What are some bullshit areas in video games? Pic related.
But that area is great.
>>322307536
That whole game is shit.
>>322307820
Only pre Scholar of the First Sin, area is bullshit now. Also, it's at the top of a windmill with no notable lava bullshit behind it, it exists in its own dimension.
Save us Miyazaki!!
Archers in anor londo
>>322307918
This. Maybe Scholar edition isn't doing it any favours, but some spots just feel cheap.
Pursuer all over the Bastille got tedious because he wasn't even difficult, just kept blowing himself up.
And that Dragon outside Ornstein's room, forcing you to do ranged because it just chains fire breath so you can't dash up to it.
And then there's the fact you can just pump ADP a bit and suddenly you're rolling through absolutely everything.
>>322308019
I like both versions. I think I prefer vanilla because it had more knights.
>>322308019
What if the Iron Keep is on a magical floating island?
DaS3 is going to be far worse than DaS2.
It's a rushed product From is doing so they can fullfill their three-game-contract with Bandai Namco and go back to Sony.
>>322308135
>And that Dragon outside Ornstein's room, forcing you to do ranged because it just chains fire breath so you can't dash up to it.
You can actually.
>And then there's the fact you can just pump ADP a bit and suddenly you're rolling through absolutely everything.
Nothing wrong with this if you prefer the DaS large i-frame.
>>322308740
It's pretty funny having ninjaflip iframes all the time.
And if you can run through it, I'd be very surprised. Maybe I got fucked over, cause once the fire dissipated it'd just breathe a whole new batch.
>>322308019
>Also, it's at the top of a windmill with no notable lava bullshit behind it, it exists in its own dimension.
Pic related.
>Save us Miyazaki!!
kek, you do realize that he is the one who fucked up DaS2 right?
Also, Tanimura was incharge of level design in DaS3.
>pain in the ass invisible floors that take forever to navigate as you get bombarded by a constant stream of random encounters
>even worse trial-and-error battery puzzles that force you to run back and forth between the battery slots and the charger, while being bombarded by yet more random encounters
>pointless "Megaman's battery is running out" gimmick that just makes you do an incredibly easy button-mashing sequence every few minutes
>fucking shithead Protoman fight that is impossible until you figure out exactly how to fight him, then slow and repetitive once you figure it out
WWW FUCKING SHITS
>>322308728
How curious it is then that Dark Souls 3 has been in development for longer than any other Souls game.