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What should be in Resident Evil 7? What can Capcom do with the
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What should be in Resident Evil 7? What can Capcom do with the series at this point?
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Resident Evil 7: Wesker's Revenge
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What war?
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>>322298512

Basically go full-scale all-out war with obvious apocalyptic consequences.
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Make Chris suck off 10 nigger cocks
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>>322298512
actual zombies instead of the BOW crap
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>>322298512
I dunno but hopefully they make it play like 6 but more refined.
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>>322298512
RE6 showed that Capcom has no idea what the fuck to do.
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Bring back Wesker, Krauser and Nemesis.
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Have sherry crawling through vents and add VR support
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>>322298512
Make it a high budget revelations 2 when it comes to gameplay.
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>>322298689
The war on the zimzams
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More ass.
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>>322298512
Less action, bring back everything that made the classic games great.
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>>322300867
This. I want them to keep making good butts for the female characters. Everything else is a clusterfuck.

That, or give sexy/lewd figures for S ranks on Professional.
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Full scale apocalypsis.
Play as new character
No older characters except for mentions
Carrier motherbase you can customize and works as a base of operations and moving lab
Go around the globe searching for personal for your carrier. Scientists, security personell etc
On a final attempt to save mankind, the earth's most influential powers send you, a bio-medicine expert on a quest with unlimited budget and resources to find a cure
The only way to find a cure once and for all for all strains of the original z-virus is to find patient zero, and reverse-engineer the virus
Problem is, wesker got patient zero YEARS ago and that's how he created so many fucking versions of the shit.

You now have to scourge the world through multiple nations and maps not only to find personell, but to reverse wesker's footsteps and find where the fuck he hid the lab with patient zero and his research data. On the meantime, you discover documents and tapes regarding his life, his experiments and how he influenced different zones.New and old enemies appear in several labs.
For ex: there's a lab with the plaga strain that's fucking crawling with regeneradores.Lights and power system are down so the first part of the level is you going to activate the backup generator through dark hallways with those fuckers crawling in

Protagonist is not a proffesional shooter so no more full action gameplay.Good gunplay and cover mechanics but add things that make you more fragile and not a killing machine.

Co-op. co-op players play as a memeber of your crew. They can go as a top security agent that has RE6 gunfight skills but can't do shit with electronics, or go with your medical genius who can literally cure you with moss but is even more shittier than you at gunfights
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>>322301623
>MGSV inspired elements in RE

fuck off.
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You're not OP and have to think your way through the levels. Like a rookie cop, a new Leon.
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>>322298512
The events of all the previous games has madeball the series main characters are carriers for some kind of virus that infects anyone they come into contact with and zombifies them in minutes.

Plot yadda yadda, with nowhere to go and the inability to cure themselves they have a final stand against an endless horde of zombies in the remains of raccoon city. When you die as one character, you switch immediately to another survivor until they are all dead. the screen focuses on a shot of everyone dead and pans back until it eventually fades to black. The credits come up in silence. No post credits sequence, no setting up for Resi 8, nothing.
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>>322298512
>What can Capcom do with the series at this point?
put it to fucking bed and work on another dragon's dogma instead
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>>322301872

Anyone who can survive a RE game is OP
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>>322301771
>mgsv created bases of operations
>mgsv created personell recruiting
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Fixed cameras like older REs but with the option of over the shoulder like Lost of nightmares.
Two campaigns. Leon and Claire. Chris and Jill. Within the campaigns you trade off with each other like Onimusha 3 did with Samanosuke and Jean. Leon for a portion, Claire for another.
Ada is working for Alex Wesker and they are part of a new company like Umbrella. Leon and Claire go after Ada. Chris and Jill after Alex.
No Co-op. Mercenaries returns and is the only co-op mode.
You are in one area like a mansion/ lab or some shit.
More puzzles.
The return of classic enemies like Zombies, Lickers, Hunters and Bosses like Mr X and a new a Nemesis.
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>Wesker comes back
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>>322298512
an ending to the series should be in 7
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Like RE6, but more polished. More Jake. More Ada. More jet sequences. And no more zombies.
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Hey /v/ what do you think of the movies?

I actually love the movie series, looking forward to its finale
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>>322301926
>>What can Capcom do with the series at this point?
>put it to fucking bed and work on another dragon's dogma instead
You mean that game that sold 2.3 million copies or so? You seriously expect them to abandon a sequel to their second best selling game of all time to make another niche game like Dragon's Dogma?
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>>322302314
the cgi movies are fucking good

the live action movies are milla jovovich
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>>322302117
>he was sinking into a volcano and ate a rocket to the face
>CHRISSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
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>>322302314
>Hey /v/ what do you think of the movies?
Don't really like the live action ones, but don't hate them. They are their own thing.

I do like the CG films, though.
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>>322302357
I don't expect them to, no. But RE hasn't been good since 4.
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>>322302406
>>322302456

I like the live action ones, I love how Wesker is portrayed in it
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>>322302117
Jake > Wesker. Troy Baker can use his fists on my boypussy anytime.
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>>322302553
I love Milla to death and anything she is in I will watch. But the movies are making progressively less sense.

I think the first two were pretty solid for what they are.
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>>322298512
>What should be in Resident Evil 7?

