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Is this the most deceptively boring open world map in video game
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File: GTA-V-Map-Los-Santos[1].jpg (1 MB, 1983x2644) Image search: [Google]
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Is this the most deceptively boring open world map in video game history?
>that disgusting loop design that eliminates any sense of travel and adventure
>that completely fucking empty wilderness
>that tiny, pitiful excuse for a "desert"
>those "mountains" that are essentially just large hills with literally nothing to do or find on them
>that shameful lack of a comfy snowy area
It's been over two years and I'm still fucking disgusted.
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>>321996695
Daggerfall is worse.
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>>321996695
Yeah but it looks like a Ninja Turtle so who cares?
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>>321996784
If you tilt your head to the left it kind of looks like the monster from Cloverfield trying to eat something
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>>321996695
You'd kill yourself if you went to Singapore then
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>>321996695
>"mountains" that are essentially just large hills
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>road that literally loops around and takes you back to the city

San Andreas was smaller but at least each road led to a different place
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>>321996695
>wilderness
>20ft from a road at any time
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It's surprising how small the San Andreas map is by modern standards, they still managed to fit in 3 cities and something like 7-8 small towns
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>add big mountains
>die if you try a big jump on a motorbike
>cars also blow up on impact
>unbreakable objects littered around 'wilderness' for you to crash into just to make sure you aren't having too much fun
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this map was so sad compared to GTA San Andreas. No safe houses in the countryside. One massive city with a big backyard that has no incentive to travel through. At least in San Andreas you could travel between cities and have safe houses in the wilderness.
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>>321997161
Exactly. Sure, the cities might have been a lot smaller compared to GTA V, but every time you got on the highway it felt like a fucking adventure. San Andreas really did feel like a state, despite its small size. In GTA V, that feeling is completely gone--it feels like a linear amusement park ride.
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I still don't understand why they made a circuit highway.

Were they afraid casuals might get lost?
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>>321996695
I 100% agree with you

posting best map
>>
Honestly, after a decade the GTA forumula is getting very stale. The stories are dogshit, I don't give a fuck about any of the characters they introduce at all. The satire is shallow. The gameplay is casualized.

Online is a complete and utter mess.
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Follow this guide and make a better map, /v/
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>>321997648
GTA V would have been a better game if they kept the same map but only added more detail to the wilderness and made every single building enter-able.
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>>321997953
I managed to get kicked out of a private session back to SP when I was the only one in it twice today. Fuck knows how that happens, but cuck* have obviously found a way.
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>>321996695
Not the most boring, but it certainly has to be among the ones with most wasted potential.

It fucking sucks how little there is in the countryside considering how big part of map it takes. I get that they can't do a ultra-tight map like in SA because of improved drawing distances, but it doesn't excuse all that totally wasted area without any purpose.
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>>321998079
most autistic thing ive seen

nobody gives a fuck about wind or tactic plates we just want a useful map
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>>321998079
This guys gets it, I would do a few things a little differently, but this nails it. You have to apply some actual thought.
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>>321998239
Strange how better technology creates more limitations, the funny thing is having infinite draw distance makes V feel smaller that SA. In the latter game they crammed the map full and designed it in such a clever way that you didn't really notice and made the world feel massive.
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They keep trying to make these maps bigger by adding more horizontal space.

What about the vertical?

You can do a lot of interesting things by utilizing more of the vertical space instead of just making the un-enterable building really tall with a helipad or some shit on top.
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>>321996952
Wow, you're right.

Anyways, the map is bad for a game, but it's fun. Lots of things to do in it and the size is just right.
My fixes would be:
>take out mount josiah and put chiliad in its place
>make eastern side bigger so you can make another coast, slightly more at the north
>in new coast put cities like redneck shit, think about grapeseed, alamo sea, blaine county, etc.
>at new, enlarged north put grand senora desert and sandy shores on north side of the alamo
and you're done, ta-dah. plus san fierro in eastern coast and las venturas in the desert.
(even) smaller, better, more efficient.
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>>321998079
This is really great. I love how this process helps to visualize the cities that would exist, and the politics between them.
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>>321998468
Morrowind also does the same. If you mod impoved drawing distance to it, it feels funny how close every town is to each other - but it sure didn't feel like that when the game came out, the world felt absolutely xboxhueg.
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>>321998739
There really isn't a problem with the map being small,with infinite draw distance, you could see Las Venturas from Los Santos in GTA:SA.

Doesn't matter how big the map is, just how well made and interesting it is.
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>>321998846
Yeah, between low draw distance and the painfully slow crawl of the low level movespeed, it felt like an entire fucking country. I still remember looking at the map after exploring for over an hour and seeing how unbelievably little of the map I had covered, between the movespeed and all the shit I encountered that got in my way or stopped me from moving.
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Best map coming through
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>>321999067
This would be indisputably GOAT. This being the picture I posted, not your shitty boring one.
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>>321998846
>Spent two hours following the path from Balmora to Ald-ruhn back in the day
>Reinstall a few years back and install distant LOD mod
>You can see Ald-ruhn clearly from Balmora, if you abandon the path and go north there's a tiny hill to climb and you're there in two minutes
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>>321997648
>>321997739

You know, i just now realise how small the world was, and at the time, i thought it was huge, in fact i would actually get lost and say the map had no business being this fucking large.

