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How the fuck can people even kill anything reliably if they are
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How the fuck can people even kill anything reliably if they are not at least 100m in front of you.

Feels like half this game is shooting in general directions in hope you hot someone.
>>
>>322138249
don't be a shit, work together in a squad
>someone says someone at 165
>aim towards 165
>see american pig running through the fields
>fire off some rounds until he doesn't get up
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>>322138249
That's how actual firefights work
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>>322138249
Welcome to being in the military in combat zones.
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>>322138249
>Feels like half this game is shooting in general directions in hope you hot someone.

Sounds like a realistic military simulator.

Well, that's not true. A truly realistic simulator would make that maybe 0.5% of the game. The rest would be sitting around trying to look busy while nothing is happening, or being given pointless tasks for no apparently logical reason.
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>>322138413
>>322138502
>>322138573
I blame it more on the lack of options for sights.

Favor is horribly skewed towards americans in the alpha considering no other faction has optics. meanwhile there's two spots that can be occupied by people that use ACOG's on their M4 and two more Sniper Rifles. Everyone else gets an Red Point on their weapons.
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>>322138745
The reason is to build discipline and order.
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>>322138813

Yeah, but that's hard to see from the receiving end, so it just feels like you're being handed random bullshit assignments.
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>>322138780
again, pretty fucking realistic
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>>322139152
>Russian Armed Forces
>No sights on their weapons
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>>322139250
>degrading your AK with pointless addons
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>>322139250
you see comrade, when you become full russian, gun shoot you. no need for sight
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>>322139357
Trying to spot something with a fucking AK is like trying to find a needle in the haystack. Even the M4 without sights is better.
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>>322138780
russians are supposed to be getting some optic for their guns, but you're right that the americans have the advantage in every map, which is realistic.
work with your squad to get in positions with good sight on where the enemies should be, like cliffs or hills at the treeline so you can see them but not you. hopefully the game will be better with vehicles so that a majority of the game isn't running around
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>>322139927
I hope they will add IED's any time soon.
Imagine running into a captured objective just to have everything blow the fuck up in your face.
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>play PR standalone
>play as sandnigger in sand town
>getting our shit kick in by fucking everything the american side has
>join the only squad with 7 people and not private or full
>i am a medic with a very shitty weapon
>commander sounds like serious commander shit, around 45 or so and screaming in the mic
>he starts telling us where to stand, when to crouch, what weapon to use and even formations in the middle of a building
>we all follow him in his roleplay or whatever the fuck he was doing
>he tells us that we need to secure a building or some shit that is an objective
>he puts everyone in a role to play, place to camp
>2 enemy squads are coming to the building, we are outnumber
>suddenly realize why he chose the building and sent people to the other ones
>we gain such an tactical advantage that we wrekt the other squads and stay there the rest of the match
>we get told coordinates or directions of the enemy even if we cant see it
>get told to just spray there
>get kills somehow
>never lose the objective or have anyone die under his command

That nigga was crazy, but we were against all odds, weaponery means shit against tactics
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>>322140158
I'm hoping they add in full scale Aleppo with Rebels v Assad regime, and hopefully (although extremely unlikely) actually destructible environments. Or something like Hezbollah v Israel.
>>
>>322140839
>destructible environments
I dont know if I want that because once they add planes you level everything
>>
I've actually been waiting for a game like that.
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>>322138249
Arma does it right. You can zoom in to represent that five pixels for a standing man at 100 yards is nothing at all like true human eyesight.
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>>322140980
That's not a bad thing.
>>
>ITT people don't understand asymmetrical warfare
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>>322141812
It is if you played Battlefield: Bad Company 2 in Arica Harbor
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>>322141616
Squad has a arma/RO type zoom too
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A soldier on /k/ posted this. This is what a human looks like 800 meters away. As a sniper, he is expected to see it and shoot it.
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>>322141816
>ITT that one guy that pretends to know the meaning of a word that he clearly does not
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>>322141985
Get a better scope fampai
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>>322142000
Insurgents with no optics fighting American's with optics is one part of it m8
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>>322142086
It's not the scope idiot. It's the camera. Also spotters have higher powered devices
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>>322142105
Stop talking anon, you are clearly retarded.
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>>322142208
I think he took the picture through the scope of his rifle or maybe his spotter's scope. I didn't ask.
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>>322142334
>Equipment is not part of and doesn't affect military power
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>>322142465
Also,

