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>cutscene transitions into game >textures and graphics
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>cutscene transitions into game
>textures and graphics instantly worsen
>>
>>322062603
>transitions into cutscene
>fps and resolution drop
>everything looks like shit
>>
>Game made during the ps2/Xbox era
>Cutscenes made with the in-game engine, FMV and CG
>FMV and CG look awkward at hell
Jesus, just fucking stick with the game engine.
>>
>>322062603
>Cutscene is a short, pre-rendered clip
>looks horrible and compressed as fuck
Why do devs do this?
>>
>>322063737
>cutscene
>compression artifacts everywhere
>>
What games have seamless transitions?
>>
>>322063924
MGS V
>>
>>322063924

Undertale :^)
>>
>>322063924
Half-life
>>
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>>322063924
Bayonetta as a series. Those cutscenes are fucking glorious
>>
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>>322064058
>cutscene where mother base crew are fighting
>Venom stabs himself
>cutscene transitions into gameplay
>blood is still there
>>
>>322063924
Max Payne 3
>>
>>322065369

You can tell when it's transitioning into a cutscene at times because the game forces you to take out a sidearm for the cutscene if you're holding a primary weapon
>>
>>322062603
>Cutscences with close up cameras use 1:1 ingame assets not meant for close up
>bad graphics make it impossible to take the cutscences serious
>>
>>322062603

I think a good example of this is Grand Theft Auto: San Andreas but with facial animations instead.
Thread replies: 15
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