It was immersion, something i really didn felt on GTAV, but felt on GTAIV, V managed to remove my nostalgia googles, SA looks small and manageable, but V just dosent feel good as IV, i wish Liberty City was a side map or just DLC, it would have been something
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>>321999172
tahst the one iw anted to post wtf
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>>321997152
Stupid sexy banana
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>>321996695

>Snow
>not a complete rarity in southern fucking california

That being said, I agree for the most part that there isn't much to do, but down on ground level, the game at least feels like southern California to an extent. It's not as "alive" as Liberty was in IV, but that game was oozing personality from every area.

I think the biggest crimes against V is the lack of memorable talk radio/commercials I think the music selection is actually pretty great and the fact that Catalina Island wasn't included as to at least have something to fly out to in that endless sea.
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>>321999223
It actually is huge, and made to good use

but driving around the world in gtasa or gta5 takes aprox the same time
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>>321999172
Maybe in another 50 years
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>>321999367
>Lives in Southern California
>Looks outside at the bit of snow that's still there from the storm last week
uh
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>>321999328
>>321999172
What's the point of having a map that big if there's barely going to be anything in it? All the buildings are going to be cardboard boxes and there's probably not going to be any population in most of those areas.
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>>321999172
Imagine how long a map that big would take to fill out properly. Imagine the download size.
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>>321999328

The great nation of the United States is regulated to an area no bigger than the Washington DC Metropolitan Area. Nothing possibly the matter with that. Nope.
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tfw lost the copy that came with the game
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>>321999580
so transportation is fun and useful unlike in gta5
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>>321999494

>you
>in charge of reading comprehension

That's the SoCal education system for ya...
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>>321999494
Better go out and scoop it up, you don't know when more water maybe coming.
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>>321999367
Well considering Mt Chilliad is based on Mt Shasta which is in the North it should snow .
Also san bernardino mountains.
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>>321999839
I'm saying that I live in Southern California's comfy snow area. It exists. Maybe you need to read better.
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>>321999862

I think there was a good balance with how snow was presented in the game, just given the nature of the area in general. Maybe more could have been done with the opening area, or more winter events focusing on LS snowfall.

I just think something like Red Dead Redemption had the better environment for drastic climate shifts, which is why it worked so well and why I think it wouldn't have for GTAV.
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>>321996695

>Giant Barren Horse Racetrack
>No horses in the game

the real crime.
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>>321997152
There are no good games, or even games, with mountains that are to scale.
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>>321999172

That dam in the desert near the centre of the map makes no sense. It's holding back the sea, but it's outflow ends up in the sea as well.
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>>321999765
>Vvardenfell
>empty
You're stumbling over witch covens, daedric ruins, and bandit hideouts every 5 minutes, what more do you want? They even have plantations and tribal villages dotting the landscape.
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>>321998274
>tactic plates
ADHD detected
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>>322000502
How is money even made early game? I can't find the bank or security trucks.
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>>322002187
Just do a few missions and you'll have more money than you can possibly spend.
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>>322002023
He's got a point though. I'm all for realism but if everything was realistic there would be no such thing as red barrels. Gameplay and good design takes over at some point.
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>>321999328
>>321999172
If the maps get this big I'd prefer they just team up with Google Maps and let me play GTA in my own town.
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>>321999776

Transpostation is fun, its just the map that it sucks.

Kinda like Crash Team Racing vs Nitro Kart, the first one is better without doubt, Nitro Kart as something on it that makes it feel somewhat heavy and slow, where in CTR you feel rather fast.
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>>322002472
Red barrels are a shit mechanic, though.
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>>322002472
There's plenty of room to put in design elements after you have the skeleton of a map. A map with NO realism, where EVERYTHING is just a designer going "lol yup let's put a mountain here and a desert here and a river here" feels shitty and wrong even if the player can't put their finger on why.

Make the skeleton of your map make sense and then you get the leeway to change things to suit gameplay where necessary.
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>>321999067
This one is more realistic. That other one is fucking huge we won't see anything like that for years and years unless they go back to good old pop up and fog
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>>321998079

Whoever made that has far too much free time on their hands.
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>>322002632
Everyone's been raving about SA map and that has no logic to realism to it whatsoever. It was great because it was designed to be.
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>>322001215
Dams can be used to generate power too
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Best map
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>>321997152
Nights? Is that you?
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>>322002940
Man, Runescape has changed a lot since I quit.
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>>321996695
>shameful lack of a comfy snowy area
it barely rains in california let alone snow
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>>321997648
the colossal countryside and later desert always made think "how is the same game as the one that started off in Grove Street"
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>>322003117
Do people who don't live here really believe the no snow in California meme? The mountains here get tons of snow. Some of the taller ones get it year round.
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>>322002708
Red Faction: Guerrilla?
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>>322003117
the towns and villages up in the mountains get a crapton of snow
Implementing that in game would require them to add an actually good mountain area, so of course it was never to be
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>>322002896

Since you've missed the point entirely, let me explain. You need a difference in elevation to generate electricity from the conversion of gravitational potential energy into kinetic energy. Damming the sea to stop it flowing into the sea will not achieve this in most cases, and in the few places where it could (namely the Suez Canal) the flow would change direction at different times of the year making a gravity arch damn as shown in the picture an over engineered liability.

