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Oculus has delayed Touch, the VR motion controller for the Oculus Rift, to the 2nd half of 2016.

https://www.oculus.com/en-us/blog/update-on-oculus-touch-ship-date/
>>
>>322125021
Kinda sucks, they'll be the last motion controller to market. Hope their improvements are worth it.
>>
>>322125595
It's going to be a huge disadvantage for them, seeing how games like Climb look to be made for motion controls. If there's no good alternative, people might pick Vive instead.
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>>322127006
I doubt many people are going to be playing Climb initially though. It weakens social games like Toybox though.
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>>322125021
Weren't the touch controllers always going to come out after the Rift launch? That's why they're bundling it with the Xbone controller at the start.
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>>322127757
Yeah, they've been delayed from Q2 to H2, meaning that they'll arrive July-Dec rather than April-June.
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>>322127757
Because they obviously don't have motion controls complete yet as well as any games for release to utilize them but they still want to beat PSVR and Vive to launch.
>>
Good thing it ships with an xbox one controller. i can't fucking stand that controller
>>
Pretty much confirms I'm not going to preorder. Might even wait for CV2.
>>
>>322125021
> 2016
> giving your money to facebook
>>
Palmer also said some things on Twitter:

https://twitter.com/PalmerLuckey/with_replies

>Sometimes you have to make tough calls and do the right thing

>We wrote this shortly after the final decision was made, better to let people know ASAP than to wait till the last second.

>The design and capabilities of Touch will flow through to future generations of hardware - setting the right bar is important.

>@Clavus Correct. As per the blog post, we will be launching pre-orders for Touch a few months before it ships.

On Reddit, he also said this:

>it would be dishonest to decide we need more time, take Rift pre-orders from people who expected Touch to ship in Q2, then announce we need more time for Touch.
>>
>>322125021
Goddamnit. If I buy in on Rift that's in part in the hopes that Touch ends up being good. When does Vive launch again? I'm not really comfortable with Valve being the big name in VR as well as PC gaming at large but I'm kind of hoping they blow Oculus out of the water here.
>>
>>322129450
>A vidya company with honesty
Is this real life?
>>
>>322129751
Vive launches in April with preorders Feburary. There haven't been many games announced for it though.
>>
>>322129882
AFAIK OpenVR means that Vive games are Oculus games and vice versa.

What with Oculus confirmed for past $350 I'm not sure I can be an early adopter here.
>>
>>322129980
OpenVR isn't optimized though, so Rift games on the Vive won't be as good.
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>>322129778
Take off the headset, Anon.
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>>322127006

I was an early adopter and have both the DK1 and DK2 and like almost everyone else I'm on the fence when it comes to choosing between the Vive and Rift, but this is a point for the Vive. Not shipping with Touch in the first place is a mistake imo and this only makes it worse. One of the first things you want to do when you strap on a headset is to reach out and touch shit.

Without Touch the CV1 is basically just a refined and polished version of what I've already been using for a few years. CES is only like a week away so we'll find out a lot more about both setups, but even without Vive's "breakthrough" I'm starting to lean more towards it.
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>>322129980
I'm getting a 599$ feeling about the Rift. Guess we'll see next week though.
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>>322131449

I think $650 including Touch is probably the smartest guess right now. I was planning on getting both, but if they're going to be $600-700 each then it's going to be tougher to justify doing that.
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>>322131449
You need at least 980ti level of VC
You need i7 to support it
You need SSD for shorter loadings faster streaming so VR wouldn't be jarring
That's about $1600
And to top it off you need oculus for $599.
Facebook execs biting their elbows right now.
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>>322132025

>look at me, i make things up on the internet
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>>322132025
>Facebook execs biting their elbows right now.

Seriously man? You think they weren't prepared the second they decided to buy Oculus? You don't spend 2 billion+ dollars on something you don't know the risks of.

