10. Definitely expecting something at that level or lower.

I'm also fully expecting a "seemingly fun and cool at first, but then loses appeal once you realize x, y, and z."

Hopefully I can be proven wrong.
>>
>>322549209
>There is literally nothing wrong with the original doom.
Like I said, I don't like mazes in a fast FPS. A bit of exploration is fine, but forced mazes aren't exploration.
>>
>>322549253
Doom is not an arena fps. Arena FPS are games like Q3, UT, Turok: Rage Wars, Metroid Prime: Hunters, and so on, not Doom, Duke, Quake, Unreal, or Turok 1/2.
>>
>>322549548
I don't know why myself, but people think all classic shooters are like Serious Sam and Painkiller, just throwing gigantic clusterfucks with a bunch of different enemy types. 90's shooters rarely, if ever (besides certain maps in Doom 2) threw a gigantic clusterfuck at you; individual enemies were threats all of their own, and combat was hand-in-hand with exploration for resources and progression. Infact, besides bosses, in games like Doom or Duke Nukem 3D, killing enemies was rarely if ever necessary at all for progression.
>>
I love playing DOOM II wads with my friend.
But I get motion sickness, and 20 minutes into the game I get nauseous.

Any of you bros relate?
>>
>>322549205
I get you. I'm just saying that from what I've played, the new DOOM is much more similar to those AAA console controller shooters than what many are expecting given the marketing.
Don't say I didn't warn you.
>>
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There is always room for different styles of FPS with different gameplay. I love Doom. I love Halo. I love Ghost Recon.

The problem stems when you take a game from when subgenre and move it to another or one genre becomes so dominant that the other genres disappear.

That's the problem with new Doom. New Doom is committing both sins by betraying its genre and going into the majority genre. There is all of one recent fast fps I can think of and that's Serious Sam 3. Doom is a betrayal of its roots and is just flooding the market with more games in a genre that has damn enough.
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>>322549762
There are only a couple of levels with mazes. And because you don't like mazes means the game hasn't aged well?
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Executions seem like they would get old after half an hour. It feels like they're trying too hard to be Brutal Doom.
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>>322549789

Arena FPS =/= multiplayer only. Just cause the games you say aren't have SP campaigns doesnt mean they aren't Arena. Hell, Unreal has Multiplayer that is pretty much 90% identical to unreal tournament
>>
>>322549548
Yeah, I know man. It sucks. "Old school" FPS nowadays fits into two shitty categories - Ridiculous Serious Sam-style crap that literally was never seen in the 90s golden age but is still eaten up as "old school" by idiots, and slower paced and slightly more explorational shit where you encounter clusters of 5 enemies at a time while being funneled to the next area with the illusion of "exploration", examples being Wolf TNO and mostly DNF. Linear, piecemeal combat that doesn't even come close to the classics. I don't know what's worse out of the 2.
>>
>>322541882
Should've rebooted Heretic/Hexen instead! Damn shameful!
>>
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>>322550336
I don't think I want to see my favorite series raped.

Raven teased something Hexen related last April 1st
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>>322549967
Well I'm not expecting it to play like it's straight out of the 90's. I just know it's gonna be faster paced than the other AAA FPSes. That's as good as we're going to get and I feel that it'll still be a breath of fresh air from the typical modern FPS.
>>
Doom was the father of FPS but it wasn't a FPS. You don't have to use mouse and WASD.
>>
>>322550494
we all know that guy is retarded
>>
>>322550494
FPS means first-person-shooter, as a whole. Make up whatever sub-genres or classifications you want, Doom is an FPS regardless of control scheme. However, it was NOT as fast as everyone acts like it is, source ports with modern controls essentially turned the game's difficulty into a joke since you can always run and instantly flip around with a rocket launcher to blow things away, or consistently circlestrafe a Cyberdemon with no effort.
>>
>>322546081
>Doom 3 was actually a good game
If by that you mean it was playable then fine. But it wasn't a god Doom game. Where's the puzzles and the secret areas and key collecting? It also felt too much like a corridor shooter which insults some of the great maps that the old games had.
>>
>>322550035
This is my main problem with Doom 4. They're taking the one of the worst, most cringeworthy mods I have ever seen for a game, revered by edgy 12 year olds everywhere, and genuinely putting it into the official triple-A reboot of the series.
>>
>>322550035
I am not a fan of Brutal Doom but at least if it was Brutal Doom it would be faster and still have doom-like levels.
>>
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I feel bad because it looks like they're honestly trying to make a fun new game with their beloved IP for people to enjoy.