Chris And Leon with sexy beards, and Leon with a new "Chris Hemsworth" hairstyle. (no more hair flap pls.) Also Jill and Claire with their old faces and nice big asses.
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Why do people on /v/ shit on RE 5 and 6? I mean you all loved RE 4 right? Sure the story in 5 or 6 sucks, but if I remember correctly, 97% of you faggots say gameplay trumps story every day of the week, and RE 5 and 6 have the same if not better gameplay than 4. So what is it?
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Notice how Umbrella Corps doesn't even use the Resident Evil branding, and still the autistic fanboys have their jimmies rustled?

It might be good, it might not. "Nobody asked for this," they say. Well, screw them. Pandering to the fans is a sure fire way to drive your IP into the ground. Trying new and experimental things is a risk, but a healthy one.
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>>322302945
>Umbrella Corps

More like Umbrella Corpse
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>>322300225

To the contrary, RE6 showed what the CAPCOM executive board wanted out of it. They wanted the fuckhuge AAA blockbuster bonanza that the West typically eats up like Gears of War and HALO. And they got it, with a game which spans several chapters, several locales, a global scope, a large supporting cast, everything on the line, and QTEs.

The thing is that was never what made Resident Evil good.
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>>322302932
A complex blend of factors. RE5 tends to be forgotten. They tend to be console babbies, and the console versions of RE6 were released in a really rough state with an FOV I would call "barely playable". Since they're basically manchildren, waiting 2 months for patches or 5 months for the PC version was way too long. That's why there's such a huge opinion divide between PC gamers who only ever played a fixed, polished RE6, and console gamers who played the janky demo and the late 2012 console versions.

RE6 is a really good TPS, and this upsets some hardcore fans because they don't WANT Resident Evil to have good TPS gameplay.
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>>322303160
>And they got it, with a game which spans several chapters, several locales, a global scope, a large supporting cast, everything on the line, and QTEs.
Most of those things were present in RE4. Especially the QTEs, which are worse than post-patch RE6's in every possible way.
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>>322302239
>Like RE6
>More jet sequences.
>And no more zombies.

b8
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>>322302945
Are you mad no one gave a shit about your UC thread, so now you have to shit this one up?
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>>322302809
>caring this much about pointless aesthetic shit
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>>322302932
I liked RE5 and 6 but I don't think they are as good as RE4 because I found the setting not nearly as cool. I didn't like the Story, enemies, bosses(except for Wesker), supporting characters and weapons as much as I did with RE4. Also RE4 had that "wow, this is new and different" factor at the time. RE5 has more of a "this is more of the same not enough new" going on. Also the forced Co-op hurts it as well. I still like them tho.
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>>322303403
Resident Evil having zombies is fucking up the canon. Zombies were always failed experiments on the road to making bioweapons. We've reached the endgame in the Resident Evil universe. These groups are working on WEAPONS. Not mindless zombies. The fact the C-Virus can make zombies in RE6 is a huge stretch designed to pander to Resident Evil fans who want their zombies.

Ironically, since RE6 went "back to roots" and doesn't have parasite-controlled enemies anymore, some fans were angry because flash grenades don't have the same effect as RE4 and RE5.
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>>322303383

RE4 was a vacation in Spain and it was always focused on the mission of saving the President's daughter. RE6 is the equivalent of Gears of War with an action chapter, a horror chapter, an escort chapter, a guns-on-rails chapter, a corridor chapter, etc. You can literally tell throughout RE6 when the devs didn't really know what to do because there was no central focus, just an eclectic mix of random shit happening everywhere.
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>>322303616
You're the reason Jill is a potato now.
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>>322303673

Random rapesquid monsters don't sell games today. Zombies sell games. And coincidentally, RE was at its best when it was about fighting zombies with knives. It should be pretty obvious where RE should go as a franchise.
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>>322303673
>since RE6 went "back to roots" and doesn't have parasite-controlled enemies anymore

Did you even play the game, nigga? It does have parasite enemies. In fact it literally has more of them than zombies.
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>>322303831
Do you really think I care? Immaterial shit like that would be the literal least of my concerns if a new RE game were announced.

Go back to fapping Jill and Claire SFM porn and fuck off.
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I hope there's optional co-op or at least a 4 player mercenary mode instead of the usual 2 player.
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>>322298512
How is Revelations 2? Downloaded episode 1 for free, but how's the rest of it?
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>>322304189
Clam down, fag boy. Wanting good character models doesn't mean that's all I want. Now go take your pills and chill out for a bit.
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>>322303831
I thought it was because Julia Roth's contract expired.
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>>322304459
It's all right, I guess.
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>>322298512
We need mystery and puzzles.

No more "this is the villain, now shoot everything" formula they have since RE4.
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>>322304250
I hope they literally drop co-op and go back to having strictly solo campaigns. I'm fucking sick of everything revolving around partner based interactions since RE5.
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Is Moira x Claire a thing?
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>>322304006
The J'avo are not parasites. They're human beings injected willingly or unwillingly with the C-Virus making them aggressive and giving them enhanced abilities including regeneration. They have full human intelligence, which is how they can operate helicopters and such without any problems. There is no parasite controlling them. When they cocoon and mutate into a lizard, they're still the same organism, just reworked.