>Equipment does not affect and is not part of tactics used
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>>322142465
There's no asymmetrical warfare you retarded faggot if both factions use the same tactics and strategies.
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>>322140839
are they really planning to add in real life conflicts with actual armies?

cos i will buy right now if thats the case
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>>322142580
But they don't. Optics affect how you will play
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>>322138249
>Feels like half this game is shooting in general directions in hope you hot someone.
welcome to war
>>
>>322138813
>>322139012
Except those things are one of the greatest causes for disorder and lack of discipline. Fuck people around for a while and see how quickly they become alcoholics and how much they want to resign.
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>>322142706
>But they don't
Yes they do you retarded twat did you even play the game? Literally everyone follows the same procedure all the fucking time regardless if you have scopes on your rifles or not. According to your retarded logic literally every war is Asymmetrical even if it was between superpowers.
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>>322138780
That's how it was in PR and because of the shit engine you'd literally get fired upon from fucking allah knows where when you were an arab, since americans had acogs and arabs only shitty iron sights on an AK.

IMO they dun goofed with SQUAD by placing far too much emphasis on killing people and getting a high killcount rather than working in a squad and only killing to clear the objective.
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>>322140158
>webm
kek'd
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>>322141985
pffft for certain sniper units with specialist weaponry maybe

your average soldier has weapons with an individual combat range of 300 metres, and a section effective range of 600 metres

to put that into perspective, 300 metres is the length of 3 football pitches.

The typical LMG has a range of 800metre, you image your provided, yet it's use is not to actually hit targets at that range but to suppress

again, to put that into perspective, the British LSW (Light support weapon) is renowned for being a glorified assault rifle pretending to be a light machine gun. it's extended barrel gives it an effective range of 600 metres individual fire.

In reality, soldiers typically enter gun fights in clear range and visibility of their targets simply because their weapons are incapable of accurately killing at anything further then 600 metre, or simply because they fail to see the enemy until they realise at effective weapon range.

if the game was to be realistic (which it is not), it would make it an exercise in futility to fire at targets further then 600-700 metres with the exception of specialist weaponry.

>muh AK-47 individual effective range is 600m metres!
>Muh RPKM effective range is 1km!

it's bullets may still have killing velocity at that range, but the recoil of above said weapons means that accurate fire at anything above 500-600m is almost impossible, regardless of training.

tldr: sniping at pixels unrealistic, more realistic to hav the optimum killing ranges be 600m for most weapons with longer distance firing being almost random in results because of

-weapon sway
-wind drift/speed
-distance/gravity
-level of support of weapon stock and butt
-combat stress
-fatigue

GG, NO RE
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>>322143269
>IMO they dun goofed with SQUAD
The games in an alpha right now.

There's like two gamemodes which one is like conquest and the other forcing you to destroy weapon caches.
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>>322143269
What benefit do you have to playing this like a deathmatch though?

The entire point of these gamemodes is to run the other team dry, and it's way more viable to play the objective than kill people.

Killing people is a bonus and you should be doing it while you're capping objectives.
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>>322143462
I really wish games were that accurate. People just don't understand how difficult it is to shoot someone in a combat zone.
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>>322143526
Yeah, well my point is that this game is a little too much like Insurgency now.

>>322143536
Yeah well you get the right idea, and this is how it worked in PR. In SQUAD people clearly just do more shooting than squadplay. I imagine this will change as they introduce vehicles but right now this killing emphasis is shit because the game becomes entirely unfun for the side with AKs since they keep dying all the time without much compensation from doing other stuff.

