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This game is fantastic,. Why the hell is it the most hated zelda?
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This game is fantastic,. Why the hell is it the most hated zelda?
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Because The Legend of Zelda is the greatest video game series ever and even its bad games are still great in comparison to the broader market.
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I want to emulate this shit, why does it have to use motion controls?
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>>321805305
You have shit taste
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It-s only bad if you think about it as the Anniversary of all the Zelda franchise
>>
I hate the DS Zeldas so much more.

And I'm the type of faggot that hates 3D Zelda in general.
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>>321805305
Because it's one of the most difficult Zeldas to emulate due to the control scheme, and /v/ is mostly PCfats
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>>321805476
>is the greatest video game series ever
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>>321805305
it's the zelda cycle, contrarians and hipsters hate the new game until another comes out, then suddenly it's the best
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>>321805476
This is how I think about Super Mario Sunshine, it's the worst Mario game, but it's goat if you compare it with any other platformer, it's THAT high in my book.
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>>321805305
The motion controls, the retreading of old ground, the handholding

It's not terrible, but it's still got noticeable flaws. The dungeons make up for everything though. Koloktos is one of my favorite Zelda bosses.
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>>321805305
There was this ungodly amount hype around it because it was the 25th anniversary game and was basically the last big game released for the Wii at the time when there were no other releases to look forward to. Then you had all the fucking reviews for it going "THIS IS IT, OOT IS SURPASSED" like they do for all 3D Zeldas.
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>>321805305
>backtracking out the ass
>collect-a-thons out the ass
>Fii handholding the player to death
>fighting the same bosses multiple times
>unmemorable bosses aside from that one multi-armed fuck
>can't explore at night

Also, the Zelda cycle doesn't exist. I still believe Wind Waker is the best 3D Zelda game.
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>>321806149
i love super mario sunshine. the controls feel so tight, and you can do all jumps.
>>
It really fucking isn't. It took even longer than TP to get going and it never opened up like the other Zeldas.

The fucking end surprised me. It felt like it came at the point where other Zeldas usually open up and give you seven more dungeons.
The combat also wasn't fun.
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>>321805305
Looks bad, story is bad, they made the timeline a canon thing, pacing is bad, gameplay is lousy.

The positives? Groose and reasons to spend rupees. The music was fine too.
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>>321805305
>get fed up with fighting the controls and drop it at 95% complete never looking back

Nah, fuck Nintendo on this one.
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>>321806126
>le zelda cycle meme

No. Skyward Sword is shit. Everything about it is shit. Its controls are shit, its story is shit, its art style is shit, its overworld is shit, its music is shit, its companion is shit, its dungeons are shit, its pacing is shit...

Not to mention the game is padded more than a teenage slut's bra.
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>>321805305
I'd say it is because nintendo holds your hand all game like you are a downie. take fi away and its 100 times better
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>>321806592

>artstyle is shit

That is the one thing besides some of the music that the game did right. And the controls were tight as fuck. Keep parroting the popular opinion as if you've played it though.
>>
Because you have low standards and shit taste.
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>>321806149
>Forgetting that Super Mario 3D Land exists.
>Forgetting that extreme rehashes like Super Mario Bros.: The Lost Levels and the New Super Mario Bros. series (2 is easily the biggest offender though) exist.
>Not specifying platformers and thus excluding many spin-offs (not even counting the licensed stuff like Mario is Missing and Hotel Mario).

Super Mario Sunshine gets lots of hate compared to other Mario games, but it is not the worst one.
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>>321805628
>I hate the DS Zeldas so much more.
Why does everybody hate them? I thought they were fun
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>>321806782
>mfw normal action replay codes are cheats to make the game easier/glitchy/colourful/whatever
>mfw SS is so terrible that the action replay codes exist to speed up the text crawl speed and remove Fi
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>>321806286
Gameplay feels more rewarding when you master it, compared to 64, which is a plus on its own.
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>>321806159
You could possibly defend critics with Majora's Mask, Wind Waker, and Twilight Princess, but Skyward Sword is where the line has to be drawn.
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>>321805305
The latest Zelda is always the worst zelda. These fuckers are the same people who hated Wind Waker.
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>>321805305

It can basically be summed up in 3 areas:

>Too much intrusive handholding
e.g. The item gaining sequence for dungeons in other zeldas was perfect game design: get new item, have it explained what the item does and how to use it and you then solve the simplest puzzle that uses this item to get out of the room. Skyward Sword ruins this by having Fi re-explain everything that the text box already tells you. This attitude is pervasive everywhere.