I know for a fact that the multiplayer is going to be dead within a month too, which is a shame because it looks neat.
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>>322550615
shut up kid when Doom came out the word FPS didn't exist.
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>>322547601
>Run speed and shield
>Peekaboo gameplay.

Implying that these things dont go hand in hand and in turn forces and rewards team play and generally more aggressive players.

Im not even going to defend the level design, besides the fact that i do think alot of the enviroments are really nice and colorful and fairly unique/varied.

Also
>constant One direction

Halo
>Backtrack galore.

So whitch is it you want to be stuck in the same enviroments or would you rather press onto new levels or watever?

Idk just a contradiction i noticed in you rebuttal
>>
>>322550767
>Where's the puzzles
>puzzles
>doom
Wut.
>>
>>322547447

Why are Chivalry characters there?
>>
>>322550834
Hipsterfaggotry: the post

/v/ adored BD before it got popular
>>
>>322551039
>backtracking in Halo

when? There is a level where it's the same level backwards with different enemies but other than that?
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>>322549762
>Like I said, I don't like mazes in a fast FPS. A bit of exploration is fine, but forced mazes aren't exploration.

OPINION, NOT FACT!

doom is good because of shit that isn't in FPS now, like real difficulty and the fact that levels are not the same as the last. play fucking Doom on ultra violence and tell me it's 20% monsters you fucking faggot!
>>
>>322548821
Finally someone who understands!
And is not blinded by the gravemind
>>
>>322546243
>no blood guy
Dropped
>>
>>322551141
/v/ has shit taste

I'm sure /v/ still loves Brutal Doom, one of the worst mods ever made from doom next to terrywads
>>
>>322551141
I never liked it and never will. I believe the only good Doom "mods" are level packs. Also some minor novelty shit like the selfie stick mod in early 2015 or the rickroll gun mod are cool mods but shit like BD is not.
>>
>>322550494
>FPS
>first person shooter
>first person
>shooter
Where does it say m+kb in there exactly?
>>
>>322550834
i like BD because its goofy, over the top violence to the XTREME. Doom 4 looks like some corp shill saw BD gameplay and said "now how can we ruin this..."
>>
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>>322551114
Immersion.
>>
>>322550482
Intriguing
>>
>>322551179
I've only played halo 3 but I remember back tracking countless times in it
>>
>>322551364
So Far Cry 3 and 4 are FPS.
>>
>>322551076
I projected my wishes that DooM employed ore FPS-puzzle mechanics
>>
>>322551727

Ah I can't really remember the levels in Halo 3 that well and I was talking about Halo 1.
>>
>>322551295
/v/ doesn't love BD anymore, as I've said. Neither does /vr/.

>>322551361
BD is simply a gore increaser now. You can have the same enemy AI and the same weapons as the original game.

It was the best decision that faggot SgtMark ever made.
>>
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>>322551380
Doom 4 doesn't even understand the point of executions. In Brutal Doom you had to have special circumstances, like kicking a downed Revenant, blowing away heads while enemies were dying, or having a Berserk Pack and going to town. It helped keep the executions from getting repetitive at the very least since they were pretty much optional and wielded tiny benefits that were risky to pull off mid-fight.