My point basically is, PR allowed you to more or less roleplay as a taliban and still have fun even if you didn't get a single kill over the entire match. SQUAD doesn't seem to be like that at all.
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>>322143462
>>322144017
You bobs might wanna try Arma 2 or 3, especially with mods like ACE
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>>322138745
>being given pointless tasks for no apparently logical reason
I heard that since infantrymen are prone to breaking stuff they have to do stupid shit like washing rocks, break them, then put them back together. Is that true?
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>>322143269
Killing is currently worthless becuase SL´s can just shit out rally points. You will never push the enemy back by killing them.

When the game introduces vehicles the SL rally points will be restricted and people can be much easier pushed back.

Same with the FOBs. They are supposed to coast some real resources and need some stuff transported into the area for construction.
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>>322144484
It's true. They spend an exorbitant amount of money on glue to put the rocks back together.
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>>322138249
Git good shooter baby.
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>>322144120
>In SQUAD people clearly just do more shooting than squadplay. I imagine this will change as they introduce vehicles but right now this killing emphasis is shit because the game becomes entirely unfun for the side with AKs since they keep dying all the time without much compensation from doing other stuff.
Well it depends with what people you play. I was once in a Squad that build Hill Fortification overseeing half the map (that map with the river in the center and bridge). We are sitting there for 20mins digging us in and turning it into a FOB which helped greatly to attack the enemy. Some Mortars and fortified Machineguns and you'd have
Hill 875.

Here's to hope they add more minor stuff in coming patches. Being able to boobytrap objectives or forests would already make for a difference.
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>>322144618
does it get any worse?
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>>322143462
>pffft for certain sniper units with specialist weaponry maybe

I've seen a couple of documentaries that show it's a requirement for basic snipers to shoot that far.
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>>322144918
I'm not sure what you mean, but this picture should give you an idea of the daily tasks of a infantryman in peace time.
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>>322144120
>I imagine this will change as they introduce vehicles but right now this killing emphasis is shit because the game becomes entirely unfun for the side with AKs since they keep dying all the time without much compensation from doing other stuff.
I hope you know that with vehicles the us/russia will have helicopters, ifv´s and tanks while the allah snackbars wont have such a great arsenal. This game is not mirror balanced. (in pr tehy balanced this with tickets and map design, etc)
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>>322145080
The pointless tasks. How bad can they possibly get? I mean washing rocks sounds boring, but piss easy.
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>>322144942
Snipers are specialist troops that are not part of the normal infantry. They get designated marksman.
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>>322142625
PR already has Israel vs Hamas and various forces vs Taliban. The Syrian rebels are a faction as well
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>>322145301
That's exactly the problem. It's the menial of menial tasks. Literally something a chimp could do if you coaxed it a little.

imagine doing that every day, that's your job. And you can't quit. You can't even ask for a better job.

I had a friend who I went paintballing with who thought he was going to be this badass marine, it was gonna be like CounterStrike, he was going to be saving the world.

his current job? He signs a piece of paper that arrives in a bin next to him, then he puts it to another bin on the other side of him. Sometimes the paper is blank.
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>>322144592
>Killing is currently worthless becuase SL´s can just shit out rally points. You will never push the enemy back by killing them.
Yes precisely. This is exactly what I'm talking about actually. Killing basically became a cowadoody tier pointless action-increasing feature rather than a means to acquiring the objective.

>>322144741
I suppose when and hopefully if the game gets more features, it'll be better and more squad-centered. Right now it's just another Insurgency clone IMO.
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>>322145649
>He signs a piece of paper that arrives in a bin next to him, then he puts it to another bin on the other side of him. Sometimes the paper is blank.
wtf
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>>322145121
Of course, but still, having the ability to go jihad, or move around the map to set up ambushes or do whatever is far better than just walking around and trying to hit invisible americans.
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>>322143462
I never understood the LSW version of the S80. I mean, I got it's reason. The idea was it can act as a marksmen rifle, an assault rifle and a LMG. But, when you make it possible to do everything, you fuck up it doing anything well.