Piers injects himself with a new version of the C-Virus that makes him regenerate his arm, mutates his body aggressively, and also makes him functionally immortal.
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>>322304459
I think it's pretty good. It's much more consistence in tone than previous REs like 5,6 and REv1. It's still Action-y but slower and more horror-related.
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Alright /v/,
>T virus
>G virus
>T Veronica virus
>Las Plagas/Majini
>Ouroboros
>C virus
>T abyss
>T phobos

Which one was the best in your opinion?
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>>322304890
>I hope they literally drop co-op and go back to having strictly solo campaigns. I'm fucking sick of everything revolving around partner based interactions since RE5.
RE1 was supposed to revolve around partner-based interactions. AI partners lie at the very heart of Resident Evil's conceptual DNA. The only reason they didn't appear sooner was tech limitations. RE0's coop partner stuff stemmed from Capcom realising the N64's random data fetching capabilities.
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>>322298512
Send the people in charge at Capcom and let them ear the CGFM (Certifified Game Franchise Manager)
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>>322302314
I liked the first one and the last two. The rest are garbage.
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>>322305056
>RE1 was supposed to revolve around partner-based interactions.

And still REmake is purely solo because Mikami has a brain.
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>>322304970
C-Virus, because it can take a normal woman and turn her into my waifu, Ada Wong.

We all know that if Ada and Carla hadn't become enemies, they would have totally made out. It would have been like twins, but way hotter.
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>>322298675
https://www.youtube.com/watch?v=QEGwKTQrqmQ
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The only way to make Resident Evil good again is for Capcom to stop taking it so seriously. Put Alice in the game and let us have all kinds of stupid fucking telekinesis and shit. Have a DBZ battle against Wesker. RE's story has always been dumb, but the games have started taking themselves way too seriously since 5. Just go fucking bonkers with it and make it fun, that's all it needs.
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>>322304919
Same shit, only major gameplay difference being that they can use firearms, which should not even be allowed in a Resident Evil game. They're literally Las Plagas 3.0 either way.
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>>322304970
>>G virus
Mainly because of what it did to William. He look so fucking scary and disgusting.
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>>322305389
>Put Alice in the game

This would be terrible. Movie RE lore needs to stay as far away from game RE lore as possible.
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>>322305389
>Put Alice in the game and let us have all kinds of stupid fucking telekinesis and shit. Have a DBZ battle against Wesker.
I know that's you Paul W. S. Anderson
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>>322305603
No, it would be pretty fun.
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>>322305403
>Same shit, only major gameplay difference being that they can use firearms, which should not even be allowed in a Resident Evil game. They're literally Las Plagas 3.0 either way.
Except for the part where they cocoon and turn into a completely different creature.

Also, how is a biotech group supposed to sell a product that makes soldier forget how to use guns?
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Make the number not a man sucking off an animal
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>>322305724
>Also, how is a biotech group supposed to sell a product that makes soldier forget how to use guns?

Who the fuck honestly cares if it makes sense or not. Enemies with guns have no place whatsoever in a Resident Evil game.
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Is it gonna connect to Revelations 2 and have Natalia/Alex as the main antagonist?
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>>322306045
>Enemies with guns have no place whatsoever in a Resident Evil game.
Neither do zombies is large numbers. Resident Evil's narrative should trump what people expect from its gameplay. The Resident Evil story has reached a certain point where it needs to abandon certain elements because they simply no longer make any sense.
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>>322304970
>T Veronica virus
Lets you control fire and shit
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>>322306108
Probably. REv2 does seem like they are setting up RE7.
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>>322306108
I'm pretty sure Natalia and Jake have been confirmed.
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I know little to nothing about Resident Evil. Can someone give me a summary to explain what the hell goes on in them?
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Capcom should just take it out the back and shoot it in the head. Then turn the gun on themselves.
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>>322306108
Revelations story has always been separate as far as I'm aware, and I hope it stays that way.
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>>322306108
>Is it gonna connect to Revelations 2 and have Natalia/Alex as the main antagonist?
Unlikely, IMO. There will very likely be some crossover, but I think the Revelations games will likely exist in their own pocket, because at the end of the day, way more people know RE6's story than know RE: R2's story. RE7 will very likely deal with The Family, the secretive group who are the real powers that be in America.
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Would you want Alice(with no bullshit of course) to appear in RE7?
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>>322306508
Nope, at the end Claire mentions Chris going to China so it takes place just before 6.
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Go back to this mindset.

>WS: What were your goals with Resident Evil?

>Mikami:
>I really wanted to make the game as scary as possible. When I first started developing the game concept, I considered giving it a ghost story or suspense thriller theme, but those ideas didn't go anywhere. I wanted the game to present the player with something visible that could actually confront and threaten him. The player had to feel scared, as if something was waiting for him around the next corner. I believe the player could simultaneously feel fear and enjoy playing the game. I also wanted to let the player fight the fear in its own way. And when a critical, desperate situation arose, I wanted the player to be able to blow the enemy to pieces!
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>>322306459
Here you go senpai
https://www.youtube.com/watch?v=mOzn9RdK5TA
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>>322306459
Zombies drama and action. Its just 4 and beyond became more action and drama then zombies/monsters. And 4 is really the only one that did that right.
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>>322306459
>I know little to nothing about Resident Evil. Can someone give me a summary to explain what the hell goes on in them?
You may as well ask for an explanation of Metal Gear Solid's overarching storyline. In a nutshell, it's about BIOTERRORISM and the brave warriors who fight against it. The powers that move behind the scenes. The puppets that dance on their strings, including the characters you play.