Here you just blast an enemy a few times, they glow, you pulp them for extra health and ammo. Except while enemies drop supplies, these 'glory kills' are part of the game's flow for more supplies in general, forcing you to do the same canned animations throughout the entire game just to keep your weapons loaded and your health at optimal levels. They even made it so Shotgun ammo is capped at fucking 20 so you rely on enemy drops more than anything actually in the maps to keep yourself loaded up and to encourage a glory kill if you're low on ammo. When you have to do something like that more often it just kills the cool factor and makes it a goddamn mathematician's messy chore.
>>
>>322550952

>a fun new game with their beloved IP

See that's the issue, people don't want a new game with their beloved IP, this should be a lesson to every dev - Stop jewing on licensing and use old IP to make games that have nothing to do with the previous games, just look at all the destroyed IP's because devs are too lazy and large companies don't give enough shit to buy new licenses - Tomb Raider, Need for Speed, Medal of Honor, Thief, Castlevania, Alone in The dark, you know what all these have in common? They fucking suck as the games in their respective series, they could all work and be completely fine by just making a new IP and that's it, but of course it's smarter to crush dreams and destroy memories just because your boss was too lazy to come up with a new name and didn't want to make a few phone calls.
>>
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>>322550482
>man is obviously Baratus the Fighter
>gargoyle statue
It's going to be a reboot, isn't it? Fuck everything, I'm ready to die.
>>
>>322547601
Also enemy and weapon variety
Halo
Rocket launcher
Reverse with plasma
plasma
Ar
Reverse of ar damage property with plasma rifle
Pistol
Reverse with plasma
Shotty
Sword
Grenade launcher
Smg
The mufuckin needler.
Battle rifle
Carbine
Both snipers

I could go on.

Enemy types..
Havnt played turrok in a long time.

Mind explaining the enemy types?
>>
>>322551731
Yeah, why wouldn't they be? Deus Ex is called a FPS-RPG and it was released belatedly on consoles. Just because m+kb is optimum doesn't make it mandatory.
>>
>>322545790
>God why didn't they go with this color palette. Its so beautiful
mate
you might be blind
>>
>>322546607
>Not every shooter needs to be an autistic fast shooter either.
>autistic fast shooter either.
>autistic
This word has no meaning anymore.
>>
Looks very mediocre. I don't have high hopes at all.
>that one stupid execution where you smash someones skull into pulp by awkwardly breaking their leg and shoving their foot into their face???

fucking s t u p i d
the whole point of executions like that should be that you've gone berserk and just shred motherfuckers apart in blind rage, who is the character trying to impress by showing off like this? pulp their brain with an elbow drop and move along
>>
>>322552225
I'm more concerned at the fact that there are literally people who want slow FPS
>>
>>322552134

In Far Cry there is crafting, free roaming...

It isn't a FPS, it's a mix of different genres
>>
>>322552464
Retards will be retards anon. Good thing is even if there's never another fast fps made, there will still be the old ones to go back to.
>>
>>322552214
I know it's mostly nostalgia goggles, but it honestly looks so much better than the current color pallets
>>
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>>322552007
>Fighter is the only class
>no more hubs
>Serious Sam gameplay
>voiced protagonist
>emphasis on story
>>
>>322552531
It's an FPS at its core, with RPG-like values added ontop. You can mix genres, you don't have to be afraid of a specific billing of the game itself about its genre archetypes or so forth.
>>
>>322552531
are you actually serious?
>>
>>322552618
True that, it's a comforting thought.
>>
>>322547447
How open are the areas? I haven't kept up with it but probably my biggest gripe with it besides the speed when watching the reveal is how it looked incredibly linear and in tiny cramped spaces

>>322550035
this too, as much fun as RIP AND TEAR HUGE GUTS may be, they seem to be going way too overboard with it to the point where it's practically it's main feature

