Resident Evil 6 is the spiritual successor to God Hand. It's rather bizarre that more people haven't noticed that.
https://www.youtube.com/watch?v=qYQ9rEDYDo0
>>321980861
RE6's combat system was actually great and I'm sad that it'll never be expanded upon in a new IP.
Shit was basically realistic God Hand + realistic Vanquish. Imagine a game with more expanded up on melee mechanics.
>>321981805
Speaking of Vanquish, why the fuck is it so expensive on Amazon?
>>321980861
said by someone who's never fucking played godhand, of course.
That's funny I got the middle images instead
>>321982343
>said by someone who's never fucking played godhand, of course.
Spoken like someone who has never played God Hand and Resident Evil 6 (Jake) back-to-back.
>>321982407
>That's funny I got the middle images instead
Meaning you played the game wrong. Partially Capcom's fault for not including any tutorials, but mostly the player's fault for being dumb.
>>321982282
Is it? That shit was cheap as hell like 2-3 years ago. I know b/c I bought it finally for like, $15.
Nothing alike
https://www.youtube.com/watch?v=Wp2uqkJgwuc
https://www.youtube.com/watch?v=qYQ9rEDYDo0
>>321982789
Jake's melee was so cool and fun to play with. I'm really sad that his campaign didn't force you to use it more or that there will never be another game with a system like it. Doesn't even have to be a RE game. In fact, it SHOULDN'T be. Just give me a new IP, Capcom. Don't be retarded.
>>321982789
God Hand is way more repetitive than I remember. Did you really just hammer the same fucking button over and over again? Oh, look, a stomping QTE you hammer. Oh, look, a spanking QTE you hammer.
Maybe that's just how plebs play it. I tried to play with a bit more finesse.
>>321982686
It's $55 new for ps3, $70 for the 360.
>/v/ suddenly pretending RE6 was actually good
>>321982935
>Jake's melee was so cool and fun to play with. I'm really sad that his campaign didn't force you to use it more
The basic problem is that you can't really force players to use complicated melee in a mass market game. They'll just get frustrated and give up. Go back to playing Assassin's Creed. It has to be something optional. That's why God Hand is niche. That's why Bloodborne is relatively niche compared to "normal" games.
That said, RE6 kinda demands that you learn some fairly complex combat mechanics to really enjoy the game, so who knows.
>>321983241
It was, grandpa.
>>321980861
Re 6 is awesome meme thread again
>>321982996
>this
>Bayonetta 2
God I am so glad I bought that shit when I had the chance. Feels great to own rare and expensive games for once.
>>321983309
That is so sad to me, as someone who LOVES deep, complex, and intricate melee combat systems.
I didn't play RE6 but from the video you posted it doesn't even look remotely similar. Maybe we played different God Hands?
>>321983241
>>/v/ suddenly pretending RE6 was actually good
It was always good. It was always widely liked. The game is the second best selling Capcom game of all time. The percentage of people who have played the game, understand it, and still hate it, is super small. It's just the internet echo chamber that makes people think otherwise. If RE4 came out in 2012, you'd hear endless bitching about how Capcom had "spat in the faces of the true fans" and all that bullshit. You know, the true fans who piss and moan about how Capcom hasn't made God Hand 2, ignoring that the only reason God Hand 2 doesn't exist is because it was a catastophic failure. People talk about God Hand. They don't actually BUY God Hand.
>>321983241
I think a lot of people, myself included, admit that it was kind of a shitty game overall, especially as a RE game, but that the combat system and enemy design themselves were actually fucking great. That's why Mercenaries is actually very good. It's way more fun than the main campaign b/c it doesn't force you to slog through so many annoying QTEs and setpieces. It's just pure combat.
>>321980861
Probably the worst video you could have posted. It's like posting a RE4 necksnapping video where the guy gets off 2 in a row then derps around.
>>321983495
>I didn't play RE6 but from the video you posted it doesn't even look remotely similar. Maybe we played different God Hands?
Maybe you should look more closely. There is no way Capcom wasn't thinking of God Hand when they made Jake's primary dodge a Gene-style backflip. Jake's combat system bears basically no resemble to anything Capcom has done before, except for God Hand.
>>321982996
20$ on psn anon
>>321983641
>Probably the worst video you could have posted. It's like posting a RE4 necksnapping video where the guy gets off 2 in a row then derps around.