Fucking retards.
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>>322132204
Good luck running proper game at 90-140 fps with those specs.
>>
Palmer just posted another response on Reddit:

>The right way to promote high adoption of Touch is to make sure it is a great device with lots of fully-developed games (not tech demos) at launch. Launching to a wider audience means more more content sold and stronger network effects - rushing to launch ASAP is not a good way to build a new industry, now or in the long run.
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>>322132271
>Activision buys 'Candy Crush' developer King for $5.9 billion

This is retarded industry where publishers expect games to sell 10m just because.
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>>322132359

Those have been the targeted specs for a long time, dipshit. That's what devs have been targeting, so yeah you'll be able to run shit just fine.
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>>322132668
You cut off your sentence in the middle there, I think you were going to say:
>This is retarded industry where publishers expect games to sell 10m just because their devs made ridiculous stacks of money in the past.
Which really isn't the case with Oculus.
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>>322132025

Both HTC and Oculus are very aware that the 1st gen high-end VR setups are for a niche enthusiast market.

You really don't think they haven't crunched the numbers a million times and took this into account?
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>>322133101
That's how bubbles work. Hype-hype-burst-dead company.
>>
Yet another comment by Palmer on Reddit:

>Not bashing HTC, I just (correctly) figured the usual suspects would be shouting "Typical Facebookulus, lying until the last second and deceiving all the Riftsheeple!" like some did when we decided to hold preorders for a few days.
Just wanted people to know that there is no grand strategic conspiracy going on, just a decision and an announcement of that decision.

This was in response to someone saying Palmer was bashing HTC with his tweet:

>We wrote this shortly after the final decision was made, better to let people know ASAP than to wait till the last second.
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>>322133326
I doubt FB is thinking of VR as a bubble, a lot of the hype will temper off when the novelty does but the tech is here to stay.
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>>322129450
>On Reddit, he also said this:
/r/oculus is full of fanboy cucks
They were all giving shit for vive for delaying, and palmer mocks them in a tweet, then oculus do the same thing and /r/oculus is like "take as long as you need" "I don't care if the rift is more than $400 I'd pay $1000 for it".
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>>322134381
Sounds like you're a fanboy as well. I like the Vive, but HTC's PR was absolute shit and there's no getting around that. Oculus' PR is better at this point.

Also there were a lot of people shitting on them at /r/oculus for other things. I don't think you know their history quite well. If you look at the top posts of all time, they're mainly criticizing Oculus.

Also Palmer mocking HTC in a tweet isn't necessarily true. That's just speculative interpretation.
>>
Rift is $399
Touch is $99
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>>322134857
>Sounds like you're a fanboy as well
Not really, if the rift is considerably cheaper like people say it will be I'll probably get it.
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>>322135062
In your fucking dreams, dude.
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>>322135062

doubt it
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>>322135062
Rift is $549
Touch is $199
>>
Does anyone think Palmer is a smug brony faggot? I find him really punchable for some reason.
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>>322135439
thats just because he's kinda fat and doing a job he's clearly enthusiastic about
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>>322135439
I don't know. He seems like a pretty cool and honest kid. Why can't people just have fun?
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>>322125021
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>>322129751
>steammachines
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>>322135439

He has a punchable face and wears disgusting flipflops everywhere, but he seems like a solid dude.

He's also worth half a billion dollars and is the youngest person to achieve that, so his amount of smugness is well below where it should be.
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>>322135939
He doesn't seem like a dude to me he only talks in PR speak and comes across like an autistic robot in flip flops.
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>>322133326

Yeah, I love how you can look at one aspect like that and know that hype always leads to dead companies. You should become an analyst!
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>>322128002

fix your hands, xbox controllers are perfect for humans
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>>322136658
>people actually fucking believe this
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>>322136208
is he fat or built?
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>>322128132

good, less chance it will sold out and I'll get mine
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>>322125021
Sad, but not to unexpected. It's not like devs have enough time with them to make any real games with them before then anyway. I don't know why people are in such a rush for the hardware before the games are done.
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valvedrones are disgusting , all shitposting in r/oculus after they have been allowed to put shitty news from vive all the fucking year
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>>322136208
holy shit Time still puts out 80s looking covers?