>>322552531
It's an FPS though, you're doing first person shooting. Just because there are tidbits of other genres in it doesn't invalidate it's core genre
also
>free roam
has absolutely nothing to do with the genre
>>
>>322552718
Ignore him anon, you're obviously not going to have an intelligent conversation with someone like that
>>
>>322552531
Farcry 1 had not crafting and no free roam
>>
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>>322552531
>>
>>322547447
Were the levels maze like/ less liner like the original doom?
>>
>>322552987
QuakeCon only had multiplayer. He's talking about that, really.
>>
>>322551879
>They even made it so Shotgun ammo is capped at fucking 20

this is not doom
as soon as this comes out, i am blasting it with the most real grade i can give it after i finish it
>>
>>322552531
That doesn't change the fact that nowhere in the definition of FPS does it say it has to be m+kb exclusively. This is like complaining about calling games "twinstick shooters" even though they can be ported to PC and be played with m+kb instead of two analog sticks.
>>
>>322552906

I was talking about Far Cry 3 and 4.
( >>322551731 )


Far Cry 1 was made by CryTek and it had a different engine. The spiritual successor to Far Cry 1 was Crysis, it wasn't Far Cry 2.
>>
>>322549789
>Unreal
>Not arena
Put your head out of your ass, cockmuncher.
>>
>>322552987
This >>322553089

The singleplayer experience should be different, especially since it won't have the two weapon limit. But multiplayer map design wasn't overly intricate, if that's any indication.
The mantling system stuck out as disruptively magnetic though, so here's hoping they don't rely on it too heavily in their SP maps.
>>
They're trying to make it an amalgam of generic fps games and classic Doom

Neither fans will be happy, the game will sell like garbage, and the Doom franchise will retire a husk of its former self
>>
>>322553175
Think that's annoying, the Super Shotgun is the real damage-dealing shotgun. The normal one takes two-three shots to kill an Imp, and they intentionally gave it an alt-fire upgrade of a rapid shot to try to make up for it.
>>
>>322553608
I like the djump feature. If anything it means they aren't sucked into the realism meme completely.
>>
>>322551179
Well lets see
The snow level in halo one
I think you have to do some backtracking in the third mission of halo one as well aboard the covenant cruiser.
Theres probably another in halo 1 im not thinking of.

Halo 2 has...
The first mission with the arbiter you have to backtrack a little bit.
I guess thats it
i litteraly just played the whole game last week two but thats all i xan remember

3

Uhh
Uhh
Have to redo the prophets ship from 2 with the flood (i was a fan though)
At some point or another in the sand level i believe

But huh i guess your right not really that much.

Not that i have a problem with it halo 1-3 is one of my favorite trilogues in anything ever.

And its really sad to see people biasedly bash something just cuz memes
>>
>>322553397
>Far Cry 1 was made by CryTek and it had a different engine. The spiritual successor to Far Cry 1 was Crysis, it wasn't Far Cry 2.
Yeah the spiritual successor was Crysis
The sequel was Far Cry 2, fucking retard.
>>
>>322553470
Unreal =/= UT
>>
>>322553707
Gross. I also saw it takes like 6 rockets to kill a mancubus. I'm not sure if they nerfed rockets or buffed the shit out of mancubuses
>>
>>322553707
>The normal one takes two-three shots to kill an Imp
It's shown 1-shotting an Imp on more than one occasion in the Foundry demo, though.
>>
>>322553903
Far Cry and Crysis are great games.
Far Cry 2 sucks.
>>
All the movement looks so weak.

Look at the shotgun. You fire it, there is minor visual knockback, a straight backward pump, and ready to fire.

In Doom/2 you fire with a big flash, you raise the gun in the air, rack that motherfucker like you mean it, and ready to fire.
>>
>>322553803
Double jump is great, I loved it.
The problem was automatic mantling on ledges and the like was hard to predict, you'd find yourself climbing on shit mid-fight without intending to do so.
But I feel like that's a feature that could easily get some fine tuning before release, so it really shouldn't be an issue.
>>
>>322554172
Guess I must be misremembering then, but the main shotgun seemed pretty weak compared to how it should. Or maybe it was blasting away the weak 'normal' zombies easily.
>>
>>322554274
How magnetic was it? Compare it to Far Cry 3 if you played that.