Post a better one, then.
Do remember that "running around" is basically the entire core of RE6's combat system. Running, sliding, rolling, and actually standing completely still is a valid combat tactic. You let the enemies come to you, which allows for more advanced enemy counter techniques and animations.
Jake's whole punching system is built around sprinting across the room, and then repeatedly backflipping to keep your momentum until you see an opening.
>>321983514
To be fair, it's b/c video games are just like any other medium: the VAST majority of people out there have awful fucking taste. I fucking played RE6 inside and out, did every chapter, every campaign with every character, and I can tell you that game was kinda bad. Fucking awful QTEs everywhere, awful projectile spam, awful setpieces, awful vehicular segments, god-awful story...it was a fucking mess. Right from the get-go, it was even technologically awful as well, since the camera was way too close to your character and what have you.
There was NO way anyone could play RE6 and think of it as a legitimately 'good' game. Because it was not.
The vast majority of people out there don't give that much of a flying fuck about video game mechanics or go in deep into video games. Why do you think shallow games with shallow combat sell over games with legitimately deep combat?
>>321983634
>especially as a RE game
There is no gold standard for an "RE game". People have been pissing and whining about how "this is a shitty Resident Evil" ever since RE3. RE2? Not a REAL Resident Evil game because it's not actually survival horror anymore because you're not trapped in a mansion.
>It's way more fun than the main campaign b/c it doesn't force you to slog through so many annoying QTEs and setpieces. It's just pure combat.
The rub there is that a lot of people don't want pure combat. They want combat with lulls for slow walking sections and dramatic cutscenes and such. Some players hate RE6's vehicle sections. Others find them an enjoyable change of pace. Speaking of God Hand, some players truly enjoy the gameplay, while others are like "Really? I spend this entire game punching people over and over and over? Why the fuck would I want to do that? I just want to experience the story. Why is this game so padded out?"
The Mercs/Raid mode is a way for Resident Evil games to feature a pure combat mode without compromising the fact Resident Evil games were always story and atmosphere first, gameplay second.
>>321980861
that actually seems pretty fun
I don't care about how it ''ruined'' the series because the only RE I played was GC REmake and RE fangirls are more pissy than fallout/souls one so you cant trust a word they say
Will try it out
>>321983901
>awful setpieces, awful vehicular segments, god-awful story...it was a fucking mess.
See, well some people actually enjoy those things you hated. Set pieces? People like those. Vehicle sections? People enjoy them. The story? You might not like it, but a lot of people enjoyed at least one of the campaign stories. It all goes back to some gamers liking their games to have variety, and others prefer the game to stick to one thing. It's why games like Conker's Bad Fur Day are so divisive because one minute you're pissing on rocks and riding hoverboards over lava, and the next you're shooting zombies with a laser sight shotgun.
As for
>Fucking awful QTEs everywhere
RE4 has far more obnoxious QTEs than post-patched RE6 has. Heck, even RE5's are worse.
>Right from the get-go, it was even technologically awful as well, since the camera was way too close to your character and what have you.
That's why they patched the FOV and added an FOV slider. Two of them, actually.
>>321984085
>The rub there is that a lot of people don't want pure combat. They want combat with lulls for slow walking sections and dramatic cutscenes and such. Some players hate RE6's vehicle sections. Others find them an enjoyable change of pace. Speaking of God Hand, some players truly enjoy the gameplay, while others are like "Really? I spend this entire game punching people over and over and over? Why the fuck would I want to do that? I just want to experience the story. Why is this game so padded out?"
Honestly what you basically just said there could be boiled down to, "People don't actually have good taste in video games or do not actually care for gameplay, not having an appreciation of gameplay mechanics."
>The Mercs/Raid mode is a way for Resident Evil games to feature a pure combat mode without compromising the fact Resident Evil games were always story and atmosphere first, gameplay second.
That's not even true. RE has always had a focus on gameplay, the crux of RE games in general have always been survival horror gameplay. Take that away and you have....what do you even have anymore?
>>321984192
Just beware that RE6 is terrible at teaching you game mechanics. They made the mistake of thinking an online-only manual was good enough.
