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Low poly/texture res thread Why aren't there more games
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Low poly/texture res thread
Why aren't there more games in this kind of style when 2D pixel style has taken off so well?
Very appealing 3D style.
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>>322537464
what game op?
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>>322538227
Carbon genocide simulator.
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The 3D fanbase is plagued with faggots that value realism over the things that actually matter like coloring and style.
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Megaman legends is the only game to pull.that off, prove me wrong
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I'm learning 3D modeling and texturing to do just that.

>>322540484
to a lesser extent.
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>>322538227
Megaman Legends 2
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The 2D pixel style is usually done out of necessity, because true indie teams are usually just a couple guys none of which necessarily have the time or knowledge to do proper graphics work. Hence why most go for a cheap pseudo 8-bit artstyle instead of something closer to the glory days of 2D such as Metal Slug.

Lowpoly 3D requires a certain degree of skill and time, so the same reasons apply.
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>>322540484
Ape escape isn't quite legends but they did an ok job
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>>322540484
There are plenty of good looking PS1 games. I seem to remember liking R-Type Delta.
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>>322540484
Xenogears had some amazing lowpoly 3D maps, particularly town areas.
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2D is easier to start working with for a no talent solo army.

3D requires far more work to get started.

If the tools to model were easier for a retard, you would see a lot more low poly shit. However, they would suffer from the same type of problems you guys complain about shit pixel art games.

The only reason you're so in love with low poly is because a majority of the content produced is by people with talent.
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Check out Banned Memories: Yamanashi and Back in 1995. Both are throwbacks to the old PSX survival horror games.

https://www.youtube.com/watch?v=yOYoj-a4UI4

https://www.youtube.com/watch?v=z4BaJrYofgI
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>>322543403
>survival horror camera

how awful
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>>322542817
Modelling can be as hard as you make it.
I agree with the fact that if the tools were easier for mentally handicapped people there would be a larger amount of content, plus the fact that 2D is just a series of drawings and drawing is what we grow up with. But it takes a few hours if that to get the basics of modelling down, and when you do it can take minutes to make something as simple as in OP's pic.

That's the indie scene, unfortunately; Little effort as possible and see if the shit sticks to the wall.
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>>322540484

Probably the easiest example and I'm sure some contrarian fag will take issue with it, but OOT and MM both had great models and a nice art style to work within the limitations.

>>322541096

This, if you're gonna put in the time for low-poly you might as well do higher quality stuff
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>>322537464
Low poly is shit. Anything 3D is faggot tier.

They should have stuck to pixel art like in A Link to the Past or Super Metroid. Instead they gave us shitty looking models that can't even get full 60fps half the time.
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>>322546012
but then games that only work in 3D wouldn't exist, mount and blade and devil may cry for example

It's true that most modern 3D games would work just fine in a fake-3D engine like DOOM though
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>>322543959

True

In the same time you can learn how to model you could probably shit out a bunch of low resolution sprites, recolor it for a bunch of characters and then label it "retro" and get away with it with nostalgia faggotry alone.

The worst part is that this bullshit ends up affecting ALL pixel art games, not just the bad ones. The indie devs that do actually try to make good art end up getting grouped with the rest of the faggot lot. You have to be an established artist to get away from being called a lazy indie dev who uses pixels as a crutch. At least on /v/ that is

2D in general seems to be looked down on by the majority here. You do sprites? You're lazy. You do digital animation? Flash shit.
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Any goldsrc pros around? Is there a way to make opengl rendering in Half-Life look like Software one? I want pixelated texture scaling, but don't want to miss out the steam overlay functionality (it doesn't work in Software)
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>>322537464
It's because muhh graphixs~
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Low poly sucks.
You can't compare it to pixel art. If anything it is the exact opposite of pixel art.
Pixel art is pushing 2d sprites and animations to their limits, low poly is just constraints of the time or laziness.
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im working on 1 now
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>>322543959
>>322549038
keep in mind that making low-poly models for a game is more than just making the model. You have to rig it, texture it, animate it, and then you can actually put it into the game and try to fuck with all the complications a 3rd dimension adds.

making a 2D sprite-based game is exponentially easier.
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>>322540484
>>322537464
Megaman Legends had hideous looking dungeons
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>>322551351
That's a demon.
Demons are not nice.
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>>322553079
>making a 2D sprite-based game is exponentially easier.
Son, just stop posting
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>>322552929
Sort out the camera controls
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>>322553262
Yeah man 2d totally has to deal with quaternions and shit
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>>322551819

>implying beauty and creativity are not born from limitations
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>>322553262
>Son, just stop posting

It really is though.