>Want marksmen mode? Single shot with a scope.
>Want assault rifle mode? Switch it to semi-auto or auto.
>Want LMG mode? Do the same shit.

Cool idea, but kinda ineffective. It's bullshit cost saving exercise by the Brits.
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>>322145742
The killing problem is just the state of affairs currently. Its not how it is supposed to be when the other gameplay elements are introduced.
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>>322144741
I think I played with you

we set up in that wooden trench bunker and effectively fought the entire enemy team as they tried to cross the open ground plateau in front of the bunker
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>>322138249
>2016
>game runs on UE4
>doesn't have PiP scopes
What the fuck
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>>322145649
>Sometimes the paper is blank.
Now that's comedy.

>who thought he was going to be this badass marine, it was gonna be like CounterStrike, he was going to be saving the world.
During peace time? how stupid do you have to be thinking it'll be like combat 24/7 during peace time?
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>>322145867
I really hope so but I just don't trust Early Access games anymore.
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>>322145903
Did the enemy bombard the Hill with grenade launchers and rockets launchers all the fucking time from the other side where they also had a fortified hill when they realized they couldn't capture it?
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>>322138249
Just like real war.

1 side sees the enemy and shoots from cover.
Other side shoots where they hear fire from.

Problem in the game is the sound doesnt sound 3D like real life so it's very hard to guess the location a lot of the time.
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>>322145808
army
of
one

Sometimes he tells me that the paper dropped in his 'in' bin is clearly just opened printer paper. Doesn't matter, his name, on every sheet. His speculation is that he's signing the release on redacted documents, and they print them after the fact.
He doesn't know, and he can't ask! That's his job for the next year until he transfers. Needless to say he spends a lot of his money on alcohol and airsoft.

>>322145972
>During peace time? how stupid do you have to be thinking it'll be like combat 24/7 during peace time?

I love the guy, but he bought into the recruiter propaganda hard. He genuinely thought that his first assignment would be overseas.
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>>322144942
Snipers don't do that shit. They're usually just two blokes in an area ordered to kill a specific target or to weaken an area before attacking it.

Squads get designated marksmen, which are essentially regular squadies but with good aim. They get DMR's, dedicated marksmen rifles.

In war, the range you're going to see a dude is like 600m tops. In Vietnam, it was something like 200m. During that war, the designed the M14 which had an insane effective range, that was also accurate at that range. Problem was, nobody needed it's 1200m range or whatever it was. Nobody wanted that kind of weapon either, they wanted to spray and pray into the trees more than taking aimed shots.

So they cancelled the project to give it to the basic infantry man and just gave it to dedicated dudes who were good shots as it was. You essentially became a combat sniper, where if you saw somebody, you dropped them, while your buddies sprayed and prayed.
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>>322140812
had a couple of bad experiences lately with SL's or the lack thereof cause most people dont want be SL anymore. Tried the HOG server yesterday and it was garbage, Free Candy Van 4life
>>
Most firefights happen at 200-300 meters or less than 100 and are based around suppressive fire in the former and getting the drop on/blowing the fuck out of/swarming in the latter.
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>Enemies engage each other
>No one lnows where the shots coming from
>Let the plopping begin
>Plop, Plop, Plop, Plop
>Explosions everywhere in a matter of seconds.

Doesn't help that every fag comes with at least 5 rounds of ammo for the Grenade Launcher.
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>>322146560
>Implying

The job of actual snipers, and not marksmen, is to go in a pair, watch an area through a long range optic and MAYBE shoot something if it's needed, since firing effectively removes their ability to continue reconnaissance and endangers their lives to kill maybe one or two people. Otherwise, they don't do shit but radio in what they're seeing. There's a reason the guy actually shooting is the junior member of the two.

The time they're most likely to actually fire is when spotting enemies that another group of friendlies is engaging, and taking out someone they have a clear shot on.
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>>322138249
I know this is a bait to catch actual few people who were in real war.
Anyway, you got 2x bin-oms , they all shoot in general direction of hostile threat, combined effort should either suppress boogie until other binom flanks them and neutralize them from close or if you are lucky enough, original concentrated fire will take down hostile.