>Too much reusing of levels/content
You get sent back to each area multiple times, towards the end it's mostly fetch quests that are pretty dull. Also the Ghirahim and Imprisoned boss fights are repeated 3 times.

>Too much reliance on motion controls
Flying the bird with the wiimote was unnecessary, they fucked up aiming with the bow as well when it should have just been pointer controlled like in Twilight princess.
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>>321806227
>I still believe Wind Waker is the best 3D Zelda game.
Opinion discarded.
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>>321806592
>the game with on of the best songs in the entire series, second only to Spirit Tracks' overworld theme
>shit music

https://www.youtube.com/watch?v=2br01VsrSRs

Many things can be said about the failure that is Skyward Sword but the soundtrack was fair to excellent.
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played it and beat it wen it came out. kinda wanna play throiugh it again was pretty enjoyable
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>>321807148
Wind Waker is the worst 3D Zelda, and one of the worst Zelda games period. So no you can't defend critics over that one.
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>>321805305
I like it but it took me two tries to get into it. The divided world, new mechanics and controls and the generally new approach to making a 3d zelda took getting used to.

Dungeons and adventuring are top-tier, stuff like the new inventory and versatile items were great. The flying bug thing was genius.
>>
Takes hours to get to the first dungeon
Fi ruins puzzles
Backtracking
No overworld
A bunch of new ideas that didn't add anything meaningful to the gameplay (loot/upgrade system)
Fighting the same bosses three fucking times because reasons
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>>321807251
>they fucked up aiming with the bow as well when it should have just been pointer controlled like in Twilight princess.
fucking this. I never see people point this out. using the wiimote as a pointer works wonderfully. Using it as a gyro works terribly.
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>>321807251
Hi Matthew
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>>321807042
The controls are a big part of it. I loved Wind Waker, and was pretty excited for Phantom Hourglass, but fuck playing it with the stylus.
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>>321807342
The track you just posted sounds like bland orchestral shit. If that's what the rest of the game's soundtrack is like then it's nothing to write home about.
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>>321806150
That shit was fucking rad
Mostly because of the ost
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>>321805305
Because its fanbase is autistic as fuck. It pissed off the weirdos when we tear down their idols. When they mad, they dig in deeper, thus staying away from higher tier vidya.
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>>321807042
Very forgettable, short and nothing really new added.

Personally I always hated them for continuing the ending to Wind Waker. WW ends with great conclusion to the series; Ganondorf sealed beneath the ocean with the master sword and hyrule. Link and Zelda, now Tetra, going off to find new land. Then PH and ST come along and they call it New Hyrule with a carbon copy master sword in Spirit Tracks.

That said Spirit Tracks was okay. Not great but okay.
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>>321805305
Zelda cycle has caused a bunch of brats. Pic related.

Also this anon is absolutely correct. >>321805476
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>>321806979
I don't have a 3ds nor Wii U, so I wouldn't know.
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>>321807042
They were fun but I'll never want to play them again.
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>>321807607

And then funnily enough they actually make the gyroscope aiming on the WiiU version of wind waker way better than the aiming in SS and feel really good IMO.
Hitting the fish with arrows is so much easier with the gyroscope aiming.
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>>321805561
If someday, a hack or mod came out for this game that let you use a gamepad it would actually be an 8/10 game.
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The game peaked at Ancient Cistern and Sandship

Then it all downhill from there

Ghirahim and Demise boss fights were hype as fuck tho

I had no problems with waglan, just how the hame kept fucking interupting you, is like it wanted you not to play
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>>321805476
>>321805969
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>>321807659
>I don't know jack shit about composition and my ears are most likely defective

It's okay anon, one day cochlear implants will be effective enough to bring your hearing back up to 100%.
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>>321807631

Lucky guess on my name, but I'm guessing there's some other Matthew you're referring to?
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I understand how people had issues with the controls. Everything worked well and was simple to use. My only gripe is the combat didn't make use of 360 degree sword swiping and was basically divided into just horizontal and vertical swipes.
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The controls ruin it for me. Call me a faggot, but I didn't mind the waggle in TP at all, and just find the real motion controls in SS to be more of a pain in the ass than anything.
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>>321805305
Because of the Zelda cycle.
When Zelda U comes out, Skyward Sword will suddenly be praised, while Zelda U gets shit on.
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>>321808315
*don't
I DON'T understand how people had issues with the controls.
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>>321805561
>implying you can't emulate the wiimote
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>>321805305
For me:
>Backtracking for the majority of the game
>Pathetically empty overworld. You can't even fly at night.
>Inconsistent visual style with Mario Galaxy enemies
>The motion controls are tolerable when they actually work. But they don't often work perfectly, and every last fucking enemy in the game requires you to angle your sword to beat them. It's really fucking annoying
>Any time there is a puzzle that could possibly make you think for a second about how to solve it, you are given a long, unskippable cutscene that tells you, in detail, exactly what to do.
>Fi is the worst character in Zelda history and they still try to act like you're going to be choked up when you get rid of her at the end
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If you view SS as a follow-up to TP, you will be disappointed. TP is a grand adventure, but SS is more simple story. I didn't view SS in that way, and I thoroughly enjoyed it. To me it is at least an 8. Contrary to most of /v/, I really enjoyed the swimming segment and I also enjoy collecting the seeds or whatever. Also the dungeons are fantastic.