It's the story of a group of warriors who started fighting bioterrorism back in the 90's, and are still fighting it, 19 years later. They've grown older. They've grown weary. But they battle on.
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Ninjas zombies
Aliens zombies
Waifus zombies
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>>322306459

You ever see those Metroid comics where the Space Pirates are complete retards? It's kind of like that.
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>>322306291
>he Resident Evil story has reached a certain point where it needs to abandon certain elements because they simply no longer make any sense.

Again, who the fuck actually cares if it doesn't make sense. No one is playing these games for the story. Certain things are better left alone for the benefit of gameplay, whether it makes sense for the continuation of the story or not.
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>>322298512
Left 4 Dead DLC when?
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I just want a regular RE game, but with child versions of everyone, and make it a elementary school AU. I wanna see little Chris and Wesker duke it out while Ada forces Leon to play doctor with her.
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>>322306679
But has a mainline game ever made reference to a Revelations game? Didn't think so.
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>>322306739
>Waifus zombies
Yes!

Also, Would you?
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>>322306794
>No one is playing these games for the story.
And that's where you're very, very wrong. You think Chris and Leon appear in every other game for kicks? No, it's because people buy these games in their millions because they want to see Chris cry manly tears and see Leon flip his hair back and point his pistol dramatically. Even better, they want to see Chis and Leon grapple dramatically, their toned, athletic bodies slapping against each other's in a harsh battle with the fate of the world hanging in the balance.

>>322306843
>Left 4 Dead DLC when?
Is this a joke or a meme? RE6 had L4D DLC back when it came out for PC.
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>>322306459
Crazy bullshit dude.
People say the new games are too actiony and they're right, but Wesker was wall running to sucker punch a super zombie long before Chris punched that boulder
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It's going to be open-world garbage with p2w microtransactions.

It's going to suck ass just like mgsv
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>>322307080
It's sad, because this wouldn't be unlikely one bit.
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Wesker is pretty much Sephiroth, right?
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>>322307068
The games were always actiony though.
People just seem to recall the older games being some kind of survival simulator that only gave you a handful of bullets when the reality is, they were kids when they played it and probably wasted a shitload of ammo trying to shoot the background because kids are dumb.
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>>322306968
I'd tear those shorts off and go to town on her cold, rotting, possibly maggot infested pussy.
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>>322307053
I know. Though, we didn't get the original survivors from L4D1. Hoping for them to come as DLC on this game.
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>>322306895
>But has a mainline game ever made reference to a Revelations game? Didn't think so.
The Revelations games were both made after their respective mainline entry, so the references flow the other way. Capcom has been somewhat minimalistic about references to other Resident Evil games. Looking at Resident Evil 6, Resident Evil 4 may as well never have happened, for example.
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A new (copied) very fun gameplay that people will take note off and use it until we get sick of it.
Just like RE 1 and 4.

Millions of monsters, free gameplay (as in do things in whatever order you like, not to confuse with open world), silly puzzles and optional Co-op.
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>>322305724
>Also, how is a biotech group supposed to sell a product that makes soldier forget how to use guns?

RE was interesting when the player was fighting against the failed experiments and trying to stop them from perfecting the experiment.
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>>322298512
Nuclear holocaust.
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>>322298512
>playing any Resident Evil after 3
>yes, 4 is shit too
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>>322307596
The best Resident Evil game was The Evil Within.
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>>322307474
They perfected their experiments years ago. Then other groups came along and made further improvements. That ship has sailed. In the post-umbrella world, cheap, practical bioterrorism is all over the black market. You've got mercenaries using viruses for better combat capabilities. You've got BOWs that can wipe out the entire planet if they get loose.

There's no real way to dial it back to "Here is a thinly disguised haunted house game."
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>>322307789
>The best Resident Evil game was The Evil Within.
Reminder that TEW is 70% RE6 and 30% RE4.

For better or worse. RE6 has an unkillable enemy that keeps appearing? Oh, man, what a shit game! TEW has an unkillable enemy that keeps appearing? Oh, wow, so scary. RE6 has a mix of open and linear level design? Wow, worst game ever. TEW has extremely linear level design? Moreso than RE6, even? Wow, best horror game since RE4, guise!
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>>322304459
I completely forgot to ask this, but how is the japanese voice acting for the game?
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This.
https://www.youtube.com/watch?v=K6HqmL3_SSQ
https://www.youtube.com/watch?v=0e3qYoR6m8o
Just exactly this. No big Global outbreak story. Just a man in a mansion with scary shit happen around him. RE needs to go back to having character stumble into a nightmare that they wish they never found and doing everything they can to survive. No being Batman and saving all of humanity or whatever. Just a dude trying to get the fuck off a terrifying ride.
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>>322306968
probably
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>>322307845
Solution: reboot.