Time magazine still exists?
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>>322137612
Yes. I think you underestimate just how many people still live under rocks.
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>>322125021
gg Oculus
i'll go with the Vive
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>>322137498
I wouldn't go as far as to say that. There's definitely some shitposting going on there though, with fanboys on both sides.
>>
>people in this thread seriously wanting motion controllers
VR is good, but motion controllers are not useful for games.
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>>322138184
Have you used them? In VR, I mean?
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>>322137930
>overpriced dildos and room simulator hardware
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>>322137498
sup Heaney555
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>>322138285
Just a hydra once. I won't say you can't have games with them, just they won't be used in most games and shouldn't be.
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>>322138184
These motion controllers aren't like any you've used before. No seriously, they're actually quite different from ones that do no track 1:1 and were not designed for VR.
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>>322138184

Motion controls are essential for VR. The first thing anyone I've demod my DK2 have done is reach out and try to touch things.

Neither Touch or the Vive controllers are glorified Wiimotes, they are super accurate low latency 1:1 tracked representations of your hands. Tracking only your head severely limits the level of presence and immersion devs can create.
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>>322132025
>tfw have all of this and more disposable income for a VR set put away.

Sorry NEETs, I'll give you all a good review of the experience when it comes out.
>>
>>322138473
Not him but I shit on that nigger all the time. His grammar and spelling are quite different so I don't think it's him. For example, he would never use r/oculus. It's always /r/oculus. And he actually capitalizes and uses periods.
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Just checked out their website. Q1 2016?

Have they ever showed the consumer version of the Rift? The one that's supposed to have enough resolution to make things look not-shit?

Cause if that shit ain't ready with 3 months to go, they are fucked.
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>>322138578
I dunno, man. That's kind of making the assumption that most VR games will be like most current video games. And that's a little like assuming most movies will be like stage plays, isn't it?
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>>322138763
This.

These plebs I swear.
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>>322138916
>Have they ever showed the consumer version of the Rift?
Yes, a whole bunch of times. Devs are already getting their hands on them, too.
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>>322138916

Yes.
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>>322138916
They showed it months ago, grandpa.
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>>322138942
Just like the first mobile games had no idea how to use a touchscreen in gaming effectively, the first motion controlled VR games won't either. These first VR games are still going to be most similar to standard games, and therefore will probably still play best with standard controllers.
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>>322139289
https://www.youtube.com/watch?v=wO6Yh_XLQNY
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>>322139462
Oh, wow a tech demo. That certainly is going to be a full released game with hours of play time within 6 months.

Fuck off. My point is there will be no actual games using these things well, for quite a while so them being a year away from shipping is no big deal.
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>>322139752
Fucking this, there seem to be very, very few proper games with VR support. I don't necessarily mean stuff made for VR exclusively either, just games that have native, good VR support.
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Who gives a fuck? Just get google cardboard, it's literally 20 bucks.
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I heard you can still see pixels in the consumer version
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>>322140230
Man, you think it could be that there aren't any VR headsets commercially available yet? You think that might be a contributing factor?
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>>322140532

It's more like a fine linen texture than screendoor. You'd have to really go out of your way to see individual pixels.
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>>322140532
Who knows. They're still working on it, both Oculus and HTC. The latest report of Oculus' latest hardware revision (ECV7) says they're gone but maybe they're not.
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>>322140230
I think they are enough games in the pipeline, but I'm mainly into sims. If you want to force motion controllers AND VR exclusive, though you are crazy. There just aren't going to be enough motion-controlled games for there to be much point in the controllers being released in 2016.
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>>322140532
You can't see the subpixels anymore, but there is pixelation. People don't understand the difference.
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>>322140230
>just games that have native, good VR support.
aka throwup simulator 2049
most modern games give fucks all about quick cuts, stripping camera control and all kinds of stuff that only works on a screen and not in vr
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>>322141091
Not having those things is part of having good, native VR support, isn't it?
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>>322138184
You need them for presence, using a keyboard/controller is an immersion killer because your real hands are doing different actions to your VR hands.
>>
So HTC Vive and now the Oculus is delayed, what are the odds the Sony VR is going to get a delay?
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>>322141343
Using a keyboard/controller with the Rift is still a whole other world of difference compared to a screen.
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>>322141306
not happening until most of the vr specific games iron out the standards that most of the normal games haven't even looked into yet, like ui being in world and would require lots of rework for older games
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>>322141435
Not a lot. Sony has said they're already pretty much done with hardware, they're waiting on games and software.