>>321984430
>Honestly what you basically just said there could be boiled down to, "People don't actually have good taste in video games or do not actually care for gameplay, not having an appreciation of gameplay mechanics."
People have different views on what makes a game good. Since games usually involve the awkward gelling of gameplay and narrative, there's always going to be a lot of disagreement on the ideal mix and presentation. Suppose that Resident Evil 2 had opened with a slow paced driving section where you drove into Raccoon City on Claire's bike. And then you explored a bit, and stumbled across your first zombie. And then when Leon saves you, you sit in his car as you chat, looking around the car, searching the glovebox and such in a loosely disguised extended QTE sequence. This sort of thing would annoy some players. It would thrill other players, who would find it supper immersive.
>That's not even true. RE has always had a focus on gameplay, the crux of RE games in general have always been survival horror gameplay. Take that away and you have....what do you even have anymore?
Classic RE games are Alone in the Dark clones. The gameplay is window dressing over a story, just as the gameplay is window dressing in most classic point and click adventure games. People might say, "Oh, but I play for the puzzles!" but the truth is that the gameplay just gives the story structure and pacing. It's a genre thing.
>>321984327
>See, well some people actually enjoy those things you hated. Set pieces? People like those. Vehicle sections? People enjoy them. The story? You might not like it, but a lot of people enjoyed at least one of the campaign stories.
So people have shit taste then? That's all you're telling me, breh.
Like the setpieces. Why would anyone EVER find those more enjoyable than the combat when they are mechanically shallow? 'Hold up to climb this whatever for three minutes.' Why the hell would that be more enjoyable or enriching than a deep combat system that you really need to dig deep into to enjoy? BECAUSE PEOPLE ARE FUCKING STUPID, THAT'S WHY.
You CAN'T have depth in a game that changes gameplay every five seconds.
>RE4 has far more obnoxious QTEs than post-patched RE6 has. Heck, even RE5's are worse.
Uh, no? RE4 NEVER had some of the QTEs that RE6 had.
>>321984507
Its ok I'm not a casual
Only issue would be figuring out the button prompts with a ds3 but i've been doing it for years so yeah
>>321982618
I knew all of the abilities available to the player. I still got the middle.
>>321984865
>Classic RE games are Alone in the Dark clones. The gameplay is window dressing over a story, just as the gameplay is window dressing in most classic point and click adventure games. People might say, "Oh, but I play for the puzzles!" but the truth is that the gameplay just gives the story structure and pacing. It's a genre thing.
Considering the sheer thought they ALWAYS put into RE, with the complexity and depth into it, that's fucking bullshit.
Story has NEVER mattered that much in the RE series. Notice how they're still making games in the series even though the main conflict has been over now for quite some time.
RE has always been more about gameplay mechanics and atmosphere (it WAS a survival horror series after all, the aim was the scare the player), but with literally EVERY new iteration in the series, new gameplay systems and mechanics are introduced, tweaked with, or expanded upon.
Look at RE4. The story doesn't even matter in that game really, it's almost purely gameplay.
>>321984947
The game doesn't bother teaching you how the cover system, counter system, and dodging system works.>>321984929
>>RE4 has far more obnoxious QTEs than post-patched RE6 has. Heck, even RE5's are worse.
>Uh, no? RE4 NEVER had some of the QTEs that RE6 had.
RE4 has instakill QTEs that kill you if you miss a single one. The longwinded Jack Krauser QTE "battle" is a good example.
RE6's Auto Action Button setting allows you to make such QTEs impossible to fail no matter what you press.
When I say "far more obnoxious", I mean that RE4 has inherently more obnoxious QTE design than RE6 because missing one will kill you in RE4, but missing on in RE6 will either inconvenience you or your character will perform the necessary action, such as dodging an incoming train, automatically.
RE 6 was fun as a zombie kung-fu game. It's proof that Wesker was killed off too quickly since his superhuman abilities would have been fun in Mercs. Instead we get his bastard son with slightly-better-than-human abilities.
>>321985275
RE6 had QTEs where you had to press the button once the marker was at a certain point. It also had greater frequency of QTEs than either RE4 or 5.
>>321985223
>Look at RE4. The story doesn't even matter in that game really, it's almost purely gameplay.
This is pure opinion. Besides, RE4 is a completely different genre to "classic" Resident Evil, anyhow. It's a... uh... Operation Winback/Conker's Bad Fur Day clone with parasites instead of zombies.