Gene therapy still in baby steps in real life. They can definitely make a more realistic story.
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>>322308263
The Resident Evil games are natively in English. That's why in RE6, you've got Troy Baker performing and voicing Jake. They do get Japanese dubs, but I dunno about the quality, or even whether they're included.
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RE 1 VR
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>>322298512
Zombies and stuff, I suppose.
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>>322308591
Reboots are a fucking cancer. That Resident Evil hasn't been rebooted is one of its greatest strengths.
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What's the status on RE 1.5? Did the guys working on it ever finish it?
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>>322308642
Revelations 2 came with a bunch of different voice options, including french, jap, and a bunch of others. I think text was the same deal.
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>>322308086
>things no one says
Most people say TEW is decidedly average, with some promise screwed over by thr points you mentioned, generic TPS combat and a story is more nonsensical than a RE story.
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>>322308591
But reboots suck, man. It's like saying: "Everything you've known for the past decade means absolutely nothing now."
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>>322308086
>Reminder that TEW is 70% RE6 and 30% RE4.
The TEW is more 50% RE4, 20% Silent Hill, 15% RE1, 10% the last of us., 5% RE5.
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>>322308873
>a story is more nonsensical than a RE story.

At least it's science fiction and not spooky ghost possession crap that has been plaguing Hollywood for a decade already.
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>>322308956

The past decade of RE has fucking sucked though, nothing of value to lose there.
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>>322306968
>>
Why do people claim that RE6 is totally linear? When Chris and Piers board the ship, you can roam across multiple decks, through kitchen, enter the crew cabins, etc. Most of the doors are either openable or locked so you have to go round the long way. You're constantly being chased by Rasklapanje that crawl from the floor and ceiling, with small pieces lurking in the darkened areas. Shooting them doesn't really work, since they come back to life. So you're on the run looking for the keys to get the exit open.

That ship is bigger than the main area of your average classic Resident Evil game. The gameplay is the very definition of survival horror.
>>
>>322309229
Playing Leons Campaign now an its insanely linear compared to both 4 and 5, I might as well be watching a movie but its still fun
>>
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>>322309229
>this one section outweighs the rest of the game guys!
>>
>>322309001
Is that why TEW's movement, boss design, chase design, and general level design were all lifted from RE6 in various ways.
>>
>>322309184
>The past decade of RE has fucking sucked though, nothing of value to lose there.
You're not the target audience for Resident Evil games, and should probably find a new game series to play. Completely retconning RE1 would cause less outrage that removing the last decade of RE story.
>>
>>322309446
Explain.
>>
>>322308873
>there is a mental hospital that has a STEM machine that entwine everyone's mind
>a scientist slash serial killer with a dark past created it
>big dicked higher ups cut his brain out and used it to run the thing
>his mind takes it over; turning it into a hellish landscape and killing anyone who enters
>he wants to take over a certain patient so he can get his revenge
There is nothing nonsensical about that.
>>
>>322309432
>>this one section outweighs the rest of the game guys!
Same thing happens in Jake's campaign, with the Casino-slash-Hotel, thing. You can roam around, explore the rooms, find emblems, etc. The way some people talk, you'd think RE6 was a narrow corridor that you just walk down.
>>
>>322309558

>last decade of RE story

Good luck finding anyone who can describe it to you. Anything resembling RE's plot ended with 5, it's been nothing but running fuck circles around itself since then.
>>
Honestly, the only thing bad about RE6 was the pandering to multiplayer. The game was purely made for co-op. It pretty much suffered the Dead Space 3 treatment. If they didn't whore all that it wouldn't be a problem.
>>
Reboot the franchise
New characters, different genre, new origins
>>
>>322298512
>What should be in Resident Evil 7?
Jill
>>
Just make a new Leon game
>>
>>322298512
>wasted all their money on mobile
>had to whore out for sfv
deeead
>>
>>322309580
TEW adopted a version of RE6's free movement system, but replaced the dodging with something less powerful.

The game introduced RE6-style "you can't actually kill this boss and must use an environmental gimmick to kill them". The spider woman can only be killed with fire, similar to how Chris can only kill the Rasklapanje by stuffing it into a meat grinder. This clashes with "traditional" RE boss design where everything was a bullet sponge.
TEW introduced RE6-style chases, especially ones where you run down a hallway and have to dodge side-to-side. Kidman's campaign is very much like RE6 in this regard.
TEW adopted RE6's template of level design where narror corridors link semi-open areas that ultimately lead to the same thing. It's a more streamlined approach that discourages backtracking. Also, TEW replaced RE4's "backtrack over and over" with exploring a string of new locations.

Not to mention both RE6 and TEW have a bonus campaign where you play a major female character with a focus on stealth and discover the truth about the story that was not apparent while playing the main campaign.
>>
>>322304459
mediocre
>>
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>>322309229
>The gameplay is the very definition of survival horror.
>RE6
>>
>>322309998
>Honestly, the only thing bad about RE6 was the pandering to multiplayer. The game was purely made for co-op. It pretty much suffered the Dead Space 3 treatment. If they didn't whore all that it wouldn't be a problem.
I thought RE6 played just fine as a singleplayer game. I never played coop. My only criticism would be that the game should have allowed you to switch between characters if you wanted at the cost of making the AI partner not invincible anymore.
>>
>>322309229
everyone played a few hours of leon's campaign then quit
>>
>>322298512
Return back to traditional survival horror tank controls.
>>
>>322304970
Give me a rundown of each differences. I know the T Virus, Plagas , Ouroborous and C Virus. whats the other stuff?
>>
>>322310421
Explain how the scenario described is not survival horror, anon. Is System Shock 2 not survival horror, either? It has co-op. It has powerful guns. It has respawning enemies.
>>
>>322304970
>>322310730
Same.
>>
>>322310813
>Is System Shock 2 not survival horror, either? It has co-op. It has powerful guns. It has respawning enemies.