Thats it, first layer of modern infantry combat.(and most important).

Also, this whole real warfare thing is really ,really ,really a team effort and if this game is some "realistic infantry combat" simulator than there is no lone wolfs on battlefield doing 100 killstreaks, that shit just dont exist in real life.
Yes, there was probably a moment IRL where some shitoutofluck squad(10 to 12 people) walked(stumbled) upon some prepared guy in some nice machinegun nest and got wiped out
but that is so rare , they make movies about it.
Also, operators die..and cry
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>>322146869
>be grenadier
>sl sets up FOb and ammo in compounds
>also puts ammo crate on roof next to me
>soon as enemy squad comes literally spam grenades
>me, another grenadier, and two anti tankers firing explosives at some shitty sandhead's villages where we saw one enemy...we think
>a few minutes later enemy starts counter battery
>explosions everywhere
.typical rifleman can't do anything, ends up being a hideaway campfest and hoping ou don't get blown up by ordinance

not going to lie, it's a mixture of second-spanning fun followed by 5 minutes later of bitter rage and dissapointment
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>>322147226
>binoms
>boogie
Calm down with your ebonics man
>>
>>322147292
>...we think
The entire game is based on maybe's

I remember shooting over 20 grenades into capable point just to realize that the enemy abandoned it already before we started attacking
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Do real life tactics work at all in this game? I was a squad leader for a year and I'm getting an itch for a tactical shooter?
>>
Sounds like you might be in the market for playing ArmA! Welcome to the game that will give you

-Loads of bugs!
-Deaths for no reason!
-Critical injuries for basic tasks (Like walking too close to an emplacement, or sometimes brushing against a wall)!
-Magic foliage which disappears suddenly and abruptly when you need it the most!

And finally

-Vehicles which would be considered floaty even on the moon!

Enjoy your stay!
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>>322147898
Name those real life tactics.
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>>322141985
well, its more of a getting to recognize "abnormality" in environment, that shit comes with time.
Also, movement is a nice pointer that you got target in front of you.
And another thing, this guy(in red circle) is around 550meters away and this cross should be around where it is compared to that red circle to actually have a chance to hit it, but its more of a 4 or 5 try if target dont move to much and shooter is really good.

I had 4 out of 5 on 200m and was sharpshooter because of it.
In army, every little thing that puts you as far away from enemy as possible , is a good thing.
1000 kilometers away is best distance, driving some drone :)
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>>322148024
But damn if it isn't so fun though.
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>>322148024
>That last update to armor

It broke the content pack so hard that even shooting an enemy in the head with a BMP's 7.62 for fifteen seconds didn't kill him.

He then took his sweet time turning his gun around, and unloaded three .50 BMG rounds into our vehicle, destroying it.
>>
How are pub games in Arma 3?
It's all DayZ in Arma 2.
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>>322148536
Pretty bad

You need a good group to enjoy it.
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>>322147898
let me give you a few real life doctrines

Kinda, suppressing a target then flanking around is an obvious tactic that works, especially in compound sieges

but then again, the unrealistic gunplay and snipes means that you'll still take disproportionate casualties doing these tactics and really it's just easier to spam grenade launchers and grenades
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>>322148536
bad

If you want pvp gameplay arma 3 is the wrong game (if you are not in a closed community)
>>
These "realistic" games are first off, not realistic, they're just made by people who think they know what realistic combat is

Make a good game, fuck half assed "realistic" bullshit
It's the cancer of the fps genre
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>$50 for an early access game
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>>322150960
>i can't read
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>>322150820
Squad is probably the closest game to do actual Infantry combat right. not even VBS gets that close.
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>>322151135
fuck off americant
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>>322147898
Not really. The good old american "see enemy and call the air support" tactic ain't gonna work here.