They actually said that.
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>>322141343
Except I have a DK2, so I know that's not true. I get presence just fine with my HOTAS and wheel, why do I need hand controller to get presence? Windlands works fine without hand controls or a body, and that's pretty much the only 1st person, non-cockpit game I can stand.
>>
>>322141435
only if they add on the hand/body tracking tech they bought somewhat recently; but that could also just be an add-on, think they already have a small selection of content that will be ready when their headset ships
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>>322141673

I also have a DK2 and realize that as cool as Windlands is that it would be on a whole other level if you could use your hands.
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>>322141673
>I get presence just fine with my HOTAS and wheel
obviously, you're using a wheel in real life and in game, it's the same action.
>>
They did it so when the vive and the rift ship, the rift will look like it's much cheaper, then they'll announce the price for the touch as like $200. My dad works for steam, screencap this post.
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>>322141673
This.

Honestly people are overrating motion controllers, not only will there be very limited content when they release, but they're just not the only method of VR input that work well.

I've tried the Vive. In fact I've tried it with 8 different applications like Tiltbrush, Fantastic Contraption, Paranormal VR, etc. It's great fun. But I wouldn't rate those experiences a lot more valuable than experiences I've had with a HOTAS, steering wheel, or even gamepad.
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>>322141673
doesn't your hands not matching up with whats on screen hands break immersion?
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>>322141947
>it would be on a whole other level
It would be a whole different game. That's the problem, the time developing and changing a game for these new controls. You aren't going to see games using them for real until about a year at best, anyway.
>>322142319
Most of those games don't even have hands. Elite:Dangerous does but it follows your stick movements so it kind of works. I like amusing my self by moving my stick while jumping between systems.
>>
Is the hype real? What's the 3D effect like, does it give you a lot of sense of depth?
>>
>>322142319
It's really not as much as you think.

Keep in mind the Vive's controllers don't actually display your hands either. Developers can add in hands, but without directly sensing and tracking the hand itself (rather than the controllers the hand is holding), you will not get perfectly matched hands either.
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>>322142665
I've used the DK2 and liked it, I'd say the hype is real.
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>>322142802
Yeah, I still don't know why people love the Vive's controllers so much. They aren't hands, they don't feel like hands, they don't look like hands, and you don't use them like hands. I just don't see them as such a critical thing to VR overall.
>>
HTC's breakthrough is controller related and Oculus is panicking.
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>>322125021
RIP OR

This is huge for HTC.

The Rift is basically just going to be a really expensive GearVR until Q2.

Oh well, the Vive was going to be the superior experience anyway.
>>
>>322143263
HTC already showed their new controllers afterwards. They aren't anything special. It's more likely the other way arounds, Oculus realizes there's no need to panic and they can delay their release to wait for more polished games.
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>>322143225
If you've used a headset without the controllers, you'd understand how limited the experience feels without them and being able to move inside of the world without having to press a button to do so.
>>
>>322143263
I saw some gloves with wires coming out last time I was in Valve HQ
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>>322143603
Again, I have a DK2. I know exactly how it feels without hand controllers and it's not bad. And you aren't going to be moving around a lot inside a world like you imagine.
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>>322137824
>>322137612
Shh no one tell him AOL is still profitable
>>
>>322143428

No, someone pulled an image of the controllers off of their website. They didn't formally show anything and the images were dated from months ago.

We won't find out what their breakthrough is until CES next week.
>>
>>322143808
The anon with the DK2 and Gear VR owner here and have tried the Vive. I would also agree, to add to this.
>>
>>322143973
i still think that if there is a breakthrough its gonna be full body tracking
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>>322144087
This.