How do any of those characteristics classify a game as survival horror?
>>
>>322310995
"How do they disqualify it?" is the better question. How is Resident Evil 6 not a survival horror game?
>>
>>322309215
thats kinda hot
>>
My dream which will never fucking happen is for them to remake Resident Evil Outbreak in some way. Easily one of the best attempts at an RE game, crippled by the hardware of the time.

If it has to be SP though, clearly the people just want it to go back to the RE 1-3 style. Get rid of the tank controls, but your character can't be a killing machine. No kneecapping + punch zombie across the room combos. Also ammo has to be scarce.

RE is all about hearing your footsteps echo throughout a gigantic empty foyer, soft creepy ambient music in the background, and realizing that you're alone surrounded by horror that you have no choice but to explore.
>>
>>322312026
RE: Outbreak and RE6 were directed by the same man, Eiichiro Sasaki. He's still at Capcom, obviously. I dunno how he feels about his old games. It'd be nice if someone would set up an interview and ask him about his work over the years.
>>
I don't see why RE can't have multiple playstyles in one game.

Ada? She gets the athletic stuff. The really advanced puzzle solving. The fourth wall breaking.

Leon/Chris/Etc? They get balls-to-the-wall action. Leaping from buildings, fighting Godzilla, etc.

Small orphan waif? They get heavy stealth gameplay. Not strong enough to use melee. Using a shotgun knocks them backwards, Eternal Darkness-style.
>>
>>322312570
That's literally what they tried to do with 6 and ended up failing miserably as they all just felt the same.
>>
How about a GOOD game with NO japanese fluff writing?
>>
>>322312780
>That's literally what they tried to do with 6 and ended up failing miserably as they all just felt the same.
That's not exactly true. RE6 does have different playstyles, but they're not starkly different enough. Revelations 2 went further down that road, where you were running around throwing bricks at zombies.
>>
RE6 insults my intelligence with enemies obviously playing dead but they dont react when i shoot them.
>>
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>>322312570
Leon will probably be moved to the Revelation series. Even though his campaign was action you could see that they wanted to balance it with some horror.
>>
>>322309750
>The way some people talk, you'd think RE6 was a narrow corridor that you just walk down.

Because 90% of the game is a narrow corridor, you delusional moron. The game is linear as fuck, I'm simply telling you how it is. You aren't convincing anyone otherwise.
>>
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It's very simple OP, take it away from the Japanese writers, have people in NA or EU write it.

Done.
>>
>>322313157
>RE6 insults my intelligence with enemies obviously playing dead but they dont react when i shoot them.
This happens roughly twice. During the first 15 mins of Leon's campaign. And while a poor design decision, it is clearly designed to teach you how to get rid of zombies when they grab you. Dear god, how can I continue breathing?
>>
>>322313310
You dont know what you're asking for
>>
>>322313367
They're sprinkled literally everywhere in Leons campaign
>>
>>322313373

You mean a coherent plot with characters that don't act like they discovered deep emotions the day before?

Also, none of that stupid nod-&-grunt that Japanese love to do?
>>
>>322313307
>The game is linear as fuck, I'm simply telling you how it is. You aren't convincing anyone otherwise.
Neither are you. RE4 is linear as fuck. RE2 is linear as fuck. Prove me wrong.

>>322313310
So you're basically asking for Dying Light, but with Japanese devs?

>>322313462
>They're sprinkled literally everywhere in Leons campaign
Wrong. They're extremely rare because what they represent is freshly infected dead people in a dormant state. Stuff like the house where Leon grabs the key from the dead people watching TV doesn't count, either.
>>
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>>322305526
Still unsettles me to this day. I can't even begin to imagine a worse kind of hell.
>you can see william holding his body where the monster mutated from
>eventually mutating so far that william disappears inside of it
>that big ass eye
>>
>>322313608
>Neither are you. RE4 is linear as fuck. RE2 is linear as fuck. Prove me wrong.

I can't because you're absolutely right. Where in my post did I suggest otherwise, you idiot? Stop projecting, you're only making yourself look dumb.
>>
>>322313608
There are multiple times where
>enemy is just sitting there
>get close or walk past them
>they hike up and try to grab you

its not just "twice",
>>
>>322313462
Not him but I just finished Leon's a week ago and that's not true.
>>
>>322313462
>>322313765
Name one instance of a "dead" body coming to life outside of Tall Oaks University. I replayed Leon's campaign recently, and I can't think of a single one. Are you sure you're not confusing those stupid fake-dead zombies with normal zombies that are just idling?
>>
>>322306968
Would I sex Rebecca as a zombie?