Yet
>>
>>322148536
Altis Life and Epoch Mod
>>
>>322138813

>give someone useless task
>they do it

10/10 dicipline and order. I doubt thinking your commanding officer is a drooling retard is good for morale though
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>>322151304
How would you know how VBS does it? It's not available to public.
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>>322151346
>canadian
>relevant
hahahahahahahahahahahahaha
>>
>>322151775
>It's not available to public
You clown, you could download VBS 1 and 2 every time. I think only VBS 3 is not available yet because they will actually fuck your shit up if it gets leaked.
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>>322151863
how bout that healthcare
>>
>>322151304
It doesn't matter that's not really my point
My point is, it's a video game that will be limited by that idea of some "realism"
It will drag it down from growing and expanding

I mean at the end of the day it still might be a good game sure, but you're working with limited design space when anything will triggered lunatics who want squad to be that realistic game they think they're playing
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Well, that is kinda how real shooting is. Expect to spend a lot more shots per kill than in your average arcade shooter. You are going to hit a lot of trees and dirt before you get a kill.
>>
>>322151870
Since fucking when? I've never seen a working copy of VBS2.
>>
>>322146560
>In war, the range you're going to see a dude is like 600m tops.

Depends on the area. In Afghanistan, you can expect to be shot at from over a thousand meters away. FOBs and convoys are huge targets that get shot at from a mountain away.
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>>322150960

>keeping out the poor trash and some cheaters away

I'm ok with this.
>>
>>322138249
Does this game also have the retarded deviation system that PR had?
>>
>>322138780
Its supposed to be asymmetric. Once they collect more statistics from servers, they plan on adjusting the tickets between factions on each map. So US has a gameplay advantage, but they start with less tickets.
>>
>>322148249
The guy said it was 800 meters. I'll take his word on it.
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>>322152302
this amount of delusion holy moly lmao
>>
>>322140158
IEDs would be great. Rebels pop smoke and retreat out of an objective, and then you draw straws to see what poor fuck has to go in and try to locate any IEDs they left behind.
>>
>>322152536
dont want to pay $50 than dont buy it

its ok
>>
>>322152302
>keeping cheaters away
I just today got a hacker on the server that turned his GP-25 into a fully automatic grenade launcher with infinite ammo.
>>
>>322152692
I saw one like that plus he had auto aim

it was like an endless artillery strike on every enemy location
>>
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>>322152672
thats a really nice meme
>>
>>322141985
>meanwhile in real life people move so you're not just staring at a fucking static image trying to find something at 1245x811 resolution
>>
>>322145926
Maps too large. Have to make the game look like shit.
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>>322152692
itz_me?

We had a dude named that with the same hack last night.
>>
>>322152808
>meme
but its true

please keep posting lewd lizard
>>
>>322152841
I didn't know his name I just fucked off after I noticed some fuck was using the hack.
>>
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>>322152908
its a dank meme
you're too lewd anon
>>
>>322152841
>>322152773
it was that guy in my case
>>
>>322152302
I ate that bullshit up with a spoon when Elite Dangerous had an $80 beta.

I assumed they wouldn't lie since they made Elite, come on man!

No, they lied, the game wasn't worth $60 or even $40, and the things they said in development turned into "Paid expansions".

>pricey early access
>you get to pay full price for the {PRIVILEGE} of playing an unfinished often broken game.
>>
>>322153043
>buying into a beta
>expecting anything
you retarded mother fucker

ONLY buy into betas if you treat it like throwing away money
>>
>>322153043
dont you get all the expansions for free if you paid into the beta?
>>
>>322152808
>>322152998
>croping kobolds
there aren't even breasts
>>
>Feels like half this game is shooting in general directions in hope you hot someone.

Almost like a real war
>>
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>>322153496
one of them there are
plus mods get mad if you post anything below shoulders even if it is flat
>>
> [server name]-HIGH FPS-LOW PING-NO LAG
>>
>>322139357
>people still parroting this retarded meme

Totally epic bro! Le funnay Soviet Union jokes amiright!?