You could shit out a sprite sheet pretty quickly if you stick to dumb "retro" bait.
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>>322540484
the artstyle is really fucking good
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>>322552929
thats not low poly
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>>322553262
it is, are you retarded? of course making a AAA-quality 2D game that will look beautiful enough to sell in today's market is harder, but to just shit out a pixelated platformer?

c'mon.
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>>322541148
overall, ape escape is better
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>>322540484
Jet Grind Radio had some pretty great looking low poly models.
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>>322553364
Why don't you sit down and try drawing/animating this pixel by literal pixel? What to change literally anything about it? Get ready to draw for another 9000 hours. Meanwhile, you can just rig a fuckdoll in 3D to do whatever animations you want.
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I thought Hotel Dusk did a really good job for the DS.
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>>322540484
Kirby 64, banjo kazooie, and nights into dreams all are great looking low poly 3d games
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>>322553439
>You could shit out a sprite sheet pretty quickly if you stick to dumb "retro" bait.
And the same tier 3D is just as easy to shit out, if not easier.

Try making Vectorman in 2D and then try making him in 3D. One is infinitely easier than the other.
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It's not exactly "low poly", but this is the new face of 3D indie games. Basically, it's what happens when your generation of indie devs grew up with Wind Waker as their first Zelda instead of AlttP.

>flat, simple textures
>cell-shaded lighting
>stylized models that border on low-poly
>minimal HUD

I don't have a name for it, but get ready to see it everywhere. It's already begun.
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>>322553751
>Why don't you sit down and try drawing/animating this pixel by literal pixel?

Nobody actually did that.

They may go back and refine things at ap ixel level, but they sure as fuck don't do everything pixel by pixel.
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>>322553751
SNK had some fantastic pixelwork, this was before the time everything was rotoscoped though.
3D isn't just about the animations, a lot of work goes into the shading of the model, the skeleton, natural animations, adjusting it to the physics of the world. If they actually care enough to make good models anyway.
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>>322553942
>And the same tier 3D is just as easy to shit out, if not easier.

For someone completely new to art? No it isn't. Why are you even pretending.
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Meaningless statement.
They are also born from the drive to achieve excellence.
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>>322553963

I like the top left and top right one

The bottom right one just looks unfinished.
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Low poly for 3D games is like 8-bit stuff for 2D games: a bit too old and unrefined to have any other merit than nostalgic novelty in this day and age.
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CUSTOM KITCHEN DELIVERAYAYAY
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>>322551819
Low poly can be a mix? Pixel art combined with low poly for eyes, clothing, etc etc
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http://pixelartus.com/post/87589043531/pixel-art-articles-dot-creation

>3D model takes about a month
>2D sprite takes about a year
BTFO
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>>322554272

Not to mention most people will fuck it up

>Here's a low poly model!
>4K textures poorly mapped
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>>322540484
Snowboard Kids
Snowboard Kids 2
Goemons Great Adventure
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>>322553913
Speaking of DS, wouldn't Ghost Trick count?
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>>322554575

That's because they're working at a retarded resolution, and honestly at that point you might as well just stick to digital animation with traditional techniques.

Once you get to higher resolutions, you lose the entire advantage and tricks you could pull off with pixel art. You're just wasting time.
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>>322554575
Very specific example. That game doesn't represent all pixel games, and doesn't represent the effort put into all of them. There are PLENTY of incredibly lazy pixel shits, just like there are PLENTY of incredibly lazy 3D games.
For every KOF 13 there's 3 Undertales
For every Xrd/Colossus there's a Garry's mod.
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>>322553630
Now that I think about it there's this game which blows them both out of the water.
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>>322553445
I wanna fuck Roll really good
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>>322553963
I'm okay with that. Looks far more interesting than some hyper realistic.
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>>322539128
Underrated post.
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>>322555281
You also thought pixel games were cool at first, don't lie.
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>>322540738
have fun with UV maps :^) shit like that wants me to murder 50 childrens in order to summon satan and sell my soul to him
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>>322537464
Because Minecraft exists and makes more money.
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>>322556301
If they look impressive sure and have a playstyle I like, why not? Just because something is taking a more minimal approach to it's look doesn't make it bad.
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>>322553518
u blind look at that rabbit nerd
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>>322539128
Just now got that.
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>>322551819
You always come around these threads. Stop with this shit. They're both good.
Thread replies: 67
Thread images: 19

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