Probably.
>>
>>322313593
>>322313593
>>322313593

This.
>>
>>322313891
>Are you sure you're not confusing those stupid fake-dead zombies with normal zombies that are just idling?

Thats what I'm talking about, not an actual zombie I've shot dead getting up. I'm just annoyed i cant shoot them ahead of time since i know they're going to get up.
>>
>>322313593
>Also, none of that stupid nod-&-grunt that Japanese love to do?
fuck you i love that

also just look at Dead Space and you'll see what will happen if RE is remade by Westerners. It'll have a decent start then pretty much go off the wall again but in a completely different direction
>>
>>322314027
Can you tell me where you've seen these zombies, for reference? Because, as I said, I'm not aware of them outside of Tall Oaks.
>>
>>322314128
Tall Oaks, The Sewers/Train, the kinda stop once you get to the town
>>
>>322313749
Chill a bit, anon. A lot of classic RE fans claim the series was super non-linear before and super linear now. This isn't exactly true. Old RE wasn't non-linear, and modern RE isn't totally linear. Truth lies in the middle. Golden mean.
>>
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I never got to play The Outbreak series. If I emulated them now, how shit would it be in single player?
>>
>>322310730
>>322310886

T-Virus = Zombies, Crimson Head, Licker, Random assed mutations, very few natural Tyrants. Spreads fairly slow. it took months for raccoon to be fully infected.

G-Virus = Extremely random mutations, needs compatible DNA to propagate properly.

T-Veronica = more extreme mutations than T. can be controlled by a 10 year hibernation to acclimate the body to the virus. Fire resistant compare to the other Viruses.

Plaga parasites = controlled by host plaga, different variations cause different mutations, all mutations retain intelligence.

Ouroboros = weak to fire, Very Rare bonding with an organism that fully integrates it, consumes and mutates about 80-90% of those infected with it.

C-Virus = Variable can make intelligent mutations like Plaga or slightly smarter zombies.

T-Abyss = infected are more intelligent than than earlier T variation, has more recurring success of special Intelligent Mutations.

T-Phobos = Triggered virus via High Adrenal release due to fear. mutation can be prevented easily just avoid stressful and scary situations. has a higher chance to infect a large population without anyone noticing until fear triggers the mutation. not infectious.
>>
>>322314374

It isn't completely shit alone, worth a look.

I wish they would put the online back. Outbreak online was seriously a fun game.
>>
>>322314292
>Tall Oaks, The Sewers/Train, the kinda stop once you get to the town
In that case, they appear a handful of times over a specific 20 mins of a 5-8 hour campaign.

I agree that they're bad design. I dream of RE6 having mod support to fix stuff like that. But they're not sprinkled through the game. They're not some overwhelming design problem that afflicts the game at every turn. They're... pseudo-tutorial jank. The first 15 mins of Leon's campaign is very odd in that regard. It's like a tutorial section with the tutorial prompts missing. "Press RMB while running to slide down this hallway". "Press SPACE to slide over desk", that sorta thing.
>>
>>322314125
But Dead Space, even with EA involvement, is WORLDS better than modern RE.
>>
>>322314421
>it took months for raccoon to be fully infected.
I thought it was all in the span of a week
>>
>>322314630
>But Dead Space, even with EA involvement, is WORLDS better than modern RE.
Opinions, opinions. It really depends on what you want from such a game. Dead Space caters to one market, RE caters to another. It's like pissing matches over whether Unreal or Quake was the superior FPS franchise.
>>
>>322314630
They're about on level with RE4/5
>>
>>322314421

meant to say in T-Phobos that it cannot be spread via bites. as far as I know anyway same with T-veronica. planned mutations via direct injection with the virus in T-Phobos case and we only we special mutations and pre-made BOW creatures with T-Veronica.
>>
>>322314603
Okay, I'll give it a try.
>>
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>>322314736
>>322314774

Is an RE game without irreverent Japanese fluff really too much to ask?
>>
can someone link me to the best available version of RE 1.5?
>>
>>322314314
>A lot of classic RE fans claim the series was super non-linear before and super linear now. This isn't exactly true.

When comparing RE1 to RE6, it is very much so. No other game in series allowed the as much freedom of exploration as the first game did, although CV:X did have a significant bit of backtracking as well.

As of RE6, the series has none of that.
>>
>>322314989
Just play 4
>>
>>322314649

> July Ecliptic Express and Mansion Incident

> August STARS disband Chris left to investigate Umbrella, Barry moves his family to Canada. Jill and Brad stayed in the City. Beccy probably moved out too. small incidents outside city proper.

> mid - late September shit goes down.

> October 1 Raccoon gets nuked.
>>
>>322315038
Backtracking is a 90's era design concession to make games longer without bloating game size. Operation Winback for N64 is the game that Resident Evil 4 stole its targeting system from, and it featured insane, soul-crushing amounts of backtracking.

Once game devs had more storage, ram, and more freedom, they abandoned "small area you explore over and over", and went for a string of new and exciting areas.
>>
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>End of Rev. 1 sets up sequel with Raymond, Jessica and T-Abyss virus resurfacing
>Rev. 2 barely mentions the first game at all, events of Rev. 1 have almost no relevance
>>
>>322315213
Backtracking allows more a stronger sense of intimacy with the setting (which can be very useful from a narrative standpoint) and more rewarding exploration. I dont get why its so demonized now.
>>
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>yfw a potentially world-ending zombie scenario is continually handled by a small, local police group.