Seriously though, you're an idiot. Russian military absolutely covers their rifles in shit, even American-made accessories.
>>
>>322153798
its a joke m8
dont get so triggered
>>
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>>322153594
Is guoh ever going to draw kobolds with a proper cloaca? Cloacae are underrepresented in smut.
>>
>>322153980
i thought he stopped doing lewd shit
though i'm on my path to following his streams and copying his art style so i can pretend to be him and draw lewd and pretend it wasnt me that drew it
i have brain problems i guess
>>
>>322154060
got any samples of your works?
>>
>>322154060
I'd be amazed if anyone here doesn't have legit brain problems.
>>
>>322154172
i'm not too confident yet and if i posted my work i'd completely give myself away because people i know personally would recognize it and they also track me through /v/ threads
>>
So is the game even fun atm?
Does it worth the price tag yet?
good thing I didnt fall for the shill on the first day when it show up on steam.
>>
>>322143269
>People don't know where they're getting shot from
This is literally a git gud issue.
>>
>>322138249
>all of these faggot crying about not seeing anything despite having the casual sight zoom in system from RO2.

Niggers please, learn 2 asymmetric warfare. Why the fuck are you engaging people with scope in the open like some pleb faggot? Hide your ass in the poppy field and shoot them all as the walk by. Hide between buildings, use their smoke against them, crawl like a snake.
>>
>>322138813
GO HOME SSGT
>>
>>322152148
getting shot at and taking effective fire are two completely different things

sure, you can get shot at from a mountain away, is that bullet actually going to git anything? probably not.

basic combat doctrine divides incoming fire into two things

ineffective fire: fire in your direction that fails to wound, damage or kill you or your colleagues, do nothing, ignore and locate origins of gunfire if possible for future manoeuvres

effective fire: fire in which soldiers are being killed, begin contact drills

getting shot at a mountain away by a raghead with a worn out ak screaming snakbar and firing from the hip...is ineffective fire and can be ignored

yet this game things 1km gunfire is somehow laser accurate
>>
>>322154615
No, no it's not. Fuck off.
>>
>>322142580
>What is Ukraine
>>
>>322154804
>you can get shot at from a mountain away, is that bullet actually going to git anything? probably not.

Not very often, but they do get lucky and hit something or someone. A bullet grazed this guys face from a mountain away.
>>
>>322151972
how about that crashing canadian dollar, canapoor? LMAO
>>
>>322147094
Actually the role you've described is that of a recon squad. You wouldn't send in a sniper pair unless you were expecting them to hit something at some point (whether its a key target hit or providing overwatch in a firefight)
>>
>>322151972
>how bout that theft
>>
>>322155834
Most of the time snipers are just doing surveillance and reconnaisse. They're not out hunting HVTs all day.
>>
>>322156138
No they aren't. You wouls not deploy a sniper pairnto go do basic recon. There are dedicated recon squads for that purpose
>>
>>322156309
lol real life is not a video game
>>
>>322155982
mate, by that logic it's even worse in the us, you pay about as much in taxes towards healthcare as countries with "free" healthcare but you get nothing in return
>>
>>322154609
>So is the game even fun atm?
yes

>Does it worth the price tag yet?
no

Its fun, it works. Its just a little one dimensional without vehciles.
>>
>>322154804
I guess that's military discipline, not freaking the fuck out while being shot at.

I assume you should at least take cover?
>>
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>>322138249
Welcome to war, son
>>
>>322157443
yeah you can go on edge, look for potential areas of cover and your superiors may begin to advance towards the gunfire and plan to attack the enemy position

but hitting the deck, humping the ground and calling for airstrike whenever a loose round pings nearby is counter productive and bad for morale. you just won't get anything done

most cases the high ups might send a platoon or a section to deal with the raghead firing at the convuy and everyone else just continues trucking forwards or waits for the section to clear the enemy position. What they don't do is begin a company wide suppression/ advance to contact on a raghead 1km away over a few whizzes and pops
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