I could see mantling being good if you could cancel midway, say if you saw an enemy approach.
>>
Come on a DOOM reboot? How could it not be fun? I'll play it for sure. I played the shit outta the shareware version as a kid back in 1993.
>>
>>322553702
This, most likely.
I mean it's set to release Q1/Q2 this year and the marketing push all but disappeared.
I doubt Zenimax will drop anywhere near the same amount of zeni on marketing for this as they did with Fallout.

>>322554785
AAA reboots of beloved franchises don't really have the best track record as of now, I can see why some would be wary.
>>
>>322546961
>press shift
>move at walking speed
Was that so hard?
>>
>>322553912
Unreal Multiplayer pretty much = Unreal Tournament
>>
>>322554226
Except that's not the point you were trying to make you massive fucking retard.
>>
>>322541882
Having played the alpha, I may as well bite. It'll be a solid 7/10 'enjoyable' fps. It's paint by numbers doom, generic and safe. Very little horror aspects to try and distance itself from d3, despite barely looking much better. Not a bad looking game but doom 3 was such a looker that the tech id use now still doesn't seem that much better.

Bottom line is the new doom isn't the return of the King. It won't win any game of the year awards. It'll be like what the new order was to wolfenstein. Average, nothing wrong with it but this time next year everyone will have totally forgotten it.
>>
>>322553912
And yet both play almost 100% the same. Stop being a faggot, it is still an arena, like it or not.
>>
>>322554643
It seemed like the hitbox for mantling was too vertical. I caught myself double jumping down a hall facing a doorway, only to be suddenly sucked up a ledge in the ceiling that wasn't even in my field of vision.
But this was really a minor nitpick, this sort of thing is probably fixed by now.
>>
>single player looks like a slightly faster Doom 3 with cinematic executions
>multiplayer looks like a combination of Halo/CoD movement system with the weapon selection and verticality of arena shooters
>Snapmap is a more in-depth Forge mode that will serve as a replacement for modding

Game looks like the epitome of decent. I'd probably get it half-price.
>>
>>322555129
>>322555201
Unreal is a singleplayer game first and foremost.
>>
>>322555179
Was the alpha just one-map multiplayer with the Revenant gametype, like the QCon build? I agree completely with your post, by the way.
>>
>>322554785
false flag shilling?
>>
>>322555179
Why do people think doom was a horror game? It had kind of a horrorish art design, but it didn't play like a horror game or feel even remotely scary. I was genuinely confused when Id decided to make doom 3 a horror game
>>
>>322555739
Yes, all of the Alphas have just been one map, one demon.
>>
>>322549946
Yep started getting it with hl2. The water bit. Get it on all cods. Shit sucks m8
>>
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>>322543553
>99% of the fags here play on console
Objectively wrong. Every single poll /v/ has ever conducted on itself has PC as the primary platform for something like 75% of us.
>>
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Here's the menu music.

You draw your own conclusion.

https://www.youtube.com/watch?v=Kff1Wxg2pxg
>>
>>322541882
I'm likely not going to even bother looking at the content. Part of the slew of political correct developers I just ignore, regardless of opinion. With 2016, moving on to the 4th year of nothing but indie dev's.

can't wait till this decade is a kill.
>>
>>322556516
I'm not in a place where I can listen to it. Is it fucking dub step?
>>
>>322555179
New Order is way better and way faster than the new doom though.

It at least had meaty weapons. Something I can't say about Doom 4.

>imp survives 3 point blank shotgun blasts only to go down for a melee finisher
>super shotgun doesn't kill players point blank

Fucking dropped. The melee finisher garbage is the worst part, it shits on the pace and weapon power feel completely. If you don't grab an enemy while they're sitting there flashing, they just unceremoniously slump over. Where's the satisfaction in that at all?
>>
>>322556674
No, despite his image, but it's nothing more than a remix of e1m1.
>>
>>322556674
Its an electronic remix of E1M1, not nearly as bad as you might think, but it could be a lot better.
>>
>>322556674
Not dubstep but it's pretty generic grungy electronic garbage remix of E1M1
>>
>>322556902
>>322556886
>>322556841
>>322556516
If they're going for an electronic/industrial soundtrack, why didn't they hire Trent Reznor instead of this hack?