It's one of the most realistic and likely things, as 1:1 body tracking is extremely important for presence in VR, and any other significant "breakthrough" is just unrealistic or has very little evidence that would suggest they actually successfully pulled it off. For body tracking, we already know there's going to be a front-down facing camera on the headset, and Valve has shown off enticing photogrammretry scans with who knows what. It's much safer to speculate it's body tracking or at least room scanning, than anything else.
>>
>>322143808
But you do with Lighthouse. The DK2 feels pointless because you're just sitting around at worst and crouching behind cover at best. The DK2 feels entry level after trying the Vive.
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>>322144087
It's this, lighthouse can detect your body/limbs like kinect can. Gabe newell is my niece, screencap this post.
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>>322144087
>sweet full body tracking
>sit on the couch like a bag of potatoes
people don't even have the room for vive/kinect as is
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>>322144664
I've tried the Vive. You are wrong.
>sitting around at worst and crouching behind cover at best
Sounds like you are talking about an FPS. Which if you've tried DK2 or Vive, you are going to doubt there will be that many games of that type released anytime soon.
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>that guy a few days ago trying to argue that the $1500 quote included the controllers
>bundling an xbone controller and motion controllers

you know who you are
>>
>>322144664
Not him but, Lighthouse doesn't actually solve the problem of locomotion in VR. All it does is let you walk around a bit more, but so does Oculus' new tracking system.

I don't know why you're trying to compare the DK2's tracking system with the Vive's when we know CV1 is already different.

Plus, people will not have that much room to walk around in. Not everyone in the first world has such comfy or convenient living conditions.
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>>322125021
>On Touch hardware, we’ve made significant advances in ergonomics, and we’re implementing many changes that make Touch even more comfortable, reliable, and natural. We’re also implementing changes that improve hand pose recognition.
and only a week after luckey made fun of htc for delaying vive because of a " technological breakthrough"
top kek
>>
>people want vr treadmills
https://www.youtube.com/watch?v=DIamd4Uso4k
go outside and play paintball
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>>322144778
Lighthouse only works for rigid bodies. If there's any body tracking, it's through external cameras. I feel that body tracking through external cameras would be a bad thing for Valve to bet on because Oculus could add that themselves through a software update if they really felt the pressure, because they already use external cameras for their tracking and have like 50 computer vision engineers now.
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>>322144965
>>322145046
To me, VR is all about an immersive first person experience. I've tried other genres and other uses for VR, but they don't do anything to enhance the experience for me, it's about as gimmicky as the Wiimote was.

Sure, it'll be a while for the full-room experience to take off, but that doesn't deter me, that's the only reason I'm excited about this tech. Throw me into a world to explore, I'm tired of being strapped into a chair to watch a shitty cinematic rehash.
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>>322145313
>and only a week after luckey made fun of htc for delaying vive because of a " technological breakthrough"

>implying he actually said anything to that effect and it's not your own speculative interpretation trying to denounce Palmer
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>>322145386
>go outside and play paintball
You could say that about video games in general.
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>>322145386
The great thing about VR though, is that you get other games to play. Playing paintball 24/7 gets old.
>>
>tfw oculus are going to succeed in turning VR into a console war
This sucks.
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>>322145478
Ok. But with the locomotion issues, it's still not going to be that great for your intended purpose. And most people and games are not going to be for that full room experience, and there is a high chance it will never take off. Because it's fucking tiring, even standing with a controller is tiring, there is absolutely no chance that most people will be playing the full-room experince you imagine.
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>>322145692
Console war never started until Valvedrones started posting about how Vive shits over everything else.
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>>322138763
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>>322145834
Valvedrones are terrible but I'm pretty sure Oculus started it when they made games exclusive to their headset.
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>>322145752
aka waggle
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>>322145403
Valve does have a nice pattern of IR lines scanning over the user, though, doesn't it? I'm pretty sure there are 3D scanners that use something exactly like that.
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>>322145752

>even standing with a controller is tiring

bro how fucking weak are you that standing is tiring?
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>>322146005
So if you 100% fund a game you must make it available on all future platforms for eternity for no additional cost. You must point me to that mythical company that does this.
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>>322146005
They wouldn't be exclusive if Valve hadn't come out with their headset out from left field. Let's say you've been developing your own API for a while now and suddenly someone else makes one - why should your games work on that API when you're having enough trouble working on implementing your own?
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>>322146148
I mean standing and turning around with a controller not just standing in place. And yes it's tiring, even my athletic brother said so.
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>>322145907
I want to know what these guys are laughing at, usually if men are laughing it's genuinely funny.
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>>322145752
You could make similar arguments against VR as a whole.