But I will admit one thing that prevents me from replaying it: Motion controls. Nintendo seriously should have made the motion controls optional, they took a huge risk at making them mandatory. Because of that risk you have a growing divide between people who like them and people who are totally averse to them.

I enjoyed them for my first play-through, but I dont want to do them again. It's the only thing that's preventing me from doing hero mode.
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>>321808498
Thos electro sword bokoblins were the worst
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>>321806227
>backtracking out the ass
>collect-a-thons out the ass
>fighting the same bosses multiple times
Good poi-
>I still believe Wind Waker is the best 3D Zelda

Are you a hypocrite?
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>>321807251

Hey Matt, when's the next video?
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>>321805305
it's a fantastic game, basically /v/ cycles through hating games in the franchise because it;s some abstract salt-meme. that or they were too fat to fully enjoy the immersive motion combat without sweating all over the game chair.
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>>321806126
>it's the zelda cycle, contrarians and hipsters hate the new game until another comes out, then suddenly it's the best

THIS
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>>321805305
Because it's the mos recent console Zelda.
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It's a mixed bag.
Pros:
>Artstyle looks good, pastel colours and shit looks nice
>Story is good
>Sword combat, when it works, is really good fun
>New items are fun to use
>Dungeons are memorable and fun, especially the last 4 or 5 (Bhudda and Pirate ship were awesome, some of the best dungeons in the series)
>Skyloft and sky traversal were fun
>>>>final boss was great
Cons:
>artstyle also looks terrible in regards to characters
>sidequests get obtuse
>collection shit everywhere
>motion controls are finnicky
>way too easy to cheeze combat by spamming left and right swings
>huge sudden difficulty spikes, immediately followed by difficulty drops
>retread of a lot of the same ground as previous games (stealth mission and "gather the things to unlock the dungeon")
>not amazing dungeons were bad
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>>321807879
The Wii U has nothing to do with this. New Super Mario Bros. U and Super Mario 3D World were both good games, especially the latter.
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>>321805305
Lemme see if I can't give my own opinion on it.

Pt1/2
Artstyle doesn't deserve the hate. I do think they should have either gone with a more realistic TP or a cartoony WW, but it's not like it doesn't work out. The dungeons themselves were actually varied as far as Zelda goes and some of the best in the series.
However, for what was supposed to be the big reveal of what basically is the start of the timeline, the story is lackluster even for a Zelda game. You have very little interaction with Zelda who is supposed to be on her own grand journey at the same time as you, and it mostly is you collecting items to power up your sword. For a game about forging the penultimate weapon against evil, having it all prepared for you to pick up was a letdown. Yes, all Zeldas are about collecting the chosen Macguffins for that game, but I was hoping for more effort considering the setting.

Speaking of setting, overworld is by far the most empty and bland of all of them. Barely any exploration, and what, one town with a bar? We were introduced to new species and you don't even let us see their homes? Even WW had minidungeons on a few islands and multiple towns.

Your mount is given no backstory or feeling, compared to Epona or Lion Boat. Yes, manga with Hyrule Historia, but that's not in the game. The roads to the dungeon were interesting the first time, but making you effectively repeat them was just lazy at best, and the second time also seemed like it lacked any sort of effort like they just gave up. We'll not touch the rehash of the tears from TP, some people like that, I personally found it to just to be padding, albeit as an interesting combo of the phantoms from the DS games and TP's scavenger hunts. Plus that music was godtier.
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People didn't like the controller. If the Wiimote had been more responsive (or if the game itself had proper controls) it would be great. I personally thought Skyward Sword was excellent in spite of its input method. It had some very memorable dungeons, characters and encounters.
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>>321805561

the argument here is playing the game with a gamepad or like it is intended. you play the game with the aforementioned, it's a boring, classic zelda like all zeldas.

however, if you consider the thought and effort that was put into the motion control concept and actually try it (I presume you haven't since you want to emulate it with "better" controls), you may be surprised how well the motion controls work.