It sounds as safe and trendy and uninspired as Doom 4 itself though, so I guess I can't say it's unfitting
>>
>>322546587
So you play less than an hour of doom 3? There's 2-3 imps in half the fucking rooms irregarless of pinkys or soldiers
>>
the genre will never be this good again, don't get your hopes up
>>
>>322556516
Fun fact: This also plays during the chainsaw section of the E3 demo. It's just hard to hear under all the other sounds.
>>
>>322557097
Doom 3 blew chunks tho
>>
>>322557097
There's a lot of better choices you could have put in that pic anon.
>>
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>>322541882
>tfw Doom 4 will be a failure and there´s nothing we can do about it
>>
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>>322557097
>Doom 3
>HL2
The 90s was infinitely better for the genre anyway.
>>
>>322541882
Forgotten in three/four weeks top.
>>
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>>322556516
Normally I like Mick Gordon's stuff but WHAT THE FUCK
>>
>>322556725
>Story-focused cover shooter that sometimes lets you pointlessly explore the CoD-style shooting gallery you just cleared before moving onto the next shooting gallery or lever-pulling cutscene
>Pressing a button to pick things up
>Forced stealth garbage
>General CoD-style gameplay with slight freedom of exploration
>Faster than Doom 4
>>
>>322557180
The music in the E3 demo sounded even worse.

https://www.youtube.com/watch?v=CQpxDFExwhU&t=3m42s

Go to 3:43 for a little taste (also shows how weak the weapons is)
>>
>>322557392
Yeah. It's true. Doom 4 is somehow even worse. Even in sheer movement speed alone. Watch the gameplay out there and see.
>>
>>322556841
>>322556886
>>322556902
I think that sums up this game pretty well. Heavy metal has never been popular to the mainstream, but they put it in the original doom because they didn't care. They wanted to make the most badass game they could and didn't need to pander to anyone. This reboot is the equivalent of the electronic remix of e1m1. It's cashing on nostalgia while trying to stream line itself to sell more copies. It's sad, but inevitable. Hopefully the game industry will collapse one day and we can go back to when games were made by gamers for gamers and it wasn't about selling as many copies as you possibly could
>>
>>322557097
Far Cry and Doom 3 are the only good games from that time. On the contrary, every 90's FPS was and still is excellent.
>>
>>322557418
>the crowd cheering for every melee animation

Disgusting.
>>
>>322557535
Doom 4 doesn't even have a sprint key, it's much closer to the FPS movement from the 90's than Wolf TNO.
>>
>>322555739
Indeed, that was the multi player alpha, one map, revenant. Looking forward to the beta coming soon (sooner than people realise) to see what that's like. I have played some single player alpha stuff too which is what my original post referred to, but yeah like you said, the mp alpha gives the same impression. It's safe.

I need to watch my mouth here, but fuck it. The reaction to d3 has them all petrified. This feels like make or break for doom to them. They're scared of soiling their franchises, RAGE only exists because they wanted to work on something without the pressure of fucking up iconic shit. Quake is in the same development hell, they don't want to even think about Quake V.

Hell they pretty much made a version of doom 4 already and were told to completely scrap it because it was basically COD (yes I know this isn't a secret and leaked out last year). The fact that this feels like doom 3 with a brutal doom/serious Sam mod isn't a coincidence. That's pretty much the brief they've been given after Bethesda shat the bed due to call of doomty.
>>
>>322557823
Other than the fact that

>wolf TNO's spring is blazing fucking fast
>the base movement speed in Doom 4 is comparable to fucking Halo
>>
>>322557823
in what way is not having a sprint key in any way like 90s fps which all had move-fast keys
>>
>>322557823
>Doom 4 doesn't even have a sprint key
That doesn't mean it's fast. Because it's slow as fuck. Watch multiplayer alpha gameplay.
>>
>>322557012
Mick Gordon's work in Killer Instinct and the recent Wolfenstein pair is fine. It's just this game that really seems.. off. Like someone on the dev team doesn't understand the music tones of Doom.
>>
>>322558028
Classic fps games did not have a sprint button or anything of the sorts. They generally had a walk/run toggle, but that's it.
>>
>>322557824
I'll tell you what Doom 4 MP is like, as someone who played it.

