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How would you solve this if it were in a game, /v/?
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Thread replies: 24
Thread images: 4
File: Maze_Type_Standard.png (12 KB, 487x450) Image search: [Google]
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How would you solve this if it were in a game, /v/?
>>
Hug the left wall
>>
stay on wall
>>
File: bigspiral.gif (8 KB, 396x396) Image search: [Google]
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How about this one?
>>
I would love a game set in a gigantic labyrinth filled with traps and monsters
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>>321731369
High explosives
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>>321731728
Old dungeon crawlers are right up your alley.

If you want something more modern, try Legend of Grimrock
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>>321731596
just head strait until the the end
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>>321731596
mr. bones is that you?
>>
>>321731923
Thanks dude
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>>321731369
walljump
>>
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>>321731728
So dungeon crawler games.
Might and Magic/Wizardy and shit
>>
Dijkstra's algorithm, duh.
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>>321731369
buy a DLC to go through walls
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>>321731369
>the start is the exit

i wouldn't even try i would leave immediately.

maybe wallclip
>>
I hate it when I get through a maze and trigger a cutscene and then don't get the chance to explore the rest of the maze to find whatever treasure is there.
>>
Easy
I just backwards hop onto the other side of the wall as soon as I enter and leave
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>>321731369
Grab the blue box, put it in the red circle, jump on the box, finish the maze.

This is how I "solved" most of the puzzles in Talos Principle. Considering the whole theme of the game is "expose the flaws of the program you're in", is it cheating to break the puzzles like this?
Maybe I should chalk it down to "fix your damn game, Croteam".
>>
>>321731369
~
sv_cheats 1
noclip
>>
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>>321733910
shit, forgot image.
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>>321731369
Assuming no walls move, if you just stick to one wall, you'll find your way out eventually.
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>>321731369
Blow it up.
>>
>>321731596
>gif
Nice try
Thread replies: 24
Thread images: 4

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