Are you just anti-full-room-experience because you don't have a room to use or is it because you're trying to get back at me for calling your dev kit worthless?
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>>322146147
Still needs an external camera to see those lines.
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>>322146147
They actually don't. It is photodiodes on the controllers and headset that detect the lasers. You have to put the photodiodes on things for it to register the laser scan.
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>>322146446

>standing and turning around with a controller is tiring

bro how fucking weak are you that standing and turning around with a few grams of plastic in your hands is tiring?
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>>322146286
You can preach your 'profit makes it right' crap but it's still a damaging tactic if they want VR as a whole to thieve.
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>>322146657
neet life
>>
>>322146557
Yeah, they would need to add that.
>>322146589
It's still light that gets scattered when it hits a surface, and scans the entire room. Meaning that it will produce scan lines that travel over stuff. The thing I'm just going ahead and assuming is that they're bright enough to be useful for a camera.
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>>322145386
who in Japan plays paintball? if u know nigger tell me
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>>322146657
Not him, but remember that movie where Tom Cruise controlled a UI floating in the air with his hands? It was revealed that Tom had complained about it because that shit was tiring. You can have fatigue from doing the same action or being in the same position for a long period of time.
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>>322146702
The alternative is VR having nogaems. Seems like an even more damaging tactic to me.
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>>322146470
>You could make similar arguments against VR as a whole.
True. Except tiring your neck out is a pretty dumb argument. You don't move it that much.
>Are you just anti-full-room-experience because you don't have a room
I already have a dedicated VR room. DK2's covers more area thank you think, if you set it up properly.
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>>322146863
>Tom Cruise said exercise is bad

You don't belong to a fat pride group by any chance do you?
>>
>>322146850
you're right they play superior airsoft
https://www.youtube.com/watch?v=vMv2ElXq-Ro
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>>322137065
you seriously have to ask that?

fat as fatass
>>
>>322146983

DK2 has a fairly wide range but it's irrelevant because it stops tracking as soon as you turn more than 90 degrees in either direction.
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>>322146863
>You can have fatigue from doing the same action or being in the same position for a long period of time.
Meaning that a properly designed VR game will have to take comfortable and varied ranges of hand actions into account, yeah. It's an additional design consideration, but by no means insurmountable. People do stuff with their hands all the time. It's literally what they evolved for.
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>>322146983
So is getting tired from very light movement, but some folks just can't handle it apparently.
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>>322146702
It's about fucking time. Valve's shit doesn't even have async timewarp. Spending time changing a game to support another headset with different features and may not even come out next year because of delays is completely stupid.
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>>322141673
Tried the Vive at the "World" Tour in Chicago and the wands are a million times better than a controller. Sure for flight sims they won't make a difference, but for room scale stuff and general games outside of a cockpit they're amazing.
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>>322147116
Not true. It's more like 120. And if you don't move the position of your head, you can turn around just fine as the accelerometers handle it. The snap back when you get camera back is slightly disorienting, but I played Crashland with turning around just fine.
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>>322147326
This guy gets it
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I just got my free google cardboard in the mail

Its cool as fuck , are there any good apps worth checking out for it?

also, is cardboard porn a thing I'm just curious what it will look like q
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>>322148917
Go to /t/, there's probably a thread on the front page.
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>>322148917
'VR Silent Home' is a PT ripoff but it works fairly well. haven't really tried many other games yet.

Just don't bother with 'Titans of Space'. It's made with an older version of Unity, so the tracking drifts constantly.
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>>322132359
>proper game
That's not the requirement for all video games. that's the requirement for all the games that will be available through Rift's version of Steam or Google Play. It'll be the requirement for "the lifetime of the Rift".
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>>322148890
you know what's worse than a valve drone? redditors like you. fuck off nigger
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>>322148890
Well you're sure doing your part shilling
Thread replies: 166
Thread images: 14

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