You spawn with a two-weapon loadout of your choosing. You can spawn with an SSG and a rocket launcher. And for this reason they're all worthless weapons.

If this is make or break for Doom, then they've utterly failed, because they don't get Doom at all

I hate to say it but Doom 3 even has better gunplay despite the overly claustrophobic levels
>>
>>322557902
There's hardly any times where TNO's sprinting actually gives you a gameplay advantage. True fast FPS movement is part of the base movement and not part of a neo-FPS animation that stops you from firing. And Halo or not it's still faster than TNO. Just like Halo is faster than CoD.
>>
>>322548695
thx doc
>>
>>322558031
Alpha gameplay is banned from jewtube. You'll have to post the webms. That's the only way people were able to see what it looked like
>>
>>322558185
Are you retarded? They all had run keys.
>>
>>322558230
>Just like Halo is faster than CoD.

That's not even true m8

>And Halo or not it's still faster than TNO.

No it's not, I've played TNO and I've played the Doom alpha

> True fast FPS movement is part of the base movement and not part of a neo-FPS animation that stops you from firing.
Funny you mention that because the fighting in Doom 4 is all about melee finishers, which lock you in place and stop you from firing.

All their talk of smooth motion and speed being the key to the new Doom is all marketing garbage. The gameplay mechanics actually in place (e.g. the melee finishers) are a direct contradiction to them.
>>
>>322558343
Walk/run toggle is not the same as a dedicated sprint button.
>>
>>322558028
I never said it's a feature from 90's FPS, what I meant was that the fact that there's only one fast run speed with no variable speeds based on a run key shows that there's a larger emphasis on the fast movement from 90's FPS.
>>
>>322558318
Please do
>>
>>322558460
AFAIK DOOM didn't even have a run toggle, only hold to run which was bound to shift.
>>
>>322558491
But it's not a fast run speed.

It's a slow run speed, with very very floaty jumping.

They should have at least went for Quake 1 run speed
>>
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>>322557824
>Quake is in the same development hell, they don't want to even think about Quake V
No doubt the backlash to the recent Quake Live changes didn't help at all.
Just fucking kill me.
>>
>>322558508
I don't have them. Someone itt must though
>>
>>322558491
Look mate. I understand you see all the theory that points to it being good old classic shooter movement and want to believe it will be good.

But ask anyone who has actually played it. It is not. It is slow, it is floaty, it is an awkward middle ground between classic shooters and modern shooters that decided to incorporate some of the worse things from each instead of the best.
>>
>>322545801
if csgo is an fps for casuals then post your rank and playtime

unless of course you're just parroting the unfounded memeshit you see all over /v/
>>
>>322558229
Doom 3 has a better atmosphere than this one, it's a sad fact. The reviewers should pick up on that. D3 got so much hate but as a horror game, it was great. It wasn't really a Doom game. This is if they made doom 3 but without horror.

Doom 3 - horror = this
>>
>>322558560
You remember incorrectly. Load up Doom and hit Caps Lock, that's the toggle.
>>
>>322558446
I'm talking about raw movement speed, not other features that detract from the game's general flow. Doom definitely looks faster than TNO. TNO literally uses the CoD model of movement, minus the proning, although you can do that with lean anyway. TNO's movement is a faster version of Neo-FPS but Doom's is a slower version of classic FPS. Doom still comes out as faster in the end.
>>
>>322558757
Strictly speaking I think the only bad part of Doom 3 was the map design and perhaps the art direction. The Hell level was fucking great. With the infinite run meter and wide open spaces in that level it was great fun.
>>
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OH FUCK IM LATE TO A D44M THREAD
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