>>321985346
>RE6 had QTEs where you had to press the button once the marker was at a certain point.
These were extremely rare.
>It also had greater frequency of QTEs than either RE4 or 5.
Disputable. RE5 was riddled with QTEs. Especially dodging QTEs since it lacked RE6's dodging system.
>>321983772
Yeah, but I fucking hate having to download games.
>>321985382
>This is pure opinion.
Not really since the story is incredibly sparse in that game. Not much really happens and can be boiled down to, "Leon S. Kennedy is sent to remote Spain to find the president's daughter." The fact that throughout the game, you find, lose, and then find Ashley again repeatedly, is a testament to the fact that there's really not much thought put into the story.
In addition to THAT, RE4 was pretty clearly meant to be a reboot/overhaul in RE gameplay. You're wrong about RE4 even remotely being a clone btw.
>>321985595
Its for the best anyway because ps3 optic drive is loud as shit
>tfw bought rdr collector edition retail
>on sale a week later on psn
And now I have to deal with ''HNG HNG HNG HNG DZZZZZZ HNG HNG HNG'' when I try to play it
>>321985931
>You're wrong about RE4 even remotely being a clone btw.
I meant it in a kindly, half-serious way. Its main aiming system is clearly stolen from Winback, but as for Conker, the whole "survival horror against zombies using laser sight weaponry" thing was probably an interesting coincidence.
>Not really since the story is incredibly sparse in that game. Not much really happens and can be boiled down to, "Leon S. Kennedy is sent to remote Spain to find the president's daughter." The fact that throughout the game, you find, lose, and then find Ashley again repeatedly, is a testament to the fact that there's really not much thought put into the story.
You could make that argument of any videogame. You could make that argument of most action films.
>>321981805
Seconding this. Playing RE6 is fun. But I can see how it shits on RE, even 4/5.
It needs to be DMC'd because I guarantee people will riot if another RE game plays like it.
>>321986483
>I meant it in a kindly, half-serious way. Its main aiming system is clearly stolen from Winback, but as for Conker, the whole "survival horror against zombies using laser sight weaponry" thing was probably an interesting coincidence.
I doubt Mikami and the team who worked on RE4 even heard of Winback. No one really did.
>You could make that argument of any videogame. You could make that argument of most action films.
There are tons and tons of video games where much more than that happens and there is greater depth to the story. Try any MGS game, for instance.
I'm super interested in seeing how Capcom will handle RE7.
Sure, they might say that they're "Going back to the roots!" but they have been saying that for like half a decade now. The fact is: RE5 and RE6 sold the best out of them all. But the critical reception of 6 made it sell worse than RE5. So what will they do? They aren't going back to old RE style, no way. But they have admitted that RE6 was too contrived and bloated. Is it possible for them to make a horror game with the mechanics of RE6?
It would require enemies that are so terrifying and powerful that even the action oriented gameplay isn't enough to trivialize the fear.
>>321986610
>It needs to be DMC'd because I guarantee people will riot if another RE game plays like it.
It's Capcom's second best selling game. Stuff like Remake sells a fraction as well. Despite RE6 not meeting expectations, there is no way that Capcom is going to throw large amounts of money at a Resident Evil game that doesn't play like either Revelations 2, RE6, or a hybrid of the two.
I really don't think Capcom cares what the hardcore fans think. Remake 2 is very likely going to be like Revelations 2, since Capcom have been talking to the team who were making the RE2 Reborn fan project.
>>321986785
>But the critical reception of 6 made it sell worse than RE5.
By 600,000 units. The problem, anon, is that there is no way to prove the game's mixed reviews caused lower sales.
>But they have admitted that RE6 was too contrived and bloated. Is it possible for them to make a horror game with the mechanics of RE6?
Revelations 2 feels like a well-intentioned effort to answer that question by scrapping some of RE6's more awesome gameplay features while not completely reverting to RE5-grade clunk. I really don't like the constant over the shoulder camera in Rev 2.
>>321986793
if REmake2 is like the new gears of biohazard games i'm going to flip my shit. REmake is utterly fantastic. fuck the new games. re4 is sick but re5 and 6 and revelations are shitty shit shit. they're pure shit.