everyone I know who played the TP Wii version hated its motion controls, and they sucked dick. Why? because they were last-minute and pasted over the game, and then they made Link right-handed because more people are righty's, even though link is left handed. SS on the other hand, was developed around motion control and with that in mind I think it does a GREAT job.

also I played the game on my computer with a real wiimote. just buy one, and a wireless sensor bar and you're all set. Literally 30 dollars for upscaled textures
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>>321805305
Can this be played on Dolphin yet?
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>>321805305
Motion controls to be honest. I don't want to flail around like an asshole to play a video game. I just want to be thoroughly engrossed with the games world, presentation, mechanics and ideally control scheme. Motion controls break that priority list by moving me out of the game and into the real world where I have to worry about harming myself or others while feeling like a complete goof. I just want to push buttons and see shit happen at the same speed that shit happened when I pushed buttons on the NES.
>>
if you like:

- fighting almost every boss in the game at least twice and fighting some bosses 3 times
- returning to the same areas you've explored before and being sent to collect 20-30 pointless items several times per area (often combined with timed stealth segment)
- getting an item in a dungeon and barely even using it in that dungeon let alone for the rest of the game
- a paper-thin story with anime archetype characters
- dull ambient sounds and forgettable music
- escort missions in which you have to escort an incredibly annoying character who constantly gets themselves killed
- an annoying companion character who never shuts up, constantly acts like the player is braindead and spells out the solution to basically every puzzle in the game
- grinding for pointless items to upgrade things you'll never use
- simon-says combat and enemies with ludicrously telegraphed attacks, combined with motion controls that just-kinda-work
- a very sparse overworld with no sense of exploration

then you'll love skyward sword, a zelda game that is a culmination of everything that nintendo have been getting wrong about zelda since majora's mask, it is one of the most painfully boring games i have ever played
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>>321809059
too cute
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>>321805305
It's alright.
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It has a pretty good OST
https://www.youtube.com/watch?v=MzL4IA16k78
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>>321805305
>Tfw the remaster of twilight princess is being handled by a literally who studio
what the fuck nintendo ? couldn't you have hired HexaDrive or Bluepoint games ?
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>>321809059
Pt1/2
Disregard that comment about the second time going to dungeons partially, finding the pirate ship was actually damn good, but that flooded forest was terrible, and losing your weapons on the mountain nearly made me drop the game.

We know they can do effective and interesting sidequests, MM proved that, and it's a shame that we really haven't seen them give that a go, but that's a more general complaint of the series than specific to this. Still, there was plenty of interesting characters, and we got, what, one quest with a love triangle and then got to find stars for Batman?

The Imprisoned they did a good job with. Normally going back to do the same thing is just criminal, but they varied it enough each time to make it interesting.

Music, for one thing, was nice, but having it all be that orchestra (almost all, rather) just made it blend in as the game went on. Like they just said for them to do remixes of old music, and then put some effort in for the main theme and the tear drop hunting.

Groose needed more screentime. If there was ever a reason for multiplayer in a Zelda game, it was to give you a reason to pal up with him, Zelda, and best Impa. Okay, this isn't a valid complaint, but it should be. That being said, characters were some of the best in the series, and it's a shame we didn't get to see more.

Finally the boss fights, which were a mixed bag. That giant robot was one of my favorites, but then we got Mike's sister. Demise at the end could have used more build up in the story, especially if they were going to include him the whole time.

Overall I think people (myself included) were just let down. The reveal of the timeline, and this being the story that "started it all" and being about Link forging the Master Sword got our hopes up FAR more than a normal Zelda. Had it just been another game in the series I think the hate would be lessened. I can give it an 7.5/10, maybe 8/10. I'm drunk and can't do numbers right now.
>>
>Sky is huge and empty as fuck, even more so than any previous Zelda overworld
>Ground segments are linear as fuck, even outside of dungeons
>Retarded Goddess Cube system in which you have to explore the linear ground segments before the sky has anything in it worth exploring
>Story is shit, has poor motivation and a lame villain
>Motion controls crammed into every single part of the gameplay regardless of how well they work
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>>321809626

You fucking nailed it and you are my nigga.
>>
ITT: fat people who couldn't handle moving their arms for extended periods of time
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>>321810839
Dude! That sounds really true and worth reading.
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>>321806149
No fuck you. Sunshine was the last good Mario game.
Everything after it has been babbys first videogame with no real challenge and I hate it.
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Anyone suggesting that the hatred that Skyward Sword gets is just going to fade the second the next Zelda comes out is kidding themselves. Windwaker and Twilight Princess were mostly solid games with a few frustrating sour points that become easier and easier to overlook as time goes on, but with Skyward Sword, frustration is woven into every single part of the game. You guys think those controls that were barely passable 5 years ago are going to age like a fine wine?
You think people are going to fondly look back on the time the spent backtracking through one of 3 linear areas with a anime robot bleep blooping at them and telling them what to do?
You think people are going to be itching to come back and explore that vast and intricately detailed overworld all over again?