Japan, ladies and gentlemen.
>>
>>322315213
>Backtracking is a 90's era design concession

So are fixed camera angles and pre-rendered environments. That doesn't make them necessarily bad.
>>
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>tfw modern RE will never feel/be like RE2 again
>>
>>322315464
Because for some reason over the past decade we had an influx of anything even remotely linear = bad.
>>
>>322315213
>also RE4 stole its targeting system from this obscure N64 game no one ever played lol
>>
>>322315539
someone hasnt been paying attention
>>
>>322315539
S.T.A.R.S. didn't prevent Raccoon from going up in flames, and neither did Leon or Claire

The BSAA is global with branches and members everywhere
>>
Time travel
Space Wesker
Clones
The T-virus originated in ancient egypt
>>
>>322315717

Yeah because the series went to shit after 3
>>
>>322307272
Yes, and Chris is Cloud. RE6 was pretty much Advent Children.
>>
>>322315213
revelations 1 seemed to revert back to backtracking since the whole game takes place on an ocean cruiser.
>>
>>322311659
I'd say you don't have to plan as much as you go on while playing RE6 at any time.
I like RE6 and it's it's stuck in a limbo between beeing a TPS action shooter and survival horror.
>>
>>322315639

I don't know what you feel like you're missing. Basically every resident evil after 2 is just like it, a not at all scary piss easy action game with stiff controls.
>>
>>322302239
>More Ada
This. Dat ass and cheeky personality.
>>
>>322316035
>I like RE6 and it's it's stuck in a limbo between beeing a TPS action shooter and survival horror.

Not really. RE6 feels like the first game that simply stopped bothering trying to be survival horror. RE4 and 5 at least tried to keep some of its survival horror roots intact, though they were scarce.
>>
>>322315213
>Once game devs had more storage, ram, and more freedom, they abandoned "small area you explore over and over", and went for a string of new and exciting areas.

Which is bad, because these "string of new exciting areas" are corridors with different themes.

Unlike the backtracking level which is an actual place, with rooms, corridors and important places.
>>
When Resident Evil goes back to being like the first 3 games, albeit with better controls, then I will come back to it.
>>
>>322316035
It felt more like a beatemup than anything. I'm pretty sure you can run through half of that game without firing a single bullet.
>>
Revelations 3 when? They've been miles ahead of the main series. 1 was bloody great, but being originally on DS hurt the enemy design and level design.
2 had serious performance problems, and the moral choice was insane, but it was pretty tense at times.
>>
>>322314630

THIS. RE being more like DS can only be a good thing.

At least DS wasn't filled with Japanese nonsense.
>>
>>322316465
>RE4 and 5 at least tried to keep some of its survival horror roots intact
I agree. But I wouldn't call RE6 survival horror since it had very few sections where you felt your resources were scarce.

>>322316689
Same here, most of the game can be sprinted past except for few forced segments. The physical attacks they gave you other than the knife made the game a lot more easy.

I'm pretty sure in the end, RE6 became the natural evolution for the franchise since they aren't as limited with the hardware as before.
Mercenary mode gives the player some real fun if you play it with friends.
>>
>>322316962
Well Revelation just came out year ago so it will probably be around 2017-18.
>>
>>322317006
>Japanese nonsense
You do know Capcom is a japanese company, right?
>>
BIG WHITE CHEEKS
>>
>>322317006

You do know Capcom makes games for more than just Japan right?
>>
>>322317198

4A games is a slav company but that doesn't mean their games are filled with drunkards.
>>
>>322317198

Rare is a British company but they don't fill their games with tea and biscuits.
>>
>>322317390

Just admit that the Japanese couldn't write a GOOD & COHERENT plot/story to save their lives
>>
>>322317539
But they use their culture as reference in Metro.

>>322317683
My point is, it's not a weird thing that a company from different countries uses their cultural behavior and style in their own games.
Same goes with books.
>>
>>322317683
>Rare is a British company but they don't fill their games with tea and biscuits
>>
>>322317832

But the games of those 2 nationalities actually make sense tho...
>>
>>322317947
Well, that's true. I still enjoy RE as it is right now. I like how every game has been different and how far from each other RE1 and RE6 are.
>>
>>322317813

THIS.

They are great game developers, great musicians, great artists, great cooks, FANTASTIC engineers & scientists...

...But their writing and storytelling is total shit. Seriously, great Japanese stories can be counted on 1, maybe 2 hands.
>>
>>322318280
>storytelling is total shit.
I'm not gonna defend their bad story writing, but that's completely subjective.
>>
>>322318280
>...But their writing and storytelling is total shit. Seriously, great Japanese stories can be counted on 1, maybe 2 hands.

Agree, this is why they frequently adopt our movie culture.
>>
>>322315639
>What is RE2 Remake
>>
>>322313310
Bad idea. Look what happened to Silent Hill when development moved to the western offices.

The immediate difference is staggering and terrible
>>
>>322320346

1 test result a conclusion does not make.
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