This is early middle school physics, so pic related.
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>>322003864
The height difference is called a hydraulic head!
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>>322003864
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>>322003864
>This is early middle school physics

where the fuck do you live
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>322004579
>water flows from high places to low places
>gravity isn't something covered in middle school
Living in the south must suck.
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>>321999172
You faggots would still bitch about it.
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>>322003864
Lol calm down there sport. Believe it or not most people don't have a rudimentary knowledge on hydroelectric dam operation.
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>>321997648
>>321999223
its because you were younger back then and more easily impressed
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>>322003279
>>322003681
no-one cares about small towns though
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>>321996695
I think something this map did well was make itself feel big when you weren't actually travelling around it fast enough to realise how small it is. Like if you stand at the airport in the desert the map feels huge because of all the haze effects on the mountains and shit.
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>>322004474

Nice to know the correct term for it, thanks.

>>322004541

A tidal barrage could work, depending on the tides in the area, as they are designed to generate power from alternating directions of water flow. A gravity arch dam, as shown on the map, would not work, mainly because a reversal of flow direction could compromise the integrity of structure. Imagine an arched bridge turn upside down, but with same forces applied to it. It would fail quite quickly. Also all the power generation machinery works in only one direction in such a dam, making it useless half the time.

>>322004579

England.

>>322005087

True enough, not everyone learned it in school, but I'd like to think that most people with an internet connection understand that sea levels do not vary that much, especially between to locations so near to eachother.
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>>321999172
But thats not the best map.
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>>322005087
You'd think more people would know with all the green renewable energy shit.

>>322004579
Americans learn this sort of stuff too in middle school. Just most kids are too stupid to care.
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>>321996695
Even the city felt underwhelming to me. You felt like you could get lost in IV, never happens in V.
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>>322006243
If you turned off the auto routing GPS shit you could absolutely get lost in Los Santos.
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>>322006243
You could get lost in IV because it was a bland blob of brown and gray, not because it was a good
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>>321996763
I came here to say this
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>>321996695
>>that disgusting loop design that eliminates any sense of travel and adventure

wut?

There are more roadways outside of the loop you know. The only thing I don't like about it is there isn't much of a reason to use planes like in SA, BUT at least they put in bridge and knife challenges and shit
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>>321996695
Eh, the loop is just the highway. The shit that branches off of it is kind of cool. There are still neat little hidden places to find, but they are hard to find. The mines, that little lake up in the mountains, the big faults in the mountains to the west. I do think that Rockstar fucked up by not having some second smaller city. It didn't even have to be San Fran or Las Vegas again, they could have done San Diego or some shit. Something to encourage taking cool paths back and forth between city and country. I mean, they probably could have cut everything north of Route 68 and it would be generally the same experience in Multiplayer.

I agree most of the world is empty, the desert is too small, there aren't enough forests, but nigger, your last two points are shit.

The Mountains are bigger than anything in any past GTA game. They're fucking huge and fun as fuck to bike down or whatever.

And there is an entire gamemode dedicated to covering the world in snow.
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>>321997152
Sounds like every mountain in Britain tbqh f@m.
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>>321999418
>>321999624
The game Fuel should have some 300GB size, but it fits on a single DVD by semi-procedurally generating everything -- that is, the same for every disc.
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>>321999862
I just read this last night on the Wiki actually and I don't see it. There's on way it's based on Shasta, they are nothing alike. The only reason given was some /x/ nonsense. Both in size and location it's some other mountain in S. CA that I forget the name of offhand. Shasta's a fucking 14,000 ft volcano and Chiliad's a 2,000 ft mole hill.
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>>322012842
Forgot pic, it's Shasta at 9,000 ft. Nothing like Chiliad.
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All these huge maps could be a possibility but the game would be huge and carry a huge dev cost/time.
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>>322000502
they added a casino with a coming soon sign in it so gambling on horses could be a thing
>it wont though, we will get slots and poker and like it
>>
blame consoles for holding it back. GTA6 will be far more detailed and better city
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>>322014792
They don't seem to be adding any SP content anytime soon. Having a casino in MP where you gamble money,shark card money, could be a problem.
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>he fell for the open-world meme

Eat shit, OP.
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>>321996952
wow it does
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>>321999367
Are you brain dead? Big bear and surrounding cities with snow are like a two hour drive from l.a.
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It's amazingly detailed compared to some Bethesda games.
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>>321998079
apparently Hawaiian isles are the best videogame places ever existed to this dude's eyes.
Thread replies: 105
Thread images: 17

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