POP QUIZ
>>321821678
Communicates its rules well (no long tutorial bullshit), Easy to pick up and play but hard to master, and unlockable content in general. That's all I can think of.
1.Gameplay
2.Mechanics
3.Story
4.Graphics (Depends on type of game
5.Difficulty
6.Fun
7.Atmosphere
8.Function
9.Originality
10.Replayability
In no order.
1.memes
2.memes
3.memes
4.memes
5.memes
6.memes
7.memes
8.memes
9.memes
10.memes
instant hit on /v/
1. Progressive
2. Social
3. anti-patriarchal
4. multicultural
5. artistic
6. womyn protagonist
7. advertisement
8. not too gamey
9. sound
10. graphix
No backtracking, excellent level design
1.) unique mechanics
2.) likable characters
3.) timeless/pleasing aesthetic
4.)no rng
5 )replayability
6.) intuitive, tight controls
7.) varied levels/areas
8.) sound design
9.) world building
10.)optimization
>>321821678
1)micro-transactions
2)paid dlc
3)30 fps lock
4)mechanics tied to fps
5)graphic options on-off
6)linear story
7)corridors
8)memes
9)QTE
10)pewdiepie
>>321821678
In no particular order,
1. Gameplay
2. Level-design
3. Controls
4. Fun
5. Memorability
6. Level-variety
7. Length
8. Difficulty
9. Replayability
10. Polish
1. works as intended
2. base mechanics are intuitive
3. feedback loops
4. high skill ceiling
5. variation in content (no padding)
6. options for replayability
7. consistent aesthetic, both in terms of worldbuilding and player recognition of symbols or patterns denoting gameplay functions
8. contains no memes
9. unlockable soundboard
10. hats
>>321821678
1. Gameplay
2. Aesthetic
3. Difficulty
4. Single player with online/offline co-op OR online multiplayer, never both
5. Artistic integrity is more important than the opinions of others (exceptions apply when publisher threatens to cut funding. Fuck you, publishers.)
6. Music
7. Only use an open world if it is absolutely 100% necessary
8. Achievements lead to in-game cheats
9. Replayability
10. Delaying a game for a few months is better than releasing it a few months early.
>>321822662
>4) no rng
Rng isn't inherently bad
>>321822713
>3. Underwater escort missions.
Kill me
1) Gameplay
a. Mechanics
b. Difficulty handling
c. Thorough bug testing, optimization, etc.
d. Level design
2) Aesthetics/atmosphere
a. Music
b. Art style
c. Sound design
3) Story
a. Writing/Dialogue/Characters
b. Pacing
c. LORE
That's ten straight from the top.
>>321822713
You messed up a bit.
1. Loads of UNSKIPPABLE Cutscenes.
2. Missable Items in OBVIOUS, yet confusing/difficult places
3. Underwater Escort Missions WITH UNDODGEABLE DAMAGE TO EVERYONE
4. Online Multiplayer DLC delayed four months
5. Multiplayer Only Achievements at release
6. On disc DLC including multiplayer
7. OVERPRICED Cosmetic DLC
8. Retailer Pre-order bonuses that are available a full year after release in the "Exclusives Re-release" bundle.
9. QTE in middle of long unskippable cutscenes during boss fights, only once, but there to make sure you are paying attention and if you aren't, it restarts the cutscene.
10. Tumblr
>>321825442
>WITH UNDODGEABLE DAMAGE TO EVERYONE
1. Music (Affects everything and could easily ruin a game or parts of it if fucked up)
2. Gameplay (The main ingredient)
3. Art Style (Nothing clashes with one another unless they have an inuniverse reason to)
4. Setting (Defines art style, story and atmosphere)
5. Atmosphere (Immersion falls into this)
6. Story and Tone (Paces and explains itself well, good characterizations and mood)
7. Graphics (Might be made invalid by art style but otherwise there's no reason not to try to make a game look good)
8. Features (Such as main and post game content, optimization and other general settings and extras)
9. Poop
10. Doop
>>321821678
1. Gameplay
2. Interesting Mechanics
3. Replayability
4. Music
5. Characters
6. Cool little details in world / gameplay
7. Environments
8. Story
9. Lore
10. Graphical Finesse
>>321821678
>>321826432
https://www.youtube.com/watch?v=Z_o6DxhslAI
1. PC release
1. Story
2. Progressi-
>>321822274
ah shit
>>321821678
1-10. cocaine
>>321821678
1.Monsters
2.some prophecy
3.true neutral
4.good end
5.bad end
6.no need to kill anyone
7.strange characters
8.quirky rpg gameplay
9.shmup shit
10.memes
>>321821678
>Execution > Originality
>Gameplay must be solid
>Music should always grab your attention
>Optimization is always wanted
>The story must be engaging
>Immersion is essential
>Don't add features just to say you have them [multiplayer]
>Not everything needs to exist strictly because the balance demands it to
>Multiple difficulties are always a good thing
>New Game+, when possible, is always good
I like to think of myself as a young Sid Meiers or Will Wright
>>321829546
make this shit happen anon
1. Marketing
2. Graphics
3. DLC Marketing
4. In-game purchases
5. Optimal DLC pricing
6. DLC
7. Multiplayer. Doesn't even have to be good.
8. Brand recognition
9. Waifubait
10. Social justice
>>321822274
>instant hit on /v/
Borderlands 2 says otherwise.
>>321831068
Shit. Meant to reply to >>321822139
>>321831068
>Failing to link to the right post this hard.
Also, Bordermemes 2 was a hit.
For the people that liked to play Borderlands. The shitters who were new to the series latched on to everything bad and spewed it forth as total shit.
>>321822662
>4.)no rng
>guaranteed crits
Are games better with an anime style or worse?
>>321821678
Depends on the kind of game you wanna make 2bh.
1. Level design
2. Level design
3. Level design
4. UI
5. Mechanics
6. Graphics
7. Sound design
8. Music
9. Cute girls
10. Nongame elements
...
9001. Hours spent playing
>>321832352
Worse
>>321833283
That doesn't make sense, you wouldn't think a game was better if it was uglier, would you?
>>321832352
Better, realistic styles are fucking gay.
>>321833493
>Rainbow barf is prettier.
Believe it or not, gritty painful grimdark is usually pretty nice.
Depends on the setting. I do enjoy my nice fluffy REGULAR cartoon shit, like Banjo and Kazooie, Conker, Dr. Muto, etc.