Fuck no. Skyward Sword is a mostly bad game with a couple of good bits and that's how it'll be remembered. If it's lucky.
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>>321811206
Sunshinefags really are the FF9fags of the Mario fandom.
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>>321809626
>getting an item in a dungeon and barely even using it in that dungeon let alone for the rest of the game
ITT: People who have never played Skyward Sword
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>>321810241
They did the excellent ports of Mass Effect 3 and Deus Ex Human Revolution Director's Cut
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Matosis' review on SS nails it on why the game is so dragged on and annoying

inb4 MM thread
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>>321811728
I happen to like FF9 a lot too.
So I guess you might be right.
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>>321811679
Wind Waker is terrible and worse than Skyward Sword in nearly every way.
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>>321812294
>Matosis' review on SS nails it
He really sucks at reviewing modern games, especially his terribly rushed and flawed Super Mario 3D World review, I would take any 7th-8th Gen game review from him with a lot of skepticism.
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>>321806979
>Super Mario Bros.: The Lost Levels
>rehash
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>>321811679
>Windwaker and Twilight Princess were mostly solid games with a few frustrating sour points that become easier and easier to overlook as time goes on
Twilight Princess being absolute shit whenever you're not in a dungeon is going to be easy to overlook?
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>>321806592
>Artstyle is shit
>Music is shit

Fuck off. Skyward Sword is a boring game and is like a 5/10 at best, but the music is fantastic. Also the artstyle is pretty.
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>>321805305

Skyward Sword is honestly pretty alright, its just that most people had issues with getting the controls to work. I had one of those large sensor bars, the ones officially made to be an upgrade to the pack-in Sensor bar, and frankly it made the game play a hundred times better.

I really enjoyed Skyward Sword, but I doubt I would have had I not already had that sensor bar.
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>>321812565
I take everything I read/watch with skepticism though, and I'm not saying he's great in general, I'm saying his SS review is spot on
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>>321812565
Sounds like you didn't even listen to it.

You're right though, the Mario reviews were inferior to the Zelda ones. He's very thorough and accurate with Zelda imo.
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>>321807659
>bland orchestral shit
Ok well now you're just objectively wrong.
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>>321807421
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>>321807342
>>321813715
not that guy, but SS music is beautiful orchestra that you forget seconds after listening to it

every fucking other game in the series has catchy music, except for SS

at least Hyrule Warriors managed to make the theme of hylia or whatever catchy

https://www.youtube.com/watch?v=6yC-gzMRbAw
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>>321813067
>>321812483
baiting this hard
>>
The Overworld is SHIIIIIIIIITTTTT
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>>321805305
people are too butt hurt about the controls and muh Ocarina.
In a few years this will be seen as one of the greatest Zelda games just like how Wind Waker is now admired after years of hate
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>>321814090
>SS music is beautiful orchestra that you forget seconds after listening to it
This is probably the best description of the soundtrack I've ever heard. It was a great soundtrack, but I can literally not remember a single theme except for that main one.
>>
It's a good game
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>>321814090
The ost pales in comparison with TP and OoT, but it has its moments.

https://www.youtube.com/watch?v=YZG7nVXS8Lw
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>>321816083
This is the third time that track's been posted in the thread, and nobody has posted another one yet. No matter how many times it's posted it's still going to be bland and forgettable, anon.
>>
It has an alright soundtrack.
https://www.youtube.com/watch?v=YZG7nVXS8Lw
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>>321816701
Fine
https://www.youtube.com/watch?v=mFYf5c1Dfp8
Have some God Hand just because i was listening to it https://www.youtube.com/watch?v=wn3Mk0hkl3s
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>>321805305
>2D Zeld>>>>>>>>3D Zeld

3D Zeld is fucking shit.
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>>321809059
She's not wrong about the pencil color
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>>321805305
short answer
>zelda cycle

long answer
>The changes were not well received by any of the Zelda factions (Majora fags, OoTfags, TP Fags, WWfags, etc) and the Skyward Sword fans are outnumbered and the vocal minority.
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>>321806126
The Zelda cycle doesn't exist. It's simply a continual lowering of expectations. People lambasted Twilight Princess for being an unimaginative retread of the most popular retread, but then Skyward Sword came out and everyone thought "if this is what trying something new looks like, maybe just redoing a great game wasn't such a bad idea after all".
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